Unique Church Technology Civilization Min Age Cost of Technology Tech Cost (VS)[1] Unit Tech Cost (VS)[2] Equivalent value of Unique Church Shipment[3] VS of Church Shipment[4] Comparable Unit Unit Cost Cost per Unit (VS)[5] Cost for Total # Units (VS)[6] Upgrade Cost Upgrade Cost (VS)[7] Unit Cost to Unit Tech Cost[8] Tech Cost to Total # Unit Cost[9] Effect
Coin Food Wood Coin Food Wood  Great Bombard cost based on spawn time & factory gathering rate
---- Thin Red Line British 2 ---- ---- ---- ---- 700 Coin 1,167 ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- Infantry: +20% HP -25% speed Resource at Factory (for VS comparison)[10] Coin
8 Black Watch British 3 1,000 Food 1,493 187 700 Coin 1,167 Highlander 200 0 0 333 2,667 0 0 0 0 0.25 1.00 8 Black Watch (Highlanders) Include Factory Upgrades?[11] 5.5 (res/sec)[12] No
26 Roger's Rangers British 4 2,000 Coin 3,333 128 700 Coin 1,167 Skirmisher (Guard)[13] 65 50 0 183 4,757 600 0 600 2,200 0.14 1.06 26 Roger's Rangers (Guard Skirmishers) Great Bombard Train Time 115
---- Coffee Trade Dutch 2 ---- ---- ---- ---- 700 Coin 1,167 ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- Military: -10% speed; Banks: +2 limit Res at Factory[14] 633
5 Waardgelders Dutch 3 1,000 Coin 1,667 333 700 Coin 1,167 Stradiot 300 0 0 500 2,500 0 0 0 0 0.33 0.88 5 Waardgelders (Stradiot)
30 Stadholders Dutch 4 2,000 Coin 3,333 111 700 Coin 1,167 Musketeers (Guard) 25 75 0 154 4,608 800 0 800 2,933 0.12 1.02 30 Stadholders (Guard Musketeers)
---- Code Napoleon French 2 ---- ---- ---- ---- 700 Coin 1,167 ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- Settlers gather +10%; Buildings +50% cost Units Westernization Petrine Reforms
4 Garde Imperial 1 French 2 500 Food 746 187 700 Coin 1,167 Grenadiers (Veteran) 60 120 0 279 1,116 200 0 200 733 0.21 0.58 4 Young Guard (Veteran Grenadiers) Upgrade Cost Upgrade VS Cost[15] Upgrade Cost Upgrade VS Cost[16]
8 Garde Imperial 2 French 3 1,000 Food 1,493 187 700 Coin 1,167 Grenadiers (Guard) 60 120 0 279 2,233 600 0 600 2,200 0.21 0.84 8 Middle Guard (Guard Grenadiers)[17] Coin Food Wood Coin Food Wood
15 Garde Imperial 3 French 4 2,000 Food 2,985 199 700 Coin 1,167 Grenadiers (Royal Guard) 60 120 0 279 4,187 400 0 400 1,467 0.20 1.01 15 Old Guard (+10% HP/attack +1 area)[18] Cossacks 200 0 200 733 600 0 600 2,200
---- Tilly's Discipline German 2 ---- ---- ---- ---- 700 Coin 1,167 ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- Infantry: +20% speed, +10% cost Cavalry Archers (RG)[19] ---- ---- ---- ---- 1,000 0 1,000 3,667
---- Wallenstein's Contracts German 3 3,000 Coin 5,000 ---- 700 Coin 1,167 ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- No cost for Mercenary shipments Oprichnik ---- ---- ---- ---- 600 0 600 2,200
12 Zweihander German 4 2,000 Coin 3,333 278 700 Coin 1,167 Dopplesoldners +10% HP[20] 125 75 0 320 3,843 0 0 0 0 0.22 0.85 12 Dopplesoldners (and +10% HP) Grenadiers (RG)[21] 200 0 200 733 1,000 0 1,000 3,667
15 Tufanci Corps Ottoman 3 1,000 Wood 2,000 133 700 Coin 1,167 Janissaries 25 100 0 191 2,864 0 0 0 0 0.15 0.90 15 Janissaries Strelets 200 0 200 733 600 0 600 2,200
3 Topcu Corps Ottoman 4 1,500 Food 2,239 746 700 Coin 1,167 Great Bombards 600[22] 0 100[23] 1,054 3,163 0 0 0 0 0.55 0.93 3 Great Bombards Musketeers 200 0 200 733 600 0 600 2,200
---- Enconmedia Manor Portuguese 2 ---- ---- ---- ---- 700 Coin 1,167 ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- +20% Mill gather rate; -5% rate all other types Halberdiers ---- ---- ---- ---- 600 0 600 2,200
22 Bestieros Portuguese 3 2,400 Wood 4,800 218 700 Coin 1,167 Crossbow (Guard) 0 40 40 140 3,073 800 0 800 2,933 0.10 0.52 22 Guard Crossbows and can spawn from barracks
11 Tower & Sword[24] Portuguese 4 2,000 Wood 4,000 364 700 Coin 1,167 Black Riders 270 0 0 450 4,950 0 0 0 0 0.29 0.96 11 Tower and Sword Riders (Black Riders) Total Westernization (Veteran Upgrades) 2,933
---- Westernization Russian 3 900 Wood 1,800 ---- 700 Coin 1,167 ---- ---- ---- ---- ---- ---- ---- ---- ---- 2,933[25] ---- 0.99 All infantry and cavalry upgraded to Veteran Petrine Reforms (Guard Upgrades) 18,333
