| Dance | Effect | Dancers | Effect | Minimum Age | Aztec | Iroquois | Sioux | VS | Gold Equivalent[1] | Dancers | Fertility (Inc Spawn Rate) | Founder Dance (Travois) | Gift Dance (XP/Sec) | War Chief (% HP Inc) | Alarm Dance (Warriors) | Holy Dance (War Priest) | Holy Dance (Medicine Man) | War Dance (% Dam) | Healer Dance (Heals units) | Fire Dance (Increase Siege) | Garland War Dance (Skull Knight) | War Song Dance (Dog Soldier) | Water Dance (% HP) | Water Dance (% Dam) | Town Dance (% HP) | Town Dance (% Dam) | Dancers | Alarm Dance with Fencing School (Warriors)[2] | Holy Dance with Fencing School (Warrior Priest)[3] | Dancers | Skull Knight[4] | VS | Gold Equivalent | War Song Dance (Dog Soldier)[5] | VS | Gold Equivalent | Holy Dance (War Priest) | VS | Gold Equivalent | Holy Dance (Medicine Man) | VS | Gold Equivalent | Alarm Dance (Warriors) | VS | Gold Equivalent | WP Dancing (Vills Dancing) |
Time to Spawn WP | Time to Spawn WP with Fencing School | Time to Spawn Medicine Men with Aztecs WP (theoretical) | XX% WP Spawn Time Reduction | ||||||||||||||||||||||
| Fertility Dance | Decreases unit (including villager) spawn rate (~8% increase in base production rate per settler dancing) | 10 | 85% | + Production | Discovery | Yes | Yes | Yes | --- | --- | 0 | 0% | 0 | 0.0 | 0% | 0 | 0 | 0.0 | 0.0% | 0.0% | 0% | 0 | 0 | 0.0% | 0.0% | 0.0% | 0.0% | 0 | 0 | 0.0 | 0 | 0.0 | 0.0 | 0.0 | 0.0 | 0.0 | 0.0 | 0.0 | 0.0 | 0.0 | 0.0 | 0.0 | 0.0 | 0.0 | 0.0 | 0.0 | Resources gathered per sec for calculating villager second costs[6] | 1 (2) | 104 | 151 | 52% | 104 | ||||||||||||||||||||
| Founder Dance | Spawns Travois. Max build limit is 10 (once use, can make more than 10) | 10 | 37 | Spawn Time (seconds) | Discovery | No | Yes | No | 370 | 185[7] | 1 | 8% | 392 | 1.0 | 3% | 50 | 404 | 210.0 | 1.1% | 0.4% | 6.6% | 421 | 578 | 3.2% | 1.6% | 6.5% | 3.3% | 1 | 30 | 242.0 | 1 | 421.0 | 421.0 | 252.6 | 578.0 | 578.0 | 346.8 | 404.0 | 404.0 | 242.4 | 210.0 | 210.0 | 126.0 | 50.0 | 50.0 | 30.0 | Resource | Resource Type | Base Rate / Sec | + % Rate | Rate / Sec | 2 (4) | 51 | 74 | 52% | 51 | ||||||||||||||||
| Gift Dance | Generates ~0.5 experience per second per settler | 10 | 5.0[8] | XP / Sec | Discovery | Yes | Yes | Yes | --- | --- | 2 | 16% | 195 | 1.0 | 6% | 24 | 201 | 104.0 | 2.1% | 0.7% | 13% | 209 | 288 | 6.3% | 3.1% | 13.0% | 6.5% | 2 | 14 | 120.0 | 2 | 209.0 | 418.0 | 250.8 | 288.0 | 576.0 | 345.6 | 201.0 | 402.0 | 241.2 | 104.0 | 208.0 | 124.8 | 24.0 | 48.0 | 28.8 | 3 (6) | 34 | 50 | 52% | 34 | |||||||||||||||||||||
