GENERAL SHRINE INPUTS Villager resources gathered per sec Miscellaneous Japanese Shrine Notes: BASE STATISTICS Multiplier Gold Food Wood XP
Number Shrines 20 Resource Resource Type Base Rate / Sec + % Rate Rate / Sec 1 Only the Base gather right on shrines is affected for bonus upgrades.  The amount of animals at the shrine does not affect the bonus.  Wild animals collect at their own rates with no way to improve these values (0.07 for small animals and 0.8 for large animals). Statistic Shrine[1] Toshugu Shrine Sacred Field Heavenly Kami Multiplier 50% 50% 50% 50%
Activate Heavenly Kami Shipment?[2] No Tempo Reforms Multiplier 300% 350% 300% 0%
Activate Tempo Reforms Technology?[3] Yes Coin Gather Rate Mining 0.60 0% 0.60 LOS 12 12 10 Toshuga Shrine Multiplier 133% 133% 133% 0%
Toshogu Shrine Constructed?[4] Yes Food Gather Rate Berries / Cherries 0.67 0% 0.67 2 The Toshugu Shrine Wonder gathers all resources (coin, food, wood) at 0.35 per second or XP at 0.93 per second.  Having herds or hunts on Toshugu does not increase the base rates.  Hunts/Herds are static in terms of gather rates.  However, the Toshugu Wonder increases the shrine effectively by a multiplier of 2.33 and grants 20 population space. Cost 125 Wood Age-up 250 Wood Fishing - Whaling (canoes, etc.) Berries / Cherries Tree
Wood Gather Rate Tree 0.50 0% 0.50 HP 1600 5000 1200 Fishing - Whaling (fishing boat, warship) Farm Mango Grove
GENERAL ANIMAL / LIVESTOCK AT SHRINE INPUTS Pop Addition 10 20 ---- Mining Fishing (canoes, etc.)
Total Number of small animals on Shrines 12 Build Limit 20 1 2 Mining - Dutch Fishing (fishing boat, warship)
Total Number of large animals on Shrines 0 3 XP generation is affected by livestock / wild animals in the same method as the other resources.  For example, a base shrine (0.34 xp) with 4 small animals (+0.07 * 4) is providing 0.62 XP per second.  The Toshogu Shrine works in the same way except it has that 0.93 XP base stat and can support 8 animals. Build Time 15 120 / 145 20 Plantation Hunting Yes
Livestock Type at Shrine Cow Build XP 25 N/A 63 Rice Paddy Mill No
Total Number of Livestock on Shrines 2 Gatherer Limit 4 8 10 Rice Paddy
Activate Navajo Shepherds?[5] No Builder Limit 8 8 8
Activate Udasi Temple Punjabi New Year? No 4 One cow (0.14) at the shrine is almost equivalent to 3 shrines set on gold / wood (0.5).   Heal (HP/sec) N/A N/A 8
Activate British Team Wool Staple? No Auto-Gold 0.10 0.35 N/A
5 Livestock for Japan does not fatten.   If given to ally, they start to fatten from that point.   Auto-Food 0.14 0.35 N/A
100% 100% 100% 100% Auto-Wood 0.10 0.35 N/A
Shrine Multipliers Gold Food Wood XP Modified Rates with multipliers (if select "Yes") 6 HC Shipments / Technologies that effect Shrines Auto-XP 0.34 0.93 N/A
Resource Shrine Toshuga Shrine a.) Heavenly Kami[6] Age 1 HC Shipment which makes shrines 25% cheaper and increases the base resource rate of coin, food, wood, and XP (if activated) by 50%.  Does not affect resource rate of animals at the shrine.  
Heavenly Kami Multiplier 0% 0% 0% 0% Auto-Gold 0.533 1.400
Tempo Reforms Multiplier 300% 350% 300% 0% Auto-Food 0.816 1.575 Herd Animal Food Value Auto Food (fatten)[7] Fatten Rate (in Pen)[8] Shrine Rate (Res / Sec)[9] Shrine Livestock Multipliers Total Herd Bonus[10] Auto XP[11] Sacred Field Rate (XP / Sec)[12]
Toshuga Shrine Multiplier 133% 133% 133% 0% Auto-Wood 0.533 1.400 b.) Seven Lucky Gods[13] Age 2 HC Shipment that unlocks the experience point generation on Shrines.  Increases build bounty (XP amount) for constructing Shrines by 50%. Udasi New Year Bonus[14] British Team[15] Navajo Bonus[16]
Total Multiplier 533% 583% 533% 100% Auto-XP 0.340 0.930
Cow 50 - 500  0.25 1.00 0.14 0.00 0.00 0.00 0.14 0.10 0.20
c.) Tempo Reforms[17] Age 4 shrine technology (500 coin, 500 food, & 500 wood) that increases shrine the auto-generation (Coin + 300%, Food +350%, Wood +300%).  XP is not affected.   Goat 50 - 300  0.20 0.75 0.11 0.00 0.00 0.00 0.11 0.09 0.16
Total Gold Generated (per sec) 13.18 Coin Equivalent Villagers Mining   22.0 Llama 50 - 400  0.30 0.75 0.13 0.00 0.00 0.00 0.13 0.12 0.18
Total Food Generated (per sec) 19.02 Food Equivalent Villagers Berries / Cherries 28.4 Sheep 50 - 300  0.20 0.50 0.11 0.00 0.00 0.00 0.11 0.08 0.14
