MERCENARY INFANTRY Miscellaneous Notes: Mercenary / Civ Cost (G) Cost (F) Age Aztec British Dutch French German Iroquois Ottoman Portuguese Russian Sioux Spanish China India Japan
1 Standard arsenal upgrades affect mercenaries depending on if it is an infantry or cavalry unit and what the description states.  Upgrades at dock effect mercenary ships.  Some home City Military Card Shipments  will also affect Mercenaries.  The description and testing will help determine.  
Arsonist[1]
Role Ranged Infantry, Siege Trooper, Heavy Infantry, Infantry 1 Barbary Corsair (9) 1000 ---- 3 No Yes No No No No Yes[2] Yes[3] No No No No No No
Cost 300 Gold 2 You can decrease the cost of mercenaries by 10% by researching "Comanche Trade Language" at a Comanche Trade Post. 2 Black Rider (7) 1000 ---- 3 No No Yes Yes Yes[4] No No No No No No No No No
Age Available Fortress 3 Hackapell (6) 1000 ---- 3 No No Yes No Yes[5] No No Yes Yes No No No No No
Hit points 250 3 The Home City Shipment of "Mercenary Loyalty" decreases the cost of mercenary's by 25%. 4 Highlander (9) 1000 ---- 3 No Yes No No No No No No Yes No Yes No No No
Pop. Use 2 5 Jaeger (10) 1000 ---- 3 No Yes No Yes Yes[6] No No No No No No No No No
Resists -50% Ranged Damage 4 Germans can research Wallenstein after shipping in the "Treaty of Westphalia (Church Tech)" Home City card and receive mercenaries for free.   6 Jaeger (13) 1500 ---- 3 No Yes No No No No No No No No No No No No
Speed 4 7 Landsknecht (4) 400 ---- 2 No No No No Yes No No No No No No No No No
LOS 15 5 The cost for the mercenaries are if they are purchased separately.  If purchased as an army for 2,000 Gold, varying amounts units will arrive.  The price is to be used as a general guide only.   8 Landsknecht (8) 1000 ---- 3 No No Yes Yes Yes[7] No No No No No No No No No
Siege Damage (Area 3 / ROF 3.0) 28 9 Mamaluke (5) 1000 ---- 3 No No No No No No Yes Yes No No No No No No
Siege Damage vs. Cavalry / Abstract Infantry 14 10 Manchu (9) 1000 ---- 3 No No No No No No Yes No Yes No No Yes No No
Range 0 to 12 6 The rate of fire (ROF) for all melee units is 1.5 11 TEAM Manchu (7) 1000 ---- 3 No No No No No No No No No No No Yes No No
Melee Damage 15 The rate of fire for all ranged units is 3.0 unless otherwise noted 12 Privateer (2) 500 ---- 2 No Yes Yes Yes Yes No Yes Yes Yes No Yes No No No
Siege Damage 140 The rate of fire for all infantry or cavalry siege units is 3.0 13 Privateer (3) 500 ---- 2 Yes No No No No Yes[8] No No No Yes No No No No
Siege Range 0 to 12 14 Privateer (4) 1000 ---- 3[9] Yes[10] Yes Yes Yes No Yes[11] Yes Yes No Yes[12] No No No No
Modes Volley, Stagger, Melee, Defend, & Stand Ground 7 Germans get more mercenaries for the same money instead of Uhlans. 15 Privateer (5) 850 ---- 4 No Yes No No No No No No No No No No No No
Exp - Build  30 Asian Army = 5 Ronin & 7 Manchu 16 Team Privateers (2) 1000 ---- 4 No No Yes No No No No No No No No No No No
Exp - Kill  30 Highland Army = 6 Highlander, 8 Swiss Pikemen, & 4 Hackapell 17 Privateers (3)[13] 1000 ---- 4 No No Yes No No No No No No No No No No No
Holy Roman Army = 7 Jaeger, 5 Black Rider, & 4 Landsknecht 18 Ronin (5) 1000 ---- 3 No No No No No No No Yes No No No No No No
Mediterranean Army = 3 Mamaluke, 6 Barbary Corsair, & 4 Stradiot 19 Stradiot (6) 1000 ---- 3 No No No No No No Yes No No No Yes No No No
Barbary Corsair 20 Swiss Pikeman (12) 1000 ---- 3 No No Yes Yes No No No No No No Yes No No No
Role Heavy Infantry, Infantry, Mercenary, Hand Infantry 8 Asian civilizations purchase mercenaries from the church.  The only difference is that they are now labeled "Repenenant."  They are the saved counter parts of their outlaw cousins with the same statistics and cost.   21 Asian Army 2000 ---- 4 No No No No No No Yes Yes No No Yes No No No
Cost 1200 Gold (11) / 200G[14] 22 Highland Army 2000 ---- 4 No Yes Yes No Yes[15] No No No No No Yes No No No
