Castle (Asians) Standard Dock Standard Miscellaneous Notes:
Statistics Coin Food Wood Statistics Coin Food Wood 1 Use the yellow highlighted drop down menus to select specific upgrades for the buildings or input the number of villagers garrisoned to determine damage.  
Cost[1] 100 0 250 Cost 0 0 200
Upgrade Cost 0 0 0 Upgrade Cost 0 2 Rate of fire for all buildings is 3.0
Age Available Discovery Age Available Discovery
Hit points 3,000 Hit points 2,500 3 The Age 4 "Heavy Fortifications" Home City Shipment grants 3,700 resources worth of upgrades (for Europeans) but does not count towards Technology Improvements for award experience.  
Max Garrison 20 Max Garrison 20
LOS 32 LOS 34
Range Damage (ROF 3.0) 30 Range Damage vs. Ship 150 4 "Team Coastal Defenses" Home City Card Shipment will add a x2 multiplier to the Fort, Outpost (or blockhouse), Dock, and Town Center verses ships.  
Range Damage vs. Siege Trooper 15 Range  0 to 32
Range Damage vs. Abstract Infantry 45 Exp - Build  40 5 Blockhouses, outposts, and war huts receive a damage penalty towards fishing boats (treated as villagers).
Range Damage vs. Cavalry 45 Exp - Kill  80
Range Damage vs. Villager 7 # Fishing Ships inside Dock 10 6 The Age 4 Russian HC Card "National Redoubt" allows 2 forts to be built but no XP awarded.  Up to 8 muskets can build at once.  
Range 0 to 24 • Docks get 15 damage for each garrisoned fishing boat (up to 10, max 150)
• Advanced Dock:  Decreases train time 33% and +15 damage (30 total) for each garrisoned fishing boat (up to 10, max 300)
Siege Damage vs. Ship 100 7 Extensive Fortifications HC shipment increases tower build limit of outposts / blockhouses by 6 (total 13), warhuts / noble huts by 6, and castles by 4 (total 9).  
Siege Damage vs. Ship Siege Trooper 50
Ship Siege Range 0 to 40 8 For more information on defensive structure HC shipments, see the worksheets "Home City Shipments - Asians", "Home City Shipments - European", and "Home City Shipments - Natives".
Build Limit 5
Exp - Build  70
Exp - Kill  140 Standard Standard
• "Heated Shot" arsenal technology adds a 1.5 multiplier versus ships Hill Upgrade Advanced Dock
• Settlers in towers do not add damage Mountain Upgrade
Standard Standard
Fort (Europeans) Outposts / Blockhouse (Russia)[2] Standard Star Fort Upgrade Advanced TP
Statistics Coin Food Wood Statistics Coin Food Wood Revetment Upgrade Trade Empire
Cost 500 0 600 Cost 0 0 250 Star Fort + Revetment Upgrades
Upgrade Cost 0 0 0 Upgrade Cost 0 0 0
Age Available Fortress Age Available Discovery Standard Standard
Hit points 8,500 Hit points 2,000 Frontier Upgrade Stone Upgrade
Max Garrison 50 Max Garrison 20 Fortified Upgrade
LOS 26 LOS Outpost 32
Range Damage (Area 3 / ROF 3.0) 150 LOS Blockhouse 34 Standard Agra Fort
Range Damage vs. Siege Trooper 75 Range Damage (ROF 3.0) 30 Strong Upgrade Delhi Gate Upgrade
Range Damage vs. Artillery 120 Range Damage vs. Settlers 7 Mighty Upgrade Red Fort Upgrade
Range  0 to 26 Range Damage vs. Cavalry 45
Siege Damage vs. Ship (ROF 3.0) 300 Range Damage vs. Siege Trooper 15 Longhouse Standard