| War Chief Dance | Increases War Chief HP ~ +3% HP per settler or restores to Fire Pit if dead | 25 | 78.0%[9] | % HP / Sec | Discovery | Yes | Yes | Yes | --- | --- | 3 | 25% | 129 | 1.0 | 9% | 16 | 133 | 69.0 | 3.2% | 1.1% | 20% | 139 | 191 | 9.5% | 4.7% | 19.0% | 9.8% | 3 | 9.9 | 80.0 | 3 | 139.0 | 417.0 | 250.2 | 191.0 | 573.0 | 343.8 | 133.0 | 399.0 | 239.4 | 69.0 | 207.0 | 124.2 | 16.0 | 48.0 | 28.8 | Coin Gathering Rate | Mining[10] | 0.60 | 0% | 0.60 | 4 (8) | 25 | 37 | 51% | 25 | ||||||||||||||||
| 9 | Revive Time (sec) | Yes | Yes | Yes | --- | --- | 4 | 33% | 96 | 2.0 | 12% | 12 | 99 | 51.0 | 4.3% | 1.4% | 26% | 103 | 142 | 12.0% | 6.2% | 26.0% | 13.0% | 4 | 7.4 | 59.0 | 4 | 103.0 | 412.0 | 247.2 | 142.0 | 568.0 | 340.8 | 99.0 | 396.0 | 237.6 | 51.0 | 204.0 | 122.4 | 12.0 | 48.0 | 28.8 | Food Gathering Rate[11] | Berries / Cherries[12] | 0.67 | 0% | 0.67 | 5 (10) | 20 | 29 | 53% | 20 | ||||||||||||||||||||
| Alarm Dance | Spawns warriors that lose health over time (limit 6) | 10 | 4.8 | Spawn Time (sec) | Colonial | Yes | Yes | Yes | 48 | 28.8 | 5 | 42% | 76 | 2.0 | 15% | 9.8 | 79 | 41.0 | 5.3% | 1.8% | 33% | 82 | 113 | 15.0% | 7.8% | 33.0% | 16.0% | 5 | 5.9 | 47.0 | 5 | 82.0 | 410.0 | 246.0 | 113.0 | 565.0 | 339.0 | 79.0 | 395.0 | 237.0 | 41.0 | 205.0 | 123.0 | 9.8 | 49.0 | 29.4 | Wood Gathering Rate | Tree | 0.50 | 0% | 0.50 | 6 (12) | 16 | 24 | 50% | 16 | ||||||||||||||||
| Holy Dance | Spawns Warrior Priest (10 maximum)[13] | 35 | 9.7 | Spawn Time (sec) | Colonial | Yes[14] | No | No | 339.5 | 203.7 | 6 | 51% | 63 | 3.0 | 18% | 8.1 | 66 | 34.0 | 6.4% | 2.2% | 41% | 68 | 94 | 18.0% | 9.4% | 39.0% | 19.0% | 6 | 4.9 | 39.0 | 6 | 68.0 | 408.0 | 244.8 | 94.0 | 564.0 | 338.4 | 66.0 | 396.0 | 237.6 | 34.0 | 204.0 | 122.4 | 8.1 | 48.6 | 29.2 | Fishing - Whaling (canoes, etc.) | Berries / Cherries | Tree | 7 (14) | 14 | 20 | 52% | 14 | ||||||||||||||||||
| Holy Dance | Spawns Medicine Man (10 maximum) | 10 | 20 | Spawn Time (sec) | Colonial | No | Yes[15] | Yes[16] | --- | --- | 7 | 59% | 54 | 3.0 | 21% | 6.9 | 56 | 29.0 | 7.5% | 2.6% | 48% | 58 | 80 | 22.0% | 10.0% | 46.0% | 23.0% | 7 | 4.2 | 33.0 | 7 | 58.0 | 406.0 | 243.6 | 80.0 | 560.0 | 336.0 | 56.0 | 392.0 | 235.2 | 29.0 | 203.0 | 121.8 | 6.9 | 48.3 | 29.0 | Fishing - Whaling (fishing boat, warship) | Farm | Mango Grove | 8 (16) | 12 | 17 | 52% | 12 | ||||||||||||||||||
| War Dance | Increases damage by +1.1% per settler for all units | 35 | 38.0%[17] | Damage Output | Colonial | Yes | Yes | Yes | --- | --- | 8 | 68% | 47 | 4.0 | 24% | 6 | 49 | 25.0 | 8.6% | 2.9% | 55% | 50 | 69 | 25.0% | 12.0% | 53.0% | 26.0% | 8 | 3.6 | 29.0 | 8 | 50.0 | 400.0 | 240.0 | 69.0 | 552.0 | 331.2 | 49.0 | 392.0 | 235.2 | 25.0 | 200.0 | 120.0 | 6.0 | 48.0 | 28.8 | Mining | Fishing (canoes, etc.) | 9 (18) | 10 | 15 | 50% | 10 | |||||||||||||||||||
