WAR ACADEMY UNITS Disciplined (Fortress:  100W 50G)[1] Effect (+HP & +Damage) 20% Army Coin Cost Food Cost Wood Cost Coin / Sec Food / Sec Wood  / Sec Vill on Coin Vills on Food Vills on Wood Villager Equivalent
Honored (Industrial:  300W 300G) Effect (+HP & +Damage) 30%
Steppe Rider (War Academy) Exalted (Imperial:  750W 750G) Effect (+HP & +Damage) 50% Old Han Army 0 255 180 0.0 1.7 1.2 0.0 2.5 2.4 4.8
Statistics Normal Disciplined Honored Exalted Exalted Meteor Hammer (Imperial:  750W 750G) Effect (+50% HP) 50% Standard Army 170 255 0 1.1 1.7 0.0 1.9 2.5 0.0 4.4
Role Hand Cavalry, Heavy Cavalry, Siege Trooper, Cavalry Effect (+30% Damage) 30% Ming Army 0 345 120 0.0 2.2 0.8 0.0 3.3 1.5 4.8
Territorial Army 255 285 0 1.3 1.5 0.0 2.2 2.2 0.0 4.4
Cost 85 Gold Disciplined Flamethrower (Fortress:  200F 200W) Effect (+HP & +Damage) 30% Forbidden Army 350 480 0 1.2 1.6 0.0 2.0 2.4 0.0 4.4
Age Available Colonial  Honored Flamethrower (Industrial:  250F 250W) Effect (+HP & +Damage) 35% Imperial Army 255 480 0 1.0 1.9 0.0 1.7 2.8 0.0 4.5
Hit points 150 180 225 300 Exalted Flamethrower (Imperial: 1000G 1000W) Effect (+HP & +Damage) 60%
Pop. Use 1 Honored Hand Mortar (Industrial:  250F 250G) Effect (+HP & +Damage) 25%
Resists -30% vs. Ranged Exalted Hand Mortar (Imperial: 1000G 1000W) Effect (+HP & +Damage) 50%
Speed 6.75 /  3.38 (trample)
LOS 18
Melee Damage (ROF 1.5) 15 18 22 30 China
Melee Damage vs. Light Infantry 30 36 44 60 Features • Starts with a Shaolin Master, a Disciple, and 1 Goat
• Builds armies cheaply
• Villagers can garrison in Villages (houses) to protect from attack
• Each Banner Army consists of unique combinations of units which train faster combined than the units would solo. 
• Max population of 220 with village upgrades
Melee Damage vs. Heavy Infantry 15 18 22 30
Trample Damage (Area 3 / ROF 2.0) 8 9 12 16
Trample Damage vs. Infantry (not HI) 16 18 24 32
Trample Damage vs. Heavy Infantry 8 9 12 16
Siege Damage (ROF 3.0) 25 30 37 50
Siege Range 0 to 6 Max Settlers 99
Modes Melee, Trample, Defend, & Stand Ground Starting Settlers 6
Exp - Build  9
Exp - Kill  9 Miscellaneous Notes:
1 The rate of fire (ROF) for all melee units is 1.5
The rate of fire for all ranged units is 3.0 unless otherwise noted
Keshik (War Academy) The rate of fire for all infantry or cavalry siege units is 3.0
Statistics Normal Disciplined Honored Exalted
Role Cavalry, Archer, Light Cavalry, Ranged Cavalry 2 When two units are created together in an army with different train times, the proto file times for the individual units can be ignored (use army names).  Armies train much faster together than single units.  
Cost 115 Food
Age Available Colonial
Hit points 110 132 165 220 3 The "+" grouping button at the top of the spreadsheet can be activated to reveal (or hide) an additional way to compare villager second equivalents.  
Pop. Use 1
Resists -30% vs. Ranged
Speed 7.25 4 For more unit train time information, view the worksheet "Unit Train Times".
LOS 15
Range Damage (ROF 1.5) 8 9 12 16 5 Banner School decreases train time of banner armies -30% faster from War academy and ~7% faster from Summer Palace Wonder.  Consulate armies train 30% faster (no effect on consulate technologies or Brigades).  
