| Home City Cards | Civ | Min Age | Shipment Cost[1] | Value of Age Specific Shipment[2] | VS Equivalent[3] | Initial Unit VS[4] | Final Unit VS[5] | D VS[6] | Breakeven Units / Armies Required[7] | Resources Required | Individual Units (China trains in armies) | VS Required[8] | Effect | Unit | Coin Cost | Food Cost | Wood Cost | VS Cost | Auto-upgrade Equivalent Cost[9] | Upgrade VS Cost[10] | ||||||||||||||
| Coin Cost | Food Cost | Wood Cost | Coin | Food | Wood | |||||||||||||||||||||||||||||
| Evening Star | Sioux | 2 | 0 | ---- | 1,000 | Coin | 1,667 | 305 | 346 | 40.3 | 28 | 1,120 | 4,480 | 0 | 28 | Axe Rider | ---- | ---- | 8,553 | Axe Riders transform into Rifle Riders[11] | Arquebusiers | 85 | 0 | 0 | 142 | ---- | ---- | ---- | ---- | |||||
| New Army[12] | China | 3 | 200 | Food | 1,000 | Coin | 1,965 | 741 | 850 | 109.8 | 14[13] | 0 | 3,570 | 2,520 | 42 | Chu Ko Nu | 42 | Qiang Pikemen | 10,368 | Transforms
Old Han Army into Territorial Army • Chu Ko Nus transform into Arquebusiers • Qiang Pikemen transform into Changdao Swordsmen |
Axe Rider | 40 | 160 | 0 | 305 | 100 | 0 | 200 | 567 | |||||
| Sepoy Resistance | India | 4 | 0 | ---- | 1,000 | Coin | 1,667 | 200 | 184 | -15.7 | -107 | 0 | -4,013 | -1,070 | -8,129 | Villagers transform into Sepoys | Changdao Swordsmen | 0 | 95 | 0 | 142 | ---- | ---- | ---- | ---- | |||||||||
| Suvorov Reforms | Russia | 3 | 0 | ---- | 1,000 | Coin | 1,667 | 76 | 115 | 38.9 | 43 | 0 | 1,613 | 430 | 43 | Strelet | ---- | ---- | 3,267 | Strelets transform into Musketeers | Chu Ko Nu | 0 | 85 | 0 | 127 | 100 | 0 | 50 | 267 | |||||
| Tercio Tactics | Spain | 3 | 0 | ---- | 1,000 | Coin | 1,667 | 140 | 155 | 15.6 | 107 | 0 | 4,280 | 4,280 | 107 | Pikemen | ---- | ---- | 14,948 | Pikemen transform into Rodelero | Crossbowmen | 0 | 40 | 40 | 140 | 200 | 0 | 200 | 733 | |||||
| Tirailleurs | France | 3 | 0 | ---- | 1,000 | Coin | 1,667 | 140 | 183 | 43.3 | 22 | 0 | 880 | 880 | 22 | Crossbowmen | ---- | ---- | 3,073 | Crossbowmen transform into Skirmishers[14] | Musketeer (Russian) | 19 | 56 | 0 | 115 | 200 | 0 | 200 | 733 | |||||
| Pikemen | 0 | 40 | 40 | 140 | 200 | 0 | 200 | 733 | ||||||||||||||||||||||||||
| Qiang Pikemen | 0 | 0 | 60 | 120 | 100 | 0 | 50 | 267 | ||||||||||||||||||||||||||
| Resources gathered per sec for calculating villager second costs | Compare Against:[15] | Coin | Rifle Rider | 100 | 120 | 0 | 346 | ---- | ---- | ---- | ---- | |||||||||||||||||||||||
| Resource | Resource Type | Base Rate / Sec | + % Rate | Rate / Sec | Include Auto-Upgrade?[16] | Yes | Rodelero | 35 | 65 | 0 | 155 | 200 | 0 | 200 | 733 | |||||||||||||||||||
| Sepoy | 30 | 90 | 0 | 184 | ---- | ---- | ---- | ---- | ||||||||||||||||||||||||||
| Coin Gather Rate | Mining | 0.60 | 0% | 0.60 | Skirmisher | 65 | 50 | 0 | 183 | 200 | 0 | 200 | 733 | |||||||||||||||||||||
| Food Gather Rate | Berries / Cherries | 0.67 | 0% | 0.67 | Strelet | 0 | 38 | 10 | 76 | |||||||||||||||||||||||||
| Wood Gather Rate | Tree | 0.50 | 0% | 0.50 | Villager (Indian) | 0 | 0 | 100 | 200 | |||||||||||||||||||||||||
| Miscellaneous Notes: | ||||||||||||||||||||||||||||||||||
| 1 | The yellow input cells in the "Value of Age Specific Shipment" column can be used to change the value of the simulated age equivalent shipment (i.e. 700 wood in Colonial, 1,000 wood in Fortress, etc.). If wait to send Evening Star in Fortress, the card average Age 3 shipment is worth more and the card becomes a worse deal (1,000 wood versus 700 wood). | Fishing - Whaling (canoes, etc.) | Berries / Cherries | Tree | Yes | Coin | ||||||||||||||||||||||||||||