---- Petrine Reforms Russian 4 2,500 Coin 4,167 ---- 700 Coin 1,167 ---- ---- ---- ---- ---- ---- ---- ---- ---- 18,333[26] ---- 3.44 All infantry and cavalry upgraded to Guard (and RG)[27]
9 Kalmucks Russian 3 1,000 Wood 2,000 222 700 Coin 1,167 Dragoons (Guard)[28] 90 90 0 284 2,559 600 0 600 2,200 0.20 0.81 9 Kalmucks (Guard Dragoons)
17 Bashkir Ponies Russian 4 2,000 Coin 3,333 196 700 Coin 1,167 Hussars (Guard) 80 120 0 312 5,311 800 0 800 2,933 0.23 1.18 17 Bashkirs (Guard Hussars)[29] Fishing - Whaling (canoes, etc.) Berries / Cherries Tree
---- Corselet Spanish 2 ---- ---- ---- ---- 700 Coin 1,167 ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- Heavy Infantry: +25% HP, -15% speed Fishing - Whaling (fishing boat, warship) Farm Mango Grove
13 Quatrefage Spanish 3 1,000 Wood 2,000 154 700 Coin 1,167 Halberdiers (Guard)[30] 70 50 0 191 2,487 600 0 600 2,200 0.14 0.79 13 Guard Halberdiers Mining Fishing (canoes, etc.)
10 Wild Geese Spanish 4 2,000 Wood 4,000 400 700 Coin 1,167 Hackapells 300 0 0 500 5,000 0 0 0 0 0.32 0.97 10 Wild Geese (Hackapells) Mining - Dutch Fishing (fishing boat, warship)
Plantation Hunting
Resources gathered per sec for calculating villager second costs Age ship Unique Church Technology: Colonial Rice Paddy Mill
Resource Resource Type Base Rate / Sec + % Rate Rate / Sec Compare Unique Church shipment vs. Resource Type:[31] Coin Rice Paddy
Include Cost of Unique Church Shipment?[32] Yes
Coin Gather Rate Mining 0.60 0% 0.60 Include Unit Upgrade Costs?[33] No Coin Yes Colonial
Food Gather Rate Berries / Cherries 0.67 0% 0.67 Food No Fortress
Wood Gather Rate Tree 0.50 0% 0.50 Wood Industrial
      Imperial
Miscellaneous Notes:
1 Unique church technology units do not grant any XP but also do not require any population space to research  (can go over the population limit).  In addition, each technology only takes 15 seconds to research (much faster than spawning from the correct military building).
2 The "Resources gathered per sec for calculating villager second costs" table below allows one to change the resource collection rates with a pull down many (in the "Resource Type" column) as well as add market / HC shipment upgrades (in the + % Rate column).  This allows for an accurate comparison of the unique church technologies with standard units.  The more technologies / resource upgrade shipments used, the less valuable the unique church technologies will be since the standard units are less expensive (cheaper to make).  
3 Press the expand buttons ("+") on the top of page to view the equivalent value of the unique church shipment, individual unit cost, and technological upgrade cost.  
4 The "Age ship Unique Church Technology:" and "Compare Unique Church shipment vs. Resource Type:" yellow input cells allow for the unique church shipment to be compared to other available shipments depending on the age and resource type.  Only resource shipments can be compared (i.e. comparing to a wood shipment will make the unique church shipment worth less).  
5 Selecting "Yes" in the "Include Cost of Unique Church Shipment?" will include the villager second equivalent cost of the unique church shipment in the ratio "Tech Cost to Total ## Unit Cost" column.  Of course, this cost will not need to be included if you research more than one technology in the unique church technologies.  In those circumstances, select "Yes" for the Fortress church mercenary shipment, and select "No" for the Industrial church mercenary shipment.  
6 Selecting "Yes" in the "Include Unit Upgrade Costs?" will include the villager second cost of upgrading the unique church tech in the ratio "Tech Cost to Total ## Unit Cost" column.  
7 The values in the " Great Bombard cost based on spawn time and factory collection rates" table can be changed to reflect a comparison cost of great bombards against the church technology.  For example, coin, food, or wood gathering at the factory can be compared by selecting in the desired resource in the "Resource at Factory (for VS comparison)" yellow input cell.  The resource upgrades / cannon faster spawn can be selected by selecting "Yes" in the "Include Factory Upgrades?" yellow input cell.  

[1]
NOTE:
The cost in villager seconds of researching any of the unique church technologies from the church.