| Unique Church
Technology |
Civilization |
Min Age |
Cost of
Technology |
Tech Cost (VS)[1] |
Unit Tech Cost (VS)[2] |
Equivalent value of Unique Church
Shipment[3] |
VS of Church Shipment[4] |
Comparable Unit |
Unit Cost |
Cost per Unit (VS)[5] |
Cost for Total # Units
(VS)[6] |
Upgrade Cost |
Upgrade Cost (VS)[7] |
Unit Cost to Unit Tech Cost[8] |
Tech Cost to Total #
Unit Cost[9] |
Effect |
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| Coin |
Food |
Wood |
Coin |
Food |
Wood |
|
Great Bombard
cost based on spawn time & factory gathering rate |
|
|
| ---- |
Thin
Red Line |
British |
2 |
---- |
---- |
---- |
---- |
700 |
Coin |
1,167 |
---- |
---- |
---- |
---- |
---- |
---- |
---- |
---- |
---- |
---- |
---- |
---- |
Infantry:
+20% HP -25% speed |
|
Resource at Factory (for VS comparison)[10] |
Coin |
|
|
| 8 |
Black
Watch |
British |
3 |
1,000 |
Food |
1,493 |
187 |
700 |
Coin |
1,167 |
Highlander |
200 |
0 |
0 |
333 |
2,667 |
0 |
0 |
0 |
0 |
0.25 |
1.00 |
8
Black Watch (Highlanders) |
|
Include Factory Upgrades?[11] |
5.5 |
(res/sec)[12] |
No |
|
|
| 26 |
Roger's
Rangers |
British |
4 |
2,000 |
Coin |
3,333 |
128 |
700 |
Coin |
1,167 |
Skirmisher (Guard)[13] |
65 |
50 |
0 |
183 |
4,757 |
600 |
0 |
600 |
2,200 |
0.14 |
1.06 |
26
Roger's Rangers (Guard Skirmishers) |
|
Great Bombard Train Time |
115 |
|
|
| ---- |
Coffee
Trade |
Dutch |
2 |
---- |
---- |
---- |
---- |
700 |
Coin |
1,167 |
---- |
---- |
---- |
---- |
---- |
---- |
---- |
---- |
---- |
---- |
---- |
---- |
Military:
-10% speed; Banks: +2 limit |
|
Res at Factory[14] |
633 |
|
|
| 5 |
Waardgelders |
Dutch |
3 |
1,000 |
Coin |
1,667 |
333 |
700 |
Coin |
1,167 |
Stradiot |
300 |
0 |
0 |
500 |
2,500 |
0 |
0 |
0 |
0 |
0.33 |
0.88 |
5
Waardgelders (Stradiot) |
|
| 30 |
Stadholders |
Dutch |
4 |
2,000 |
Coin |
3,333 |
111 |
700 |
Coin |
1,167 |
Musketeers (Guard) |
25 |
75 |
0 |
154 |
4,608 |
800 |
0 |
800 |
2,933 |
0.12 |
1.02 |
30
Stadholders (Guard Musketeers) |
|
| ---- |
Code
Napoleon |
French |
2 |
---- |
---- |
---- |
---- |
700 |
Coin |
1,167 |
---- |
---- |
---- |
---- |
---- |
---- |
---- |
---- |
---- |
---- |
---- |
---- |
Settlers
gather +10%; Buildings +50% cost |
|
Units |
Westernization |
Petrine Reforms |
|
| 4 |
Garde
Imperial 1 |
French |
2 |
500 |
Food |
746 |
187 |
700 |
Coin |
1,167 |
Grenadiers (Veteran) |
60 |
120 |
0 |
279 |
1,116 |
200 |
0 |
200 |
733 |
0.21 |
0.58 |
4
Young Guard (Veteran Grenadiers) |
|
Upgrade Cost |
Upgrade VS Cost[15] |
Upgrade Cost |
Upgrade VS Cost[16] |
|
| 8 |
Garde
Imperial 2 |
French |
3 |
1,000 |
Food |
1,493 |
187 |
700 |
Coin |
1,167 |
Grenadiers (Guard) |
60 |
120 |
0 |
279 |
2,233 |
600 |
0 |
600 |
2,200 |
0.21 |
0.84 |
8
Middle Guard (Guard Grenadiers)[17] |
|
Coin |
Food |
Wood |
Coin |
Food |
Wood |
|
| 15 |
Garde
Imperial 3 |
French |
4 |
2,000 |
Food |
2,985 |
199 |
700 |
Coin |
1,167 |
Grenadiers (Royal
Guard) |
60 |
120 |
0 |
279 |
4,187 |
400 |
0 |
400 |
1,467 |
0.20 |
1.01 |
15
Old Guard (+10% HP/attack +1 area)[18] |
|
Cossacks |
200 |
0 |
200 |
733 |
600 |
0 |
600 |
2,200 |
|
| ---- |
Tilly's
Discipline |
German |
2 |
---- |
---- |
---- |
---- |
700 |
Coin |
1,167 |
---- |
---- |
---- |
---- |
---- |
---- |
---- |
---- |
---- |
---- |
---- |
---- |
Infantry:
+20% speed, +10% cost |
|
Cavalry Archers (RG)[19] |
---- |
---- |
---- |
---- |
1,000 |
0 |
1,000 |
3,667 |
|
| ---- |
Wallenstein's
Contracts |
German |
3 |
3,000 |
Coin |
5,000 |
---- |
700 |
Coin |
1,167 |
---- |
---- |
---- |
---- |
---- |
---- |
---- |
---- |
---- |
---- |
---- |
---- |
No
cost for Mercenary shipments |
|
Oprichnik |
---- |
---- |
---- |
---- |
600 |
0 |
600 |
2,200 |
|
| 12 |
Zweihander |
German |
4 |
2,000 |
Coin |
3,333 |
278 |
700 |
Coin |
1,167 |
Dopplesoldners +10%
HP[20] |
125 |
