| Technology |
Research Time
(Sec) |
Age Available |
Coin |
Food |
Wood |
VS Cost |
Effect |
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| Bastion |
60 |
2 |
600 |
0 |
400 |
1,800 |
Wall
hit points increased +150% (x2.5) |
|
Resources gathered
per sec for calculating villager second costs |
Fishing - Whaling (canoes, etc.) |
Berries / Cherries |
Tree |
|
|
| Gas Lighting |
15 |
2 |
0 |
100 |
0 |
149 |
Building
LOS 4.00 |
|
Resource |
Resource
Type |
Base
Rate / Sec |
+ % Rate |
Rate /
Sec |
Fishing - Whaling (fishing boat,
warship) |
Farm |
Mango Grove |
|
| Town Watch |
10 |
2 |
0 |
200 |
0 |
299 |
Unit
LOS 2.00 |
|
Mining |
Fishing (canoes, etc.) |
|
|
| Standing Army |
15 |
4 |
350 |
0 |
0 |
583 |
Abstract
Infantry Train Points 0.75 (-25%) |
|
Coin Gather Rate |
Mining |
0.60 |
0% |
0.60 |
Mining - Dutch |
Fishing (fishing boat, warship) |
|
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|
|
| Mass Cavalry |
15 |
4 |
750 |
0 |
0 |
1,250 |
Abstract
Cavalry Train Points 0.50 (-50%) |
|
Food Gather Rate |
Berries / Cherries |
0.67 |
0% |
0.67 |
Plantation |
Hunting |
|
|
|
| Mercantilism |
15 |
2 |
1,500 |
0 |
0 |
2,500 |
2000
Experience |
|
Wood Gather Rate |
Tree |
0.50 |
0% |
0.50 |
Rice Paddy |
Mill |
|
|
|
| Mission Fervor |
15 |
2 |
0 |
200 |
200 |
699 |
Imam,
Medicine Man (Maya, Native, and treasures), Missionary, Priest, Surgeon +15%
speed and +35% hit points |
|
|
|
Rice Paddy |
|
|
| British - The Glorious Revolution HC Shipment |
|
Miscellaneous Notes: |
| Thin Red Line |
15 |
2 |
0 |
0 |
0 |
0 |
Infantry:
+20% HP -25% speed |
|
1 |
The unique
church technology units do not grant any XP but also do not require any
population space to research (can go over the population limit). In addition, each technology researches
faster than spawning a similar unit from the correct military building. |
| Black Watch |
15 |
3 |
0 |
1,000 |
0 |
1,493 |
8
Black Watch (Highlanders) |
|
|
| Roger's Rangers |
15 |
4 |
2,000 |
0 |
0 |
3,333 |
26
Roger's Rangers (Guard Skirmishers) |
|
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| China (Monastery) |
|
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|
| Training Forms |
15 |
1 |
100 |
100 |
0 |
316 |
Grants
10% damage and hit point aura (to total value, not base amount) that effects
only Disciples with Range 24 |
|
|
| The Five Precepts |
15 |
2 |
200 |
200 |
0 |
632 |
Disciple
damage and hit points increased 20% |
|
|
| Supreme Ultimate Fist |
15 |
3 |
0 |
350 |
350 |
1,222 |
Increases
damage of monks 300% |
|
|
| Slow Motion Routines |
15 |
4 |
500 |
0 |
500 |
1,833 |
Increases
chance for critical hit and chance to convert to disciple (on kill) to 40%
from 20% |
|
|
| Compunction |
10 |
4 |
0 |
400 |
500 |
1,597 |
Grants
35% HP and damage to all outlaws, wokous, marathan catamarans, etc. |
|
|
| Dutch - Religious Freedom HC Shipment |
|
| Coffee Trade |
15 |
2 |
0 |
0 |
0 |
0 |
Military:
-10% speed; Banks: +2 limit (does effect boats but not priests or envoys) |
|
| Waardgelders |
15 |
3 |
1,000 |
0 |
0 |
1,667 |
5
Waardgelders (Stradiot) |
|
| Stadholders |
15 |
4 |
2,000 |
0 |
0 |
3,333 |
30
Stadholders (Guard Musketeers) |
|
| French - Edict of Nantes HC Shipment |
|
| Code Napoleon |
15 |
2 |
0 |
0 |
0 |
0 |
Settlers:
all gather rates +10%; Buildings: +50% cost |
|
| Garde Imperial 1 |
15 |
2 |
0 |
500 |
0 |
746 |
4
Young Guard (Veteran Grenadiers) |
|
| Garde Imperial 2 |
15 |
3 |
0 |
1,000 |
0 |
1,493 |
8
Middle Guard (Guard Grenadiers); Young to Middle Guard (Prerequisite Garde
Imperial 1) |
|
| Garde Imperial 3 |
15 |
4 |
0 |
2,000 |
0 |
2,985 |
15
Old Guard (+10% HP/attack + 1 area); Middle to Old Guard (Prerequisite Garde
Imperial 2) |
|
| German - Treaty of Westphalia HC Shipment (+2 Uhlans) |
|
|
|
| Tilly's Discipline |
15 |
2 |
0 |
0 |
0 |
0 |
Infantry:
