China Activate HC Shipment "Good Faith Agreement"[1] No Actual In-Game tests vs. Mathematical Predictions
Ally HC Lvl Import Effect Estimated Cost (each) Estimated Sub-Total Age Playable Time (Sec) Cost (export)
Britain
+10% Land unit hit points
 (to base value, not total like an aura)
1 British Expeditionary Company  6 Redcoat Musketeers 67 400 2 Unlimited 20 400 Number of Villagers 99 0% Villager Train Points (T) 25 Test Results with 25 vills (Constant work after all villagers created)
British Expeditionary Force 8 Redcoat Musketeers 67 533 3 Unlimited 40 800 Tricle Shipment? None 5% Number of starting villagers (sv) 5 5.8 Resource Config 100 export Time (sec) Predicted 1[2] Predicted 2[3] Diff % With Team Sumptuary Predicted 1[4] Predicted 2[5] Diff % With Sumptuary Predicted 1[6] Predicted 2[7] Diff %
1 Falconet 267 267 Configure Reduction in Resource Gathering 0% 10% Number of villagers created 8 9.3
British Expeditionary Army 6 Life Guard Hussars 133 800 4 Unlimited 60 1,600 Effect of Reduction in Resource Gathering to Export Bonus 0% Yes Villager Seconds Wasted[8] 45   0% 115 133 115 0.4 -0.4% 103 118 103 0.5 -0.5% 98 111 98 0.4 -0.4%
3 Falconets 267 800 Export Generated (Export / Sec)[9] 3.43 2.97 No Total villagers 13   5% 88 99 86 -2.5 2.8% 82 90 79 -3.2 3.9% 78[10] 86 76 -2.2 2.8%
British Brigade 16 Roger's Rangers 67 1,067 5 1 90 2,400 None Time to create villagers (min) 3.33[11]   10% 76 83 72 -3.8 5.1% 70 77 67 -2.7 3.9% 68[12] 74 65 -2.4 3.5%
5 Falconet 267 1,333 Export Villager Factor[13] 15.5% Sumptuary Laws Base Export Rate (Export / Sec) 0.030  
2 Surgeons 2 Surgeons (can make hospitals) 100 200 2 1 30 200 Export Desired 100 TEAM Sumptuary Laws Villager Seconds Available (an) 1,755 2,284 Test Results with 50 vills (Constant work after all villagers created)
4 Spies 4 Spies 75 300 2 1 30 300 Approx Gather Time with constant villagers (Sec)[14] 29 34   Approx Export Passively Gathered 53[15] 69 Resource Config 100 export Time (sec) Predicted 1[16] Predicted 2[17] Diff % With Team Sumptuary Predicted 1[18] Predicted 2[19] Diff % With Sumptuary Predicted 1[20] Predicted 2[21] Diff %
5 Petards 5 Petards 90 450 3 1 30 450
Russia
-10% Settler train time
1 Russian Expeditionary Company 4 Siberian Cossacks 100 400 2 Unlimited 20 400 Miscellaneous Notes: 0% 58 67 58 -0.3 0.5% 57 63 55 -2.4 4.3% 52 61 53 1.1 -2.2%
Russian Expeditionary Force 5 Siberian Cossacks 100 500 3 Unlimited 40 800 1 The "+" grouping button at the top of the worksheet can be expanded or hidden to show the estimated cost of each unit (in export) & estimated group subtotal.   5% 44 49 43 -1.2 2.8% 45 47 41 -4.0 8.9% 42 46 40 -1.8 4.3%
1 Culverin 300 300 10% 38 42 36 -1.9 5.1% 38 40 35 -3.2 8.4% 36 39 34 -1.8 4.9%
Russian Expeditionary Army 7 Kalmucks 100 700 4 Unlimited 60 1,600 2 Selecting "Yes" in the "Activate HC Shipment "Good Faith Agreement"" yellow highlighted cell will automatically adjust the export cost and shipment time from all of the consulate shipments for each civilization.  
3 Culverins 300 900 Test Results with 0 vills (only Sumptuary Laws)
Russian Brigade 3 Culverin 300 900 5 1 90 2,400 Resource Config With Team Sumptuary Predicted 1[22] Predicted 2[23] Diff % With Sumptuary Predicted 1[24] Predicted 2[25] Diff %