75 |
0 |
320 |
3,843 |
0 |
0 |
0 |
0 |
0.22 |
0.85 |
12
Dopplesoldners (and +10% HP) |
|
Grenadiers (RG)[21] |
200 |
0 |
200 |
733 |
1,000 |
0 |
1,000 |
3,667 |
|
| 15 |
Tufanci
Corps |
Ottoman |
3 |
1,000 |
Wood |
2,000 |
133 |
700 |
Coin |
1,167 |
Janissaries |
25 |
100 |
0 |
191 |
2,864 |
0 |
0 |
0 |
0 |
0.15 |
0.90 |
15
Janissaries |
|
Strelets |
200 |
0 |
200 |
733 |
600 |
0 |
600 |
2,200 |
|
| 3 |
Topcu
Corps |
Ottoman |
4 |
1,500 |
Food |
2,239 |
746 |
700 |
Coin |
1,167 |
Great
Bombards |
600[22] |
0 |
100[23] |
1,054 |
3,163 |
0 |
0 |
0 |
0 |
0.55 |
0.93 |
3
Great Bombards |
|
Musketeers |
200 |
0 |
200 |
733 |
600 |
0 |
600 |
2,200 |
|
| ---- |
Enconmedia
Manor |
Portuguese |
2 |
---- |
---- |
---- |
---- |
700 |
Coin |
1,167 |
---- |
---- |
---- |
---- |
---- |
---- |
---- |
---- |
---- |
---- |
---- |
---- |
+20% Mill gather
rate; -5% rate all other types |
|
Halberdiers |
---- |
---- |
---- |
---- |
600 |
0 |
600 |
2,200 |
|
| 22 |
Bestieros |
Portuguese |
3 |
2,400 |
Wood |
4,800 |
218 |
700 |
Coin |
1,167 |
Crossbow
(Guard) |
0 |
40 |
40 |
140 |
3,073 |
800 |
0 |
800 |
2,933 |
0.10 |
0.52 |
22
Guard Crossbows and can spawn from barracks |
|
| 11 |
Tower
& Sword[24] |
Portuguese |
4 |
2,000 |
Wood |
4,000 |
364 |
700 |
Coin |
1,167 |
Black Riders |
270 |
0 |
0 |
450 |
4,950 |
0 |
0 |
0 |
0 |
0.29 |
0.96 |
11
Tower and Sword Riders (Black Riders) |
|
Total Westernization (Veteran Upgrades) |
2,933 |
|
|
| ---- |
Westernization |
Russian |
3 |
900 |
Wood |
1,800 |
---- |
700 |
Coin |
1,167 |
---- |
---- |
---- |
---- |
---- |
---- |
---- |
---- |
---- |
2,933[25] |
---- |
0.99 |
All
infantry and cavalry upgraded to Veteran |
|
Petrine
Reforms (Guard Upgrades) |
18,333 |
|
|
| ---- |
Petrine
Reforms |
Russian |
4 |
2,500 |
Coin |
4,167 |
---- |
700 |
Coin |
1,167 |
---- |
---- |
---- |
---- |
---- |
---- |
---- |
---- |
---- |
18,333[26] |
---- |
3.44 |
All
infantry and cavalry upgraded to Guard (and RG)[27] |
|
| 9 |
Kalmucks |
Russian |
3 |
1,000 |
Wood |
2,000 |
222 |
700 |
Coin |
1,167 |
Dragoons (Guard)[28] |
90 |
90 |
0 |
284 |
2,559 |
600 |
0 |
600 |
2,200 |
0.20 |
0.81 |
9
Kalmucks (Guard Dragoons) |
|
| 17 |
Bashkir
Ponies |
Russian |
4 |
2,000 |
Coin |
3,333 |
196 |
700 |
Coin |
1,167 |
Hussars (Guard) |
80 |
120 |
0 |
312 |
5,311 |
800 |
0 |
800 |
2,933 |
0.23 |
1.18 |
17
Bashkirs (Guard Hussars)[29] |
|
Fishing - Whaling (canoes, etc.) |
Berries / Cherries |
Tree |
|
|
|
|
| ---- |
Corselet |
Spanish |
2 |
---- |
---- |
---- |
---- |
700 |
Coin |
1,167 |
---- |
---- |
---- |
---- |
---- |
---- |
---- |
---- |
---- |
---- |
---- |
---- |
Heavy
Infantry: +25% HP, -15% speed |
|
Fishing - Whaling (fishing boat, warship) |
Farm |
Mango Grove |
|
|
|
|
| 13 |
Quatrefage |
Spanish |
3 |
1,000 |
Wood |
2,000 |
154 |
700 |
Coin |
1,167 |
Halberdiers
(Guard)[30] |
70 |
50 |
0 |
191 |
2,487 |
600 |
0 |
600 |
2,200 |
0.14 |
0.79 |
13
Guard Halberdiers |
|
Mining |
Fishing (canoes, etc.) |
|
|
|
|
| 10 |
Wild
Geese |
Spanish |
4 |
2,000 |
Wood |
4,000 |
400 |
700 |
Coin |
1,167 |
Hackapells |
300 |
0 |
0 |
500 |
5,000 |
0 |
0 |
0 |
0 |
0.32 |
0.97 |
10
Wild Geese (Hackapells) |
|
Mining - Dutch |
Fishing (fishing boat, warship) |
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Plantation |
Hunting |
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| Resources gathered per sec for calculating villager second costs |
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Age ship
Unique Church Technology: |
Colonial |
|
Rice Paddy |
Mill |
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| Resource |
Resource
Type |
Base
Rate / Sec |
+ % Rate |
Rate /
Sec |
|
|
Compare
Unique Church shipment vs. Resource Type:[31] |
Coin |
|
|
Rice Paddy |
|
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|
