Technology Research Time (Sec) Age Available Coin Food Wood VS Cost Effect
Bastion 60 2 600 0 400 1,800 Wall hit points increased +150% (x2.5) Resources gathered per sec for calculating villager second costs Fishing - Whaling (canoes, etc.) Berries / Cherries Tree
Gas Lighting 15 2 0 100 0 149 Building LOS 4.00 Resource Resource Type Base Rate / Sec + % Rate Rate / Sec Fishing - Whaling (fishing boat, warship) Farm Mango Grove
Town Watch 10 2 0 200 0 299 Unit LOS 2.00 Mining Fishing (canoes, etc.)
Standing Army 15 4 350 0 0 583 Abstract Infantry Train Points 0.75 (-25%) Coin Gather Rate Mining 0.60 0% 0.60 Mining - Dutch Fishing (fishing boat, warship)
Mass Cavalry 15 4 750 0 0 1,250 Abstract Cavalry Train Points 0.50 (-50%) Food Gather Rate Berries / Cherries 0.67 0% 0.67 Plantation Hunting
Mercantilism 15 2 1,500 0 0 2,500 2000 Experience Wood Gather Rate Tree 0.50 0% 0.50 Rice Paddy Mill
Mission Fervor 15 2 0 200 200 699 Imam, Medicine Man (Maya, Native, and treasures), Missionary, Priest, Surgeon +15% speed and +35% hit points Rice Paddy
British - The Glorious Revolution HC Shipment Miscellaneous Notes:
Thin Red Line 15 2 0 0 0 0 Infantry: +20% HP -25% speed 1 The unique church technology units do not grant any XP but also do not require any population space to research (can go over the population limit).  In addition, each technology researches faster than spawning a similar unit from the correct military building.
Black Watch 15 3 0 1,000 0 1,493 8 Black Watch (Highlanders)
Roger's Rangers 15 4 2,000 0 0 3,333 26 Roger's Rangers (Guard Skirmishers)
China (Monastery)
Training Forms 15 1 100 100 0 316 Grants 10% damage and hit point aura (to total value, not base amount) that effects only Disciples with Range 24
The Five Precepts 15 2 200 200 0 632 Disciple damage and hit points increased 20%
Supreme Ultimate Fist 15 3 0 350 350 1,222 Increases damage of monks 300%
Slow Motion Routines 15 4 500 0 500 1,833 Increases chance for critical hit and chance to convert to disciple (on kill) to 40% from 20%
Compunction 10 4 0 400 500 1,597 Grants 35% HP and damage to all outlaws, wokous, marathan catamarans, etc.
Dutch - Religious Freedom HC Shipment
Coffee Trade 15 2 0 0 0 0 Military: -10% speed; Banks: +2 limit (does effect boats but not priests or envoys)
Waardgelders 15 3 1,000 0 0 1,667 5 Waardgelders (Stradiot)
Stadholders 15 4 2,000 0 0 3,333 30 Stadholders (Guard Musketeers)
French - Edict of Nantes HC Shipment
Code Napoleon 15 2 0 0 0 0 Settlers: all gather rates +10%; Buildings: +50% cost
Garde Imperial 1 15 2 0 500 0 746 4 Young Guard (Veteran Grenadiers)
Garde Imperial 2 15 3 0 1,000 0 1,493 8 Middle Guard (Guard Grenadiers); Young to Middle Guard (Prerequisite Garde Imperial 1)
Garde Imperial 3 15 4 0 2,000 0 2,985 15 Old Guard (+10% HP/attack + 1 area); Middle to Old Guard (Prerequisite Garde Imperial 2)
German - Treaty of Westphalia HC Shipment (+2 Uhlans)
Tilly's Discipline 15 2 0 0 0 0 Infantry: +20% speed, +10% cost
Wallenstein's Contracts 15 3 3,000 0 0 5,000 No cost for Mercenary shipments (2250 G w/ Mercenary Loyalty card)
Zweihander 15 4 2,000 0 0 3,333 12 Dopplesoldners; Dopplesoldners: +10% HP
India
White Tiger Training 15 1 75 75 0 237 Allows monks to train up to 10 white tigers (120 Food each)
Improved Healing 15 2 250 250 0 790 Increases monk healing rate from ~4 HP/sec to ~6.68 HP/sec (67% increase)
Terror Charge 15 3 500 500 0 1,580 Increases monk speed +0.25 and grants 5% speed aura each (stackable to ~10%) to all elephants (except minor temples - Sufi) with 24 range.  Also decreases elephant train time 20%
Crushing Force 15 4 500 0 500 1,833 Increases chance for indian monks to stomp nearby enemies from 10% to 20% (active 0.8 sec).  
