Dance Effect Dancers Effect Minimum Age Aztec Iroquois Sioux VS Gold Equivalent[1] Dancers Fertility (Inc Spawn Rate) Founder Dance (Travois) Gift Dance (XP/Sec) War Chief (% HP Inc) Alarm Dance (Warriors) Holy Dance (War Priest) Holy Dance (Medicine Man) War Dance (% Dam) Healer Dance (Heals units) Fire Dance (Increase Siege) Garland War Dance (Skull Knight) War Song Dance (Dog Soldier) Water Dance (% HP) Water Dance (% Dam) Town Dance (% HP) Town Dance (% Dam) Dancers Alarm Dance with Fencing School (Warriors)[2] Holy Dance with Fencing School (Warrior Priest)[3] Dancers Skull Knight[4] VS Gold Equivalent War Song Dance (Dog Soldier)[5] VS Gold Equivalent Holy Dance (War Priest) VS Gold Equivalent Holy Dance (Medicine Man) VS Gold Equivalent Alarm Dance (Warriors) VS Gold Equivalent WP Dancing
(Vills Dancing)
Time to Spawn WP Time to Spawn WP with Fencing School Time to Spawn Medicine Men with Aztecs WP (theoretical) XX% WP Spawn Time Reduction
Fertility Dance Decreases unit (including villager) spawn rate (~8% increase in base production rate per settler dancing) 10 85% + Production Discovery Yes Yes Yes --- --- 0 0% 0 0.0 0% 0 0 0.0 0.0% 0.0% 0% 0 0 0.0% 0.0% 0.0% 0.0% 0 0 0.0 0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 Resources gathered per sec for calculating villager second costs[6] 1 (2)     104 151 52% 104
Founder Dance Spawns Travois.  Max build limit is 10 (once use, can make more than 10) 10 37 Spawn Time (seconds) Discovery No Yes No 370 185[7] 1 8% 392 1.0 3% 50 404 210.0 1.1% 0.4% 6.6% 421 578 3.2% 1.6% 6.5% 3.3% 1 30 242.0 1 421.0 421.0 252.6 578.0 578.0 346.8 404.0 404.0 242.4 210.0 210.0 126.0 50.0 50.0 30.0 Resource Resource Type Base Rate / Sec + % Rate Rate / Sec 2 (4)     51 74 52% 51
Gift Dance Generates ~0.5 experience per second per settler 10 5.0[8] XP / Sec Discovery Yes Yes Yes --- --- 2 16% 195 1.0 6% 24 201 104.0 2.1% 0.7% 13% 209 288 6.3% 3.1% 13.0% 6.5% 2 14 120.0 2 209.0 418.0 250.8 288.0 576.0 345.6 201.0 402.0 241.2 104.0 208.0 124.8 24.0 48.0 28.8 3 (6)     34 50 52% 34
War Chief Dance Increases War Chief HP ~ +3% HP per settler or restores to Fire Pit if dead 25 78.0%[9] % HP / Sec Discovery Yes Yes Yes --- --- 3 25% 129 1.0 9% 16 133 69.0 3.2% 1.1% 20% 139 191 9.5% 4.7% 19.0% 9.8% 3 9.9 80.0 3 139.0 417.0 250.2 191.0 573.0 343.8 133.0 399.0 239.4 69.0 207.0 124.2 16.0 48.0 28.8 Coin Gathering Rate Mining[10] 0.60 0% 0.60 4 (8)     25 37 51% 25
9 Revive Time (sec) Yes Yes Yes --- --- 4 33% 96 2.0 12% 12 99 51.0 4.3% 1.4% 26% 103 142 12.0% 6.2% 26.0% 13.0% 4 7.4 59.0 4 103.0 412.0 247.2 142.0 568.0 340.8 99.0 396.0 237.6 51.0 204.0 122.4 12.0 48.0 28.8 Food Gathering Rate[11] Berries / Cherries[12] 0.67 0% 0.67 5 (10)     20 29 53% 20
