| CAVALRY UNITS | Veteran (Fortress: 200W 200G) | Effect (+HP & +Damage) | 20% | ||||||||||
| Guard (Industrial: 600W 600G) | Effect (+HP & +Damage) | 30% | |||||||||||
| Hussar (Stable) | Royal Guard (Industrial: 1000W 1000G)[1] | Effect (+HP & +Damage) | 10% | ||||||||||
| Statistics | Normal | Vet | Guard | RG | Imperial | Imperial (Imperial: 1500W 1500G) | Effect (+HP & +Damage) | 50% | |||||
| Role | Hand Cavalry, Heavy Cavalry, Cavalry | ||||||||||||
| Cost | 120 Food 80 Gold | ||||||||||||
| Age Available | Colonial | Artillery Upgrade 1 (Industrial: 250F 250W) | Effect (+HP & +Damage) | 25% | |||||||||
| Hit points | 320 | 384 | 480 | ---- | 640 | Artillery Upgrade 2 (Imperial: 1500W 1500G) | Effect (+HP & +Damage) | 50% | |||||
| Pop. Use | 2 | ||||||||||||
| Resists | -20% vs. Ranged | ||||||||||||
| Speed | 6.75 / 3.38 (trample) | French | |||||||||||
| LOS | 15 | Royal Guard Units | • Skirmisher
(Voltigeur) • Cuirassier (Gendarme) |
||||||||||
| Melee Damage | 30 | 36 | 45 | ---- | 60 | ||||||||
| Trample Damage (Area 3 / ROF 2.0) | 20 | 24 | 30 | ---- | 40 | Features | • Coureur settlers: Expensive but gather 20% faster, walk faster, and fight better | ||||||
| Siege Damage | 20 | 24 | 30 | ---- | 40 | ||||||||
| Siege Range | 0 to 6 | Max Settlers | 80 | ||||||||||
| Modes | Melee, Trample, Defend, & Stand Ground | Starting Settlers | 5 | ||||||||||
| Exp - Build | 20 | ||||||||||||
| Exp - Kill | 20 | Miscellaneous Notes: | |||||||||||
| 1 | The rate of fire (ROF) for all melee units is 1.5 | ||||||||||||
| The rate of fire for all ranged units is 3.0 unless otherwise noted | |||||||||||||
| Dragoon (Stable) | The rate of fire for all infantry or cavalry siege units is 3.0 | ||||||||||||
| Statistics | Normal | Vet | Guard | RG | Imperial | ||||||||
| Role | Gunpowder Cavalry, Ranged Cavalry, Cavalry, Light Cavalry | 2 | For unit train time information, view the worksheet "Unit Train Times". | ||||||||||
| Cost | 90 Food 90 Gold | ||||||||||||
| Age Available | Fortress (values given as normal for calc purposes only) | ||||||||||||
| Hit points | 240 | 300 | ---- | 400 | |||||||||
| Pop. Use | 2 | ||||||||||||
| Resists | -30% vs. Ranged | ||||||||||||
| Speed | 7.25 | ||||||||||||
| LOS | 15 | ||||||||||||
| Range Damage | 26 | 33 | ---- | 44 | |||||||||
| Range Damage vs. Heavy Cavalry | 78 | 99 | ---- | 132 | |||||||||
| Range Damage vs. Settlers | 13 | 16 | ---- | 22 | |||||||||
| Range Damage vs. Artillery | 52 | 66 | ---- | 88 | |||||||||
| Range Damage vs. Coyote Man / Disciple | 71 | 90 | ---- | 121 | |||||||||
| Range | 0 to 12 | ||||||||||||
| Melee Damage | 13 | 16 | ---- | 22 | |||||||||
| Melee Damage vs. Heavy Cavalry | 39 | 48 | ---- | 66 | |||||||||
| Melee Damage vs. Artillery | 26 | 32 | ---- | 44 | |||||||||
| Melee Damage vs. Coyote Man / Disciple | 35 | 44 | ---- | 60 | |||||||||
| Siege Damage | 10 | 13 | ---- | 18 | |||||||||
| Siege Range | 0 to 6 | ||||||||||||
| Modes | Stagger, Melee, Defend, Stand Ground | ||||||||||||
| Exp - Build | 18 | ||||||||||||
| Exp - Kill | 18 | ||||||||||||
| • Uses an imaginary colonial unit in calculation as the base value to get the correct HP and damage. | |||||||||||||
| Cuirassier (Stable) - Gendarme | |||||||||||||
| Statistics | Normal | Vet | Guard | RG | Imperial | ||||||||
