Miscellaneous Warrior Societies (Fortress:  200 Wood & 150 Coin)[1] Effect (+HP & +Damage) 25%
Canoe Marathan Catamaran Champion (Industrial:  400 Wood & 300 Coin)[2] Effect (+HP & +Damage) 40%
Role War Ship, Fishing Boat (capacity 20) Role War Ship, Fishing Boat (capacity 20) Legendary (Imperial:  1500 Wood & 1500 Coin)[3] Effect (+HP & +Damage) 50%
Cost 100 Wood Cost 100 Wood Carib Feast (Industrial:  400 Wood & 400 Coin)[4] Effect (+HP & +Damage) 50%
Age Available Colonial Age Available Colonial Incan Warrior Societies (Fortress:  300 Wood & 200 Coin) Effect (+HP & +Damage) 25%
Hit points 220 Hit points 220 Incan Champion (Industrial:  400 Wood & 300 Coin) Effect (+HP & +Damage) 40%
Pop. Use / Limit 1 of 20 Pop. Use / Limit 1 of 20
Resists -50% Range Damage Resists -50% Range Damage
Speed 8.5 Speed 8.5 Miscellaneous Notes:
LOS 24 LOS 24 1 Native Treaty Card get 600 resource of Indians from each allied tribe (up to 1,800 resources is possible if played on certain maps)
Range Attack 16 Range Attack (ROF 2.0) 16
Range 0 to 20 Range 0 to 20 2 The rate of fire (ROF) for all melee units is 1.5
Siege Attack 40 Siege Attack (ROF 2.0) 40 The rate of fire for all ranged units is 3.0 unless otherwise noted
Siege Range 0 to 20 Siege Range 0 to 20 The rate of fire for all infantry or cavalry siege units is 3.0
Gather Fish[5] 0.22 Gather Fish[6] 0.22
Gather Whale[7] 0.17 Gather Whale[8] 0.17 3 All natives that can be shipped in like mercenaries are exactly the same except they have MercType1 as their role (meaning spies will have a huge multiplier against them).  Units include:  Bhakti Tiger Claws, Carib Blowgun Warrior, Cherokee Rifleman, Cheyenne Rider, Comanche Horse Archer, Cree Tracker, Mayan Holcan Spearman, Nootka Clubman, Shaolin Rattan Shields, Sufi War Elephants, Tupi Blackwood Archer, Udasi Chakrams, Zapotec Lightning Warrior, and Zen Sohei.
Exp - Build  10 Exp - Build  10
Exp - Kill  10 Exp - Kill  10
• Can make on certain Asian maps when ally with Native Temples.  
• Can spawn outlaws (map dependent) and orangutan pets
4 All native unit upgrades are researched in 10 seconds (except Incan).
Wokou Junk Native Scout[9]
Role Warship, MercType5, Mercenary Role Infantry, CanSeeStealth, Hand Infantry, Native Warrior
Cost 800 Gold Cost Free[10]
Age Available Colonial Age Available Always
Hit points 1500 Hit points 120[11]
Pop. Use / Limit 1 of 3 Pop. Use / Limit N/A
Resists -50% Range Damage Resists -10% Range Damage
Speed 7.5 Speed 5.5
LOS 38 LOS 22
Siege Damage (Area 1 / ROF 2.0) 70 Range Attack N/A
Siege Damage vs. Artillery 35 Range N/A
Siege Damage vs. Buildings 210 Hand Attack 5[12]
Range 0 to 23 Siege Attack 5[13]
Broadside Siege Dam (Area 1 / ROF 0.05) 40 Siege Range 0 to 6
Broadside Siege Damage vs. Ships 120 Modes Stealth, Melee, Cover, Defend, Stand Ground
Broadside Range 0 to 28 Exp - Build  N/A
Exp - Build [14] 80 Exp - Kill  14
Exp - Kill  80 • Scouts do not increase in HP when aging (like spies do).