15 Baskhkir Pony 100 1,500 3 The "Export Generated (Export / Sec)" can be calculated by typing in the total number of villagers working in the "Number of Villagers" yellow input cell and the consulate configuration in the "Configure Reduction in Resource Gathering" yellow input cell.  The "Time to Gather (Sec)" can be calculated in the same manner but also including the amount of "Export Desired" in the yellow input cell.  
Blockhouse Wagon 1 Blockhouse Wagon[26] 200 200 2 1 30 200 0% 1037[27] 1000 1000 -37.0 3.6% 665 667 667 1.7 -0.3%
Fort Wagon  1 Fort Wagon[28] 600 600 3 1 30 600 5% ---- ---- ---- ---- ---- 668 667 667 -1.3 0.2%
Factory Wagon 1 Factory Wagon 800 800 4 1 30 800 10% ---- ---- ---- ---- ---- 667[29] 667 667 -0.3 0.0%
France
5% Gathering enhancement
25 French Expeditionary Company 4 Young Garde 100 400 2 Unlimited 20 400 4 Export is auto generated passively by villagers at a rate of 0.03 per second when tasked to a resource.  They will not collect export if idle, constructing a building, or garrisoned.  The Age the civilization is in (i.e. Discovery, Colonial, etc.) does not matter to the export collection rate.  [30]
French Expeditionary Force 3 Young Garde 100 300 3 Unlimited 40 800 Test Results with 75 vills (Constant work after all villagers created)
3 Gendarmes 167 500 Resource Config 100 export Time (sec) Predicted 1[31] Predicted 2[32] Diff % With Team Sumptuary Predicted 1[33] Predicted 2[34] Diff % With Sumptuary Predicted 1[35] Predicted 2[36] Diff %
French Expeditionary Army 5 Gendarmes 167 833 4 Unlimited 60 1,600 5 After allying with a civilization, the consulate can be configured to generate additional export.  A 5% reduction in all resource generation generates a 35% increase in export.  A 10% reduction boosts export by 65%.  Takes 2 seconds to configure resource penalty / export bonus at the consulate
2 Horse Artillery 383 767 0% 39 44 38 -0.5 1.3% ---- ---- ---- ---- ---- 36 42 36 0.4 -1.1%
French Brigade 15 Gendarmes 160 2,400 5 1 90 2,400 5% 29 33 29 -0.5 1.7% ---- ---- ---- ---- ---- 28 31 27 -0.7 2.4%
1 Huge Crates of Food 500 Food 0.6 300 2 1 30 300 6 A consulate building must be constructed in order to spend export.  If consulate is destroyed while allied with one civilization, the same ally will exist when the consulate is rebuilt (do not need to pay relation cost again & no fast way to brake relations).   10% 25 28 24 -0.9 3.8% ---- ---- ---- ---- ---- 24 27 23 -0.8 3.3%
1 Huge Cords of Wood 500 Wood 0.6 300 2 1 30 300
1 Huge Crates of Coin  500 Coin 0.6 300 2 1 30 300 Test Results with 99 vills (Constant work after all villagers created)
Germany
-30 to Banner army cost (-30 resources, not %)
40 German Expeditionary Company 3 Zweihanders 133 400 2 Unlimited 20 400 7 Consulate units are not the same as their European counterparts.  All consulate units auto-upgrade opposed to paying to research their upgrades.  In addition, the upgrade effects are different depending on the age the unit is spawned.  The worksheet "Units - Consulate" has all the Consulate unit information. Resource Config 100 export Time (sec) Predicted 1[37] Predicted 2[38] Diff % With Team Sumptuary Predicted 1[39] Predicted 2[40] Diff % With Sumptuary Predicted 1[41] Predicted 2[42] Diff %
German Expeditionary Force 3 Zweihanders 133 400 3 Unlimited 40 800
