WARHUT UNITS Elite (Fortress:  200W 100G) Effect (+HP & +Damage) 25% Aztec War Chief Swashbuckler Politician
Champion (Industrial:  400W 200G) Effect (+HP & +Damage) 25% Age Damage Area
Coyote Runner (War Hut) Legendary (Imperial:  1500W 1500G) Effect (+HP & +Damage) 50% Discovery Colonial Fortress Industrial Imperial
Statistics Normal Elite Champion Legendary Colonial ---- 90 180 300 480 2
Role Light Infantry, Hand Infantry, Coyote Man Fortress ---- ---- 195 315 495 2
Cost 85 Food 25 Wood Aztec Industrial ---- ---- ---- 345 525 3
Age Available Colonial  Features • All Trading Posts Visible
• Warrior Priests can dance at Fire Pit
Imperial ---- ---- ---- ---- 525 4
Hit points 150 187 225 300 Never
Pop. Use 1 Max Settlers 99
Resists -10% vs. Ranged Starting Settlers 5
Speed 6.25
LOS 12 Miscellaneous Notes:
Melee Damage 18 22 27 36 1 The rate of fire (ROF) for all melee units is 1.5
Siege Damage 11 13 16 22 The rate of fire for all ranged units is 3.0 unless otherwise noted
Siege Range 0 to 6 The rate of fire for all infantry or cavalry siege units is 3.0
Modes Melee, Cover, Defend, & Stand Ground
Exp - Build  11 2 For unit train time information, view the worksheet "Unit Train Times".
Exp - Kill  11
• Age 2 card "Silent Strike" enables Coyote Men to use stealth
Macehualtin (War Hut)
Statistics Normal Elite Champion Legendary
Role Archer, Infantry, Ranged Infantry
Cost 40 Food 30 Wood
Age Available Colonial 
Hit points 80 100 120 160
Pop. Use 1
Resists -30% vs. Ranged
Speed 4.5
LOS 20
Range Damage (ROF 1.5) 8 10 12 16
Range Damage vs. Heavy Infantry 16 20 24 32
Range Damage vs. Heavy Cavalry / Coyote Man 6 7 9 12
Range Damage vs. Eagle Knight 16 20 24 32
Range Damage vs. Light Cavalry[1] 24 30 36 48
Range 2 to 16
Melee Damage (ROF 1.5) 4 5 6 8
Melee Damage vs. Heavy Infantry 8 10 12 16
Melee Damage vs. Heavy Cavalry / Coyote Man 3 3 4 6
Melee Damage vs. Eagle Knight 8 10 12 16
Melee Damage vs. Light Cavalry[2] 6 7 9 12
Siege Damage 7 8 10 14
Siege Range 0 to 6
Modes Volley, Stagger, Melee, Defend, Stand Ground
Exp - Build  7
Exp - Kill  7
Puma Spearman (War Hut)
Statistics Normal Elite Champion Legendary
Role Siege Trooper, Heavy Infantry, Infantry, Hand Infantry
Cost 50 Food 50 Gold
Age Available Colonial Age 
Hit points 135 168 202 270
Pop. Use 1
Resists -20% vs. Hand
Speed 5
LOS 12
Melee Damage 12 15 18 24
Melee Damage (Cover) 6 7.5 9 12
Melee Damage vs. Cavalry 60 75 90 120
Melee Damage vs. Abstract Infantry 36 52 63 84
Siege Damage 48 60 72 96
Siege Damage (Cover) 24 30 36 48
Siege Range 0 to 6
Modes Melee, Cover, Defend, Stand Ground
Exp - Build  10
Exp - Kill  10
NOBLE HUT UNITS
Arrow Knight (Noble Hut)
Statistics Normal Elite Champion Legendary
Role Archer, Infantry, Ranged Infantry, Siege Trooper
Cost 50 Food 75 Gold
Age Available Fortress
Hit points ---- 150 187 262
Pop. Use 2
Resists -40% vs. Ranged
Speed 3.75
LOS 32
Range Damage (ROF 1.5) ---- 10 12 17
Range Damage vs. Artillery (ROF 1.5) ---- 50 60 85
Range 0 to 30
Melee Damage ---- 6 7 10
Siege Damage (ROF 3.0) ---- 36 45 63
Siege Damage vs. Ships (ROF 3.0) ---- 72 90 126
Siege Range 0 to 30
Modes Volley, Stagger, Melee, Defend, Stand Ground
Exp - Build  13
Exp - Kill  13
Eagle Knight (Noble Hut)
Statistics Normal Elite Champion Legendary
Role Archer, Light Infantry, Ranged Infantry
Cost 75 Food 75 Gold
Age Available Fortress
Hit points ---- 180 225 315
Pop. Use 1
