CAVALRY UNITS Veteran (Fortress:  200W 200G) Effect (+HP & +Damage) 20%
Guard (Industrial:  600W 600G) Effect (+HP & +Damage) 30%
Hussar (Stable) Royal Guard (Industrial:  1000W 1000G)[1] Effect (+HP & +Damage) 10%
Statistics Normal Vet Guard RG Imperial Imperial (Imperial: 1500W 1500G) Effect (+HP & +Damage) 50%
Role Hand Cavalry, Heavy Cavalry, Cavalry
Cost 120 Food 80 Gold
Age Available Colonial  Artillery Upgrade 1 (Industrial:  250F 250W) Effect (+HP & +Damage) 25%
Hit points 320 384 480 ---- 640 Artillery Upgrade 2 (Imperial: 1500W 1500G) Effect (+HP & +Damage) 50%
Pop. Use 2
Resists -20% vs. Ranged
Speed 6.75 /  3.38 (trample) Dutch
LOS 15 Royal Guard Units • Skirmisher (not RG but unique in Age2)
• Ruyter (Carabineer)
• Halberdier (Nassauers)
Melee Damage 30 36 45 ---- 60
Trample Damage  (Area 3 / ROF 2.0) 20 24 30 ---- 40
Siege Damage 20 24 30 ---- 40 Features • Small settler population but banks to produce coin.
• Settlers cost coin
Siege Range 0 to 6
Modes Melee, Trample, Defend, & Stand Ground Max Settlers 50
Exp - Build  20 Starting Settlers 6
Exp - Kill  20
Miscellaneous Notes:
1 The rate of fire (ROF) for all melee units is 1.5
Ruyter (Stable) - Carabineer The rate of fire for all ranged units is 3.0 unless otherwise noted
Statistics Normal Vet Guard RG Imperial The rate of fire for all infantry or cavalry siege units is 3.0
Role Cavalry, Light Cavalry, Ranged Cavalry, Gunpowder Cavalry
Cost 30 Food 75 Gold 2 For unit train time information, view the worksheet "Unit Train Times".
Age Available Fortress
Hit points 140 168 ---- 224 294
Pop. Use 2
Resists -10% vs. Range
Speed 7.25
LOS 14
Range Damage 14 16 ---- 22 29
Range Damage vs. Heavy Cavalry 42 48 ---- 66 87
Range Damage vs. Settlers 7 8 ---- 11 14
Range Damage vs. Artillery 28 32 ---- 44 58
Range Damage vs. Coyote Man / Disciple 31 36 ---- 49 65
Range 0 to 12
Melee Damage 7 8 ---- 11 14
Melee Damage vs. Heavy Cavalry 21 24 ---- 33 42
Melee Damage vs. Artillery 14 16 ---- 22 28
Melee Damage vs. Coyote Man / Disciple 15 18 ---- 24 31
Siege Damage 6 7 ---- 9 12
Siege Range 0 to 6
Modes Stagger, Melee, Defend, & Stand Ground
Exp - Build  16
Exp - Kill  16
• Uses an imaginary colonial unit in calculation as the base value to get the correct HP and damage.  
INFANTRY UNITS
Pikeman (Barracks)
Statistics Normal Vet Guard RG Imperial
Role Hand Infantry, Pikeman, Infantry, Heavy Infantry
Cost 40 Food 40 Wood
Age Available Colonial 
Hit points 120 144 ---- ---- ----
Pop. Use 1
Resists -10% vs. Hand
Speed 5
LOS 12
Melee Damage 8 10 ---- ---- ----
Melee Damage (Cover) 4 5 ---- ---- ----
Melee Damage vs. Cavalry 40 50 ---- ---- ----
Melee Damage vs. Abstract Infantry 28 35 ---- ---- ----
Siege Damage 32 38 ---- ---- ----
Siege Damage (Cover) 16 19 ---- ---- ----
Siege Range 0 to 6
Modes Melee, Cover, Defend, Stand Ground
Exp - Build  8
Exp - Kill  8
Halberdier (Barracks) - Nassauers
Statistics Normal Vet Guard RG Imperial
Role Hand Infantry, Infantry, Heavy Infantry
Cost 50 Food 70 Gold
Age Available Fortress
Hit points ---- 200 ---- 280 380
Pop. Use 1
Resists -10% vs. Hand
Speed 4 (4.8 with Military Reforms Shipment)
LOS 12
Melee Damage ---- 25 ---- 35 47
Melee Damage (Cover) ---- 13 ---- 18 24
Melee Damage vs. Cavalry ---- 50 ---- 70 94
Melee Damage vs. Abstract Infantry ---- 37 ---- 52 70
Siege Damage ---- 36 ---- 50 68
Siege Damage (Cover) ---- 18 ---- 25 34
Siege Range 0 to 6
Modes Melee, Cover, Defend, Stand Ground
Exp - Build  12
Exp - Kill  12
• HP and damage is calculated from the veteran base unit.  Using their formulas, cannot create an imaginary colonial halberdier (would have lower HP as RG and imperial).
Skirmisher (Barracks)
Statistics Normal Vet Guard RG Imperial
Role Ranged Infantry, Gunpowder Trooper, Infantry
Cost 50 Food 65 Gold
Age Available Colonial (unique age available)
Hit points 120 144 180 ---- 240
Pop. Use 1
Resists -30% vs. Ranged
Speed 4
LOS 24
Range Damage 15 18 22 ---- 30
Range Damage vs. Heavy Infantry 30 36 44 ---- 60
Range Damage vs. Heavy Cavalry / Coyote Man 11 13 16 ---- 22
Range Damage vs. Eagle Knight 30 36 44 ---- 60
Range Damage vs. Light Cavalry[2] 22 27 33 ---- 45
Range 2 to 20
Melee Damage 6 7 9 ---- 12
Melee Damage vs. Heavy Infantry 12 14 18 ---- 24
Melee Damage vs. Heavy Cavalry / Coyote Man 4 5 6 ---- 9
Melee Damage vs. Eagle Knight 12 14 18 ---- 24
Melee Damage vs. Light Cavalry[3] 9 10 13 ---- 18
Siege Damage 12 14 18 ---- 24
Siege Range 0 to 6
Modes Volley, Stagger, Melee, Defend, Stand Ground
Exp - Build  12
Exp - Kill  12
• Skirmishers auto upgrade to veteran status when age to Fortress.