Ship Siege Range 0 to 40 Range Damage vs. Abstract Infantry 45 War Houses Village Defenses
Build Limit 1 (+ with shipments) Range 0 to 24
Exp - Build  0 Siege Damage vs. Ship 100 Standard
Exp - Kill  440 Siege Damage vs. Ship Siege Trooper 50 Boxer Rebellion
Upgrade Standard Ship Siege Range 0 to 40 Colonial Militia
• Can see stealth units Build Limit 7 Enlist Irregulars
• Age 4 shipments Vauban Fortress &  Castrametation allow +1 build limit to Fort Support 5 Population (Blockhouse only)[3] Great House
Exp - Build  35 TEAM Teutonic Town Center
Exp - Kill  70 Colonial Militia + TEAM Teutonic Town Center
• "Heated Shot" arsenal technology adds a 1.5 multiplier versus ships
• Settlers in towers do not add damage
Noble Hut (Aztec) Standard Longhouse (Iroquois) War Houses
Statistics Coin Food Wood Statistics Coin Food Wood
Cost 100 0 200 Cost 0 0 125
Upgrade Cost 0 0 0 Upgrade Cost Home City Shipment Required
Age Available Fortress Age Available Colonial
Hit points 3,000 Hit points 1,800
Max Garrison 20 LOS 12
LOS 34 Range Damage[4] 10
Build Limit 7 Range  0 to 12
Range Damage 45 Exp - Build  25
Range Damage vs. Settlers 13 Exp - Kill  50
Range Damage vs. Cavalry 67
Range Damage vs. Siege Unit 22
Range Damage vs. Abstract Infantry 67
Range  0 to 24
Siege Damage vs. Ship 100
Siege Damage vs. Ship Siege Trooper 50
Ship Siege Range 0 to 40
Exp - Build  60
Exp - Kill  120
• Settlers in towers do not add damage
Teepee (Sioux) Town Center Standard
Statistics Coin Food Wood Statistics Coin Food Wood
Cost 0 0 50 Cost 0 0 600
Upgrade Cost N/A Upgrade Cost 0
Age Available Discovery Bonus 0
Hit points 300 Age Available[5] Discovery
LOS 10 Hit points 6,500
Build Limit 10[6] Max Garrison 50
Exp - Build  10 LOS 38
Exp - Kill  20 Build Limit 3[7]
• Grants + 10% HP aura to units within 12 range (stackable) Range Damage 90
• Age 2 HC shipment "Friendly Territory" grants +10% damage to units in 24 range (in addition to +10% HP) Range Damage vs. Artillery[8] 45
Range Damage vs. Settlers 180
• Age 2 HC shipment "New Ways" allows advanced arsenal upgrades Range  0 to 32
Siege Damage vs. Ship 75
Siege Damage vs. Ship Siege Trooper 37
Trading Post Ship Siege Range 0 to 40
Statistics Coin Food Wood Support 10 Population[9]
Cost 0 0 200 Exp - Build  0
Upgrade Cost Home City Shipment Required Exp - Kill  240
Age Available Discovery # Villagers inside TC 10
Hit points 3,990 • +9 damage per each garrisoned settler (up to 10, max 90 damage)
• Blunderbuss market upgrade does not increase villager attack in the TC
• Fishing boats can be garrisoned if close to shore (same damage as villagers)
• Can see stealth units
LOS 14
Range Damage N/A
Range Damage vs. villagers N/A
Range  N/A
Exp - Build  50
Exp - Kill  100
Upgrade Trade Empire
Village (China) Village Defenses War Hut Standard
Statistics Coin Food Wood Statistics Coin Food Wood
Cost 0 0 200 Cost 0 0 250
Upgrade Cost Home City Shipment Required Upgrade Cost 0 0 0
Age Available Discovery Age Available Discovery
Hit points 2,500 Hit points 2,000
Max Garrison 20 Max Garrison 20
LOS 32 LOS 36
Build Limit 6 Build Limit 7
