| BRITIAN (China & India) |
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Miscellaneous Notes: |
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1 |
See
the worksheet titled "Technology - Consulate" for information
regarding the number of units in each shipment, the cost of shipments,
bonuses, method of export calculation, etc. |
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| Red Coat (Musketeer) |
|
Rogers Rangers
(Skirmisher)[1] |
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| Statistics |
Dis |
Col |
Fort |
Ind |
Imp |
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Statistics |
Dis |
Col |
Fort |
Ind |
Imp |
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| Role |
Gunpowder Trooper, Infantry,
Heavy Infantry, Ranged Infantry, Consulate Unit Colonial, Consulate Unit |
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Role |
Ranged Infantry, Gunpowder
Trooper, Infantry, Consulate Unit |
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2 |
Can
train each of the unique Japan units while in isolation in blocks of 5, like
a barracks. With the Bushido
Principles Consulate technology researched, the blocks increase to 10 (for
all units). |
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3 |
Consulate
units are not the same as their European counterparts. The proto file tags Consulate Unit,
Consulate Unit Colonial, Consulate Siege Fortress, and Consulate Siege
Industrial determine the minimum age the unit can spawn and how the unit
auto-upgrades. However, a unit may be
classified as one of the above tags, but not available unit Imperial Age due
to the shipment requirements at the Consulate. This is independent of the auto upgrade
capability and the units would have those stats if available in those
ages. |
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| Age Available |
Colonial |
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Age Available |
Imperial |
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| Hit points |
150 |
165 |
195 |
240 |
315 |
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Hit points |
---- |
120 |
132 |
168 |
228 |
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| Pop. Use |
1 |
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Pop. Use |
1 |
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| Resists |
-20% vs. Hand |
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Resists |
-30% Range Damage |
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| Speed |
4 |
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Speed |
4 |
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4 |
If a unit
is not available in a certain age, but the unit uses lower base statistics
for upgrade purposes, those values will be grey and
struck through. The list below shows a summary of how the
consulate units auto upgrade for both damage and hit points in each of the
ages depending on the proto file tag. |
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| LOS |
16 |
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LOS |
24 |
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| Range Damage |
23 |
25 |
29 |
36 |
48 |
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Range Damage |
---- |
15 |
16 |
21 |
28 |
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| Range |
0 to 12 |
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Range Damage vs.
Heavy Infantry |
---- |
30 |
32 |
42 |
56 |
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"Consulate Unit Colonial" Auto Age |
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"Consulate Unit" Auto Age |
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| Melee Damage |
13 |
14 |
16 |
20 |
27 |
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Range Damage
vs. Eagle Knight |
---- |
30 |
32 |
42 |
56 |
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Age Up |
Age
Bonus |
Total |
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Age Up |
Age
Bonus |
Total |
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| Melee Damage vs. Cavalry |
39 |
42 |
48 |
60 |
81 |
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Range Damage
vs. Light Cavalry[2] |
---- |
22 |
24 |
31 |
42 |
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Discovery |
Colonial |
10% |
10% |
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Discovery |
Colonial |
N/A |
N/A |
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| Melee Damage vs. Abstract Infantry |
29 |
31 |
36 |
45 |
60 |
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Range |
20 |
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Colonial |
Fortress |
20% |
30% |
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Colonial |
Fortress |
10% |
10% |
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| Siege Damage (ROF 3) |
20 |
22 |
26 |
32 |
42 |
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Melee Damage |
---- |
6 |
6 |
8 |
11 |
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Fortress |
Industrial |
30% |
60% |
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Fortress |
Industrial |
30% |
40% |
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| Siege Range |
0 to 6 |
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Melee Damage vs.