Compunction 10 4 0 400 500 1,597 Grants 35% HP and damage to all outlaws, wokous, marathan catamarans, etc.
Japan
Reiki 15 1 100 0 200 567 Monks gain the healing ability (6 per sec)
Intonjutsu Stealth 15 2 200 0 200 733 Grants monks stealth and passive 15% dodge ability
Kyude 15 3 500 0 500 1,833 Increases monk divine strike base damage cap 50% (+15).
Kayakujutsu 15 4 350 0 350 1,283 Enables sabotage ability for monks (causes 1,500 dam).  Works on buildings & ships.  
Compunction 10 4 0 400 500 1,597 Grants 35% HP and damage to all outlaws, wokous, marathan catamarans, etc.
Ottoman
Millet System 15 1 0 0 100 200 Settler Train Points -5.00
Koprulu Viziers 15 2 0 0 250 500 Settler Train Points -5.00 (Prerequisite Millet System)
Abbassid Market 15 2 0 0 600 1,200 Settler Train Points -8.00 (Prerequisite Koprulu Viziers)
Galata Tower District 15 2 200 0 0 333 Settler Build Limit 20.00
Topkapi 15 3 400 0 400 1,467 Settler Build Limit 25.00 (Prerequisite Galata Tower District)
Tanzimat 15 4 400 400 400 2,064 Settler Build Limit 29.00 (Prerequisite Topkapi)
Ottoman - Palace Intrigue HC Shipment
Tufanci Corps 15 3 0 0 1,000 2,000 15 Janissaries
Topcu Corps 15 4 0 1,500 0 2,239 3 Great Bombards
Portuguese - Treaty of Tordesillas HC Shipment
Enconmedia Manor 15 2 0 0 0 0 Settlers: +20% Mill gather rate; -5% gather rate for all other types
Bestieros 15 3 0 0 2,400 4,800 22 Bestieros (guard crossbowmen with +50% HP/attack) and allows Bestieros to be constructed in the barracks.  
Order of the Tower & Sword 15 4 0 0 2,000 4,000 11 Tower and Sword Riders (Black Riders)
Russian - Reformist Tsar HC Shipment
Westernization 15 3 0 0 900 1,800 Cossacks/Grenadiers/Musketeers/Strelets: upgraded to Veteran status
Petrine Reforms 15 4 2,500 0 0 4,167 Cossacks/Oprichniks/Musketeers/Halberdiers/Strelets: upgraded to Guard status; Grenadiers upgraded to Pavlov and Cavalry Archers upgraded to Tartar (Royal Guard) - Prerequisite: Westernization
Kalmucks 15 3 0 0 1,000 2,000 9 Kalmucks (Guard Dragoons)
Bashkir Ponies 15 4 2,000 0 0 3,333 17 Bashkirs (Guard Hussars)
Spanish - Royal Decree to claim the New World HC Shipment
Corselet 15 2 0 0 0 0 Heavy Infantry: +25% HP, -15% speed (Pikemen, Rodeleros, Musketeers, & Halberdiers)
Quatrefage 15 3 0 0 1,000 2,000 13 Guard Halberdiers
Wild Geese 15 4 0 0 2,000 4,000 10 Wild Geese (Hackapells)