Alarm Dance Spawns warriors that lose health over time (limit 6) 10 4.8 Spawn Time (sec) Colonial Yes Yes Yes 48 28.8 5 42% 76 2.0 15% 9.8 79 41.0 5.3% 1.8% 33% 82 113 15.0% 7.8% 33.0% 16.0% 5 5.9 47.0 5 82.0 410.0 246.0 113.0 565.0 339.0 79.0 395.0 237.0 41.0 205.0 123.0 9.8 49.0 29.4 Wood Gathering Rate Tree 0.50 0% 0.50 6 (12)     16 24 50% 16
Holy Dance Spawns Warrior Priest (10 maximum)[13] 35 9.7 Spawn Time (sec) Colonial Yes[14] No No 339.5 203.7 6 51% 63 3.0 18% 8.1 66 34.0 6.4% 2.2% 41% 68 94 18.0% 9.4% 39.0% 19.0% 6 4.9 39.0 6 68.0 408.0 244.8 94.0 564.0 338.4 66.0 396.0 237.6 34.0 204.0 122.4 8.1 48.6 29.2 Fishing - Whaling (canoes, etc.) Berries / Cherries Tree 7 (14)     14 20 52% 14
Holy Dance Spawns Medicine Man (10 maximum) 10 20 Spawn Time (sec) Colonial No Yes[15] Yes[16] --- --- 7 59% 54 3.0 21% 6.9 56 29.0 7.5% 2.6% 48% 58 80 22.0% 10.0% 46.0% 23.0% 7 4.2 33.0 7 58.0 406.0 243.6 80.0 560.0 336.0 56.0 392.0 235.2 29.0 203.0 121.8 6.9 48.3 29.0 Fishing - Whaling (fishing boat, warship) Farm Mango Grove 8 (16)     12 17 52% 12
War Dance Increases damage by +1.1% per settler for all units 35 38.0%[17] Damage Output Colonial Yes Yes Yes --- --- 8 68% 47 4.0 24% 6 49 25.0 8.6% 2.9% 55% 50 69 25.0% 12.0% 53.0% 26.0% 8 3.6 29.0 8 50.0 400.0 240.0 69.0 552.0 331.2 49.0 392.0 235.2 25.0 200.0 120.0 6.0 48.0 28.8 Mining Fishing (canoes, etc.) 9 (18)     10 15 50% 10
Healer Dance Heals idle units anywhere on map at rate ~ 0.4% per villager  6 2.2% % HP / Sec Fortress Yes No No --- --- 9 77% 41 4.0 27% 5.3 43 22.0 9.6% 3.3% 62% 44 61 28.0% 14.0% 60.0% 29.0% 9 3.2 26.0 9 44.0 396.0 237.6 61.0 549.0 329.4 43.0 387.0 232.2 22.0 198.0 118.8 5.3 47.7 28.6 Mining - Dutch Fishing (fishing boat, warship) Yes 10 (20) ---- ---- ---- ---- ---- ----
Earth Mother Dance Increases total population space available by +1 per settler 10 10 + Population Fortress No Yes No --- --- 10 85% 37 5.0 30% 4.8 38 20.0 10.0% 3.7% 70% 40 55 31.0% 15.0% 68.0% 33.0% 10 2.9 23.0 10 40.0 400.0 240.0 55.0 550.0 330.0 38.0 380.0 228.0 20.0 200.0 120.0 4.8 48.0 28.8 Plantation Hunting No
Fire Dance Increases Sioux unit damage (siege) to buildings and ships ~10% per villager (includes Sioux ships). 3 20.0% +Attack inc. Fortress No No Yes 350 210 11 94% 33 5.0 33% 4.3 35 18.0 11.0% 4.1% 78% 36 50 34.0% 17.0% 75.0% 36.0% 11 2.6 21.0 11 36.0 396.0 237.6 50.0 550.0 330.0 35.0 385.0 231.0 18.0 198.0 118.8 4.3 47.3 28.4 Rice Paddy Mill Theoritical Reduction to Train Time: 25%