Heavy Infantry |
---- |
12 |
12 |
16 |
22 |
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Industrial |
Imperial |
50% |
110% |
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Industrial |
Imperial |
50% |
90% |
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| Modes |
Volley,
Stagger, Melee, Defend, Stand Ground |
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Melee Damage
vs. Eagle Knight |
---- |
12 |
12 |
16 |
22 |
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Melee Damage
vs. Light Cavalry[3] |
---- |
9 |
9 |
12 |
16 |
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"Consulate Siege Fortress" Auto Age |
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"Consulate Siege Industrial" Auto Age |
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| Exp - Kill |
10 |
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Siege Damage |
---- |
12 |
13 |
16 |
22 |
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Age Up |
Age
Bonus |
Total |
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Age Up |
Age
Bonus |
Total |
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Siege Range |
0 to 6 |
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Discovery |
Colonial |
N/A |
N/A |
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Discovery |
Colonial |
N/A |
N/A |
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Modes |
Volley, Stagger, Melee, Defend, Stand Ground |
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Colonial |
Fortress |
N/A |
N/A |
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Colonial |
Fortress |
N/A |
N/A |
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Exp - Kill |
12 |
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Fortress |
Industrial |
25% |
25% |
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Fortress |
Industrial |
N/A |
N/A |
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Industrial |
Imperial |
50% |
75% |
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Industrial |
Imperial |
50% |
50% |
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| Life Guard (Hussar) |
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Falconet[4] |
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5 |
Technology
units (shipments that can only be sent once, excluding Brigade shipments),
such as surgeons, spies, petards, fishing boats, villagers, ironclad, etc.,
do not auto upgrade using the consulate upgrading above. These are normal units and only upgrade if
the European version upgrades. They
are the exact same unit. |
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| Statistics |
Dis |
Col |
Fort |
Ind |
Imp |
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Statistics |
Dis |
Col |
Fort |
Ind |
Imp |
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| Role |
Hand Cavalry, Heavy Cavalry,
Cavalry, Consulate Unit |
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Role |
Artillery, Consulate Siege
Fortress |
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| Age Available |
Industrial |
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Age Available |
Fortress |
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| Hit points |
---- |
320 |
352 |
448 |
608 |
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Hit points |
---- |
---- |
200 |
250 |
350 |
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| Pop. Use |
2 |
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Pop. Use |
5 |
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| Resists |
-20% vs. Ranged |
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Resists |
-75% vs. Ranged |
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| Speed |
6.75 /
3.38 (trample) |
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Speed |
Limber 4, Bombard 1.6 |
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| LOS |
15 |
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LOS |
30 |
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| Melee Damage |
---- |
30 |
33 |
42 |
57 |
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Siege Damage
(Area 3) (ROF 4) |
---- |
---- |
100 |
125 |
175 |
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| Trample Damage (Area 3 / ROF 2.0) |
---- |
20 |
22 |
28 |
38 |
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Range Damage vs.
Infantry / Ships |
---- |
---- |
300 |
375 |
525 |
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| Siege Damage |
---- |
20 |
22 |
28 |
38 |
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Range Damage vs.
Buildings |
---- |
---- |
200 |
250 |
350 |
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| Siege Range |
0 to 6 |
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Range Damage vs.
Arrow Knight |
---- |
---- |
50 |
62 |
87 |
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| Modes |
Melee,
Trample, Defend, & Stand Ground |
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Range |
0 to 26 |
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Modes |
Limber & Bombard |
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| Exp - Kill |
20 |
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Exp - Kill |
50 |
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| DUTCH (Japan) |
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| Stadhouder (Musketeer) |
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Carabineer (Ruyter) |
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| Statistics |
Dis |
Col |
Fort |
Ind |
Imp |
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Statistics |
Dis |
Col |
Fort |
Ind |
Imp |
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| Role |
Gunpowder Trooper, Infantry,
Heavy Infantry, Ranged Infantry, Consulate Unit Colonial, Consulate Unit |
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Role |
Cavalry, Light Cavalry, Ranged
Cavalry, Gunpowder Cavalry, Consulate Unit |
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| Age Available |
Colonial |
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Age Available |
Fortress |
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| Hit points |
150 |
165 |
195 |
240 |
315 |
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Hit points |
---- |
222 |
244 |
310 |
421 |
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| Pop. Use |
1 |
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Pop. Use |
1 |
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| Resists |
-20%
vs. Hand |
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Resists |
-10% vs. Range |
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| Speed |
4 |
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Speed |
7.25 |
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| LOS |
16 |
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LOS |
14 |
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| Range Damage |
23 |
25 |
29 |
36 |
48 |
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Range Damage |
---- |
22 |
24 |
30 |
41 |
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| Range |
0 to
12 |
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Range Damage vs.
Heavy Cavalry |
---- |
66 |
72 |
90 |
123 |
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| Melee Damage |
13 |
14 |
16 |
20 |
27 |
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Range Damage vs.
Settlers |
---- |
11 |
12 |
15 |
20 |
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| Melee Damage vs. Cavalry |
39 |
42 |
48 |
60 |
81 |
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Range Damage vs.
Artillery |
---- |
44 |
48 |
60 |
82 |
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| Melee Damage vs. Abstract Infantry |
29 |
31 |
36 |
45 |
60 |
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Range Damage vs.
Coyote Man |
---- |
49 |
54 |
67 |
92 |
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| Siege Damage (ROF 3) |
20 |
22 |
26 |
32 |
42 |
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Range |
0 to 12 |
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| Siege Range |
0 to
6 |
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Melee Damage |
---- |
11 |
12 |
15 |
20 |
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| Modes |
Volley,
Stagger, Melee, Defend, Stand Ground |
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Melee Damage vs.