| Healer Dance | Heals idle units anywhere on map at rate ~ 0.4% per villager | 6 | 2.2% | % HP / Sec | Fortress | Yes | No | No | --- | --- | 9 | 77% | 41 | 4.0 | 27% | 5.3 | 43 | 22.0 | 9.6% | 3.3% | 62% | 44 | 61 | 28.0% | 14.0% | 60.0% | 29.0% | 9 | 3.2 | 26.0 | 9 | 44.0 | 396.0 | 237.6 | 61.0 | 549.0 | 329.4 | 43.0 | 387.0 | 232.2 | 22.0 | 198.0 | 118.8 | 5.3 | 47.7 | 28.6 | Mining - Dutch | Fishing (fishing boat, warship) | Yes | 10 (20) | ---- | ---- | ---- | ---- | ---- | ---- | ||||||||||||||||
| Earth Mother Dance | Increases total population space available by +1 per settler | 10 | 10 | + Population | Fortress | No | Yes | No | --- | --- | 10 | 85% | 37 | 5.0 | 30% | 4.8 | 38 | 20.0 | 10.0% | 3.7% | 70% | 40 | 55 | 31.0% | 15.0% | 68.0% | 33.0% | 10 | 2.9 | 23.0 | 10 | 40.0 | 400.0 | 240.0 | 55.0 | 550.0 | 330.0 | 38.0 | 380.0 | 228.0 | 20.0 | 200.0 | 120.0 | 4.8 | 48.0 | 28.8 | Plantation | Hunting | No | |||||||||||||||||||||||
| Fire Dance | Increases Sioux unit damage (siege) to buildings and ships ~10% per villager (includes Sioux ships). | 3 | 20.0% | +Attack inc. | Fortress | No | No | Yes | 350 | 210 | 11 | 94% | 33 | 5.0 | 33% | 4.3 | 35 | 18.0 | 11.0% | 4.1% | 78% | 36 | 50 | 34.0% | 17.0% | 75.0% | 36.0% | 11 | 2.6 | 21.0 | 11 | 36.0 | 396.0 | 237.6 | 50.0 | 550.0 | 330.0 | 35.0 | 385.0 | 231.0 | 18.0 | 198.0 | 118.8 | 4.3 | 47.3 | 28.4 | Rice Paddy | Mill | Theoritical Reduction to Train Time: | 25% | ||||||||||||||||||||||
| Garland War Dance | Spawns Aztec Skull Knight | 25 | 14.0 | Spawn Time (sec) | Industrial | Yes | No | No | 500 | 300 | 12 | 103% | 30 | 6.0 | 36% | 3.9 | 32 | 16.0 | 12.0% | 4.5% | 85% | 33 | 45 | 38.0% | 18.0% | 82.0% | 40.0% | 12 | 2.4 | 19.0 | 12 | 33.0 | 396.0 | 237.6 | 45.0 | 540.0 | 324.0 | 32.0 | 384.0 | 230.4 | 16.0 | 192.0 | 115.2 | 3.9 | 46.8 | 28.1 | Rice Paddy | |||||||||||||||||||||||||
| War Song Dance | Spawns Dog Soldiers | 25 | 20 | Spawn Time (sec) | Industrial | No | No | Yes | --- | --- | 13 | 112% | 27 | 6.0 | 39% | 3.6 | 29 | 15.0 | 13.0% | 4.9% | 93% | 30 | 41 | 41.0% | 20.0% | 89.0% | 43.0% | 13 | 2.2 | 17.0 | 13 | 30.0 | 390.0 | 234.0 | 41.0 | 533.0 | 319.8 | 29.0 | 377.0 | 226.2 | 15.0 | 195.0 | 117.0 | 3.6 | 46.8 | 28.1 | Time for 10 WP if 1 WP starts (min): | 9.25 | 10.32 | 6.94 | 56 | |||||||||||||||||||||
| Water Dance | Increases naval unit HP and attack per settler (requires Water Dance HC shipment) | 35 | 113.0%[18] | +% HP | Discovery | Yes | Yes | No | --- | --- | 14 | 121% | 25 | 7.0 | 42% | 3.3 | 27 | 14.0 | 15.0% | 5.3% | 101% | 28 | 38 | 44.0% | 22.0% | 97.0% | 46.0% | 14 | 2 | 16.0 | 14 | 28.0 | 392.0 | 235.2 | 38.0 | 532.0 | 319.2 | 27.0 | 378.0 | 226.8 | 14.0 | 196.0 | 117.6 | 3.3 | 46.2 | 27.7 | Time for 10 WP if 4 WP starts (min): | 3.15 | 3.51 | 2.36 | 22 | |||||||||||||||||||||