| Role | Hand Cavalry, Cavalry, Heavy Cavalry | ||||||||||||
| Cost | 150 Food 150 Gold | ||||||||||||
| Age Available | Fortress | ||||||||||||
| Hit points | ---- | 500 | ---- | 700 | 950 | ||||||||
| Pop. Use | 3 | ||||||||||||
| Resists | -20% vs. Ranged | ||||||||||||
| Speed | 6.25 / 3.13 (trample) | ||||||||||||
| LOS | 15 | ||||||||||||
| Melee Damage (Area 2) | ---- | 30 | ---- | 42 | 57 | ||||||||
| Trample Damage (Area 2 / ROF 2.0) | ---- | 20 | ---- | 28 | 38 | ||||||||
| Siege Damage | ---- | 30 | ---- | 42 | 57 | ||||||||
| Siege Range | 0 to 6 | ||||||||||||
| Modes | Melee, Trample, Defend, & Stand Ground | ||||||||||||
| Exp - Build | 20 | ||||||||||||
| Exp - Kill | 20 | ||||||||||||
| • Loses area bonus when attacking treasure Guardians • HP and damage is calculated from the veteran base unit. Using their formulas, cannot create an imaginary colonial cuirassier (would have lower HP as RG and imperial). |
|||||||||||||
| INFANTRY UNITS | |||||||||||||
| Crossbowman (Barracks) | |||||||||||||
| Statistics | Normal | Vet | Guard | RG | Imperial | ||||||||
| Role | Infantry, Archer, Ranged Infantry | ||||||||||||
| Cost | 40 Food 40 Wood | ||||||||||||
| Age Available | Colonial | ||||||||||||
| Hit points | 100 | 120 | ---- | ---- | ---- | ||||||||
| Pop. Use | 1 | ||||||||||||
| Resists | -20% vs. Ranged | ||||||||||||
| Speed | 4 | ||||||||||||
| LOS | 20 | ||||||||||||
| Range Damage | 16 | 19 | ---- | ---- | ---- | ||||||||
| Range Damage vs. Heavy Infantry | 20 | 23 | ---- | ---- | ---- | ||||||||
| Range Damage vs. Heavy Cavalry / Coyote Man | 12 | 14 | ---- | ---- | ---- | ||||||||
| Range Damage vs. Eagle Knight | 32 | 38 | ---- | ---- | ---- | ||||||||
| Range Damage vs. Light Cavalry[2] | 24 | 28 | ---- | ---- | ---- | ||||||||
| Range | 2 to 16 | ||||||||||||
| Melee Damage | 7 | 8 | ---- | ---- | ---- | ||||||||
| Melee Damage vs. Heavy Infantry | 8 | 10 | ---- | ---- | ---- | ||||||||
| Melee Damage vs. Heavy Cavalry / Coyote Man | 5 | 6 | ---- | ---- | ---- | ||||||||
| Melee Damage vs. Eagle Knight | 14 | 16 | ---- | ---- | ---- | ||||||||
| Melee Damage vs. Light Cavalry[3] | 10 | 12 | ---- | ---- | ---- | ||||||||
| Siege Damage | 8 | 9 | ---- | ---- | ---- | ||||||||
| Siege Range | 0 to 6 | ||||||||||||
| Modes | Volley, Stagger, Melee, Defend, Stand Ground | ||||||||||||
| Exp - Build | 8 | ||||||||||||
| Exp - Kill | 8 | ||||||||||||
| Pikeman (Barracks) | |||||||||||||
| Statistics | Normal | Vet | Guard | RG | Imperial | ||||||||
| Role | Hand Infantry, Pikeman, Infantry, Heavy Infantry | ||||||||||||
| Cost | 40 Food 40 Wood | ||||||||||||
| Age Available | Colonial Age | ||||||||||||
| Hit points | 120 | 144 | ---- | ---- | ---- | ||||||||
| Pop. Use | 1 | ||||||||||||
| Resists | -10% vs. Hand | ||||||||||||
| Speed | 5 | ||||||||||||
| LOS | 12 | ||||||||||||
| Melee Damage | 8 | 10 | ---- | ---- | ---- | ||||||||
| Melee Damage (Cover) | 4 | 5 | ---- | ---- | ---- | ||||||||
| Melee Damage vs. Cavalry | 40 | 50 | ---- | ---- | ---- | ||||||||
| Melee Damage vs. Abstract Infantry | 28 | 35 | ---- | ---- | ---- | ||||||||
| Siege Damage | 32 | 38 | ---- | ---- | ---- | ||||||||
| Siege Damage (Cover) | 16 | 19 | ---- | ---- | ---- | ||||||||
| Siege Range | 0 to 6 | ||||||||||||
