CAVALRY UNITS Veteran (Fortress:  200W 200G) Effect (+HP & +Damage) 20%
Guard (Industrial:  600W 600G) Effect (+HP & +Damage) 30%
Hussar (Stable) Royal Guard (Industrial:  1000W 1000G)[1] Effect (+HP & +Damage) 10%
Statistics Normal Vet Guard RG Imperial Imperial (Imperial: 1500W 1500G) Effect (+HP & +Damage) 50%
Role Hand Cavalry, Heavy Cavalry, Cavalry
Cost 120 Food 80 Gold
Age Available Colonial  Artillery Upgrade 1 (Industrial:  250F 250W) Effect (+HP & +Damage) 25%
Hit points 320 384 480 ---- 640 Artillery Upgrade 2 (Imperial: 1500W 1500G) Effect (+HP & +Damage) 50%
Pop. Use 2
Resists -20% vs. Ranged
Speed 6.75 /  3.38 (trample) French
LOS 15 Royal Guard Units • Skirmisher (Voltigeur)
• Cuirassier (Gendarme)
Melee Damage 30 36 45 ---- 60
Trample Damage  (Area 3 / ROF 2.0) 20 24 30 ---- 40 Features • Coureur settlers:  Expensive but gather 20% faster, walk faster, and fight better
Siege Damage 20 24 30 ---- 40
Siege Range 0 to 6 Max Settlers 80
Modes Melee, Trample, Defend, & Stand Ground Starting Settlers 5
Exp - Build  20
Exp - Kill  20 Miscellaneous Notes:
1 The rate of fire (ROF) for all melee units is 1.5
The rate of fire for all ranged units is 3.0 unless otherwise noted
Dragoon (Stable) The rate of fire for all infantry or cavalry siege units is 3.0
Statistics Normal Vet Guard RG Imperial
Role Gunpowder Cavalry, Ranged Cavalry, Cavalry, Light Cavalry 2 For unit train time information, view the worksheet "Unit Train Times".
Cost 90 Food 90 Gold
Age Available Fortress (values given as normal for calc purposes only)
Hit points 200 240 300 ---- 400
Pop. Use 2
Resists -30% vs. Ranged
Speed 7.25
LOS 15
Range Damage 22 26 33 ---- 44
Range Damage vs. Heavy Cavalry 66 78 99 ---- 132
Range Damage vs. Settlers 11 13 16 ---- 22
Range Damage vs. Artillery 44 52 66 ---- 88
Range Damage vs. Coyote Man / Disciple 60 71 90 ---- 121
Range 0 to 12
Melee Damage 11 13 16 ---- 22
Melee Damage vs. Heavy Cavalry 33 39 48 ---- 66
Melee Damage vs. Artillery 22 26 32 ---- 44
Melee Damage vs. Coyote Man / Disciple 30 35 44 ---- 60
Siege Damage 9 10 13 ---- 18
Siege Range 0 to 6
Modes Stagger, Melee, Defend, Stand Ground
Exp - Build  18
Exp - Kill  18
• Uses an imaginary colonial unit in calculation as the base value to get the correct HP and damage.  
Cuirassier (Stable) - Gendarme
Statistics Normal Vet Guard RG Imperial
Role Hand Cavalry, Cavalry, Heavy Cavalry
Cost 150 Food 150 Gold
Age Available Fortress
Hit points ---- 500 ---- 700 950
Pop. Use 3
Resists -20% vs. Ranged
Speed 6.25 /  3.13 (trample)
LOS 15
Melee Damage (Area 2) ---- 30 ---- 42 57
Trample Damage  (Area 2 / ROF 2.0) ---- 20 ---- 28 38
Siege Damage ---- 30 ---- 42 57
Siege Range 0 to 6
Modes Melee, Trample, Defend, & Stand Ground
Exp - Build  20
Exp - Kill  20
• Loses area bonus when attacking treasure Guardians
• HP and damage is calculated from the veteran base unit.  Using their formulas, cannot create an imaginary colonial cuirassier (would have lower HP as RG and imperial).
