| CAVALRY UNITS | Veteran (Fortress: 200W 200G) | Effect (+HP & +Damage) | 20% | |||||||||
| Guard (Industrial: 600W 600G) | Effect (+HP & +Damage) | 30% | ||||||||||
| Uhlan (Stable) - Czapka | Royal Guard (Industrial: 1000W 1000G)[1] | Effect (+HP & +Damage) | 10% | |||||||||
| Statistics | Normal | Vet | Guard | RG | Imperial | Imperial (Imperial: 1500W 1500G) | Effect (+HP & +Damage) | 50% | ||||
| Role | Hand Cavalry, Heavy Cavalry, Cavalry | |||||||||||
| Cost | 50 Food 100 Gold | |||||||||||
| Age Available | Colonial | Artillery Upgrade 1 (Industrial: 250F 250W) | Effect (+HP & +Damage) | 25% | ||||||||
| Hit points | 190 | 228 | ---- | 304 | 399 | Artillery Upgrade 2 (Imperial: 1500W 1500G) | Effect (+HP & +Damage) | 50% | ||||
| Pop. Use | 2 | |||||||||||
| Resists | -30% vs. Ranged | |||||||||||
| Speed | 6.75 / 3.38 (trample) | Germans | ||||||||||
| LOS | 15 | Royal Guard Units | • Skirmisher
(Needle Gun) • Uhlan (Czapka) |
|||||||||
| Melee Damage | 37 | 44 | ---- | 59 | 77 | |||||||
| Trample Damage (Area 3 / ROF 2.0) | 25 | 30 | ---- | 40 | 52 | Features | • Free Uhlan
with every shipment • Two kinds of villagers |
|||||
| Siege Damage | 20 | 24 | ---- | 32 | 42 | |||||||
| Siege Range | 0 to 6 | Max Settlers | 99 / 20 (Settler Wagons)[2] | |||||||||
| Modes | Melee, Trample, Defend, & Stand Ground | Starting Settlers | 3 Settler Wagons | |||||||||
| Exp - Build | 15 | |||||||||||
| Exp - Kill | 15 | Miscellaneous Notes: | ||||||||||
| 1 | The rate of fire (ROF) for all melee units is 1.5 | |||||||||||
| The rate of fire for all ranged units is 3.0 unless otherwise noted | ||||||||||||
| War Wagon (Stable) | The rate of fire for all infantry or cavalry siege units is 3.0 | |||||||||||
| Statistics | Normal | Vet | Guard | RG | Imperial | |||||||
| Role | Cavalry, Light Cavalry, Ranged Cavalry, Gunpowder Cavalry | 2 | For unit train time information, view the worksheet "Unit Train Times". | |||||||||
| Cost | 150 Food 150 Gold | |||||||||||
| Age Available | Fortress | |||||||||||
| Hit points | 500 | 650 | ---- | 900 | ||||||||
| Pop. Use | 3 | |||||||||||
| Resists | -20% vs. Hand | |||||||||||
| Speed | 6 | |||||||||||
| LOS | 22 | |||||||||||
| Range Damage | 42 | 54 | ---- | 75 | ||||||||
| Range Damage vs. Heavy Cavalry | 126 | 162 | ---- | 225 | ||||||||
| Range Damage vs. Settlers | 21 | 27 | ---- | 37 | ||||||||
| Range Damage vs. Artillery | 84 | 108 | ---- | 150 | ||||||||
| Range Damage vs. Coyote Man / Disciple | 94 | 121 | ---- | 168 | ||||||||
| Range | 0 to 16 | |||||||||||
| Melee Damage (Range 3) | 21 | 27 | ---- | 37 | ||||||||
| Melee Damage vs. Heavy Cavalry | 63 | 81 | ---- | 111 | ||||||||
| Melee Damage vs. Settlers | 10 | 13 | ---- | 18 | ||||||||
| Melee Damage vs. Artillery | 42 | 54 | ---- | 74 | ||||||||
| Melee Damage vs. Coyote Man / Disciple | 47 | 60 | ---- | 83 | ||||||||
| Siege Damage | 30 | 39 | ---- | 54 | ||||||||
| Siege Range | 0 to 6 | |||||||||||
| Modes | Stagger, Melee, Defend, & Stand Ground | |||||||||||
| Exp - Build | 30 | |||||||||||
| Exp - Kill | 30 | |||||||||||
| • Notice that HP and damage is calculated from veteran status. Using their formulas, cannot create a normal war wagon (would have lower HP as RG and imperial). | ||||||||||||
| INFANTRY UNITS | ||||||||||||
| Crossbowman (Barracks) | ||||||||||||
| Statistics | Normal | Vet | Guard | RG | Imperial | |||||||