Age Available Fortress 23 Holy Roman Army 2000 ---- 4 No No Yes Yes Yes[16] No No No Yes No No No No No
Hit points 315 9 The unit list is organized alphebetically categorized by infantry, cavalry, war ships, and then artilery.  Then there is a separate section for all of the outlaw units available.  There is no segregation to European, Native, or Asian only mercenaries.   24 Mediterranean Army 2000 ---- 4 No Yes No Yes Yes[17] No Yes Yes Yes No Yes No No No
Pop. Use 2 25 Mercenary Loyalty ---- ---- 3 No Yes Yes Yes Yes No Yes Yes Yes No Yes Yes Yes Yes
Resists -40% Hand Damage 26 Improved Mercenaries ---- ---- 3 No No No No Yes[18] No No No No No No No No No
Speed Melee 6, Cover 3 10 All maps randomly produce two of the following:  Arsonist, Black Rider, Corsair, Elmeti, Fusilier, Great Cannon, Hackapell, Highlander, Jaeger, Landsknecht, Mameluke, Manchu, Ninja, Stradiot, or Swiss Pikeman 27 Elmeti (6) 1000 ---- 4 No Yes No Yes Yes[19] No Yes Yes No No Yes No No No
LOS 12 28 Ninjas (12) 1000 ---- 4 No No No No No No Yes Yes Yes No Yes No No No
Melee Damage 28 29 Ninjas (10) 1000 ---- 3 No No No No No No Yes Yes Yes No Yes No No Yes
Melee Damage vs. Cavalry 84 11 All Europeans can ship the Age 2 HC shipment Dance Halls to spawn Ronins from the Saloon.  China, India, and Japan can ship the Age 2 HC shipment Atonement to spawn Iron Troops, Jat Lancers, or Yojimbo respectively from the Monastery. 30 Fusiliers (8) 1000 ---- 4 No ---- Yes[20] Yes Yes[21] No No No Yes No No No No No
Melee Damage vs. Abstract Infantry 63 31 Li'l Bombard 2000 ---- 4 No Yes Yes Yes No No No Yes Yes No No No No No
Siege Damage 20 32 3 Spahis ---- 600 3 No No No No No No Yes No No No No No No No
Siege Range 0 to 6 33 4 Spahis ---- 800 4 No No No No No No Yes No No No No No No No
Modes Melee, Cover, & Defend 34 5 Spahis ---- 1000 3 No No No No No No Yes No No No No No No No
Exp - Build  20 35 6 Spahis ---- 1200 4 No No No No No No Yes No No No No No No No
Exp - Kill  20 36 TEAM 4 Spahis ---- 1200 4 No No No No No No Yes No No No No No No No
  37 9 Maya Holocon 500 ---- 2 Yes No No No No No No No No No Yes No No No
38 24 Maya Holocon 1000 ---- 4 Yes No No No No No No No No No Yes No No No
Fusilier 39 30 Maya Holocon 2000 ---- 4 Yes No No No No No No No No No Yes No No No
Role Infantry, Gunpowder Trooper, Heavy Infantry, Ranged Infantry, Mercenary 40 Team Hire Hessians (5) 1000 ---- 4 No No No No Yes[22] No No No No No No No No No
Cost 1000 Gold (8) / 300G[23] 41 Team Cree Rifleman (10) 1000 ---- 4 No No No No Yes[24] Yes[25] No No No Yes[26] No No No No
Age Available Industrial 42 8 Cree Allies 500 ---- 2 No No No No No No No No No Yes No No No No
Hit points 300 43 22 Cree Allies 1000 ---- 4 No No No No No No No No No Yes No No No No
Pop. Use 2 44 6 Huron Mantlets 500 ---- 2 No No No Yes No Yes No No No No No No No No
Resists 10% Hand Damage 45 18 Huron Mantlets 1000 ---- 4 No No No Yes No Yes No No No No No No No No
Speed 5 46 20 Huron Mantlets 2000 ---- 4 No No No Yes No Yes No No No No No No No No
LOS 16 47 8 Cherokee  Riflemen[27] 500 ---- 2 No Yes No No No Yes No No No No No No No No
Range Damage 70 48 22 Cherokee  Riflemen 1000 ---- 4 No Yes No No No Yes No No No No No No No No
Range Damage vs. Light Cavalry 105 49 25 Cherokee  Riflemen 2000 ---- 4 No Yes No No No Yes No No No No No No No No
Range Damage vs. Abstract Infantry 105 50 Tupi Blackwood (30) 2000 ---- 4 No No No No No No No Yes No No No No No No
Range 0 to 12 51 Nootka Clubmen (30) 2000 ---- 4 No No No No No No No No Yes No No No No No
Melee Damage 35 52 Carib Blowgunners (30)[28] 2000 ---- 4 No No Yes No No No No No No No No No No No
Melee Damage vs. Cavalry 70 53 8 Cherokee  Riflemen[29] 500 ---- 2 No No No No No Yes No No No No No No No No
Melee Damage vs. Light Cavalry 52 54 22 Cherokee  Riflemen 1000 ---- 4 No No No No No Yes No No No No No No No No
Melee Damage vs. Abstract Infantry 52 55