| Modes | Melee, Cover, Defend, Stand Ground | ||||||||||||
| Exp - Build | 8 | ||||||||||||
| Exp - Kill | 8 | ||||||||||||
| Halberdier (Barracks) | |||||||||||||
| Statistics | Normal | Vet | Guard | RG | Imperial | ||||||||
| Role | Hand Infantry, Infantry, Heavy Infantry | ||||||||||||
| Cost | 50 Food 70 Gold | ||||||||||||
| Age Available | Fortress | ||||||||||||
| Hit points | ---- | 200 | 260 | ---- | 360 | ||||||||
| Pop. Use | 1 | ||||||||||||
| Resists | -10% vs. Hand | ||||||||||||
| Speed | 4 | ||||||||||||
| LOS | 12 | ||||||||||||
| Melee Damage | ---- | 25 | 32 | ---- | 45 | ||||||||
| Melee Damage vs. Cavalry | ---- | 50 | 64 | ---- | 90 | ||||||||
| Melee Damage vs. Abstract Infantry | ---- | 37 | 48 | ---- | 67 | ||||||||
| Siege Damage | ---- | 36 | 46 | ---- | 64 | ||||||||
| Siege Damage (Cover) | ---- | 18 | 23 | ---- | 32 | ||||||||
| Siege Range | 0 to 6 | ||||||||||||
| Modes | Melee, Cover, Defend, Stand Ground | ||||||||||||
| Exp - Build | 12 | ||||||||||||
| Exp - Kill | 12 | ||||||||||||
| • HP and damage is calculated from the veteran base unit. Using their formulas, cannot create an imaginary colonial halberdier (would have lower HP as RG and imperial). | |||||||||||||
| Musketeer (Barracks) | |||||||||||||
| Statistics | Normal | Vet | Guard | RG | Imperial | ||||||||
| Role | Gunpowder Trooper, Infantry, Heavy Infantry, Ranged Infantry | ||||||||||||
| Cost | 75 Food 25 Gold | ||||||||||||
| Age Available | Colonial Age | ||||||||||||
| Hit points | 150 | 180 | 225 | ---- | 300 | ||||||||
| Pop. Use | 1 | ||||||||||||
| Resists | -20% vs. Hand | ||||||||||||
| Speed | 4 | ||||||||||||
| LOS | 16 | ||||||||||||
| Range Damage | 23 | 27 | 34 | ---- | 46 | ||||||||
| Range | 0 to 12 | ||||||||||||
| Melee Damage | 13 | 15 | 19 | ---- | 26 | ||||||||
| Melee Damage vs. Cavalry | 39 | 45 | 57 | ---- | 78 | ||||||||
| Melee Damage vs. Abstract Infantry | 29 | 33 | 42 | ---- | 58 | ||||||||
| Siege Damage (ROF 3) | 20 | 24 | 30 | ---- | 40 | ||||||||
| Siege Range | 0 to 6 | ||||||||||||
| Modes | Volley, Stagger, Melee, Defend, Stand Ground | ||||||||||||
| Exp - Build | 10 | ||||||||||||
| Exp - Kill | 10 | ||||||||||||
| Skirmisher (Barracks) - Voltigeur | |||||||||||||
| Statistics | Normal | Vet | Guard | RG | Imperial | ||||||||
| Role | Ranged Infantry, Gunpowder Trooper, Infantry | ||||||||||||
| Cost | 50 Food 65 Gold | ||||||||||||
| Age Available | Fortress | ||||||||||||
| Hit points | 120 | 144 | ---- | 192 | 252 | ||||||||
| Pop. Use | 1 | ||||||||||||
| Resists | -30% vs. Ranged | ||||||||||||
| Speed | 4 | ||||||||||||
| LOS | 24 | ||||||||||||
| Range Damage | 15 | 18 | ---- | 24 | 31 | ||||||||
| Range Damage vs. Heavy Infantry | 30 | 36 | ---- | 48 | 62 | ||||||||
| Range Damage vs. Heavy Cavalry / Coyote Man | 11 | 13 | ---- | 18 | 23 | ||||||||
| Range Damage vs. Eagle Knight | 30 | 36 | ---- | 48 | 62 | ||||||||
| Range Damage vs. Light Cavalry[4] | 27 | ---- | 36 | 46 | |||||||||
| Range | 2 to 20 | ||||||||||||
| Melee Damage | 7 | ---- | 9 | 12 | |||||||||
| Melee Damage vs. Heavy Infantry | 14 | ---- | 18 | 24 | |||||||||
| Melee Damage vs. Heavy Cavalry / Coyote Man | 5 | ---- | 6 | 9 | |||||||||
| Melee Damage vs. Eagle Knight | 14 | ---- | 18 | 24 | |||||||||
| Melee Damage vs. Light Cavalry[5] | 10 | ---- | 13 | 18 | |||||||||