INFANTRY UNITS
Crossbowman (Barracks)
Statistics Normal Vet Guard RG Imperial
Role Infantry, Archer, Ranged Infantry
Cost 40 Food 40 Wood
Age Available Colonial 
Hit points 100 120 ---- ---- ----
Pop. Use 1
Resists -20% vs. Ranged
Speed 4
LOS 20
Range Damage 16 19 ---- ---- ----
Range Damage vs. Heavy Infantry 20 23 ---- ---- ----
Range Damage vs. Heavy Cavalry / Coyote Man 12 14 ---- ---- ----
Range Damage vs. Eagle Knight 32 38 ---- ---- ----
Range Damage vs. Light Cavalry[2] 24 28 ---- ---- ----
Range 2 to 16
Melee Damage 7 8 ---- ---- ----
Melee Damage vs. Heavy Infantry 8 10 ---- ---- ----
Melee Damage vs. Heavy Cavalry / Coyote Man 5 6 ---- ---- ----
Melee Damage vs. Eagle Knight 14 16 ---- ---- ----
Melee Damage vs. Light Cavalry[3] 10 12 ---- ---- ----
Siege Damage 8 9 ---- ---- ----
Siege Range 0 to 6
Modes Volley, Stagger, Melee, Defend, Stand Ground
Exp - Build  8
Exp - Kill  8
Pikeman (Barracks)
Statistics Normal Vet Guard RG Imperial
Role Hand Infantry, Pikeman, Infantry, Heavy Infantry
Cost 40 Food 40 Wood
Age Available Colonial Age 
Hit points 120 144 ---- ---- ----
Pop. Use 1
Resists -10% vs. Hand
Speed 5
LOS 12
Melee Damage 8 10 ---- ---- ----
Melee Damage (Cover) 4 5 ---- ---- ----
Melee Damage vs. Cavalry 40 50 ---- ---- ----
Melee Damage vs. Abstract Infantry 28 35 ---- ---- ----
Siege Damage 32 38 ---- ---- ----
Siege Damage (Cover) 16 19 ---- ---- ----
Siege Range 0 to 6
Modes Melee, Cover, Defend, Stand Ground
Exp - Build  8
Exp - Kill  8
Halberdier (Barracks)
Statistics Normal Vet Guard RG Imperial
Role Hand Infantry, Infantry, Heavy Infantry
Cost 50 Food 70 Gold
Age Available Fortress
Hit points ---- 200 260 ---- 360
Pop. Use 1
Resists -10% vs. Hand
Speed 4
LOS 12
Melee Damage ---- 25 32 ---- 45
Melee Damage vs. Cavalry ---- 50 64 ---- 90
Melee Damage vs. Abstract Infantry ---- 37 48 ---- 67
Siege Damage ---- 36 46 ---- 64
Siege Damage (Cover) ---- 18 23 ---- 32
Siege Range 0 to 6
Modes Melee, Cover, Defend, Stand Ground
Exp - Build  12
Exp - Kill  12
• HP and damage is calculated from the veteran base unit.  Using their formulas, cannot create an imaginary colonial halberdier (would have lower HP as RG and imperial).
