CAVALRY UNITS Veteran (Fortress:  200W 200G) Effect (+HP & +Damage) 20%
Guard (Industrial:  600W 600G) Effect (+HP & +Damage) 30%
Hussar (Stable) - Life Guard Royal Guard (Industrial:  1000W 1000G)[1] Effect (+HP & +Damage) 10%
Statistics Normal Vet Guard RG Imperial Imperial (Imperial: 1500W 1500G) Effect (+HP & +Damage) 50%
Role Hand Cavalry, Heavy Cavalry, Cavalry
Cost 120 Food 80 Gold
Age Available Colonial  Artillery Upgrade 1 (Industrial:  250F 250W) Effect (+HP & +Damage) 25%
Hit points 320 384 ---- 512 672 Artillery Upgrade 2 (Imperial: 1500W 1500G) Effect (+HP & +Damage) 50%
Pop. Use 2
Resists -20% vs. Ranged
Speed 6.75 /  3.38 (trample) British
LOS 15 Royal Guard Units • Musketeer (Red Coat)
• Hussar (Life Guard)
Melee Damage 30 36 ---- 48 63
Trample Damage (Area 3 / ROF 2.0) 20 24 ---- 32 42 Features • Manor Houses spawn settlers when built
Siege Damage 20 24 ---- 32 42 Max Settlers 99
Siege Range 0 to 6 Starting Settlers 6
Modes Melee, Trample, Defend, & Stand Ground
Exp - Build  20 Miscellaneous Notes:
Exp - Kill  20 1 The rate of fire (ROF) for all melee units is 1.5
The rate of fire for all ranged units is 3.0 unless otherwise noted
The rate of fire for all infantry or cavalry siege units is 3.0
Dragoon (Stable)
Statistics Normal Vet Guard RG Imperial 2 For unit train time information, view the worksheet "Unit Train Times".
Role Gunpowder Cavalry, Ranged Cavalry, Cavalry, Light Cavalry
Cost 90 Food 90 Gold
Age Available Fortress (values given as normal for calc purposes only)
Hit points 200 240 300 ---- 400
Pop. Use 2
Resists -30% vs. Ranged
Speed 7.25
LOS 15
Range Damage 22 26 33 ---- 44
Range Damage vs. Heavy Cavalry 66 78 99 ---- 132
Range Damage vs. Settlers 11 13 16 ---- 22
Range Damage vs. Artillery 44 52 66 ---- 88
Range Damage vs. Coyote Man / Disciple 60 71 90 ---- 121
Range 0 to 12
Melee Damage 11 13 16 ---- 22
Melee Damage vs. Heavy Cavalry 33 39 48 ---- 66
Melee Damage vs. Artillery 22 26 32 ---- 44
Melee Damage vs. Coyote Man / Disciple 30 35 44 ---- 60
Siege Damage 9 10 13 ---- 18
Siege Range 0 to 6
Modes Stagger, Melee, Defend, Stand Ground
Exp - Build  18
Exp - Kill  18
• Uses imaginary colonial unit in calculation as the base value to get the correct HP and damage.  
INFANTRY UNITS
Longbowman (Barracks)
Statistics Normal Vet Guard* RG Imperial*
Role Archer, Infantry, Ranged Infantry
Cost 60 Food 40 Wood
Age Available Colonial 
Hit points 95 114 142 ---- 190
Pop. Use 1
Resists -30% vs. Ranged
Speed 4
LOS 24
LOS (When play Yeoman Card) 28[2]
Range Damage (ROF 1.5) 17 20 25 ---- 34
Range Damage vs. Heavy Infantry 21 25 31 ---- 42
Range Damage vs. Heavy Cavalry / Coyote Man 12 15 18 ---- 25
Range Damage vs. Eagle Knight 34 40 50 ---- 68
Range Damage vs. Light Cavalry[3] 25 30 37 ---- 51
Range 2 to 22
Range (When play Yeoman Card) 2 to 26[4]
Melee Damage (ROF 1.5) 11 13 16 ---- 22
Melee Damage vs. Heavy Infantry 13 16 20 ---- 27
Melee Damage vs. Heavy Cavalry / Coyote Man 8 9 12 ---- 16
Melee Damage vs. Eagle Knight 22 26 32 ---- 44
Melee Damage vs. Light Cavalry[5] 16 19 24 ---- 33
Siege Damage 10 12 15 ---- 21
Siege Range 0 to 6
Modes Volley, Stagger, Melee, Defend, Stand Ground
Exp - Build  10
Exp - Kill  10
• Must use HC "Yeoman" card to have access to Guard and Imperial units.  This card also adds +4 Range and +4 LOS
Pikeman (Barracks)
Statistics Normal Vet Guard RG Imperial
Role Hand Infantry, Pikeman, Infantry, Heavy Infantry
Cost 40 Food 40 Wood
Age Available Colonial 
Hit points 120 144 ---- ---- ----
Pop. Use 1
Resists -10% vs. Hand
Speed 5
