| Resource Gathered |
Settler / Native / Asian Resources per Sec |
Dutch Settler
Resources per Sec |
Coureur
Resources per Sec[1] |
Settler Wagon
Resources per Sec |
Pilgrim |
|
Building |
Equivalent
Villagers |
Equivalent
Dutch Villagers[2] |
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| Berries |
0.67 |
---- |
0.83[3] |
1.34 |
0.70 |
|
Bank |
4.6 |
4.0 |
|
| Coin (Mine) |
0.60 |
0.69 |
0.74[4] |
1.20 |
0.65 |
|
Bank with "Tulip
Speculation" |
5.3 |
4.6 |
|
| Coin (Plantation) |
0.50 |
---- |
0.63 |
1.00 |
0.55 |
|
Factory (select resource below) |
9.2 |
8.0 |
|
| Coin (Rice Paddy) |
0.34 |
---- |
0.43 |
0.68 |
0.37 |
|
Upgraded factory (+30% selected res.)[5] |
11.9 |
10.4 |
|
| Crates |
8.00 |
---- |
10.00 |
20.00[6] |
8.00 |
|
|
|
| Export (gather
passively if tasked to a resource)[7] |
0.03 |
---- |
0.04 |
0.06 |
0.03 |
|
Factory Set To: |
Coin |
|
|
| Farm (Mill) |
0.67[8] |
---- |
0.84 |
1.34 |
0.70 |
|
|
| Farm (Native Farm) |
0.50 |
---- |
0.63 |
1.00 |
0.55 |
|
Resources gathered
per sec for calculating villager second costs |
|
| Farm (Rice Paddy) |
0.50 |
---- |
0.63 |
1.00 |
0.55 |
|
Resource |
Resource
Type |
Base
Rate / Sec |
+ % Rate |
Rate /
Sec |
|
| Fishing
(coin) - Canoe, Tlaloc Canoe, Marathan Catamaran, War Canoe |
0.17 |
---- |
---- |
---- |
---- |
|
|
|
|
Coin Gather Rate |
Mining |
0.60 |
0% |
0.60 |
|
| Fishing
(coin) - Fishing Ship, Caravel, Galley, Fune, War Junk |
0.50[9] |
---- |
---- |
---- |
---- |
|
Food Gather Rate |
Berries /
Cherries |
0.67 |
0% |
0.67 |
|
|
Wood Gather Rate |
Tree |
0.50 |
0% |
0.50 |
|
| Fishing
(food) - Canoe, Tlaloc Canoe, War Canoe, Marathan Catamaran |
0.22 |
---- |
---- |
---- |
---- |
|
Fishing - Whaling (canoe, etc.) |
Berries / Cherries |
|
|
Coin |
|
|
|
Fishing - Whaling (fishing boat) |
Farm |
|
|
Food |
|
|
| Fishing
(food) - Fishing Ship, Caravel, Galley, Fune, War Junk |
0.67 |
---- |
---- |
---- |
---- |
|
Mining |
Fishing (canoe, etc.) |
Tree |
|
Wood |
|
|
|
Mining - Dutch |
Fishing (fishing boat) |
Mango Grove |
|
|
| Herdables -
Europeans (sheep, cow, etc.) |
2.00 |
---- |
2.50 |
4.00 |
2.20 |
|
Plantation |
Hunting |
|
|
| Herdables -
Fulling Mills (British - 300%) |
6.00 |
---- |
---- |
---- |
---- |
|
Rice Paddy |
Mill |
|
|
|
| Herdables -
Natives (sheep, cow, etc.) |
1.25 |
---- |
---- |
---- |
---- |
|
|
Rice Paddy |
|
|
| Herdables -
Fulling Mills (Iroquois - 300%) |
3.75 |
---- |
---- |
---- |
---- |
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|
| Hunting |
0.84[10] |
---- |
1.04[11] |
1.70[12] |
0.88 |
|
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| Trade (Export) |
0.03 |
---- |
0.04[13] |
0.06 |
0.03 |
|
|
| Tree / Grove
(Wood) |
0.50 |
---- |
0.62[14] |
1.00 |
0.55 |
|
|
| Animal Decay Rate |
0.75 |
---- |
---- |
---- |
---- |
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| Auto Building
Gather Rate |
Resources
per Sec |
|
Coureur |
25% |
|
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|
| Bank |
2.75 |
|
Settler Wagon |
200% |
|
|
|
| Bank with
"Tulip Speculation" |
3.16 |
|
|
|
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| Factory (all
resources) |
5.50 |
|
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|
| Upgraded factory
(30% all resources)[15] |
7.15 |
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| Villager seconds available while constantly
creating villagers can be calculated by using the following formula. |
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| The formula below
was for AoK: |
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For a vs. villager start, the formula is:[16] |
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| an = T(n2 + (n(5-n))/2) |
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an = T(n2 + (n([5+sv]-n))/2) |
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| an |
=
number of villager seconds when the n villager was created (assumes constant
villager production) |
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| n |
=
total number of villagers created (does not include starting villagers) |
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| sv |
= number of
starting villagers |
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| T |
= Villager
training time (25 settlers, 29 Coureur, etc.) |
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Villager Type |
Settler / Villager |
|
Configure Reduction in Res Gather |
0% |
0% |
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| |
Villager Train Points (T) |
25 |
|
Effect of
Reduction to Export Bonus |
0% |
5% |
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| |
Number of starting villagers (sv) |
5 |
|
Export Generated (Export / Sec) |
0.03 |
10% |
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| |
Number of villagers created |
7 |
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|
Settler / Villager |
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| |
Total villagers |
12 |
Food gathered |
|
Coureur |
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| |
Time to create villagers (min) |
2.92[17] |
1249.5 |
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| |
Villager Seconds Available (an) |
1,488 |
Food after Age-Up |
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| |
Approximate Export Passively
Gathered[18] |
45 |
449.5 |
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| EXAMPLE 1: |
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| A
~3:20 minute Discovery (8 villagers created at 25 train points with a start
of 6) will have 1,900 villager seconds available upon researching