Total Wood Generated (per sec) 13.18 Wood Equivalent Villagers Tree   26.4 d.) Toshogu Shrine[18] Increases shrine efficiency by a multiplier of 2.33 (more details above).  The Toshogu Shrine is affected by both the Heavenly Kami HC Shipment and the Tempo Reforms Technology (identical to a standard shrine). Water Buffalo 50 - 500  0.25 1.00 0.14 0.00 0.00 0.00 0.14 0.10 0.20
Total XP Generated (per sec) 8.85 Yak 50 - 400  0.25 1.25 0.13 0.00 0.00 0.00 0.13 0.10 0.20
e.) British Team Wool Staple Ports[19] Age 1 British Team HC shipment that grants +20% fattening rates.  For Japanese allies, livestock tasked to Shrines generate +25% more resources.
INSTRUCTIONS Wild Animal Sacred Field Rate (XP / Sec) Shrine Rate (Res / Sec) Food Value Gathers at Shrine Notes
1 Type in the total number of shrines (up to 20) in the yellow highlighted cell "Number Shrines".  
f.) Navajo Shepherds [20] Age 1 Minor Native technology that grants +30% gathering rate on livestock tasked to shrines.   Bighorn Sheep ---- 0.07 400   ----
2 Type in the total number of small animals on all of your shrines combined (total animals over the entire map) in the "Total Number of small animals on Shrines" yellow highlighted cells.       Bisons ---- 0.08 500   ----
g.) Udasi Temple Punjabi New Year[21] Age 1 Minor Native technology that grants +10% gathering rate increase on mills, plantations, rice paddies, livestock pens, farms, shrines, & sacred fields.  Increases the amount of every resourse (XP included) per herdable (but not wild animal) by 10%. The base shrine rate is unchanged. [22] Capybara ---- 0.07 400   ----
Caribou ---- 0.07 400   ----
3 Type in the total number of large animals on all of your shrines combined (total animals over the entire map) in the "Total Number of large animals on Shrines" yellow highlighted cells.  Large animals grant slightly more resources than small animals.   Deer ---- 0.07 400   ----
Elk ---- 0.08 500   ----
Giant Salamander ---- 0.08 500   ----
4 Select the type of livestock gathering at the shrines from the yellow highlighted cell drop down menu "Livestock Type at Shrine".[23] Guanaco ---- 0.07 400   ----
Ibex ---- 0.07 400   Herds do not run
5 Type the total number of livestock gathering at all of the shrines in the "Total Number of Livestock on Shrines" yellow highlighted cell.   Moose ---- 0.08 500   ----
Musk Deer ---- 0.07 400   ----
6 Select if the HC Shipment Heavenly Kami is included in the yellow highlighted drop down menu "Activate Heavenly Kami Shipment?".   Musk Ox ---- 0.08 500   ----
Nilgai ---- 0.07 400   ----
7 Select whether or not to include the bonus from the technology Tempo Reforms in the yellow highlighted "Yes / No Activate Tempo Reforms Technology" drop down menu selection.   Pronghorn ---- 0.07 400   ----
Reha ---- 0.07 400   ----
Reindeer ---- 0.07 400   ----
8 Select whether or not to include the bonus from the Wonder Toshogu Shrine in the yellow highlighted "Yes / No Toshogu Shrine Constructed?" drop down menu selection.   Saiga ---- 0.07 400   Herds do not run
Seal ---- 0.08 500   ----
Serow ---- 0.07 400   Herds do not run
9 The "Villager resources gathered per sec" Table can be used to select the coin, food, or wood gathering method (i.e. mining, cherries, etc.).  Select the desired gathering type in the yellow highlighted drop down list "Resource Type".  Market technologies, HC shipments, etc. for this gathering type can be simulated by typing in the upgrade percentage in the yellow highlighted column "+ % Rate".   Tapir ---- 0.08 500   ----
Turkey ---- 0.07 400   ----
Wild Elephant ---- 0.16 1,000   ----
All Fish ---- ---- 500   ----
10 Toggle the Navajo Minor Native technology Navajo Shepherds by selecting "Yes" or "No" in the "Activate Navajo Shepherds?" yellow highlighted drop down menu.  This technology is currently bugged and has no effect to livestock on Shrines.  
11 Toggle the Udasi Minor Native technology Punjabi New Year by selecting "Yes" or "No" in the "Activate Udasi Temple Punjabi New Year?" yellow highlighted drop down menu.  This technology only affects livestock tasked to the Shrine, not the base Shrine value.  
12 Toggle the British Team Wool Staple Ports HC Shipment by selecting "Yes" or "No" in the "Activate British Team Wool Staple?" yellow highlighted drop down menu.  This technology only affects livestock tasked to the Shrine, not the base Shrine value.
Special thanks to "cu3hara" at Heaven Games for helping me test the Shrine effects with technologies, shipments, etc.!