Range Damage (ROF 3.0) 50 Range Damage 30
Range Damage vs. Abstract Infantry 75 Range Damage vs. Villager 9
Range Damage vs. Cavalry 75 Range Damage vs. Cavalry 45
Range Damage vs. Villager 100 Range Damage vs. Siege Unit 15
Range  0 to 24 Range Damage vs. Abstract Infantry 45
Siege Damage vs. Ship 50 Range  0 to 24
Siege Damage vs. Ship Siege Trooper 25 Siege Damage vs. Ship 100
Ship Siege Range 0 to 30 Siege Damage vs. Ship Siege Trooper 50
Support 20 Population Ship Siege Range 0 to 40
Exp - Build  40 Exp - Build  50
Exp - Kill  80 Exp - Kill  100
# Villagers inside Village 10 • Settlers in towers do not add damage
• +5 damage per garrisoned settler (up to 10, max 50 dam)
• Eastern Medicine market upgrade does not increase villager damage in the village
• Fishing boats can be garrisoned if close to shore (same damage as villagers)
• Can see stealth units
• Age 2 HC shipment "Village Defenses" also allows 2 Irregulars (50 Food 50 Gold) and 2 Sentries (80 Food 80 Gold) from each village to be spawned one time
Walls Standard
Statistics Coin Food Wood
Cost 0 0 5
Upgrade Cost 0 0 0
Age Available Discovery
Hit points 3,000
LOS 4
Exp - Build  0
Exp - Kill  0
Wonder - Agra Fort (Indian) Agra Fort Asian Outpost (Siberia, Texas, etc.)
Statistics Coin Food Wood Statistics Coin Food Wood
Cost Age up costs Cost N/A
Upgrade Cost 0 0 0 Upgrade Cost N/A
Age Available Colonial Age Available Discovery
Hit points 5,000 Hit points 2,000
Max Garrison 50 LOS Outpost 32
LOS 34 Max Garrison 20
Range Damage (Area 3.0 / ROF 3.0) 25 Build Limit N/A
Range Damage vs. Siege Trooper 12 Range Damage 30
Range Damage vs. Artillery 6 Range Damage vs. Settlers 7
Range  0 to 26 Range Damage vs. Cavalry 45
Siege Damage vs. Ship 100 Range Damage vs. Siege Trooper 15
Siege Damage vs. Ship Siege Trooper 50 Range Damage vs. Abstract Infantry 45
Ship Siege Range 0 to 40 Range  0 to 24
Build Limit 1 Siege Damage vs. Ship 100
Exp - Build  N/A Siege Damage vs. Ship Siege Trooper 50
Exp - Kill  320 Ship Siege Range 0 to 40
• Can see stealth units.   Exp - Build  35
• Researching Delhi Gate allows Caravanserai units to be spawned Exp - Kill  70
• "Heated Shot" arsenal technology adds a 1.5 multiplier versus ships
• Settlers in towers do not add damage
• Cannot be constructed, only given on maps such as Texas, Mongolia, etc.  
• Can be used as a drop off point
Regent Castle (Honshu)
Statistics Standard
Cost N/A
Upgrade Cost N/A
Age Available Discovery
Hit points 6,000
Max Garrison 20
LOS 32
Range Damage (ROF 3.0) 30
Range Damage vs. Siege Trooper 15
Range Damage vs. Abstract Infantry 45
Range Damage vs. Cavalry 45
Range Damage vs. Villager 7
Range  0 to 24
Siege Damage vs. Ship 100
Siege Damage vs. Ship Siege Trooper 50
Ship Siege Range 0 to 40
Build Limit 5
Exp - Build  70
Exp - Kill  140

[1]
NOTE:
The Standard cost is the cost to construct the unit.  The Hill and Mountain costs is the cost of the technology, the building cost will remain the same. 
[2]
NOTE:
[3]
NOTE:
Blockhouse is identical to the outpost except for the LOS bonus (+2) and supports 5 additional population.