Colonial. The French, starting with 5
villagers and creating 7 more at 29 seconds apiece comes to 1,726. The coureur's gather ~25% faster so
approximately 2,157 villager seconds are produced in same time. For example, the extra 431 more villager seconds
can produce 216 more wood. Walking to
the resource, building buildings, etc. must also be taken into consideration
when calculating total resources with a certain amount of villager seconds
available (Coureurs are also 0.5 faster). |
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| EXAMPLE 2: |
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| The
British start with 6 villagers (25 second spawn time) and a 300 food
crate. In order to click the age up
button at 2:30 (age at 4:00), a total of 6 villagers can be created at the TC
in approximately 2:30. It actually
takes a few seconds before the first villager can be spawned due to the fact
the crates must be collected first.
Therefore, a 4:00 minute Colonial time is impossible but can be very
close. Also, the British will spawn a
villager by building a house with the first wood. This is almost like an extra starting
villager but difficult to calculate with many unknown variables. |
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| Miscellaneous
Notes: |
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| 1 |
Coureur des
bois harvest ~25% faster than a regular settler. Since the coureur cost 29 train points, 2
less than 31 as expected (25 * 125% = 31.25), a marginally better economy is
the result (see calculator below). The
real advantage is using the Coureur villager cards since 3 and 4 are
available early. |
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| 2 |
Settler
Wagons harvest ~200% faster than a regular settler and only count as 1
settler at a mill or plantation (max limit on mill or plantation is 10). Therefore, use settler wagons on mills and
plantations to maximize space and the amount of mills / plantations
required. |
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| 3 |
1 Train Point = 1 Build Point = 1 Second (in Medium
Speed Game) |
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| 4 |
Plantation
production goes down with more villagers because they bump into each other
while walking around. A similar effect
exists for all resources. When more
villagers are assigned to a resource, the resource is consumed faster, and
each villager spends more time walking to the next source. Therefore, 1 villager per hunt resource
harvest faster than all villagers on 1 or 2 resources. Of course as noted in the Resource Rate
Herdables worksheet, the herd will be depleted faster, as carcass rot is
increased. |
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| 5 |
It
takes 2 seconds to convert the factory from one resource to another. |
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| 6 |
In order to
get a complete list of resource related home city shipments, go to the
"Home City Shipments - Natives" Worksheet or "Home City
Shipments - European" Worksheet and use the filter buttons located at
the top of the spreadsheet and filter either "Wise Woman" or
"Manufacturing Plant" respectively.
This will show all available home city shipments for the Wise Woman or
Manufacturing Plant (resource related).
The filter can then be refined to civilization by selecting
"Yes" under the respective Civilization. |
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| 7 |
The reason
native ships (with the exception of the fishing boat), gather slower than the
European Caravel / Galley, is because they are ~ 1/4 cheaper and have a
larger build limit. It is fair they
gather fish and whale at a reduced rate.
Keep in mind that only 4 ships can gather at any whale and 8 at any
fishing location. |
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| 8 |
Native
villagers gather food from the farm and herdables slower than their European
counterparts on a mill / herdable.
This is balanced by the fact that Native civilizations can obtain
farms much earlier economically (travois) than Europeans can obtain
Mills. In addition, villagers on a
farm spend more time gathering and less walking than on a mill (bumping into
each other). It is difficult to
compare what is actually happening in game. |
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| 9 |
Despite the
proto file stating that Native Farms gather slower than Mills, they are
actually equal. A test was performed
with 1 villager on a Mill for 1 minute and the food gathered was 30. The same value was collected for one Native
villager on a Farm in a minute time frame.
Therefore, the Europeans spend a lot more time walking around on the
Mill. To further verify this, a Native
was placed on a European Mill and a European was placed on a Native Farm, the
food collected in both instances was 30, |
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Native Food Farm in 1 Min |
30 |
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Native Food Mill in 1 Min |
30 |
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European Food Farm in 1 Min |
30 |
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European Food Mill in 1 Min |
30[19] |
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| 10 |
A
bank, with 2.75 gold resource collection per second is equivalent to
approximately 4.6 standard villagers or 4 Dutch villagers on mines with no
upgrades. Since they cost 700
resources, it may be more profitable to invest in villagers initially. |
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