• Can make on certain Asian maps when ally with Native Temples.   • Advanced scouts cost 1 to pop (not French or treasure) and all WC auras benefit (Iroquois grants additional +36 HP).
• Can spawn outlaws (map dependent) and orangutan pets
• Can see stealth units.  
Mongol Scout[15]
Role Heavy Cavalry, Siege Trooper, Hand Cavalry, Cavalry, Can See Stealth
Cost Free (says 70 food)
Age Available Always
Hit points 250
Pop. Use / Limit N/A
Resists -30% Range Damage
Speed 6
LOS 24
Range Attack N/A
Range N/A
Hand Attack 5
Siege Attack 5
Siege Range 0 to 6
Modes Melee, Trample, Defend, & Stand Ground
Exp - Build  N/A
Exp - Kill  7
• Available by treasure / HC shipment (Age 1 TEAM 2 Mongol Scouts)
• Can see stealth units.  
Apache
Apache Cavalry
Statistics Normal Warrior Champion Legend
Role Cavalry, Light Cavalry, Ranged Cavalry, Gunpowder Cavalry, Native Warrior
Cost 90 Food & 90 Gold
Age Available Colonial
Hit points 200 250 330 430
Pop. Use / Limit 1 of 8 per Trading Post
Resists -30% Ranged Damage
Speed 7.25
LOS 15
Range Damage (ROF 1.5) 22 27 36 47
Range Damage vs. Heavy Cavalry 66 62 83 108
Range Damage vs. Settler 11 13 18 23
Range Damage vs. Settler (Raiders Tech)[16] 55 67 90 117
Range Damage vs. Coyote Man 49 60 81 105
Range 0 to 12  
Melee Damage 11 13 18 23
Melee Damage vs. Heavy Cavalry 50 59 81 104
Range Damage vs. Coyote Man 24 29 40 51
Siege Damage 9 11 14 19
Siege Range 0 to 6
Modes Stagger, Melee, Defend, & Stand Ground
Exp - Build  18
Exp - Kill  18
Bhakti Temple
Tiger Claw[17]
Statistics Normal Disciplined Honored Exalted
Role Light Infantry, Infantry, Native Warrior, Hand Infantry
Cost 60 Food & 50 Wood
Age Available Colonial
Hit points 150 187 247 322
Pop. Use / Limit 1 of 18 per Trading Post
Resists -20% Ranged Damage
Speed 6
LOS 12
Melee Damage 15 18 24 32
Melee Damage vs. Light Infantry 30 36 48 64
Melee Damage vs. Heavy Infantry 15 18 24 32
Siege Damage 20 25 33 43
Siege Range 0 to 6
Modes Melee, Cover, Defend, & Stand Ground
Exp - Build  11
Exp - Kill  11
Carib Tribe
Carib Blow Gunner Carib Ambusher (from explorer after tech)
Statistics Normal Warrior Champion Legend Statistics Normal Warrior Champion Legend
Role Archer, Infantry, Native Warrior, Ranged Infantry Role Archer, Infantry, Native Warrior, Ranged Infantry
Cost 65 Food & 35 Wood Cost 65 Food & 35 Wood
Age Available Colonial Age Available Colonial
Hit points 160 200 264 344 Hit points 160 200 264 344
Hit points with Carib Feast ---- ---- 344 424 Hit points with Carib Feast ---- ---- 344 424
Pop. Use / Limit 1 of 15 per Trading Post Pop. Use / Limit 1 of 12
Resists -10% Ranged Damage Resists -10% Ranged Damage
Speed 4.5 Speed 4.5
LOS 12 LOS 12
Range Damage (ROF 3.0) 19 23 31 40 Range Damage 19 23 31 40
Range Damage vs. Heavy Infantry 38 46 62 80 Range Damage vs. Heavy Infantry 38 46 62 80