6 Prussian Needle Guns 67 400 0% 29 34 29 0.2 -0.5% 28 33 28 0.3 -1.2% ---- ---- ---- ---- ----
German Expeditionary Army 11 Prussian Needle Guns 67 733 4 Unlimited 60 1,600 8 In addition to auto upgrades, there are other differences.  For example, the British surgeons cannot build hospitals for India but can for China, Russian blockhouses cannot build any units, Russian factory can spawn heavy cannon but cannot be upgraded to imperial, etc.    5% 22 25 22 -0.4 1.8% 22 24 21 -0.9 3.9% ---- ---- ---- ---- ----
2 Heavy Cannons 433 867 10% 19 21 18 -0.8 4.1% 19 21 18 -1.1 5.8% ---- ---- ---- ---- ----
German Brigade 19 Czapaka Uhlans 74 1,400 5 1 90 2,400
15 Prussian Needle Guns 67 1,000 9 Takes 10 seconds and 100 export to make a relation.  The HC shipment "Diplomatic Intrigue" decreases the export cost to ally with a civilization to 25 export.  Takes 60 seconds and 0 export to break a relation.   Test Results with 1 vills (Constant work after all villagers created)
Food Trickle 1.50 Food Trickle 166.7 250 2 1 30 250 Resource Config 50 export Time (sec) Predicted 1[43] Predicted 2[44] Diff %
Wood Trickle 1.25 Wood Trickle 200.0 250 3 1 30 250
Coin Trickle 1.25 Coin Trickle 200.0 250 4 1 30 250 10 XP is awarded for spawning consulate units but not per unit.  Company grants 40XP, Force grants 80XP, and Armies grant 160XP.   XP is awarded for Japan's isolation units as listed.  Brigades are considered technologies and do not grant XP. 0% 1425 1,667 1,443 18.0 -1.3%
5% 1104 1,235 1,069 -35.1 3.2%
10% 945 1,042 902 -43.1 4.6%
India 11 All army shipments, (shipped unlimited), arrive at the consulate.  All technology and Brigade (shipped once only), arrive at your HC shipment drop off point.  
Ally HC Lvl Import Effect Estimated Cost (each) Estimated Sub-Total Age Playable Time (Sec) Cost (export)
Britain
+10% Land unit hit points
 (to base value, not total like an aura)
1 British Expeditionary Company  6 Redcoat Musketeers 67 400 2 Unlimited 20 400 12 All consulate shipments can be kept after relations are broke, even trickle / Nanban Trade technologies (i.e. Germany / Spain).  However, the base civilization bonus (i.e. +10% land unit hit points, etc.) is only kept when allied to that civilization.   
British Expeditionary Force 8 Redcoat Musketeers 67 533 3 Unlimited 40 800
1 Falconet 267 267
British Expeditionary Army 6 Life Guard Hussars 133 800 4 Unlimited 60 1,600 13 When allied with Portugal, all food and wood building costs are -15% (including the food requirement of Wonders).  The Age-up costs are listed below:
Colonial:  680 Food, Fortress:  1,020 Food + 1,000 Gold, Industrial:  1,700 Food + 1,200 Gold, and Imperial:  3,400 Food + 4,000 Gold
3 Falconets 267 800
British Brigade 16 Roger's Rangers 67 1,067 5 1 90 2,400
5 Falconet 267 1,333 14 HC Shipments that effect the Consulate:
2 Surgeons 2 Surgeons (cannot make hospitals) 100 200 2 1 30 200 a.) Diplomatic Intrigue Age 2:  Receive 300 Export & relations are -75% cheaper.  Costs 25 export to make a new relation (opposed to 100).
4 Spies 4 Spies 75 300 2 1 30 300
5 Petards 5 Petards 90 450 3 1 30 450 b.) Dowager Empress Age 1:  All Export is exchanged for a greater amount of Coin (x1.6).
Portuguese
-15% Building non coin costs (wood / food)

