| HC Shipment | Age | Effect | Civilizations Available | Equivalent Villagers | Equivalent Villagers (Export) | Equivalent Villagers (each non Asian civ) | Dancers | Gift Dance (XP/Sec) | Fishing - Whaling (canoes, etc.) | Berries / Cherries | Tree | 0% Resource Reduction | ||||||
| Fishing - Whaling (fishing boat, warship) | Farm | Mango Grove | 5% Resource Reduction | |||||||||||||||
| Capitalism | 1 | 1.25 per second coin trickle | German | Ottoman | Spain | 2.08 | ---- | N/A | 0 | 0.0 | Mining | Fishing (canoes, etc.) | 10% Resource Reduction | |||||
| Colbertism | 1 | 1.5 per second food trickle | Dutch | French | 2.24 | ---- | N/A | 1 | 1.0 | Mining - Dutch | Fishing (fishing boat, warship) | |||||||
| Distributivism | 1 | 1.25 per second wood trickle | British | French | Russia | 2.50 | ---- | N/A | 2 | 1.0 | Plantation | Hunting | ||||||
| Distributivism (India) | 1 | 1.25 per second wood trickle (+1 villager as India) | India | 3.50 | ---- | N/A | 3 | 1.0 | Rice Paddy | Mill | ||||||||
| Earth Bounty | 1 | 0.65 per second wood & coin trickle | Sioux | 2.38 | ---- | N/A | 4 | 2.0 | Rice Paddy | |||||||||
| Foreign Logging | 2 | 2.35 wood per second wood trickle +1 villager | India | 5.70 | ---- | N/A | 5 | 2.0 | ||||||||||
| Sumptuary Laws | 1 | 0.3 coin, 0.3 food, 0.3 wood, 0.15 XP, & 0.15 export per second trickle | China | Japan | 1.70 | 5.00 | N/A | 6 | 3.0 | |||||||||
| TEAM Sumptuary Laws | 1 | (TEAM) 0.2 coin, 0.2 food, 0.2 wood, 0.1 XP, and 0.1 export per second trickle | India | 2.26[1] | 6.67 | 1.13[2] | 7 | 3.0 | ||||||||||
| 8 | 4.0 | |||||||||||||||||
| 9 | 4.0 | |||||||||||||||||
| Resources gathered per sec for calculating villager second costs | 10 | 5.0 | ||||||||||||||||
| Resource | Resource Type | Base Rate / Sec | + % Rate | Rate / Sec | 11 | 5.0 | ||||||||||||
| 12 | 6.0 | |||||||||||||||||
| Coin Gather Rate | Mining | 0.60 | 0% | 0.60 | 13 | 6.0 | ||||||||||||
| Food Gather Rate | Berries / Cherries | 0.67 | 0% | 0.67 | 14 | 7.0 | ||||||||||||
| Wood Gather Rate | Tree | 0.50 | 0% | 0.50 | 15 | 8.0 | ||||||||||||
| XP Rate | 1 | Villager(s) Dancing at the Firepit | 1.00 | N/A | 1.00 | 16 | 8.0 | |||||||||||
| Export Rate | 0% Resource Reduction | 0.03 | 0%[3] | 0.03 | 17 | 9.0 | ||||||||||||
| 18 | 10.0 | |||||||||||||||||
| Total Number of players on team (affects "TEAM Sumptuary Laws" card): | 2 | 19 | 10.0 | |||||||||||||||
| 20 | 11.0 | |||||||||||||||||
| Miscellaneous Notes: | 21 | 11.0 | ||||||||||||||||
| 1 | The "Resources gathered per sec for calculating villager second costs" table can be used to simulate different gathering rates. Select the yellow highlighted cells in the "Resource Type" column to change the gathering methods (i.e. mining, plantation, farm, hunting, etc.). The "+ % Rate" column can be used to simulate technology and HC shipment upgrades. Simply type the desired % increase in the yellow highlighted cell. | 22 | 12.0 | |||||||||||||||
| 23 | 13.0 | |||||||||||||||||
| 24 | 14.0 | |||||||||||||||||
| 25 | 14.0 | |||||||||||||||||
| 2 | The export rate generated passively on working villagers can be adjusted by selecting the desired % decrease in resource gathering rates. This will automatically adjust the "+ % Rate" column for the "Export Rate" row. This value is deceiving since generating export requires a working villager. While export is generated in the Sumptuary Laws, no additional resources are being collected by working villagers. | 26 | 15.0 | |||||||||||||||
| 27 | 16.0 | |||||||||||||||||
| 28 | 17.0 | |||||||||||||||||
| 29 | 17.0 | |||||||||||||||||
| 3 | The XP rate is compared by the amount of villagers dancing at the fire pit. Since the rate changes (non-linear) based on the total amount of villagers dancing, this can be adjusted by typing into the yellow highlighted "Villager(s) Dancing at the Fire pit" cell. For example, if 1 villager is dancing the XP generated is 1XP per second, so a 0.15XP sumptuary trickle would be equivalent to 0.15 villagers. | 30 | 18.0 | |||||||||||||||
| 31 | 19.0 | |||||||||||||||||
| 32 | 20.0 | |||||||||||||||||
| 33 | 21.0 | |||||||||||||||||
| 4 | The total number of players on one team can be adjusted by entering a value in the "Total Number of players on team (affects "TEAM Sumptuary Laws" card):" yellow highlighted cell. Since non-Asian civilizations (European and Native) will not accumulate export, the team card "TEAM Sumptuary Laws" is more useful when allied only with Asian Civilizations. The "Equivalent Villagers (non Asians)" column above shows these values. | 34 | 22.0 | |||||||||||||||
| 35 | 23.0 | |||||||||||||||||
| 5 | The grouping "+" button at the top of the worksheet can be used to show or hide the base Gift Dance XP gathering rates. | |||||||||||||||||