Range Damage vs. Heavy Cavalry 24 27 36 48
Range Damage vs. Settlers 4 5 6 8
Range Damage vs. Coyote Man / Disciple 20 23 30 40 6 Acupuncture decreases train time of units from War academy and Castle as well as and flying crows and monk -20% faster.  Has no effect on Summer Palace Wonder spawn time.  Also decreases consulate armies train time 20%.  
Range Damage vs. Artillery 8 15 21 28
Range 0 to 12
Melee Damage (ROF 1.5) 8 9 12 16 7 The Wonder "Summer Palace" can be configured to spawn War Academy Banner Armies (no XP for creation).  It takes 2 seconds to reconfigure the Wonder.
Melee Damage vs. Heavy Cavalry 24 27 36 48
Melee Damage vs. Coyote Man / Disciple 20 23 30 40
Melee Damage vs. Artillery 8 15 21 28 Resources gathered per sec for calculating villager second costs Fishing - Whaling (canoes, etc.) Berries / Cherries Tree
Siege Damage (ROF 3.0) 5 6 7 10 Resource Resource Type Base Rate / Sec + % Rate Rate / Sec Fishing - Whaling (fishing boat, warship) Farm Mango Grove
Siege Range 0 to 6 Mining Fishing (canoes, etc.)
Modes Stagger, Melee, Defend, Stand Ground Coin Gather Rate Mining 0.60 0% 0.60 Mining - Dutch Fishing (fishing boat, warship)
Exp - Build  12 Food Gather Rate Berries / Cherries 0.67 0% 0.67 Plantation Hunting
Exp - Kill  12 Wood Gather Rate Tree 0.50 0% 0.50 Rice Paddy Mill
Rice Paddy
Iron Flail (War Academy) 8 Armies available in the War Academy / Castle and their respective train times with various HC shipment upgrades:
Statistics Normal Disciplined Honored Exalted
Role Hand Cavalry, Heavy Cavalry, Cavalry HC Shipment Upgrade (Train Time) None
Cost 240 Food
Age Available Fortress Age Army Location Qty Units Qty Units Population Age Cost Train Time (Sec)
Hit points 292 350 438 584 Coin Food Wood
Pop. Use 2 None Old Han Army War academy 3 Chu Ko Nu 3 Qiang Pike 6 2 0 255 180 25[2]
Resists -30% vs. Ranged Banner School Standard Army War academy 3 Chu Ko Nu 2 Steppe Rider 5 2 170 255 0 25[3]
Speed 6.5 (3.25 trample) Acupuncture Ming Army War academy 2 Qiang Pikeman 3 Keshik 5 2 0 345 120 25[4]
LOS 15 Banner School and Acupuncture Territorial Army War academy 3 Changdao 3 Arquebusier 6 3 255 285 0 33[5]
Melee Damage (Area 1 / ROF 1.5) 19 22 28 38 Forbidden Army War academy 2 Iron Flail 2 Meteor Hammer 8 3 350 480 0 29[6]
Melee Damage vs. Light Infantry 28 33 42 57 Imperial Army War academy 3 Arquebusier 2 Iron Flail 7 3 255 480 0 33[7]
Melee Damage vs. Heavy Infantry 19 22 28 38 Black Flag Army Castle 3 Arquebusier 1 Flamethrower 7 3 425 0 170 40[8]
Trample Damage (Area 2 / ROF 2.0) 17 20 25 34 Mongolian Army Castle 3 Keshik 3 Hand Mortar 7[9] 3 0 495 270 40[10]
Trample Damage vs. Infantry 25 30 37 51 Flamethrower Castle 1 Flamethrower 4 2 170 0 170 40
Trample Damage vs. Heavy Infantry 17 20 25 34 Hand Mortar Castle 1 Hand Mortar 1 3 0 50 90 30
Siege Damage 17 20 25 34
Siege Range 0 to 6 9 The "Summer Palace Wonder" Table shows the best value units to create.  Of course the units needed most should be spawned, but army which yields the highest villager equivalent (compared to base resource gathering rates with no upgrades) is the Old Han Army (Ming close second).  This grants the most villager seconds in the least time.  