• Passive ability also decreases Wonder food costs
1 Portuguese Expeditionary Company  7 Besteiros 57 400 2 Unlimited 20 400
Portuguese Expeditionary Force  10 Besteiros 57 571 3 Unlimited 40 800 c.) Good Faith Agreements Age 1:  All Consulate shipments arrive 50% faster (except Brigades).  Improvements cost -40% less export, and Brigade Shipments receive a discount (2,000 export opposed to 2,400).
1 Culverin 229 229
Portuguese Expeditionary Army  13 Guerreiros 70 914 4 Unlimited 60 1,600
3 Culverins 229 686 d.) Native Crafts Age 3:  Home City Shipment = 300 Export is received from each different allied tribe (can build TP after sent).
Portuguese Brigade  4 Horse Artillery 383 1,533 5 1 90 2,400
11 Jinete 79 867 e.) Red Seal Ship Age 4:  All Coin is exchanged for a lesser amount of Export (0.84).
Fishing Fleet  3 Fishing Boats 83 250 2 1 30 250
Exploration Fleet  1 Caravel with 3 Petards inside 425 425 3 1 30 425 f.) Sumptuary Laws Age 1:  0.3 coin, 0.3 food, 0.3 wood, 0.15 XP, and 0.15 Export per sec trickle (0.15 is equal to 5 vills at 0%).  Base export trickle rate not affected by consulate resource gathering configuration changes.  
Expeditionary Fleet 1 Ironclad 700 700 4 1 30 700
France
5% Gathering enhancement
25 French Expeditionary Company 4 Young Garde 100 400 2 Unlimited 20 400
French Expeditionary Force 3 Young Garde 100 300 3 Unlimited 40 800 g.) TEAM Sumptuary Laws Age 1:  0.2 coin, 0.2 food, 0.2 wood, 0.1 XP, and 0.1 Export per sec trickle for team  (0.1 is equal to 3.3 vills at 0%).  Base export trickle rate not affected by consulate resource gathering configuration changes.  
3 Gendarmes 167 500
French Expeditionary Army 5 Gendarmes 167 833 4 Unlimited 60 1,600
2 Horse Artillery 383 767 h.) Royal Green Jackets Age 3:  Indian shipment that grants 3 Gurkhas with each technology (not unlimited armies) at the Consulate [45]
French Brigade 15 Gendarmes 160 2,400 5 1 90 2,400
1 Huge Crates of Food 500 Food 0.6 300 2 1 30 300 i.) Confucius' Gift[46] Age 3 China shipment which makes improvement technologies (including consulate techs) research instantly, and shipments arrive in 10 seconds (15 sec mercenary shipments).
1 Huge Cords of Wood 500 Wood 0.6 300 2 1 30 300
1 Huge Crates of Coin  500 Coin 0.6 300 2 1 30 300
Ottoman
+10 Land unit / Building LOS
40 Ottoman Expeditionary Company 3 Gardener Hussars 133 400 2 Unlimited 20 400 j.) Banner School Age 2 China shipment that also decreases consulate armies train time 30%.  See "Home City Shipments - Asians" for other effects.  
Ottoman Expeditionary Force 3 Gardener Hussars 133 400 3 Unlimited 40 800
6 Tufanci Corps 67 400 k.) Acupuncture Age 3 China shipment that also decreases consulate armies train time 20%.  See "Home City Shipments - Asians" for other effects.  
Ottoman Expeditionary Army 11 Tufanci Corps 67 733 4 Unlimited 60 1,600
2 Great Bombards 433 867 l.) Intervention Age 3:  Sends allied units from Consulate.  If card shipped before consulate constructed, units arrive relations are made.[47]
Ottoman Brigade 4 Great Bombards 433 1,733 5 1 90 2,400
13 Tufanci Corps 51 667 Civilization Effect Value (Export)  
Levy 6 Minutemen (do lose HP) 33 200 2 1 6 200 Britain 9 Redcoat Musketeers 600
4 Settlers 4 Settlers[48] 75 300 2 1 30 300 Dutch 9 Stadhouder Musketeers 600
2 Great Bombards 2 Great Bombards 400 800 4 1 30 800 France 5 Young Garde Grenadiers 500
Germany 4 Zweihander Doppelsoldner 533
Japan 10 Konsha Yamabushi 600
Japan Ottoman 4 Gardener Hussars 533
Ally HC Lvl Import Effect Estimated Cost (each) Estimated Sub-Total Age Playable Time (Sec) Cost (export) Portuguese 11 Besteiro X-bows 629
Japanese Isolation
+10% Land unit damage
 (to base value, not total like an aura)
1 Konsha Yamabushi 1 Konsha Yamabushi 60 60 2 Unlimited 30 60 Russia 6 Siberian Cossacks 600
Shinobi-no-mono 1 Shinobi-no-mono 80 80 2 Unlimited 30 80 Spanish 11 Tercio Pikemen 629
Ninjitsu Zukai 1 Ninjitsu Zukai 145 145 3 Unlimited 40 145
Hatamoto Samuri 1 Hatamoto Samuri 290 290 3 Unlimited 60 290 15 Consulate units from Japan isolationism (cost export) are not cheaper with the Shogunate Wonder but do train faster.
Military Rickshaw  1 Military Rickshaw 100 100 2 1 30 100
Bushido Principles ---- Sets unit block train limit to 10 250 250 2 1 30 250
Clan Offerings ---- A Samurai at each Castle (up to 5)[49] 500 500 2 1 30 500
Meiji Restoration ---- Advances to Imperial Age 4,000 4,000 4 1 90[50] 4,000[51]
Portuguese
-15% Building non coin costs (wood / food)