LOS 12
Melee Damage 8 10 ---- ---- ----
Melee Damage (Cover) 4 5 ---- ---- ----
Melee Damage vs. Cavalry 40 50 ---- ---- ----
Melee Damage vs. Abstract Infantry 28 35 ---- ---- ----
Siege Damage 32 38 ---- ---- ----
Siege Damage (Cover) 16 19 ---- ---- ----
Siege Range 0 to 6
Modes Melee, Cover, Defend, Stand Ground
Exp - Build  8
Exp - Kill  8
Musketeer (Barracks) - Red Coat
Statistics Normal Vet Guard RG Imperial
Role Gunpowder Trooper, Infantry, Heavy Infantry, Ranged Infantry
Cost 75 Food 25 Gold
Age Available Colonial 
Hit points 150 180 ---- 240 315
Pop. Use 1
Resists -20% vs. Hand
Speed 4
LOS 16
Range Damage 23 27 ---- 36 48
Range 0 to 12
Melee Damage 13 15 ---- 20 27
Melee Damage vs. Cavalry 39 45 ---- 60 81
Melee Damage vs. Abstract Infantry 29 33 ---- 45 60
Siege Damage (ROF 3) 20 24 ---- 32 42
Siege Range 0 to 6
Modes Volley, Stagger, Melee, Defend, Stand Ground
Exp - Build  10
Exp - Kill  10
ARTILLERY UNITS
Grenadier (Artillery Foundry)
Statistics Normal Vet Guard RG Imperial
Role Ranged Infantry, Heavy Infantry, Infantry, Siege Trooper
Cost 120 Food 60 Gold 
Age Available Colonial 
Hit points 200 240 300 ---- 400
Pop. Use 2
Resists -50% vs. Ranged
Speed 4
LOS 15
Siege Damage (Area 3) 16 19 24 ---- 32
Siege Damage (Area 3) vs. Cavalry  8 9 12 ---- 16
Siege Damage (Area 3) vs. Abstract Infantry  8 9 12 ---- 16
Range 0 to 12
Melee Damage 8 9 12 ---- 16
Siege Damage (Buildings) 54 64 81 ---- 108
Siege Range 0 to 12
Modes Volley, Stagger, Melee, Defend, Stand Ground
Exp - Build  18
Exp - Kill  18
54 64 81 108
Falconet (Artillery Foundry)
Statistics ---- Falconet Field Gun ---- Imperial
Role Artillery
Cost 100 Wood 400 Gold
Age Available Fortress
Hit points ---- 200 250 ---- 350
Pop. Use 5
Resists -75% vs. Ranged
Speed Limber 4, Bombard 1.6
LOS 30
Siege Damage (Area 3) (ROF 4) ---- 100 125 ---- 175
Range Damage vs. Infantry / Ships ---- 300 375 ---- 525
Range Damage vs. Buildings ---- 200 250 ---- 350
Range Damage vs. Arrow Knight ---- 50 62 ---- 87
Range 0 to 26
Modes Limber & Bombard
Exp - Build  50
Exp - Kill  50
Culverin (Artillery Foundry)
Statistics ---- Culverin Royale ---- Imperial
Role Artillery
Cost 100 Wood 400 Gold
Age Available Fortress
Hit points ---- 280 350 ---- 490
Pop. Use 4
Resists -75% vs. Ranged
Speed Limber 3.5, Bombard 1.4 
LOS 36
Siege Damage (Area 1) (ROF 6) ---- 40 50 ---- 70
Siege Damage vs. Artillery ---- 160 200 ---- 280
Siege Damage vs. Ships ---- 400 500 ---- 700
Siege Damage vs. Cavalry / Abstract Infantry ---- 20 25 ---- 35
Range 0 to 34
Modes Limber & Bombard
Exp - Build  50
Exp - Kill  50
Mortar (Artillery Foundry)
Statistics ---- ---- Mortar Howitzer[6] Imperial
Role Artillery
Cost 100 Wood 350 Gold
Age Available Industrial
Hit points ---- ---- 300 375 525
Pop. Use 4
Resists -75% vs. Ranged
Speed Limber 3, Bombard 1.2
LOS 44
Siege Damage (Area 1) (ROF 6) ---- ---- 500 625 875
Range Damage vs. Ships ---- ---- 250 312 437
Range 4 to 40
Modes Limber, Bombard
Exp - Build  45
Exp - Kill  45
• Can only attack ships and buildings
Horse Artillery (Artillery Foundry)
Statistics ---- Normal Heavy[7] ---- Imperial
Role Artillery
Cost 100 Wood 500 Gold
Age Available Industrial
Hit points ---- 200 250 ---- 350
Pop. Use 6
Resists -75% vs. Ranged
Speed Limber 6, Bombard 2.4
LOS 30
Siege Damage (Area 3) (ROF 4) ---- 125 156 ---- 218
Range Damage vs. Infantry / Ships ---- 375 468 ---- 654
Range Damage vs. Buildings ---- 250 312 ---- 436
Range Damage vs. Arrow Knight ---- 62 78 ---- 109
Range 0 to 26
Modes Limber & Bombard
Exp - Build  50
Exp - Kill  50