CAVALRY UNITS Veteran (Fortress:  200W 200G) Effect (+HP & +Damage) 20%
Guard (Industrial:  600W 600G) Effect (+HP & +Damage) 30%
Uhlan (Stable) - Czapka Royal Guard (Industrial:  1000W 1000G)[1] Effect (+HP & +Damage) 10%
Statistics Normal Vet Guard RG Imperial Imperial (Imperial: 1500W 1500G) Effect (+HP & +Damage) 50%
Role Hand Cavalry, Heavy Cavalry, Cavalry
Cost 50 Food 100 Gold
Age Available Colonial  Artillery Upgrade 1 (Industrial:  250F 250W) Effect (+HP & +Damage) 25%
Hit points 190 228 ---- 304 399 Artillery Upgrade 2 (Imperial: 1500W 1500G) Effect (+HP & +Damage) 50%
Pop. Use 2
Resists -30% vs. Ranged
Speed 6.75 /  3.38 (trample) Germans
LOS 15 Royal Guard Units • Skirmisher (Needle Gun)
• Uhlan (Czapka)
Melee Damage 37 44 ---- 59 77
Trample Damage (Area 3 / ROF 2.0) 25 30 ---- 40 52 Features • Free Uhlan with every shipment
• Two kinds of villagers
Siege Damage 20 24 ---- 32 42
Siege Range 0 to 6 Max Settlers 99 / 20 (Settler Wagons)[2]
Modes Melee, Trample, Defend, & Stand Ground Starting Settlers 3 Settler Wagons
Exp - Build  15
Exp - Kill  15 Miscellaneous Notes:
1 The rate of fire (ROF) for all melee units is 1.5
The rate of fire for all ranged units is 3.0 unless otherwise noted
War Wagon (Stable) The rate of fire for all infantry or cavalry siege units is 3.0
Statistics Normal Vet Guard RG Imperial
Role Cavalry, Light Cavalry, Ranged Cavalry, Gunpowder Cavalry 2 For unit train time information, view the worksheet "Unit Train Times".
Cost 150 Food 150 Gold
Age Available Fortress
Hit points ---- 500 650 ---- 900
Pop. Use 3
Resists -20% vs. Hand
Speed 6
LOS 22
Range Damage ---- 42 54 ---- 75
Range Damage vs. Heavy Cavalry ---- 126 162 ---- 225
Range Damage vs. Settlers ---- 21 27 ---- 37
Range Damage vs. Artillery ---- 84 108 ---- 150
Range Damage vs. Coyote Man / Disciple ---- 94 121 ---- 168
Range 0 to 16
Melee Damage (Range 3) ---- 21 27 ---- 37
Melee Damage vs. Heavy Cavalry ---- 63 81 ---- 111
Melee Damage vs. Settlers ---- 10 13 ---- 18
Melee Damage vs. Artillery ---- 42 54 ---- 74
Melee Damage vs. Coyote Man / Disciple ---- 47 60 ---- 83
Siege Damage ---- 30 39 ---- 54
Siege Range 0 to 6
Modes Stagger, Melee, Defend, & Stand Ground
Exp - Build  30
Exp - Kill  30
• Notice that HP and damage is calculated from veteran status.  Using their formulas, cannot create a normal war wagon (would have lower HP as RG and imperial).