Resists -30% vs. Ranged
Speed 6
LOS 18
Range Damage (ROF 1.5) ---- 15 18 26
Range Damage vs. Heavy Cavalry ---- 45 54 78
Range Damage vs. Coyote Man / Disciple ---- 45 54 78
Range Damage vs. Settlers ---- 7 9 13
Range 2 to 12
Melee Damage (ROF 1.5) ---- 9 11 15
Melee Damage vs. Heavy Cavalry ---- 27 33 45
Melee Damage vs. Coyote Man / Disciple ---- 27 33 45
Siege Damage ---- 8 10 14
Siege Range 0 to 6
Modes Volley, Stagger, Melee, Defend, Stand Ground
Exp - Build  15
Exp - Kill  15
Jaguar Prowl Knight (Noble Hut)
Statistics Normal Elite Champion Legendary
Role Infantry, Heavy Infantry, Hand Infantry
Cost 120 Food 30 Gold
Age Available Colonial Age 
Hit points ---- 230 287 402
Pop. Use 1
Resists -10% vs. Hand
Speed 4.5
LOS 12
Melee Damage ---- 18 22 31
Melee Damage (Cover) ---- 9 11 15
Melee Damage vs. Heavy Cavalry ---- 36 44 62
Melee Damage vs. Heavy Infantry & Abstract Infantry ---- 54 66 93
Siege Damage ---- 36 45 63
Siege Damage (Cover) ---- 18 22 31
Siege Range 0 to 6
Modes Stealth, Melee, Cover, Defend, Stand Ground
Exp - Build  15
Exp - Kill  15
FIREPIT UNITS
Skull Knight (Fire Pit, HC Shipment, Politician)
Statistics Normal Elite Champion Legendary
Role Infantry, Heavy Infantry, Hand Infantry, MercType1
Cost 250 Gold
Age Available Colonial Age 
Hit points 300 375 450 600
Pop. Use 2
Resists -20% vs. Hand
Speed 4
LOS 12
Melee Damage (Area 2) 20 25 30 40
Melee Damage (Cover) (Area 2) 10 12 15 20
Melee Damage vs. Cavalry (Area 2) 60 75 90 120
Melee Damage vs. Abstract Infantry (Area 2) 40 87 105 140
Siege Damage 72 90 108 144
Siege Damage (Cover) 36 45 54 72
Siege Range 0 to 6
Modes Melee, Cover, Defend, Stand Ground
Exp - Build  25
Exp - Kill  25
• Lose area of attack and bonuses to cavalry and abstract infantry when attacking treasure Guardians
• Auto-upgrades
Warrior Priest (Fire Pit)
Statistics Discovery Colonial[3] Fortress[4] Industrial[5] Imperial[6]
Role Hand Infantry, Infantry
Cost 200 Gold
Age Available Discovery
Hit points 360 360 360 360 360
Build Limit 10
Pop. Use 1
Resists -10% Ranged Damage
Speed 4
LOS 12
Melee Damage 5 15 30 45 60
Heal (HP / Sec) 10
Modes Melee, Cover, Defend, Stand Ground
Exp - Build  20
Exp - Kill  20
• Counts as 2 villages on the fire pit.
• Auto-upgrades
WAR SHIPS
Canoe (Dock)
Statistics Normal ---- ---- ----
Role Warship, Fishing Boat, Transport
Cost 100 Wood
Age Available Colonial
Hit points 220 ---- ---- ----
Pop. Use 1
Pop. Limit 20
Resists -50% vs. Ranged
Speed 8.5
LOS 24
Range Damage (ROF 2.0) 16 ---- ---- ----
Range 0 to 20
Siege Damage (Building / ROF 2.0) 40 ---- ---- ----
Siege Range 0 to 20
Gather Fish 0.22
Gather Whale  0.17
Exp - Build  10
Exp - Kill  10
War Canoe (Dock)
Statistics Normal ---- ---- ----
Role Fishing Boat, Warship
Cost 150 Wood 100 Gold
Age Available Fortress
Hit points 400 ---- ---- ----
Pop. Use 1
Pop. Limit 10
Resists -50% vs. Ranged
Speed 9
LOS 34
Range Damage (Area 1 / ROF 3.0) 40 ---- ---- ----
Siege Damage (Buildings/ ROF 3.0) 100 ---- ---- ----
Range 0 to 30
Gather Fish 0.22
Gather Whale  0.17
Exp - Build  25
Exp - Kill  25
Tlaloc Canoe (Dock)
Statistics Normal ---- ---- ----
Role Fishing Boat, Warship
Cost 400 Wood 100 Gold
Age Available Colonial with BB Tech
Hit points 750 ---- ---- ----
Pop. Use 1
Pop. Limit 5
Resists -75% vs. Ranged
Speed 9
LOS 34
Siege Damage (Area 1 / ROF 2.0) 50 ---- ---- ----
Siege Damage (Building / ROF 2.0) 200 ---- ---- ----
Range 0 to 30