| Fishing - Whaling (fishing boat, warship) | Farm | Mango Grove | No | Food | ||||||||||||||||||||||||||||||
| Mining | Fishing (canoes, etc.) | Wood | ||||||||||||||||||||||||||||||||
| 2 | The yellow input cell "Compare Against:" can be used to quickly change the "Value of Age Specific Shipment" to either a coin, food, or wood shipment. | Mining - Dutch | Fishing (fishing boat, warship) | |||||||||||||||||||||||||||||||
| Plantation | Hunting | |||||||||||||||||||||||||||||||||
| 3 | The yellow input cells in the "Resource Type" column can be used to change the method the resource is collected (i.e. hunting, farming, fishing, etc.) for comparison purposes of the "Value of Age Specific Shipment" and "VS Cost" of each of the specified unit types. The "+ % Rate" column can be used to simulate gathering rate technologies (i.e. the market). Be sure to include the average amount of resource technology upgrades for the age being examined (usually 10% in Age 3). This decreases the amount of units to breakeven since it makes average resource shipment worth less (can chop wood faster therefore a wood shipment is worth less). [17] | Rice Paddy | Mill | |||||||||||||||||||||||||||||||
| Rice Paddy | ||||||||||||||||||||||||||||||||||
| 4 | The yellow input cell "Include Auto-Upgrade?" can be used to include the fact that the Colonial units transformed in Evening Star (Axe Rider to Rifle Rider) and Tiraileurs (Crossbow to Skirmisher) are not auto veteran. To continue using these units in Fortress would require upgrading. Sending this card removes that need and makes it more valuable. | |||||||||||||||||||||||||||||||||
| 5 | The Excel grouping button located at the top of the sheet can be used to show or hide unit information. | |||||||||||||||||||||||||||||||||
| 6 | None of these technologies are cost effective from this point of view. What is important is the ability to change the counter system. | |||||||||||||||||||||||||||||||||
| 7 | Evening Star requires many villager seconds to breakeven. However, it is useful because it changes the counter system (heavy infantry counters axe riders and rifle riders counter heavy infantry). In other words, if you need to counter a unit immediately, or want a few rifle riders in Colonial (where there is no artillery and few heavy cavalry), it is a great card. | |||||||||||||||||||||||||||||||||
| 8 | Suvorov Reforms is perhaps the best card of its class. Not only is it easy to break even (strelets are cheap and easily massed), the counter system is changed. Cavalry counters strelets, but musketeers counter cavalry. | |||||||||||||||||||||||||||||||||
| 9 | Tercio Tactics requires a ton of resources to breakeven and the counter system is not changed (pikemen and rodeleros both counter heavy cavalry). | |||||||||||||||||||||||||||||||||
| 10 | Tirailleurs is nice because the French can mass crossbowmen in Colonial while attacking (double barracks spam) and then convert to an expensive unit. While the counter system is not changed, skirmishers are vastly superior. Be sure to have at least the minimum number of crossbows spawned before sending this card. | |||||||||||||||||||||||||||||||||
| 11 | Using age-up wood and politicians does change the bonus by making it easier to meet the breakeven point, but does not necessarily change the value. A unit that is cheaper is transformed into a more expensive unit regardless of where you got the resources. | |||||||||||||||||||||||||||||||||
| 12 | It is possible to type directly into the "VS Equivalent" column to be able to compare to any Age 3 shipment desirable opposed to just resource shipments. | |||||||||||||||||||||||||||||||||