| INFANTRY UNITS | ||||||
| Colonial Militia (From transformed Villagers / Shipments / Town Center / British Manors)[1] | ||||||
| Statistics | Discovery | Colonial | Fortress | Revolution | Imperial | |
| Role | Infantry, Gunpowder Trooper, Ranged Infantry, Heavy Infantry | |||||
| Cost | 100 Food | |||||
| Age Available | Revolution | |||||
| Hit points | ---- | ---- | ---- | 200 | ---- | |
| Pop. Use | 1 | |||||
| Resists | -30% vs. Hand | |||||
| Speed | 5 | |||||
| LOS | 18 | |||||
| Range Damage | ---- | ---- | ---- | 24 | ---- | |
| Range Damage vs. Cavalry | ---- | ---- | ---- | 48 | ---- | |
| Range Damage vs. Abstract Infantry | ---- | ---- | ---- | 36 | ---- | |
| Range Damage vs. Villager | ---- | ---- | ---- | 12 | ---- | |
| Range | 2 to 12 | |||||
| Melee Damage | ---- | ---- | ---- | 12 | ---- | |
| Melee Damage vs. Cavalry | ---- | ---- | ---- | 24 | ---- | |
| Melee Damage vs. Abstract Infantry | ---- | ---- | ---- | 18 | ---- | |
| Siege Damage (ROF 3) | ---- | ---- | ---- | 20 | ---- | |
| Siege Range | 0 to 6 | |||||
| Modes | Volley, Stagger, Melee, Defend, Stand Ground | |||||
| Exp - Build | 12 | |||||
| Exp - Kill | 12 | |||||
| • Colonial Militia are musketeer units with a bonus versus
cavalry in ranged mode (excellent anti-cavalry units). They are also faster than musketeers
allowing them to run to their counters and attack in melee. • All arsenal and minor Native technologies that effect musketeers effect Colonial Militia as well. |
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| ARTILLERY UNITS | ||||||
| Gattling Gun (Artillery Foundry / Shipment) | ||||||
| Statistics | Discovery | Colonial | Fortress | Revolution | Imperial | |
| Role | Artillery | |||||
| Cost | 100 Wood 300 Gold | |||||
| Age Available | Revolution | |||||
| Hit points | ---- | ---- | ---- | 150 | ---- | |
| Pop. Use | 4 | |||||
| Resists | -75% vs. Ranged | |||||
| Speed | Limber 4, Bombard 1.6 | |||||
| LOS | 26 | |||||
| Siege Damage (Area 2) (ROF 4.0) | ---- | ---- | ---- | 30 | ---- | |
| Siege Damage vs. Artillery / Cavalry / Buildings / Ships / Abstract Infantry / Arrow Knights | ---- | ---- | ---- | 15 | ---- | |
| Range | 0 to 24 | |||||
| Modes | Limber & Bombard | |||||
| Exp - Build | 40 | |||||
| Exp - Kill | 40 | |||||
| • Gatling Guns are Organ Guns on steroids. They fire nearly twice the amount of rounds in each volley (damage listed is per each shot per round of firing). | ||||||
| WAR SHIPS | ||||||
| Ironclad (Shipment) | ||||||
| Statistics | Discovery | Colonial | Fortress | Revolution | Imperial | |
| Role | Warship | |||||
| Cost | N/A | |||||
| Age Available | Revolution | |||||
| Hit points | ---- | ---- | ---- | 2,000 | ---- | |
| Pop. Use | 1 | |||||
| Pop. Limit | 3 | |||||
| Resists | -75% vs. Ranged | |||||
| Speed | 7.5 | |||||
| LOS | 34 | |||||
| Siege Damage (Area 1) (ROF 2.0) | ---- | ---- | ---- | 115 | ---- | |
| Siege Damage vs. Artillery | ---- | ---- | ---- | 57 | ---- | |
| Siege Range | 0 to 30 | |||||
| Long-Range Siege Attack (Area 6) (ROF 0.5) | ---- | ---- | ---- | 200 | ---- | |
| Long-Range Siege Attack vs. Buildings (Area 6) | ---- | ---- | ---- | 1,000 | ---- | |
| Long-Range Siege Attack Range | 0 to 80 | |||||
| Exp - Build | 100 | |||||
| Exp - Kill | 100 | |||||
| • Ironclad units cannot be made from the dock (shipment
only). • Ironclads are a Frigate-Monitor combination. Their long ranged attack enables them to bombard shore defenses while also being able to defend from other warships. Ironclads benefit from all dock improvements except Ship's Howitzers (Monitor only). |
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