ARTILLERY UNITS
Grenadier (Artillery Foundry)
Statistics Normal Vet Guard RG Imperial
Role Ranged Infantry, Heavy Infantry, Infantry, Siege Trooper
Cost 120 Food 60 Gold 
Age Available Colonial 
Hit points 200 240 300 ---- 400
Pop. Use 2
Resists -50% vs. Ranged
Speed 4
LOS 15
Siege Damage (Area 3) 16 19 24 ---- 32
Siege Damage (Area 3) vs. Cavalry  8 9 12 ---- 16
Siege Damage (Area 3) vs. Abstract Infantry  8 9 12 ---- 16
Range 0 to 12
Melee Damage 8 9 12 ---- 16
Siege Damage (Buildings) 54 64 81 ---- 108
Siege Range 0 to 12
Modes Volley, Stagger, Melee, Defend, Stand Ground
Exp - Build  18
Exp - Kill  18
Falconet (Artillery Foundry)
Statistics ---- Falconet Field Gun ---- Imperial
Role Artillery
Cost 100 Wood 400 Gold
Age Available Fortress
Hit points ---- 200 250 ---- 350
Pop. Use 5
Resists -75% vs. Ranged
Speed Limber 4, Bombard 1.6
LOS 30
Siege Damage (Area 3) (ROF 4) ---- 100 125 ---- 175
Range Damage vs. Infantry / Ships ---- 300 375 ---- 525
Range Damage vs. Buildings ---- 200 250 ---- 350
Range Damage vs. Arrow Knight ---- 50 62 ---- 87
Range 0 to 26
Modes Limber & Bombard
Exp - Build  50
Exp - Kill  50
Culverin (Artillery Foundry)
Statistics ---- Culverin Royale ---- Imperial
Role Artillery (Anti-Siege)
Cost 100 Wood 400 Gold
Age Available Fortress
Hit points ---- 280 350 ---- 490
Pop. Use 4
Resists -75% vs. Ranged
Speed Limber 3.5, Bombard 1.4 
LOS 36
Siege Damage (Area 1) (ROF 6) ---- 40 50 ---- 70
Siege Damage vs. Artillery ---- 160 200 ---- 280
Siege Damage vs. Ships ---- 400 500 ---- 700
Siege Damage vs. Cavalry / Abstract Infantry ---- 20 25 ---- 35
Range 0 to 34
Modes Limber & Bombard
Exp - Build  50
Exp - Kill  50
Mortar (Artillery Foundry)
Statistics ---- ---- Mortar Howitzer[4] Imperial
Role Artillery
Cost 100 Wood 350 Gold
Age Available Industrial
Hit points ---- ---- 300 375 525
Pop. Use 4
Resists -75% vs. Ranged
Speed Limber 3, Bombard 1.2
LOS 44
Siege Damage (Area 1) (ROF 6) ---- ---- 500 625 875
Range Damage vs. Ships ---- ---- 250 312 437
Range 4 to 40
Modes Limber, Bombard
Exp - Build  45
Exp - Kill  45
• Can only attack ships and buildings
           
Petard (Artillery Foundry)
Statistics Normal Fortress Industrial[5] ---- Imperial[6]
Role Siege Trooper, Hand Siege, Infantry
Cost 50 Food 100 Wood 
Age Available Fortress 
Hit points ---- 225 281 ---- 393
Pop. Use 1
Resists -40% vs. Hand
Speed 4
LOS 15
Siege Damage (ROF 3.0) ---- 1600 2000 ---- 2000
Siege Damage (Cover) ---- 800 1000 ---- 1000
Range 0
Melee Damage ---- 6 7 ---- 7
Melee Damage (Cover) ---- 3 3 ---- 3
Modes Melee, Cover, Defend, Stand Ground
Exp - Build  18
Exp - Kill  18
• No upgrade cost, upgrade upon aging up automatically.  However, only hit points, not damage increases in Imperial.
Horse Artillery (Artillery Foundry)
Statistics ---- Normal Heavy[7] ---- Imperial
Role Artillery
Cost 100 Wood 500 Gold
Age Available Industrial
Hit points ---- 200 250 ---- 350
Pop. Use 6
Resists -75% vs. Ranged
Speed Limber 6, Bombard 2.4
LOS 30
Siege Damage (Area 3) (ROF 4) ---- 125 156 ---- 218
Range Damage vs. Infantry / Ships ---- 375 468 ---- 654
Range Damage vs. Buildings ---- 250 312 ---- 436
Range Damage vs. Arrow Knight ---- 62 78 ---- 109
Range 0 to 26
Modes Limber & Bombard
Exp - Build  50
Exp - Kill  50
Heavy Cannon (Factory / Shipment)
Statistics ---- ---- Industrial ---- Imperial
Role Artillery
Cost Free from factory
Age Available Industrial
Hit points ---- ---- 475 ---- 712
Pop. Use 7
Resists -75% Ranged Damage
Speed Limber 3.5, Bombard 1.4
LOS 32
Siege Damage (Area 4) (ROF 6) ---- ---- 200 ----