+20% speed, +10% cost |
|
|
|
| Wallenstein's Contracts |
15 |
3 |
3,000 |
0 |
0 |
5,000 |
No
cost for Mercenary shipments (2250 G w/ Mercenary Loyalty card) |
|
| Zweihander |
15 |
4 |
2,000 |
0 |
0 |
3,333 |
12
Dopplesoldners; Dopplesoldners: +10% HP |
|
| India |
|
| White Tiger Training |
15 |
1 |
75 |
75 |
0 |
237 |
Allows
monks to train up to 10 white tigers (120 Food each) |
|
| Improved Healing |
15 |
2 |
250 |
250 |
0 |
790 |
Increases
monk healing rate from ~4 HP/sec to ~6.68 HP/sec (67% increase) |
|
| Terror Charge |
15 |
3 |
500 |
500 |
0 |
1,580 |
Increases
monk speed +0.25 and grants 5% speed aura each (stackable to ~10%) to all
elephants (except minor temples - Sufi) with 24 range. Also decreases elephant train time 20% |
|
| Crushing Force |
15 |
4 |
500 |
0 |
500 |
1,833 |
Increases
chance for indian monks to stomp nearby enemies from 10% to 20% (active 0.8
sec). |
|
| Compunction |
10 |
4 |
0 |
400 |
500 |
1,597 |
Grants
35% HP and damage to all outlaws, wokous, marathan catamarans, etc. |
|
| Japan |
|
| Reiki |
15 |
1 |
100 |
0 |
200 |
567 |
Monks
gain the healing ability (6 per sec) |
|
| Intonjutsu Stealth |
15 |
2 |
200 |
0 |
200 |
733 |
Grants
monks stealth and passive 15% dodge ability |
|
| Kyude |
15 |
3 |
500 |
0 |
500 |
1,833 |
Increases
monk divine strike base damage cap 50% (+15). |
|
| Kayakujutsu |
15 |
4 |
350 |
0 |
350 |
1,283 |
Enables
sabotage ability for monks (causes 1,500 dam). Works on buildings & ships. |
|
| Compunction |
10 |
4 |
0 |
400 |
500 |
1,597 |
Grants
35% HP and damage to all outlaws, wokous, marathan catamarans, etc. |
|
| Ottoman |
|
| Millet System |
15 |
1 |
0 |
0 |
100 |
200 |
Settler
Train Points -5.00 |
|
| Koprulu Viziers |
15 |
2 |
0 |
0 |
250 |
500 |
Settler
Train Points -5.00 (Prerequisite Millet System) |
|
| Abbassid Market |
15 |
2 |
0 |
0 |
600 |
1,200 |
Settler
Train Points -8.00 (Prerequisite Koprulu Viziers) |
|
| Galata Tower District |
15 |
2 |
200 |
0 |
0 |
333 |
Settler
Build Limit 20.00 |
|
| Topkapi |
15 |
3 |
400 |
0 |
400 |
1,467 |
Settler
Build Limit 25.00 (Prerequisite Galata Tower District) |
|
| Tanzimat |
15 |
4 |
400 |
400 |
400 |
2,064 |
Settler
Build Limit 29.00 (Prerequisite Topkapi) |
|
| Ottoman - Palace Intrigue HC Shipment |
|
| Tufanci Corps |
15 |
3 |
0 |
0 |
1,000 |
2,000 |
15
Janissaries |
|
| Topcu Corps |
15 |
4 |
0 |
1,500 |
0 |
2,239 |
3
Great Bombards |
|
| Portuguese - Treaty of Tordesillas HC Shipment |
|
| Enconmedia Manor |
15 |
2 |
0 |
0 |
0 |
0 |
Settlers:
+20% Mill gather rate; -5% gather rate for all other types |
|
| Bestieros |
15 |
3 |
0 |
0 |
2,400 |
4,800 |
22
Bestieros (guard crossbowmen with +50% HP/attack) and allows Bestieros to be
constructed in the barracks. |
|
| Order of the Tower & Sword |
15 |
4 |
0 |
0 |
2,000 |
4,000 |
11
Tower and Sword Riders (Black Riders) |
|
| Russian - Reformist Tsar HC Shipment |
|
| Westernization |
15 |
3 |
0 |
0 |
900 |
1,800 |
Cossacks/Grenadiers/Musketeers/Strelets:
upgraded to Veteran status |
|
| Petrine Reforms |
15 |
4 |
2,500 |
0 |
0 |
4,167 |
Cossacks/Oprichniks/Musketeers/Halberdiers/Strelets:
upgraded to Guard status; Grenadiers upgraded to Pavlov and Cavalry Archers
upgraded to Tartar (Royal Guard) - Prerequisite: Westernization |
|
| Kalmucks |
15 |
3 |
0 |
0 |
1,000 |
2,000 |
9
Kalmucks (Guard Dragoons) |
|
| Bashkir Ponies |
15 |
4 |
2,000 |
0 |
0 |
3,333 |
17
Bashkirs (Guard Hussars) |
|
| Spanish - Royal Decree to claim the New World HC Shipment |
|
| Corselet |
15 |
2 |
0 |
0 |
0 |
0 |
Heavy
Infantry: +25% HP, -15% speed (Pikemen, Rodeleros, Musketeers, &
Halberdiers) |
|
| Quatrefage |
15 |
3 |
0 |
0 |
1,000 |
2,000 |
13
Guard Halberdiers |
|
| Wild Geese |
15 |
4 |
0 |
0 |
2,000 |
4,000 |
10
Wild Geese (Hackapells) |
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