Asian Technologies Prerequisite Location Age Cost VS Cost Research Time (Sec) Cumulative Effect to Base Stats Resources gathered per sec for calculating villager second costs Fishing - Whaling (canoes, etc.) Berries / Cherries Tree
Coin Food Wood Resource Resource Type Base Rate / Sec + % Rate Rate / Sec Fishing - Whaling (fishing boat, warship) Farm Mango Grove
Hunting Eagles None Market 1 25 0 25 92 10 +5% Hunting Mining Fishing (canoes, etc.)
Professional Hunters Hunting Eagles Market 2 65 0 65 238 15 +10% Hunting Coin Gather Rate Mining 0.60 0% 0.60 Mining - Dutch Fishing (fishing boat, warship)
Hanami Parties (Japan only) None Market 1 25 0 25 92 10 +5% Berries / Cherries Food Gather Rate Berries / Cherries 0.67 0% 0.67 Plantation Hunting
Yozakura Lanterns (Japan only) Hanami Parties Market 2 65 0 65 238 15 +10% Berries / Cherries Wood Gather Rate Tree 0.50 0% 0.50 Rice Paddy Mill
Water Wheel (India auto Age 1) None Market 1 0 50 0 75 15 +5% Wood Rice Paddy
Regenerative Forestry (India auto Age 1) Water Wheel Market 2 75 75 0 237 15 +10% Wood
Timber Trade Regenerative Forestry Market 3 480 240 0 1,158 30 +30% Wood Miscellaneous Notes:
Tropical Timber Trade Timber Trade Market 5 1,000 1,000 0 3,159 30 +50% Wood 1 Each resource technological upgrades increases the resource gathering rate base amount.  This is calculated as follows:
A)  Add the percentages of each upgrade together
B)  Divide the total percentages by 100
C)  Add 1 to this amount
D)  Multiply this total by the resource gathering rate (gold mine, plantation, tree, etc.) for the desired gatherer (villager, fishing boat, etc.)

For example, if a European civilization researches all market wood upgrades (costs 490F 790G for Gang Saw, Log Flume, & Circular Saw):
A)  10% + 20% + 30% = 60%
B)  60% / 100 = 0.6
C)  0.6 + 1 = 1.6
D)  1.6 * 0.5 wood per second (gathering rate for wood) = 0.8 wood per second

Just for comparison, Natives researching all 3 upgrades also grants 60% (20% + 20% + 20%) and give 0.8 wood per second but will cost 500F and 785G.  This is about the same in villager seconds since gold collects slower than food.  
Blanket Filters None Market 1 0 40 40 140 15 +5% Mine
Flume and Ditching Blanket Filters Market 2 0 100 100 349 15 +10% Mine
Civil Servants[1] None Market 1 50 50 50 258 30 +5% Berries / Cherries
+5% Hunting
+5% Mine
+5% Wood
Imperial Bureaucracy Civil Servants Market 2 150 150 150 774 30 +10% Berries / Cherries
+10% Hunting
+10% Mine
+10% Wood
Paddy Threshing None Rice Paddy 2 150 0 150 550 30 +15% Farm
+15% Mill
+15% Rice Paddy Food
Irrigation Channels Paddy Threshing Rice Paddy 3 150 0 150 550 30 +15% Farm
+15% Mill
+15% Rice Paddy Food
Dike-Controlled Canals Irrigation Channels Rice Paddy 3 150 0 150 550 30 +15% Farm
+15% Mill
+15% Rice Paddy Food
2 India automatically receives the Age 1 and Age 2 market wood upgrades "Water Wheel" (5%) and Regenerative Forestry (10%) in the Discovery Age.  The net effect is +15% wood chopping (for a rate of 0.575) in Discovery.
Mechinized Rice Cultization Dike-Controlled Canals Rice Paddy 5 1,000 0 1,000 3,667 30 +50% Farm
+50% Mill
+50% Rice Paddy Food 
3 In addition to the automatically researched wood chopping technologies, India also has a +50% hidden wood chopping bonus that makes trees last longer.  In other words, if a tree is normally worth 300 wood, an Indian player gets 450 wood out of the same tree (at the same collection rates).  This is also true with mango groves, so they last longer than expected.