• Passive ability also decreases Wonder food costs
1 Portuguese Expeditionary Company  7 Besteiros 57 400 2 Unlimited 20 400
Portuguese Expeditionary Force  10 Besteiros 57 571 3 Unlimited 40 800
1 Culverin 229 229
Portuguese Expeditionary Army  13 Guerreiros 70 914 4 Unlimited 60 1,600
3 Culverins 229 686
Portuguese Brigade  4 Horse Artillery 167 667 5 1 90 2,400
11 Jinete 158 1,733
Fishing Fleet  3 Fishing Boats 83 250 2 1 30 250
Exploration Fleet  1 Caravel with 3 Petards inside 425 425 3 1 30 425
Expeditionary Fleet 1 Ironclad 700 700 4 1 30 700
Dutch
+0.8 Coin per second trickle
25 Dutch Expeditionary Company 6 Stadhouders 67 400 2 Unlimited 20 400
Dutch Expeditionary Force 6 Stadhouders 67 400 3 Unlimited 40 800
7 Carabineers 57 400
Dutch Expeditionary Army 9 Carabineers 57 514 4 Unlimited 60 1,600
2 Mortars 543 1,086
Dutch Brigade 28 Stadhouders 67 1,867 5 1 90 2,400
4 Mortars 133 533
Church Wagon 1 Church Wagon 150 150 2 1 30 150
Bank Wagon 1 Bank Wagon 450 450 2 1 30 450
Arsenal Wagon 1 Arsenal Wagon 300 300 3 1 30 300
Spanish
+0.8 Experience per second trickle
40 Spanish Expeditionary Company 7 Tercios 57 400 2 Unlimited 20 400
Spanish Expeditionary Force 10 Tercios 57 571 3 Unlimited 40 800
1 Falconet 229 229
Spanish Expeditionary Army 13 Espadas 70 914 4 Unlimited 60 1,600
3 Falconets 229 686
Spanish Brigade 17 Espadas 70 1,196 5 1 90 2,400
15 Garrochista 80 1,204
Merchant Marine ---- HC / merc shipments arrive in 20 / 30 sec (opposed to 40 / 60).  No effect on technologies or consulate shipments.[52] 200 200 2 1 30 200
Nanban Trade ---- Resource shipments & trade route resources (not XP) produce +25%[53] 450 450 2 1 30 450
Bullionism ---- Adds 1,500 XP to Inventory 700 700 3 1 30 700