Range Damage vs. Heavy Cavalry / Coyote Man 14 17 23 30 Range Damage vs. Heavy Cavalry / Coyote Man 14 17 23 30
Range Damage vs. Settler (if enable)[18] 38 46 62 80 Range Damage vs. Settler (if enable)[19] 38 46 62 80
Range Damage vs. Eagle Knight 38 46 62 80   Range Damage vs. Eagle Knight 38 46 62 80
Range Damage vs. Light Cavalry[20] 28 34 46 60   Range Damage vs. Light Cavalry[21] 28 34 46 60
Range 0 to 10   Range 0 to 10
Melee Damage 9 11 14 19   Melee Damage 9 11 14 19
Melee Damage vs. Heavy Infantry 18 22 28 38   Melee Damage vs. Heavy Infantry 18 22 28 38
Melee Damage vs. Heavy Cavalry / Coyote Man 6 8 10 14   Melee Damage vs. Heavy Cavalry / Coyote Man 6 8 10 14
Melee Damage vs. Eagle Knight 18 22 28 38   Melee Damage vs. Eagle Knight 18 22 28 38
Melee Damage vs. Light Cavalry[22] 13 16 21 28   Melee Damage vs. Light Cavalry[23] 13 16 21 28
Siege Damage 10 12 16 21 Siege Damage 10 12 16 21
Siege Range 0 to 6 Siege Range 0 to 6
Modes Volley, Stagger, Melee, Defend, & Stand Ground Modes Volley, Stagger, Melee, Defend, & Stand Ground
Exp - Build  10 Exp - Build  10
Exp - Kill  10 Exp - Kill  10
• Requires Age 1 "Ambush Party" Technology and can spawn from Explorer
Cherokee Tribe
Cherokee Rifleman Native American Settler
Statistics Normal Warrior Champion Legend Statistics Normal Warrior Champion Legend
Role Infantry, Gunpowder Trooper, Native Warrior, Ranged Infantry Role Multi-purpose worker unit
Cost 60 Food & 60 Wood Cost Cherokee Sequoyah's Syllabary Technology (+4 settlers)[24]
Age Available Colonial
Hit points 230 287 379 494 Age Available Colonial
Pop. Use / Limit 1 of 13 per Trading Post Hit points 150 ---- ----  
Resists -10% Ranged Damage Pop. Use / Limit 1 of 4
Speed 4 Resists -20% Hand Damage
LOS 18 Speed 4
Range Damage 13 16 21 27 LOS 10
Range Damage vs. Heavy Infantry 26 32 42 54 Range Damage 3 ---- ---- ----
Range Damage vs. Heavy Cavalry / Coyote Man 9 12 15 20 Range Damage vs. Animal 12 ---- ---- ----
Range Damage vs. Eagle Knight 26 32 42 54 Range Damage vs. Pets & Artillery 6 ---- ---- ----
Range Damage vs. Light Cavalry[25] 19 24 31 40 Range Damage vs. Settler 1.5 ---- ---- ----
Range 2 to 16 Range 0 to 12
Melee Damage 6 7 9 12 Melee Damage 10 ---- ---- ----
Melee Damage vs. Heavy Infantry 12 14 18 24 Siege Damage 5 ---- ---- ----
Melee Damage vs. Heavy Cavalry / Coyote Man 4 5 6 9 Siege Range 0 to 6
Melee Damage vs. Eagle Knight 12 14 18 24 Exp - Build  N/A
Melee Damage vs. Light Cavalry[26] 9 10 13 18 Exp - Kill  10
Siege Damage 12 15 19 25
Siege Range 0 to 6
Modes Volley, Stagger, Melee, Defend, & Stand Ground
Exp - Build  10
Exp - Kill  10
Cheyenne Tribe
Cheyenne Rider
Statistics Normal Warrior Champion Legend
Role Cavalry, Native Warrior, Heavy Cavalry, Hand Cavalry
Cost 40 Food & 110 Wood
Age Available Colonial
Hit points 320 400 528 688
Pop. Use / Limit 1 of 10 per Trading Post
Resists -10% Range Damage