| 57.0% | +% Dam | Yes | Yes | No | --- | --- | 15 | 130% | 23 | 8.0 | 46% | 3.1 | 25 | 13.0 | 16.0% | 5.7% | 109% | 26 | 35 | 47.0% | 23.0% | 104.0% | 50.0% | 15 | 1.9 | 15.0 | 15 | 26.0 | 390.0 | 234.0 | 35.0 | 525.0 | 315.0 | 25.0 | 375.0 | 225.0 | 13.0 | 195.0 | 117.0 | 3.1 | 46.5 | 27.9 | ||||||||||||||||||||||||||||||
| Town Dance | Increases building HP and attack per settler (requires Town Dance HC shipment) | 10 | 68.0%[19] | +% HP | Colonial | Yes | Yes | Yes | --- | --- | 16 | 139% | 22 | 8.0 | 49% | 2.9 | 23 | 12.0 | 17.0% | 6.2% | 118% | 24 | 33 | 51.0% | 25.0% | 112.0% | 53.0% | 16 | 1.7 | 14.0 | 16 | 24.0 | 384.0 | 230.4 | 33.0 | 528.0 | 316.8 | 23.0 | 368.0 | 220.8 | 12.0 | 192.0 | 115.2 | 2.9 | 46.4 | 27.8 | ||||||||||||||||||||||||||
| 33.0% | +% Dam | Yes | Yes | Yes | 17 | 148% | 20 | 9.0 | 52% | 2.7 | 22 | 11.0 | 18.0% | 6.6% | 126% | 22 | 31 | 54.0% | 27.0% | 120.0% | 57.0% | 17 | 1.6 | 13.0 | 17 | 22.0 | 374.0 | 224.4 | 31.0 | 527.0 | 316.2 | 22.0 | 374.0 | 224.4 | 11.0 | 187.0 | 112.2 | 2.7 | 45.9 | 27.5 | ||||||||||||||||||||||||||||||||
| 18 | 158% | 19 | 10.0 | 55% | 2.5 | 20 | 10.0 | 19.0% | 7.0% | 135% | 21 | 29 | 57.0% | 28.0% | 127.0% | 61.0% | 18 | 1.5 | 12.0 | 18 | 21.0 | 378.0 | 226.8 | 29.0 | 522.0 | 313.2 | 20.0 | 360.0 | 216.0 | 10.0 | 180.0 | 108.0 | 2.5 | 45.0 | 27.0 | |||||||||||||||||||||||||||||||||||||
| Aztec | Include Shipment: Fencing School?[20] | Warrior, Warrior Priest | No | Yes | 19 | 167% | 18 | 10.0 | 58% | 2.4 | 19 | 10.0 | 20.0% | 7.5% | 143% | 20 | 27 | 60.0% | 30.0% | 135.0% | 64.0% | 19 | 1.4 | 11.0 | 19 | 20.0 | 380.0 | 228.0 | 27.0 | 513.0 | 307.8 | 19.0 | 361.0 | 216.6 | 10.0 | 190.0 | 114.0 | 2.4 | 45.6 | 27.4 | ||||||||||||||||||||||||||||||||
| No | 20 | 176% | 17 | 11.0 | 62% | 2.3 | 18 | 9.5 | 21.0% | 7.9% | 152% | 18 | 26 | 64.0% | 32.0% | 143.0% | 68.0% | 20 | 1.4 | 11.0 | 20 | 18.0 | 360.0 | 216.0 | 26.0 | 520.0 | 312.0 | 18.0 | 360.0 | 216.0 | 9.5 | 190.0 | 114.0 | 2.3 | 46.0 | 27.6 | ||||||||||||||||||||||||||||||||||||
| Miscellaneous Notes: | 21 | 185% | 16 | 11.0 | 65% | 2.1 | 17 | 9.0 | 22.0% | 8.4% | 161% | 17 | 24 | 67.0% | 33.0% | 151.0% | 71.0% | 21 | 1.3 | 10.0 | 21 | 17.0 | 357.0 | 214.2 | 24.0 | 504.0 | 302.4 | 17.0 | 357.0 | 214.2 | 9.0 | 189.0 | 113.4 | 2.1 | 44.1 | 26.5 | ||||||||||||||||||||||||||||||||||||
| 1 | The Grouping button at the top of the spreadsheet hides the Vlookup tables used to calculate the Aztec healing %, Skull Knight, and Sioux Dog Soldier spawn rates. | 22 | 195% | 15 | 12.0 | 68% | 2 | 16 | 8.5 | 23.0% | 8.8% | 170% | 17 | 23 | 70.0% | 35.0% | 160.0% | 75.0% | 22 | 1.2 | 10.0 | 22 | 17.0 | 374.0 | 224.4 | 23.0 | 506.0 | 303.6 | 16.0 | 352.0 | 211.2 | 8.5 | ||||||||||||||||||||||||||||||||||||||||