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Include
Cost of Unique Church Shipment?[32] |
Yes |
|
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| Coin Gather Rate |
Mining |
0.60 |
0% |
0.60 |
|
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|
Include
Unit Upgrade Costs?[33] |
No |
|
Coin |
Yes |
Colonial |
|
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| Food Gather Rate |
Berries / Cherries |
0.67 |
0% |
0.67 |
|
|
Food |
No |
Fortress |
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| Wood Gather Rate |
Tree |
0.50 |
0% |
0.50 |
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Wood |
|
Industrial |
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Imperial |
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| Miscellaneous
Notes: |
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| 1 |
Unique
church technology units do not grant any XP but also do not require any
population space to research (can go
over the population limit). In
addition, each technology only takes 15 seconds to research (much faster than
spawning from the correct military building). |
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| 2 |
The
"Resources gathered per sec for calculating villager second costs"
table below allows one to change the resource collection rates with a pull
down many (in the "Resource Type" column) as well as add market /
HC shipment upgrades (in the + % Rate column). This allows for an accurate comparison of
the unique church technologies with standard units. The more technologies / resource upgrade
shipments used, the less valuable the unique church technologies will be
since the standard units are less expensive (cheaper to make). |
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| 3 |
Press
the expand buttons ("+") on the top of page to view the equivalent
value of the unique church shipment, individual unit cost, and technological
upgrade cost. |
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| 4 |
The
"Age ship Unique Church Technology:" and "Compare Unique
Church shipment vs. Resource Type:" yellow input cells allow for the
unique church shipment to be compared to other available shipments depending
on the age and resource type. Only
resource shipments can be compared (i.e. comparing to a wood shipment will
make the unique church shipment worth less). |
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| 5 |
Selecting
"Yes" in the "Include Cost of Unique Church Shipment?"
will include the villager second equivalent cost of the unique church
shipment in the ratio "Tech Cost to Total ## Unit Cost" column. Of course, this cost will not need to be
included if you research more than one technology in the unique church
technologies. In those circumstances,
select "Yes" for the Fortress church mercenary shipment, and select
"No" for the Industrial church mercenary shipment. |
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| 6 |
Selecting
"Yes" in the "Include Unit Upgrade Costs?" will include
the villager second cost of upgrading the unique church tech in the ratio
"Tech Cost to Total ## Unit Cost" column. |
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| 7 |
The
values in the " Great Bombard cost based on spawn time and factory
collection rates" table can be changed to reflect a comparison cost of
great bombards against the church technology.
For example, coin, food, or wood gathering at the factory can be
compared by selecting in the desired resource in the "Resource at
Factory (for VS comparison)" yellow input cell. The resource upgrades / cannon faster spawn
can be selected by selecting "Yes" in the "Include Factory
Upgrades?" yellow input cell. |
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