[1]
NOTE:
ypShrineJapanese
[2]
NOTE:
Age 1 HC Shipment which makes shrines 25% cheaper and their base resource rates increased 50% (coin, food, wood, and XP).  Does not affect resource rate of animals at the shrine. 
[3]
NOTE:
Age 4 technology (500 coin, 500 food, & 500 wood) that increases shrine auto-generation (Coin + 300%, Food +350%, Wood +300%).
[4]
NOTE:
A Wonder that is actually a large shrine (supports 20 population) that increases all shrine income by 133%.  Also auto Generates Resources:  Select from:  COIN= 0.35, FOOD= 0.35, WOOD= 0.35, or XP: 0.93 (if activated) per second
[5]
NOTE:
BUGGED DOES NOT WORK
[6]
NOTE:
YPHCIncreasedTribute

AutoGatherXP 1.50 WorkRate BasePercent XP AbstractShrine

AutoGatherCoin 1.50 WorkRate BasePercent Gold AbstractShrine

AutoGatherFood 1.50 WorkRate BasePercent Food AbstractShrine

AutoGatherWood 1.50 WorkRate BasePercent Wood AbstractShrine

0.75 Cost Wood BasePercent ypShrineJapanese
[7]
NOTE:
  <ProtoAction>
   <Name>AutoGatherFood</Name>
   <Rate type ='Food'>0.250000</Rate>
  </ProtoAction>
[8]
NOTE:
  <ProtoAction>
   <Name>Gather</Name>
   <Rate type ='LivestockPen'>1.000000</Rate>
   <Rate type ='Farm'>1.000000</Rate>
   <Rate type ='ypVillage'>1.000000</Rate>
   <Rate type ='YPLivestockPenAsian'>1.000000</Rate>
  </ProtoAction>
[9]
NOTE:
  <ProtoAction>
   <Name>ShrineGather</Name>
   <Rate type ='AbstractShrine'>0.140000</Rate>
  </ProtoAction>
[10]
NOTE:
Summation of all the bonuses from all the technologies / shipments for livestock. 
[11]
NOTE:
  <ProtoAction>
   <Name>AutoGatherXP</Name>
   <Rate type ='XP'>0.100000</Rate>
  </ProtoAction>

This is the base XP generated by each type of livestock animal for India without a sacred field. 
[12]
NOTE:
  <ProtoAction>
   <Name>GatherXP</Name>
   <Rate type ='ypSacredField'>0.200000</Rate>
  </ProtoAction>
[13]
NOTE:
YPHCShrineLearning

1.00 TacticEnable Absolute AbstractShrine
 
1.50 BuildBounty BasePercent ypShrineJapanese
[14]
NOTE:
Udasi Temple Punjabi New Year
[15]
NOTE:
British Team Wool Staple Ports
[16]
NOTE:
Currently bugged, no effect. 
[17]
NOTE:
ypShrineFortressUpgrade

AutoGatherWood 4.00 WorkRate BasePercent Wood AbstractShrine

AutoGatherCoin 4.00 WorkRate BasePercent Gold AbstractShrine

AutoGatherFood 4.50 WorkRate BasePercent Food AbstractShrine
[18]
NOTE:
ypGiantBuddhaShrineBonus:

AutoGatherFood 2.33 WorkRate BasePercent Food ypShrineJapanese

AutoGatherCoin 2.33 WorkRate BasePercent Gold ypShrineJapanese

AutoGatherWood 2.33 WorkRate BasePercent Wood ypShrineJapanese
[19]
NOTE:
HCFatterSheepTeam:

ShrineGather 1.25 WorkRate BasePercent AbstractShrine Herdable
[20]
NOTE:
NatXPNavajoShepherds

ShrineGather 1.35 WorkRate BasePercent ypShrineJapanese Herdable
[21]
NOTE:
YPNatUdasiNewYear

ShrineGather 1.10 WorkRate BasePercent AbstractShrine Herdable
[22]
NOTE:
For example, 4 cows (0.14 each) increases the food resource rate of a shrine by +0.56.  With this technology, the value becomes +0.62 (0.56 * 1.1).
[23]
NOTE:
Typically there is only 1 type of livestock on any one map.