[1]
NOTE:
Age 1 HC Shipment that allows Consulate armies and improvement technologies to arrive 50% faster, improvements cost -40% less, and brigade Shipments receive a moderate discount.
[2]
NOTE:
Export Desired /
[(Villagers) * [0.03*(1 + Consulate Upgrade %)] + Trickle Bonus]
[3]
NOTE:
Export Desired /
[[(Villagers)+(Villagers*XXX)] * [0.03*(1 + Consulate Upgrade %)] + Trickle Bonus]

Where XXX is the villager factor added to each additional villager working.  It is approximately 16%. 
[4]
NOTE:
Export Desired /
[(Villagers) * [0.03*(1 + Consulate Upgrade %)] + Trickle Bonus]
[5]
NOTE:
Export Desired /
[[(Villagers)+(Villagers*XXX)] * [0.03*(1 + Consulate Upgrade %)] + Trickle Bonus]

Where XXX is the villager factor added to each additional villager working.  It is approximately 16%. 
[6]
NOTE:
Export Desired /
[(Villagers) * [0.03*(1 + Consulate Upgrade %)] + Trickle Bonus]
[7]
NOTE:
Export Desired /
[[(Villagers)+(Villagers*XXX)] * [0.03*(1 + Consulate Upgrade %)] + Trickle Bonus]

Where XXX is the villager factor added to each additional villager working.  It is approximately 16%. 
[8]
NOTE:
No export is collected if the villagers are walking, constructing a building, garrisoned, or idle. 
[9]
NOTE:
If villagers are constant (no production).
[10]
NOTE:
77 to 79
[11]
Note:
Convert this to time by multiplying the decimal by 60 (seconds).  For example, 3.33 would be 3:20
[12]
NOTE:
67 to 68
[13]
NOTE:
Export is not calculated straight forward like other resources.  The expected formula is:

Export Desired /
[(Villagers) * [0.03*(1 + Consulate Upgrade %)] + Trickle Bonus]

However, the in-game values match more closely with a slight bonus to each villager collecting.  The closest match is as follows: 

Export Desired /
[[(Villagers)+(Villagers*XXX)] * [0.03*(1 + Consulate Upgrade %)] + Trickle Bonus]

Where XXX represents the villager factor. 
[14]
NOTE:
This is the time taken if no villagers are being produced and just working. 
[15]
NOTE:
Tested start with 5, build 8, make 1 house (13 total) and had 56 export.  It appears that the first prediction is more accurate.  However, each villager walked between 4 to 6 seconds (13 * 5 = 70), a house takes 10 seconds to construct, and collecting 1 crate is ~12 sacs.  Somewhere in the middle is the actual value. 
[16]
NOTE:
Export Desired /
[(Villagers) * [0.03*(1 + Consulate Upgrade %)] + Trickle Bonus]
[17]
NOTE:
Export Desired /
[[(Villagers)+(Villagers*XXX)] * [0.03*(1 + Consulate Upgrade %)] + Trickle Bonus]

Where XXX is the villager factor added to each additional villager working.  It is approximately 16%. 
[18]
NOTE:
Export Desired /
[(Villagers) * [0.03*(1 + Consulate Upgrade %)] + Trickle Bonus]
[19]
NOTE:
Export Desired /
[[(Villagers)+(Villagers*XXX)] * [0.03*(1 + Consulate Upgrade %)] + Trickle Bonus]

Where XXX is the villager factor added to each additional villager working.  It is approximately 16%. 
[20]
NOTE:
Export Desired /
[(Villagers) * [0.03*(1 + Consulate Upgrade %)] + Trickle Bonus]
[21]
NOTE:
Export Desired /
[[(Villagers)+(Villagers*XXX)] * [0.03*(1 + Consulate Upgrade %)] + Trickle Bonus]

Where XXX is the villager factor added to each additional villager working.  It is approximately 16%. 
[22]
NOTE:
Export Desired /
[(Villagers) * [0.03*(1 + Consulate Upgrade %)] + Trickle Bonus]
[23]
NOTE:
Export Desired /
[[(Villagers)+(Villagers*XXX)] * [0.03*(1 + Consulate Upgrade %)] + Trickle Bonus]

Where XXX is the villager factor added to each additional villager working.  It is approximately 16%. 
[24]
NOTE:
Export Desired /
[(Villagers) * [0.03*(1 + Consulate Upgrade %)] + Trickle Bonus]
[25]
NOTE:
Export Desired /
[[(Villagers)+(Villagers*XXX)] * [0.03*(1 + Consulate Upgrade %)] + Trickle Bonus]

Where XXX is the villager factor added to each additional villager working.  It is approximately 16%. 
[26]
NOTE:
Cannot make any units from this building.
[27]
NOTE:
To 104 export (missed 100 mark).
[28]
NOTE:
All units made from the War Academy can be trained here.
[29]
NOTE:
Performed in Imperial with all wonders except Shogunate, others in Discovery.
[30]
NOTE:
<Rate type ='Trade'>0.030000</Rate>
[31]
NOTE:
Export Desired /
[(Villagers) * [0.03*(1 + Consulate Upgrade %)] + Trickle Bonus]
[32]
NOTE:
Export Desired /
[[(Villagers)+(Villagers*XXX)] * [0.03*(1 + Consulate Upgrade %)] + Trickle Bonus]