INFANTRY UNITS
Crossbowman (Barracks)
Statistics Normal Vet Guard RG Imperial
Role Infantry, Archer, Ranged Infantry
Cost 40 Food 40 Wood
Age Available Colonial 
Hit points 100 120 ---- ---- ----
Pop. Use 1
Resists -20% vs. Ranged
Speed 4
LOS 20
Range Damage 16 19 ---- ---- ----
Range Damage vs. Heavy Infantry 20 23 ---- ---- ----
Range Damage vs. Heavy Cavalry / Coyote Man 12 14 ---- ---- ----
Range Damage vs. Eagle Knight 32 38 ---- ---- ----
Range Damage vs. Light Cavalry[3] 24 28 ---- ---- ----
Range 2 to 16
Melee Damage 7 8 ---- ---- ----
Melee Damage vs. Heavy Infantry 8 10 ---- ---- ----
Melee Damage vs. Heavy Cavalry / Coyote Man 5 6 ---- ---- ----
Melee Damage vs. Eagle Knight 14 16 ---- ---- ----
Melee Damage vs. Light Cavalry[4] 10 12 ---- ---- ----
Siege Damage 8 9 ---- ---- ----
Siege Range 0 to 6
Modes Volley, Stagger, Melee, Defend, Stand Ground
Exp - Build  8
Exp - Kill  8
Pikeman (Barracks)
Statistics Normal Vet Guard RG Imperial
Role Hand Infantry, Pikeman, Infantry, Heavy Infantry
Cost 40 Food 40 Wood
Age Available Colonial 
Hit points 120 144 ---- ---- ----
Pop. Use 1
Resists -10% vs. Hand
Speed 5
LOS 12
Melee Damage 8 10 ---- ---- ----
Melee Damage (Cover) 4 5 ---- ---- ----
Melee Damage vs. Cavalry 40 50 ---- ---- ----
Melee Damage vs. Abstract Infantry 28 35 ---- ---- ----
Siege Damage 32 38 ---- ---- ----
Siege Damage (Cover) 16 19 ---- ---- ----
Siege Range 0 to 6
Modes Melee, Cover, Defend, Stand Ground
Exp - Build  8
Exp - Kill  8
Doppelsoldner (Barracks)
Statistics Normal Vet Guard RG Imperial
Role Heavy Infantry, Infantry, Hand Infantry
Cost 75 Food 125 Gold
Age Available Colonial
Hit points 230 276 345 ---- 460
Pop. Use 2
Resists -20% vs. Hand
Speed 4.5
LOS 12
Melee Damage (Area 2) 20 24 30 ---- 40
Melee Damage (Cover) (Area 2) 10 12 15 ---- 20
Melee Damage vs. Cavalry 60 72 90 ---- 120
Melee Damage vs. Abstract Infantry 30 36 45 ---- 60
Siege Damage 60 72 90 ---- 120
Siege Damage (Cover) 30 36 45 ---- 60
Siege Range 0 to 6
Modes Melee, Cover, Defend, Stand Ground
Exp - Build  20
Exp - Kill  20
• Loses area bonus and bonus to abstract infantry when attacking treasure Guardians
Skirmisher (Barracks) - Needle Gun
Statistics Normal Vet Guard RG Imperial
Role Ranged Infantry, Gunpowder Trooper, Infantry
Cost 50 Food 65 Gold
Age Available Fortress
Hit points 120 144 ---- 192 252
Pop. Use 1
Resists -30% vs. Ranged
Speed 4
LOS 24
Range Damage 15 18 ---- 24 31
Range Damage vs. Heavy Infantry 30 36 ---- 48 62
Range Damage vs. Heavy Cavalry / Coyote Man 11 13 ---- 18 23
Range Damage vs. Eagle Knight 30 36 ---- 48 62
Range Damage vs. Light Cavalry[5] 22 27 ---- 36 46
Range 2 to 20
Melee Damage 6 7 ---- 9 12
Melee Damage vs. Heavy Infantry 12 14 ---- 18 24
Melee Damage vs. Heavy Cavalry / Coyote Man 4 5 ---- 6 9
Melee Damage vs. Eagle Knight 12 14 ---- 18 24
Melee Damage vs. Light Cavalry[6] 9 10 ---- 13 18
Siege Damage 12 14 ---- 19 25
Siege Range 0 to 6
Modes Volley, Stagger, Melee, Defend, Stand Ground
Exp - Build  12
Exp - Kill  12
• Uses an imaginary colonial unit in calculation as the base value to get the correct HP and damage.  