Modes Melee, Trample, Defend, & Stand Ground
Exp - Build  24
Exp - Kill  24
• Uses imaginary colonial unit in calculation as the base value to get the correct HP and damage.   Summer Palace Wonder
Army Location Qty Units Qty Units Train Time (Sec) Cost Total VS Villager Equivalent[11]
Coin Food Wood
Meteor Hammer (War Academy) Old Han Army Wonder 3 Chu Ko Nu 3 Qiang Pike 153[12] 0 255 180 741 4.8
Statistics Normal Disciplined Honored Exalted Standard Army Wonder 3 Chu Ko Nu 2 Steppe Rider 151[13] 170 255 0 664 4.4
Role Cavalry, Hand Cavalry, Heavy Cavalry Ming Army Wonder 2 Qiang Pikeman 3 Keshik 158[14] 0 345 120 755 4.8
Cost 175 Gold Territorial Army Wonder 3 Changdao 3 Arquebusier 193[15] 255 285 0 850 4.4
Age Available Fortress Age Forbidden Army Wonder 2 Iron Flail 2 Meteor Hammer 294[16] 350 480 0 1,300 4.4
Hit points 217 260 325 434 Imperial Army Wonder 3 Arquebusier 2 Iron Flail 255[17] 255 480 0 1,141 4.5
Pop. Use 2
Resists -30% vs. Ranged
Speed 6.5 (3.25 trample) Confucian Academy Wonder
LOS 14 Army Location Qty Units Train Time (Sec) Cost[18] Total VS Villager Equivalent[19]
Melee Damage 29 34 43 52 Coin Food Wood
Melee Damage vs. Artilery 58 68 86 104 N/A Wonder 1 Flying Crow 240 500 0 100 1,033 4.3
Melee Range 0 to 5
Trample Damage (Area 2 / ROF 2.0) 19 22 28 34
Trample Damage  vs. Artilery (Area 2 / ROF 2.0) 38 44 56 68
Siege Damage 13 15 19 23
Siege Range 0 to 6
Modes Melee, Trample, Defend, & Stand Ground
Exp - Build  18
Exp - Kill  18
• Uses imaginary colonial unit in calculation as the base value to get the correct HP and damage.  
Qiang Pike (War Academy)
Statistics Normal Disciplined Honored Exalted
Role Hand Infantry, Pikeman, Infantry, Heavy Infantry
Cost 60 Wood
Age Available Colonial 
Hit points 105 126 157 210
Pop. Use 1
Resists -10% vs. Hand
Speed 5
LOS 12
Melee Damage 7 8 10 14
Melee Damage vs. Cavalry 35 40 50 70
Melee Damage vs. Abstract Infantry 15 18 22 31
Siege Damage 30 36 45 60
Siege Range 0 to 6
Modes Melee, Cover, Defend, Stand Ground
Exp - Build  7
Exp - Kill  7
         
Chu Ko Nu (War Academy)
Statistics Normal Disciplined Honored Exalted
Role Ranged Infantry, Archer, Infantry
Cost 85 Food
Age Available Colonial
Hit points 90 108 135 180
Pop. Use 1
Resists -20% vs. Ranged
Speed 4.5
LOS 20
Range Damage (ROF 3.0)* 5 6 7 10
Range Damage vs. Heavy Infantry 10 12 14 20
Range Damage vs. Heavy Cavalry / Coyote Man 3 4 5 7
Range Damage vs. Eagle Knight 10 12 14 20
Range Damage vs. Light Cavalry[20] 7 9 10 15
Range 2 to 16
Melee Damage (ROF 1.5) 6 7 9 12
Melee Damage vs. Heavy Infantry 12 14 18 24
Melee Damage vs. Heavy Cavalry / Coyote Man 4 5 6 9
Melee Damage vs. Eagle Knight 12