Garland War Dance Spawns Aztec Skull Knight 25 14.0 Spawn Time (sec) Industrial Yes No No 500 300 12 103% 30 6.0 36% 3.9 32 16.0 12.0% 4.5% 85% 33 45 38.0% 18.0% 82.0% 40.0% 12 2.4 19.0 12 33.0 396.0 237.6 45.0 540.0 324.0 32.0 384.0 230.4 16.0 192.0 115.2 3.9 46.8 28.1 Rice Paddy
War Song Dance Spawns Dog Soldiers 25 20 Spawn Time (sec) Industrial No No Yes --- --- 13 112% 27 6.0 39% 3.6 29 15.0 13.0% 4.9% 93% 30 41 41.0% 20.0% 89.0% 43.0% 13 2.2 17.0 13 30.0 390.0 234.0 41.0 533.0 319.8 29.0 377.0 226.2 15.0 195.0 117.0 3.6 46.8 28.1 Time for 10 WP if 1 WP starts (min): 9.25   10.32 6.94 56
Water Dance Increases naval unit HP and attack per settler (requires Water Dance HC shipment) 35 113.0%[18] +% HP Discovery Yes Yes No --- --- 14 121% 25 7.0 42% 3.3 27 14.0 15.0% 5.3% 101% 28 38 44.0% 22.0% 97.0% 46.0% 14 2 16.0 14 28.0 392.0 235.2 38.0 532.0 319.2 27.0 378.0 226.8 14.0 196.0 117.6 3.3 46.2 27.7 Time for 10 WP if 4 WP starts (min): 3.15   3.51 2.36 22
57.0% +% Dam Yes Yes No --- --- 15 130% 23 8.0 46% 3.1 25 13.0 16.0% 5.7% 109% 26 35 47.0% 23.0% 104.0% 50.0% 15 1.9 15.0 15 26.0 390.0 234.0 35.0 525.0 315.0 25.0 375.0 225.0 13.0 195.0 117.0 3.1 46.5 27.9
Town Dance Increases building HP and attack per settler  (requires Town Dance HC shipment) 10 68.0%[19] +% HP Colonial Yes Yes Yes --- --- 16 139% 22 8.0 49% 2.9 23 12.0 17.0% 6.2% 118% 24 33 51.0% 25.0% 112.0% 53.0% 16 1.7 14.0 16 24.0 384.0 230.4 33.0 528.0 316.8 23.0 368.0 220.8 12.0 192.0 115.2 2.9 46.4 27.8
33.0% +% Dam Yes Yes Yes 17 148% 20 9.0 52% 2.7 22 11.0 18.0% 6.6% 126% 22 31 54.0% 27.0% 120.0% 57.0% 17 1.6 13.0 17 22.0 374.0 224.4 31.0 527.0 316.2 22.0 374.0 224.4 11.0 187.0 112.2 2.7 45.9 27.5
18 158% 19 10.0 55% 2.5 20 10.0 19.0% 7.0% 135% 21 29 57.0% 28.0% 127.0% 61.0% 18 1.5 12.0 18 21.0 378.0 226.8 29.0 522.0 313.2 20.0 360.0 216.0 10.0 180.0 108.0 2.5 45.0 27.0
Aztec Include Shipment:  Fencing School?[20] Warrior, Warrior Priest  No Yes   19 167% 18 10.0 58% 2.4 19 10.0 20.0% 7.5% 143% 20 27 60.0% 30.0% 135.0% 64.0% 19 1.4 11.0 19 20.0 380.0 228.0 27.0 513.0 307.8 19.0 361.0 216.6 10.0 190.0 114.0 2.4 45.6 27.4
No 20 176% 17 11.0 62% 2.3 18 9.5 21.0% 7.9% 152% 18 26 64.0% 32.0% 143.0% 68.0% 20 1.4 11.0 20 18.0 360.0 216.0 26.0 520.0 312.0 18.0 360.0 216.0 9.5 190.0 114.0 2.3 46.0 27.6
Miscellaneous Notes: 21 185% 16 11.0 65% 2.1 17 9.0 22.0% 8.4% 161% 17 24 67.0% 33.0% 151.0% 71.0% 21 1.3 10.0 21 17.0 357.0 214.2 24.0 504.0 302.4 17.0 357.0 214.2 9.0 189.0 113.4 2.1 44.1 26.5
1 The Grouping button at the top of the spreadsheet hides the Vlookup tables used to calculate the Aztec healing %, Skull Knight, and Sioux Dog Soldier spawn rates.   22 195% 15 12.0 68% 2 16 8.5 23.0% 8.8% 170% 17 23 70.0% 35.0% 160.0% 75.0% 22 1.2 10.0 22 17.0 374.0 224.4 23.0 506.0 303.6 16.0 352.0 211.2 8.5