Heavy Cavalry |
---- |
33 |
36 |
45 |
60 |
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Melee Damage vs.
Artillery |
---- |
22 |
24 |
30 |
40 |
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| Exp - Kill |
10 |
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Melee Damage vs.
Coyote Man |
---- |
24 |
27 |
33 |
45 |
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Siege Damage |
---- |
10 |
11 |
14 |
19 |
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Siege Range |
0 to 6 |
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Modes |
Stagger,
Melee, Defend, & Stand Ground |
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Exp - Kill |
16 |
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| Mortar[5] |
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| Statistics |
Dis |
Col |
Fort |
Ind |
Imp |
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| Role |
Artillery,
Consulate Siege Fortress |
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| Age Available |
Industrial |
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| Hit points |
---- |
---- |
300 |
375 |
525 |
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| Pop. Use |
4 |
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| Resists |
-75% vs. Ranged |
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| Speed |
Limber 3, Bombard 1.2 |
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| LOS |
44 |
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| Siege Damage (Area 1) (ROF 6) |
---- |
---- |
500 |
625 |
875 |
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| Range Damage vs. Ships |
---- |
---- |
250 |
312 |
437 |
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| Range |
4 to 40 |
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| Modes |
Limber, Bombard |
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| Exp - Kill |
45 |
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| FRANCE (China & India) |
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| Young Garde (Grenadier) |
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Gendarme (Cuirassier) |
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| Statistics |
Dis |
Col |
Fort |
Ind |
Imp |
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Statistics |
Dis |
Col |
Fort |
Ind |
Imp |
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| Role |
Ranged Infantry, Heavy Infantry,
Infantry, Siege Trooper, Consulate Unit Colonial, Consulate Unit |
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Role |
Hand Cavalry, Cavalry, Heavy
Cavalry, Consulate Unit |
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| Age Available |
Colonial |
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Age Available |
Fortress |
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| Hit points |
200 |
220 |
260 |
320 |
420 |
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Hit points |
---- |
500 |
550 |
700 |
950 |
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| Pop. Use |
2 |
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Pop. Use |
3 |
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| Resists |
-50% vs. Ranged |
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Resists |
-20% vs. Ranged |
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| Speed |
4 |
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Speed |
6.25 /
3.13 (trample) |
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| LOS |
15 |
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LOS |
15 |
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| Siege Damage (Area 3) |
16 |
17 |
20 |
25 |
33 |
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Melee Damage
(Area 2) |
---- |
30 |
33 |
42 |
57 |
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| Siege Damage (Area 3)
vs. Cavalry |
8 |
8 |
10 |
12 |
16 |
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Trample
Damage (Area 2 / ROF 2.0) |
---- |
20 |
22 |
28 |
38 |
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| Siege
Damage (Area 3) vs. Abstract Infantry |
8 |
8 |
10 |
12 |
16 |
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Siege Damage |
---- |
30 |
33 |
42 |
57 |
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| Range |
0 to 12 |
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Siege Range |
0 to 6 |
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| Melee Damage |
8 |
8 |
10 |
12 |
16 |
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Modes |
Melee,
Trample, Defend, & Stand Ground |
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| Siege Damage (Buildings) |
54 |
59 |
70 |
86 |
113 |
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| Siege Range |
0 to 12 |
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Exp - Kill |
20 |
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| Modes |
Volley,
Stagger, Melee, Defend, Stand Ground |
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• Loses area bonus
when attacking treasure Guardians |
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| Exp - Kill |
18 |
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| Horse Artillery[6] |
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| Statistics |
Dis |
Col |
Fort |
Ind |
Imp |
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| Role |
Artillery,
Abstract Consulate Siege Industrial |
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| Age Available |
Industrial |
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| Hit points |
---- |
---- |
---- |
200 |
300 |
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| Pop. Use |
6 |
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| Resists |
-75% vs. Ranged |
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| Speed |
Limber 6, Bombard 2.4 |
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| LOS |
30 |
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| Siege Damage (Area 3) (ROF 4) |
---- |
---- |
---- |
125 |
187 |
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| Range Damage vs. Infantry / Ships |
---- |
---- |
---- |
375 |
561 |
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| Range Damage vs. Buildings |
---- |
---- |
---- |
250 |
374 |
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| Range Damage vs. Arrow Knight |
---- |
---- |
---- |
62 |
93 |
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| Range |
0 to 26 |
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| Modes |
Limber & Bombard |
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| Exp - Build |
50 |
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