| Role | Infantry, Archer, Ranged Infantry | |||||||||||
| Cost | 40 Food 40 Wood | |||||||||||
| Age Available | Colonial | |||||||||||
| Hit points | 100 | 120 | ---- | ---- | ---- | |||||||
| Pop. Use | 1 | |||||||||||
| Resists | -20% vs. Ranged | |||||||||||
| Speed | 4 | |||||||||||
| LOS | 20 | |||||||||||
| Range Damage | 16 | 19 | ---- | ---- | ---- | |||||||
| Range Damage vs. Heavy Infantry | 20 | 23 | ---- | ---- | ---- | |||||||
| Range Damage vs. Heavy Cavalry / Coyote Man | 12 | 14 | ---- | ---- | ---- | |||||||
| Range Damage vs. Eagle Knight | 32 | 38 | ---- | ---- | ---- | |||||||
| Range Damage vs. Light Cavalry[3] | 24 | 28 | ---- | ---- | ---- | |||||||
| Range | 2 to 16 | |||||||||||
| Melee Damage | 7 | 8 | ---- | ---- | ---- | |||||||
| Melee Damage vs. Heavy Infantry | 8 | 10 | ---- | ---- | ---- | |||||||
| Melee Damage vs. Heavy Cavalry / Coyote Man | 5 | 6 | ---- | ---- | ---- | |||||||
| Melee Damage vs. Eagle Knight | 14 | 16 | ---- | ---- | ---- | |||||||
| Melee Damage vs. Light Cavalry[4] | 10 | 12 | ---- | ---- | ---- | |||||||
| Siege Damage | 8 | 9 | ---- | ---- | ---- | |||||||
| Siege Range | 0 to 6 | |||||||||||
| Modes | Volley, Stagger, Melee, Defend, Stand Ground | |||||||||||
| Exp - Build | 8 | |||||||||||
| Exp - Kill | 8 | |||||||||||
| Pikeman (Barracks) | ||||||||||||
| Statistics | Normal | Vet | Guard | RG | Imperial | |||||||
| Role | Hand Infantry, Pikeman, Infantry, Heavy Infantry | |||||||||||
| Cost | 40 Food 40 Wood | |||||||||||
| Age Available | Colonial | |||||||||||
| Hit points | 120 | 144 | ---- | ---- | ---- | |||||||
| Pop. Use | 1 | |||||||||||
| Resists | -10% vs. Hand | |||||||||||
| Speed | 5 | |||||||||||
| LOS | 12 | |||||||||||
| Melee Damage | 8 | 10 | ---- | ---- | ---- | |||||||
| Melee Damage (Cover) | 4 | 5 | ---- | ---- | ---- | |||||||
| Melee Damage vs. Cavalry | 40 | 50 | ---- | ---- | ---- | |||||||
| Melee Damage vs. Abstract Infantry | 28 | 35 | ---- | ---- | ---- | |||||||
| Siege Damage | 32 | 38 | ---- | ---- | ---- | |||||||
| Siege Damage (Cover) | 16 | 19 | ---- | ---- | ---- | |||||||
| Siege Range | 0 to 6 | |||||||||||
| Modes | Melee, Cover, Defend, Stand Ground | |||||||||||
| Exp - Build | 8 | |||||||||||
| Exp - Kill | 8 | |||||||||||
| Doppelsoldner (Barracks) | ||||||||||||
| Statistics | Normal | Vet | Guard | RG | Imperial | |||||||
| Role | Heavy Infantry, Infantry, Hand Infantry | |||||||||||
| Cost | 75 Food 125 Gold | |||||||||||
| Age Available | Colonial | |||||||||||
| Hit points | 230 | 276 | 345 | ---- | 460 | |||||||
| Pop. Use | 2 | |||||||||||
| Resists | -20% vs. Hand | |||||||||||
| Speed | 4.5 | |||||||||||
| LOS | 12 | |||||||||||
| Melee Damage (Area 2) | 20 | 24 | 30 | ---- | 40 | |||||||
| Melee Damage (Cover) (Area 2) | 10 | 12 | 15 | ---- | 20 | |||||||
| Melee Damage vs. Cavalry | 60 | 72 | 90 | ---- | 120 | |||||||
| Melee Damage vs. Abstract Infantry | 30 | 36 | 45 | ---- | 60 | |||||||
| Siege Damage | 60 | 72 | 90 | ---- | 120 | |||||||
| Siege Damage (Cover) | 30 | 36 | 45 | ---- | 60 | |||||||
| Siege Range | 0 to 6 | |||||||||||
| Modes | Melee, Cover, Defend, Stand Ground | |||||||||||
| Exp - Build | 20 | |||||||||||
| Exp - Kill | 20 | |||||||||||
| • Loses area bonus and bonus to abstract infantry when attacking treasure Guardians | ||||||||||||
| Skirmisher (Barracks) - Needle Gun | ||||||||||||
| Statistics | Normal | