| Villagers | Travois Spawn Time (Sec) | VS Equivalent on Wood | Wood saved spawning travois vs. chopping[1] | Gift Dance (XP / Sec) | Building | XP after Build | Travois Build Time (Sec) | Wood Cost | Dance XP Travois spawn time + build-time + walk time | Amount wood collected instead of Travois spawn[2] | Time to collect wood for building (sec) | Gift Dance XP vs. Travois[3] | Building | Build XP | Travois Build-Time | Wood Cost | |
| 1 | 392 | 196 | 604.0 | 1.0 | Plantation | 160 | 10 | 800 | 412.0 | 196.0 | 1,600.0 | 252.0 | Longhouse | 25 | 5 | 125 | |
| 2 | 195 | 195 | 605.0 | 1.0 | Plantation | 160 | 10 | 800 | 215.0 | 195.0 | 800.0 | 55.0 | Fire Pit | 20 | 10 | 100 | |
| 3 | 129 | 194 | 606.5 | 1.0 | Plantation | 160 | 10 | 800 | 149.0 | 193.5 | 533.3 | -11.0 | Dock | 40 | 10 | 200 | |
| 4 | 96 | 192 | 608.0 | 2.0 | Plantation | 160 | 10 | 800 | 232.0 | 192.0 | 400.0 | 72.0 | Market | 20 | 7 | 100 | |
| 5 | 76 | 190 | 610.0 | 2.0 | Plantation | 160 | 10 | 800 | 192.0 | 190.0 | 320.0 | 32.0 | Farm | 80 | 10 | 400 | |
| 6 | 63 | 189 | 611.0 | 3.0 | Plantation | 160 | 10 | 800 | 249.0 | 189.0 | 266.7 | 89.0 | Plantation | 160 | 10 | 800 | |
| 7 | 54 | 189 | 611.0 | 3.0 | Plantation | 160 | 10 | 800 | 222.0 | 189.0 | 228.6 | 62.0 | War Hut | 100 | 25 | 250 | |
| 8 | 47 | 188 | 612.0 | 4.0 | Plantation | 160 | 10 | 800 | 268.0 | 188.0 | 200.0 | 108.0 | Corral | 20 | 15 | 200 | |
| 9 | 41 | 185 | 615.5 | 4.0 | Plantation | 160 | 10 | 800 | 244.0 | 184.5 | 177.8 | 84.0 | Siege Workshop | 30 | 15 | 300 | |
| 10 | 37 | 185 | 615.0 | 5.0 | Plantation | 160 | 10 | 800 | 285.0 | 185.0 | 160.0 | 125.0 | |||||
| 11 | 33 | 182 | 618.5 | 5.0 | Plantation | 160 | 10 | 800 | 265.0 | 181.5 | 145.5 | 105.0 | |||||
| 12 | 30 | 180 | 620.0 | 6.0 | Plantation | 160 | 10 | 800 | 300.0 | 180.0 | 133.3 | 140.0 | Technology | Effect | Total (W/Sec) | ||
| 13 | 27 | 176 | 624.5 | 6.0 | Plantation | 160 | 10 | 800 | 282.0 | 175.5 | 123.1 | 122.0 | Base | +0% | 0.5 | ||
| 14 | 25 | 175 | 625.0 | 7.0 | Plantation | 160 | 10 | 800 | 315.0 | 175.0 | 114.3 | 155.0 | Lumber Ceremony | +20% | 0.6 | ||
| 15 | 23 | 173 | 627.5 | 8.0 | Plantation | 160 | 10 | 800 | 344.0 | 172.5 | 106.7 | 184.0 | Forest People Ceremony | +20% | 0.7 | ||
| 16 | 22 | 176 | 624.0 | 8.0 | Plantation | 160 | 10 | 800 | 336.0 | 176.0 | 100.0 | 176.0 | Forest Spirit Ceremony | +20% | 0.8 | ||
| 17 | 20 | 170 | 630.0 | 9.0 | Plantation | 160 | 10 | 800 | 360.0 | 170.0 | 94.1 | 200.0 | Deforestation | +50% | 1.05 | ||
| 18 | 19 | 171 | 629.0 | 10.0 | Plantation | 160 | 10 | 800 | 390.0 | 171.0 | 88.9 | 230.0 | |||||
| 19 | 18 | 171 | 629.0 | 10.0 | Plantation | 160 | 10 | 800 | 380.0 | 171.0 | 84.2 | 220.0 | |||||
| 20 | 17 | 170 | 630.0 | 11.0 | Plantation | 160 | 10 | 800 | 407.0 | 170.0 | 80.0 | 247.0 | |||||
| 21 | 16 | 168 | 632.0 | 11.0 | Plantation | 160 | 10 | 800 | 396.0 | 168.0 | 76.2 | 236.0 | |||||
| 22 | 15 | 165 | 635.0 | 12.0 | Plantation | 160 | 10 | 800 | 420.0 | 165.0 | 72.7 | 260.0 | |||||
| 23 | 14 | 161 | 639.0 | 13.0 | Plantation | 160 | 10 | 800 | 442.0 | 161.0 | 69.6 | 282.0 | |||||
| 24 | 13 | 156 | 644.0 | 14.0 | Plantation | 160 | 10 | 800 | 462.0 | 156.0 | 66.7 | 302.0 | |||||
| 25 | 13 | 163 | 637.5 | 14.0 | Plantation | 160 | 10 | 800 | 462.0 | 162.5 | 64.0 | 302.0 | |||||
| INPUT VALUES | Miscellaneous Notes: | ||||||||||||||||
| Type of Travois | Plantation | 1.) | If trying to generate XP (for a particular strategy or to level), the gift dance is more profitable than spawning the most XP generating building, the plantation. This of course does not include the fact that wood will be saved or the time spent gathering that wood. It merely states that if a building is not needed, do not use the travois dance to generate XP. | ||||||||||||||
| Travois time to walk to build location (sec) | 10[4] | ||||||||||||||||
| Wood Gathering Rate (Tech) | Base | ||||||||||||||||
| 2.) | If the travois dance is used opposed to chopping wood, it is cheaper to generate most buildings than actually chopping wood depending on the wood gathering rate. Never use a travois on a longhouse, market, or fire pit in order to save wood. Building a dock or corral will only save wood if forest people ceremony (+40%) has not been researched and 25 dancers. A War Hut is only profitable if forest spirit ceremony (+60%) has not been researched and 16 dancers or more. A farm or plantation is always cheaper to spawn at fire pit opposed to building even researched deforestation. | ||||||||||||||||