Rice Surplus None Rice Paddy 2 0 200 200 699 30 +10% Plantation
+10% Rice Paddy Coin
Rice Trade Rice Surplus Rice Paddy 3 0 400 400 1,397 30 +20% Plantation
+20% Rice Paddy Coin
Rice Markets Rice Trade Rice Paddy 4 0 400 400 1,397 30 +20% Plantation
+20% Rice Paddy Coin
Rice Exports Rice Markets Rice Paddy 4 0 400 400 1,397 30 +20% Plantation
+20% Rice Paddy Coin
Collective Economy Rice Exports Rice Paddy 5 0 1,000 1,000 3,493 30 +50% Plantation
+50% Rice Paddy Coin
+50% Whale
Selective Breeding (China only) None Villiage 1 150 0 150 550 30 +25% Food Gather Speed - Livestock Pen
+25% Food Gather Speed - Farm
+25% Food Gather Speed - Villiage
Tempo Reforms (Japan only) None Shrine 4 500 500 500 2,580 60 Increases shrine auto-generation.  Coin + 300%, Food +350%, Wood +300%
Ritual Bovine (India only)   Sacred Field 1 150 0 150 550 30 Increases sacred field XP generation 25%
European Technologies Prerequisite Location Age Cost VS Cost Research Time (Sec) Cumulative Effect to Base Stats
Coin Food Wood
Hunting Dogs None Market 1 50 0 50 183 20 +10% Hunt
Steel Traps Hunting Dogs Market 2 125 0 125 458 30 +20% Hunt
Gang Saw None Market 1 0 100 0 149 30 +10% Wood
Log Flume  Gang Saw Market 2 250 150 0 641 30 +20% Wood
Circular Saw Log Flume Market 3 480 240 0 1,158 30 +30% Wood
Deforestation None Capitol 5 1,000 1,000 0 3,159 30 +50% Wood
Placer Mines None Market 1 0 75 75 262 30 +10% Mine
Amalgamation Placer Mines Market 2 0 200 200 699 30 +20% Mine
Excessive Taxation None Capitol 5 0 1,000 1,000 3,493 30 +50% Mine
+50% Plantation
+50% Rice Paddy (coin)
+50% Whale
+2 Bank Build Limit (Dutch)
Seed Drill None Mill 2 150 0 150 550 30 +15% Farm
+15% Mill
+15% Rice Paddy (food)
Artificial Fertilizer Seed Drill Mill 3 335 0 335 1,228 30 +30% Farm
+30% Mill
+30% Rice Paddy (food)
Large Scale Agriculture None Capitol 5 1,000 0 1,000 3,667 30 +50% Farm
+50% Mill
+50% Rice Paddy (food)
Book Keeping None Plantation 3 0 300 300 1,048 30 +10% Plantation
+10% Rice Paddy (coin)
Home Steading Book Keeping Plantation 4 0 400 400 1,397 30 +20% Plantation
+20% Rice Paddy (coin)
Ore Refining Home Steading Plantation 4 0 600 600 2,096 30 +30% Plantation
+30% Rice Paddy (coin)
Gill Nets None Dock 1 90 0 90 330 30 +15% Fish
+15% Whale
Long Lines Gill Nets Dock 2 200 0 200 733 30 +20% Fish
+20% Whale
Selective Breeding None Livestock Pen 1 150 0 150 550 30 +25% Food Gather Speed - Livestock Pen
+25% Food Gather Speed - Farm
+25% Food Gather Speed - Villiage
Native Technologies Prerequisite Location Age Cost VS Cost Research Time (Sec) Effect
Coin Food Wood
Placer Mines None Market 1 0 75 75 262 30 +10% Mine
Earth Ceremony None Plantation 2 0 185 150 576 30 +10% Mine
+10% Plantation
+10% Rice Paddy (coin)
Earth Gift Ceremony Earth Ceremony Plantation 3 0 380 320 1,207 30 +20% Mine
+20% Plantation
+20% Rice Paddy (coin)
Excessive Tribute Earth Gift Ceremony Plantation 5 0 1,000 1,000 3,493 30 +50% Mine
+50% Plantation
+50% Rice Paddy (coin)
+50% Whale
Lumber Ceremony None Market 1 150 100 0 399 30 +20% Wood
Forest People Ceremony Lumber Ceremony Market 2 235 150 0 616 30 +20% Wood
Forest Spirit Ceremony Forest People Ceremony Market 3 400 250 0 1,040 30 +20% Wood
