INFANTRY UNITS
Colonial Militia (From transformed Villagers / Shipments / Town Center / British Manors)[1]
Statistics Discovery Colonial Fortress Revolution Imperial
Role Infantry, Gunpowder Trooper, Ranged Infantry, Heavy Infantry
Cost 100 Food
Age Available Revolution
Hit points ---- ---- ---- 200 ----
Pop. Use 1
Resists -30% vs. Hand
Speed 5
LOS 18
Range Damage ---- ---- ---- 24 ----
Range Damage vs. Cavalry ---- ---- ---- 48 ----
Range Damage vs. Abstract Infantry ---- ---- ---- 36 ----
Range Damage vs. Villager ---- ---- ---- 12 ----
Range 2 to 12
Melee Damage ---- ---- ---- 12 ----
Melee Damage vs. Cavalry ---- ---- ---- 24 ----
Melee Damage vs. Abstract Infantry ---- ---- ---- 18 ----
Siege Damage (ROF 3) ---- ---- ---- 20 ----
Siege Range 0 to 6
Modes Volley, Stagger, Melee, Defend, Stand Ground
Exp - Build  12
Exp - Kill  12
• Colonial Militia are musketeer units with a bonus versus cavalry in ranged mode (excellent anti-cavalry units).  They are also faster than musketeers allowing them to run to their counters and attack in melee.
• All arsenal and minor Native technologies that effect musketeers effect Colonial Militia as well.
ARTILLERY UNITS
Gattling Gun (Artillery Foundry / Shipment)
Statistics Discovery Colonial Fortress Revolution Imperial
Role Artillery
Cost 100 Wood 300 Gold
Age Available Revolution
Hit points ---- ---- ---- 150 ----
Pop. Use 4
Resists -75% vs. Ranged
Speed Limber 4, Bombard 1.6
LOS 26
Siege Damage (Area 2) (ROF 4.0) ---- ---- ---- 30 ----
Siege Damage vs. Artillery / Cavalry / Buildings / Ships / Abstract Infantry / Arrow Knights ---- ---- ---- 15 ----
Range 0 to 24
Modes Limber & Bombard
Exp - Build  40
Exp - Kill  40
• Gatling Guns are Organ Guns on steroids.  They fire nearly twice the amount of rounds in each volley (damage listed is per each shot per round of firing).
WAR SHIPS
Ironclad (Shipment)
Statistics Discovery Colonial Fortress Revolution Imperial
Role Warship
Cost N/A
Age Available Revolution
Hit points ---- ---- ---- 2,000 ----
Pop. Use 1
Pop. Limit 3
Resists -75% vs. Ranged
Speed 7.5
LOS 34
Siege Damage (Area 1) (ROF 2.0) ---- ---- ---- 115 ----
Siege Damage vs. Artillery ---- ---- ---- 57 ----
Siege Range 0 to 30
Long-Range Siege Attack (Area 6) (ROF 0.5) ---- ---- ---- 200 ----
Long-Range Siege Attack vs. Buildings (Area 6) ---- ---- ---- 1,000 ----
Long-Range Siege Attack Range 0 to 80
Exp - Build  100
Exp - Kill  100
• Ironclad units cannot be made from the dock (shipment only). 
• Ironclads are a Frigate-Monitor combination.  Their long ranged attack enables them to bombard shore defenses while also being able to defend from other warships.  Ironclads benefit from all dock improvements except Ship's Howitzers (Monitor only).

[1]
NOTE:
The British Estates card does not need to be sent before Revolution is researched in order to build Colonial Militia from manors.