Musketeer (Barracks)
Statistics Normal Vet Guard RG Imperial
Role Gunpowder Trooper, Infantry, Heavy Infantry, Ranged Infantry
Cost 75 Food 25 Gold
Age Available Colonial Age 
Hit points 150 180 225 ---- 300
Pop. Use 1
Resists -20% vs. Hand
Speed 4
LOS 16
Range Damage 23 27 34 ---- 46
Range 0 to 12
Melee Damage 13 15 19 ---- 26
Melee Damage vs. Cavalry 39 45 57 ---- 78
Melee Damage vs. Abstract Infantry 29 33 42 ---- 58
Siege Damage (ROF 3) 20 24 30 ---- 40
Siege Range 0 to 6
Modes Volley, Stagger, Melee, Defend, Stand Ground
Exp - Build  10
Exp - Kill  10
Skirmisher (Barracks) - Voltigeur
Statistics Normal Vet Guard RG Imperial
Role Ranged Infantry, Gunpowder Trooper, Infantry
Cost 50 Food 65 Gold
Age Available Fortress
Hit points 120 144 ---- 192 252
Pop. Use 1
Resists -30% vs. Ranged
Speed 4
LOS 24
Range Damage 15 18 ---- 24 31
Range Damage vs. Heavy Infantry 30 36 ---- 48 62
Range Damage vs. Heavy Cavalry / Coyote Man 11 13 ---- 18 23
Range Damage vs. Eagle Knight 30 36 ---- 48 62
Range Damage vs. Light Cavalry[4] 22 27 ---- 36 46
Range 2 to 20
Melee Damage 6 7 ---- 9 12
Melee Damage vs. Heavy Infantry 12 14 ---- 18 24
Melee Damage vs. Heavy Cavalry / Coyote Man 4 5 ---- 6 9
Melee Damage vs. Eagle Knight 12 14 ---- 18 24
Melee Damage vs. Light Cavalry[5] 9 10 ---- 13 18
Siege Damage 12 14 ---- 19 25
Siege Range 0 to 6
Modes Volley, Stagger, Melee, Defend, Stand Ground
Exp - Build  12
Exp - Kill  12
• Uses an imaginary colonial unit in calculation as the base value to get the correct HP and damage.  However, the French can play the "Team Early Skirmisher" Home City card and receive skirmishers in the Colonial Age (will use Normal HP and damage above).
ARTILLERY UNITS
Falconet (Artillery Foundry)
Statistics ---- Falconet Field Gun ---- Imperial
Role Artillery
Cost 100 Wood 400 Gold
Age Available Fortress Age
Hit points ---- 200 250 ---- 350
Pop. Use 5
Resists -75% vs. Ranged
Speed Limber 4, Bombard 1.6
LOS 30
Siege Damage (Area 3) (ROF 4) ---- 100 125 ---- 175
Range Damage vs. Infantry / Ships ---- 300 375 ---- 525
Range Damage vs. Buildings ---- 200 250 ---- 350
Range Damage vs. Arrow Knight ---- 50 62 ---- 87
Range 0 to 26
Modes Limber & Bombard
Exp - Build  50
Exp - Kill  50
Culverin (Artillery Foundry)
Statistics ---- Culverin Royale ---- Imperial
Role Artillery (Anti-Siege)
Cost 100 Wood 400 Gold
Age Available Fortress Age
Hit points ---- 280 350 ---- 490
Pop. Use 4
Resists -75% vs. Ranged
Speed Limber 3.5, Bombard 1.4 
LOS 36
Siege Damage (Area 1) (ROF 6) ---- 40 50 ---- 70
Siege Damage vs. Artillery ---- 160 200 ---- 280
Siege Damage vs. Ships ---- 400 500 ---- 700
Siege Damage vs. Cavalry / Abstract Infantry ---- 20 25 ---- 35
Range 0 to 34
Modes Limber & Bombard
Exp - Build  50
Exp - Kill  50
Mortar (Artillery Foundry)
Statistics ---- ---- Mortar Howitzer[6] Imperial
Role Artillery
Cost 100 Wood 350 Gold
Age Available Industrial
Hit points ---- ---- 300 375 525
Pop. Use 4
Resists -75% vs. Ranged
Speed Limber 3, Bombard 1.2
LOS 44
Siege Damage (Area 1) (ROF 6) ---- ---- 500 625 875
Range Damage vs. Ships ---- ---- 250 312 437
Range 4 to 40
Modes Limber, Bombard
Exp - Build  45
Exp - Kill  45
• Can only attack ships and buildings
Petard (Artillery Foundry)
Statistics Normal Fortress Industrial[7] ---- Imperial[8]
Role Siege Trooper, Hand Siege, Infantry
Cost