Deforestation Forest Spirit Ceremony Market 5 1,000 1,000 0 3,159 30 +50% Wood
Hunting Dogs None Market 1 50 0 50 183 20 +10% Hunt
Great Feast None Farm 1 75 0 100 325 30 +10% Berry / Cherry Bush
+10% Farm
+10% Hunting
+10% Mill
+10% Rice Paddy (food)
Harvest Ceremony Great Feast Farm 2 125 0 225 658 30 +15% Berry / Cherry Bush
+15% Farm
+15% Hunting
+15% Mill
+15% Rice Paddy (food)
Green Corn Ceremony Harvest Ceremony Farm 3 175 0 350 992 30 +20% Berry / Cherry Bush
+20% Farm
+20% Hunting
+20% Mill
+20% Rice Paddy (food)
Large Scale Gathering Green Corn Ceremony Farm 5 1,000 0 1,000 3,667 30 +50% Farm
+50% Herdable
+50% Hunting
+50% Mill
+50% Rice Paddy (food)
Selective Breeding None Farm 1 150 0 150 550 30 +25% Food Gather Speed - Livestock Pen
+25% Food Gather Speed - Farm
+25% Food Gather Speed - Villiage
Gill Nets None Dock 1 90 0 90 330 30 +15% Fish
+15% Whale
Long Lines Gill Nets Dock 2 200 0 200 733 30 +20% Fish
+20% Whale
Aztec Wise Woman None Politician 2 0 0 0 0 ---- +10% Farm
+10% Plantation
Aztec Wise Woman None Politician 3 0 0 0 0 ---- +15% Farm
+15% Plantation
Aztec Wise Woman None Politician 4 0 0 0 0 ---- +20% Farm
+20% Plantation
Aztec Wise Woman None Politician 5 0 0 0 0 ---- +25% Farm
+25% Plantation
Sioux Wise Woman None Politician 2 0 0 0 0 ---- +10% Hunt
Sioux Wise Woman None Politician 3 0 0 0 0 ---- +20% Hunt
Sioux Wise Woman None Politician 4 0 0 0 0 ---- +30% Hunt
Sioux Wise Woman None Politician 5 0 0 0 0 ---- +40% Hunt
Minor Native Technologies Prerequisite Location Age Cost VS Cost Research Time (Sec) Effect
Coin Food Wood
Bhakti Temple Vegetarianism None Trading Post 1 100 0 100 367 10 40% bonus to berry (but not to cherry) bush gathering rate
Huron Fish Wedding None Trading Post 1 75 0 75 275 10 +20% Fish
+20% Whale
Jesuit Temple Christian Schools None Trading Post 3 100 0 100 367 10 -15% villager train points (trains faster)
Klamath Work Ethos None Trading Post 1 100 100 100 516 15 +5% Berry / Cherry Bush
+5% Hunting
+5% Farm / Mill (no Rice Paddy)
+5% Mine
+5% Plantation
+5% Wood
Incas Metalworking None Trading Post 1 175 175 0 553 60 +20% Mine
Mayan Calender None Trading Post 1 120 0 120 440 10 +10% Farm
+10% Hunting
+10% Mill
+10% Rice Paddy (Food)
Navajo Craftsmanship None Trading Post 1 0 150 100 424 10 +20% Mine
+20% Plantation
+20% Whale
+20% Rice Paddy (Coin) 
Navajo Sheppard's None Trading Post 1 0 0 200 400 10 +200% Food Auto Gather Speed
+30% Food Gather Speed at Livestock Pen
+30% Food Gather Speed at Farm
+30% Food Gather Speed at Village
+35% Gather XP Speed at Shrine
+30% Gather Speed at Sacred Field
Shaolin Temple Wood Clearing None Trading Post 1 200 200 0 632 10 20% bonus to Wood gathering rates
Sufi Mosque Fasting None Trading Post 1 200 0 200 733 10 10% villager gathering boost but decreases hit points 40%
Sufi Mosque Sharia None Trading Post 1 100 100 0 316 10 10% bonus to villager build limit
Udasi Temple Punjabi New Year None Trading Post 1 200 0 200 733 10 +10% gathering rate increase on mills, plantations, rice paddys, livestock pens, farms, shrines, & sacred fields
Zapotec Food of the Gods None Trading Post 1 175 0 175 642 10 +10% Berry / Cherry Bush
+10% Farm
+10% Hunting
+10% Mill
+10% Rice Paddy (Coin or Food)