Where XXX is the villager factor added to each additional villager working.  It is approximately 16%. 
[33]
NOTE:
Export Desired /
[(Villagers) * [0.03*(1 + Consulate Upgrade %)] + Trickle Bonus]
[34]
NOTE:
Export Desired /
[[(Villagers)+(Villagers*XXX)] * [0.03*(1 + Consulate Upgrade %)] + Trickle Bonus]

Where XXX is the villager factor added to each additional villager working.  It is approximately 16%. 
[35]
NOTE:
Export Desired /
[(Villagers) * [0.03*(1 + Consulate Upgrade %)] + Trickle Bonus]
[36]
NOTE:
Export Desired /
[[(Villagers)+(Villagers*XXX)] * [0.03*(1 + Consulate Upgrade %)] + Trickle Bonus]

Where XXX is the villager factor added to each additional villager working.  It is approximately 16%. 
[37]
NOTE:
Export Desired /
[(Villagers) * [0.03*(1 + Consulate Upgrade %)] + Trickle Bonus]
[38]
NOTE:
Export Desired /
[[(Villagers)+(Villagers*XXX)] * [0.03*(1 + Consulate Upgrade %)] + Trickle Bonus]

Where XXX is the villager factor added to each additional villager working.  It is approximately 16%. 
[39]
NOTE:
Export Desired /
[(Villagers) * [0.03*(1 + Consulate Upgrade %)] + Trickle Bonus]
[40]
NOTE:
Export Desired /
[[(Villagers)+(Villagers*XXX)] * [0.03*(1 + Consulate Upgrade %)] + Trickle Bonus]

Where XXX is the villager factor added to each additional villager working.  It is approximately 16%. 
[41]
NOTE:
Export Desired /
[(Villagers) * [0.03*(1 + Consulate Upgrade %)] + Trickle Bonus]
[42]
NOTE:
Export Desired /
[[(Villagers)+(Villagers*XXX)] * [0.03*(1 + Consulate Upgrade %)] + Trickle Bonus]

Where XXX is the villager factor added to each additional villager working.  It is approximately 16%. 
[43]
NOTE:
Export Desired /
[(Villagers) * [0.03*(1 + Consulate Upgrade %)] + Trickle Bonus]
[44]
NOTE:
Export Desired /
[[(Villagers)+(Villagers*XXX)] * [0.03*(1 + Consulate Upgrade %)] + Trickle Bonus]

Where XXX is the villager factor added to each additional villager working.  It is approximately 16%. 
[45]
NOTE:
This shipment is the same in all ages and does not work for companies, forces, or armies. 
[46]
NOTE:
No effect on consulate armies (Brigade is a tech).

All techs train 99% faster

YPConsulateTech techs train -9900% faster

YPSequesterTech techs train -9900% faster

Home City techs train -2400% faster
[47]
NOTE:
Must have a consulate and allied with a civilization for this card to work.  Although the card can be played first and then build the consulate / choose an ally. 
[48]
NOTE:
And boosts total allowable villagers.
[49]
NOTE:
The castle must be built first.  If build castle after export shipment is used, will not spawn a samurai warrior. 

Extensive fortifications increases the build limit of castles by 4.
[50]
NOTE:
Not available in Imperial
[51]
NOTE:
Good Faith Agreements HC Shipment has no effect. 
[52]
NOTE:
Changes Research Points -50%
[53]
NOTE:
This export technology is similar in all aspects (except amount and the team tag) to the Ottomans Team Silk Road shipment. 

Crates of Food: Changes Food Inventory by 25%

Huge Crates of Food: Changes Food Inventory by 25%

Cords of Wood: Changes Food Inventory by 25%

Huge Cords of Wood: Changes Food Inventory by 25%

Crates of Coin: Changes Food Inventory by 25%

Huge Crates of Coin: Changes Food Inventory by 25%