| Siege Damage | 14 | ---- | 19 | 25 | |||||||||
| Siege Range | 0 to 6 | ||||||||||||
| Modes | Volley, Stagger, Melee, Defend, Stand Ground | ||||||||||||
| Exp - Build | 12 | ||||||||||||
| Exp - Kill | 12 | ||||||||||||
| • Uses an imaginary colonial unit in calculation as the base value to get the correct HP and damage. However, the French can play the "Team Early Skirmisher" Home City card and receive skirmishers in the Colonial Age (will use Normal HP and damage above). | |||||||||||||
| ARTILLERY UNITS | |||||||||||||
| Falconet (Artillery Foundry) | |||||||||||||
| Statistics | ---- | Falconet | Field Gun | ---- | Imperial | ||||||||
| Role | Artillery | ||||||||||||
| Cost | 100 Wood 400 Gold | ||||||||||||
| Age Available | Fortress Age | ||||||||||||
| Hit points | ---- | 200 | 250 | ---- | 350 | ||||||||
| Pop. Use | 5 | ||||||||||||
| Resists | -75% vs. Ranged | ||||||||||||
| Speed | Limber 4, Bombard 1.6 | ||||||||||||
| LOS | 30 | ||||||||||||
| Siege Damage (Area 3) (ROF 4) | ---- | 100 | 125 | ---- | 175 | ||||||||
| Range Damage vs. Infantry / Ships | ---- | 300 | 375 | ---- | 525 | ||||||||
| Range Damage vs. Buildings | ---- | 200 | 250 | ---- | 350 | ||||||||
| Range Damage vs. Arrow Knight | ---- | 50 | 62 | ---- | 87 | ||||||||
| Range | 0 to 26 | ||||||||||||
| Modes | Limber & Bombard | ||||||||||||
| Exp - Build | 50 | ||||||||||||
| Exp - Kill | 50 | ||||||||||||
| Culverin (Artillery Foundry) | |||||||||||||
| Statistics | ---- | Culverin | Royale | ---- | Imperial | ||||||||
| Role | Artillery (Anti-Siege) | ||||||||||||
| Cost | 100 Wood 400 Gold | ||||||||||||
| Age Available | Fortress Age | ||||||||||||
| Hit points | ---- | 280 | 350 | ---- | 490 | ||||||||
| Pop. Use | 4 | ||||||||||||
| Resists | -75% vs. Ranged | ||||||||||||
| Speed | Limber 3.5, Bombard 1.4 | ||||||||||||
| LOS | 36 | ||||||||||||
| Siege Damage (Area 1) (ROF 6) | ---- | 40 | 50 | ---- | 70 | ||||||||
| Siege Damage vs. Artillery | ---- | 160 | 200 | ---- | 280 | ||||||||
| Siege Damage vs. Ships | ---- | 400 | 500 | ---- | 700 | ||||||||
| Siege Damage vs. Cavalry / Abstract Infantry | ---- | 20 | 25 | ---- | 35 | ||||||||
| Range | 0 to 34 | ||||||||||||
| Modes | Limber & Bombard | ||||||||||||
| Exp - Build | 50 | ||||||||||||
| Exp - Kill | 50 | ||||||||||||
| Mortar (Artillery Foundry) | |||||||||||||
| Statistics | ---- | ---- | Mortar | Howitzer[6] | Imperial | ||||||||
| Role | Artillery | ||||||||||||
| Cost | 100 Wood 350 Gold | ||||||||||||
| Age Available | Industrial | ||||||||||||
| Hit points | ---- | ---- | 300 | 375 | 525 | ||||||||
| Pop. Use | 4 | ||||||||||||
| Resists | -75% vs. Ranged | ||||||||||||
| Speed | Limber 3, Bombard 1.2 | ||||||||||||
| LOS | 44 | ||||||||||||
| Siege Damage (Area 1) (ROF 6) | ---- | ---- | 500 | 625 | 875 | ||||||||
| Range Damage vs. Ships | ---- | ---- | 250 | 312 | 437 | ||||||||
| Range | 4 to 40 | ||||||||||||
| Modes | Limber, Bombard | ||||||||||||
| Exp - Build | 45 | ||||||||||||
| Exp - Kill | 45 | ||||||||||||
| • Can only attack ships and buildings | |||||||||||||
| Petard (Artillery Foundry) | |||||||||||||
| Statistics | Normal | Fortress | Industrial[7] | ---- | Imperial[8] | ||||||||
| Role | Siege Trooper, Hand Siege, Infantry | ||||||||||||
| Cost | |||||||||||||