ARTILLERY UNITS
Falconet (Artillery Foundry)
Statistics ---- Falconet Field Gun ---- Imperial
Role Artillery
Cost 100 Wood 400 Gold
Age Available Fortress
Hit points ---- 200 250 ---- 350
Pop. Use 5
Resists -75% vs. Ranged
Speed Limber 4, Bombard 1.6
LOS 30
Siege Damage (Area 3) (ROF 4) ---- 100 125 ---- 175
Range Damage vs. Infantry / Ships ---- 300 375 ---- 525
Range Damage vs. Buildings ---- 200 250 ---- 350
Range Damage vs. Arrow Knight ---- 50 62 ---- 87
Range 0 to 26
Modes Limber & Bombard
Exp - Build  50
Exp - Kill  50
Culverin (Artillery Foundry)
Statistics ---- Culverin Royale ---- Imperial
Role Artillery (Anti-Siege)
Cost 100 Wood 400 Gold
Age Available Fortress
Hit points ---- 280 350 ---- 490
Pop. Use 4
Resists -75% vs. Ranged
Speed Limber 3.5, Bombard 1.4 
LOS 36
Siege Damage (Area 1) (ROF 6) ---- 40 50 ---- 70
Siege Damage vs. Artillery ---- 160 200 ---- 280
Siege Damage vs. Ships ---- 400 500 ---- 700
Siege Damage vs. Cavalry / Abstract Infantry ---- 20 25 ---- 35
Range 0 to 34
Modes Limber & Bombard
Exp - Build  50
Exp - Kill  50
Mortar (Artillery Foundry)
Statistics ---- ---- Mortar Howitzer[7] Imperial
Role Artillery
Cost 100 Wood 350 Gold
Age Available Industrial
Hit points ---- ---- 300 375 525
Pop. Use 4
Resists -75% vs. Ranged
Speed Limber 3, Bombard 1.2
LOS 44
Siege Damage (Area 1) (ROF 6) ---- ---- 500 625 875
Range Damage vs. Ships ---- ---- 250 312 437
Range 4 to 40
Modes Limber, Bombard
Exp - Build  45
Exp - Kill  45
• Can only attack ships and buildings
Petard (Artillery Foundry)
Statistics Normal Fortress Industrial[8] ---- Imperial[9]
Role Siege Trooper, Hand Siege, Infantry
Cost 50 Food 100 Wood 
Age Available Fortress 
Hit points ---- 225 281 ---- 393
Pop. Use 1
Resists -40% vs. Hand
Speed 4
LOS 15
Siege Damage (ROF 3.0) ---- 1600 2000 ---- 2000
Siege Damage (Cover) ---- 800 1000 ---- 1000
Range 0
Melee Damage ---- 6 7 ---- 7
Melee Damage (Cover) ---- 3 3 ---- 3
Modes Melee, Cover, Defend, Stand Ground
Exp - Build  18
Exp - Kill  18
• No upgrade cost, upgrade upon aging up automatically.  However, only hit points, not damage increases in Imperial.
Nitro Petard (Shipment)
Statistics ---- Industrial Guard RG Imperial
Role Siege Trooper, Hand Siege, Infantry
Cost N/A (50 Food 100 Wood in proto)
Age Available Fortress 
Hit points ---- 750 ---- ---- ----
Pop. Use 1
Resists -40% vs. Hand
Speed 4
LOS 15
Siege Damage (ROF 3.0) ---- 4500 ---- ---- ----
Siege Damage (Cover) ---- 2250 ---- ---- ----
Range 0
Melee Damage ---- 6 ---- ---- ----
Melee Damage (Cover) ---- 3 ---- ---- ----
Modes Melee, Cover, Defend, Stand Ground
Exp - Build  18
Exp - Kill  18
Horse Artillery (Artillery Foundry)
Statistics ---- Normal Heavy[10] ---- Imperial
Role Artillery
Cost 100 Wood 500 Gold
Age Available Industrial
Hit points ---- 200 250 ---- 350
Pop. Use 6
Resists -75% vs. Ranged
Speed Limber 6, Bombard 2.4
LOS 30
Siege Damage (Area 3) (ROF 4) ---- 125 156 ---- 218
Range Damage vs. Infantry / Ships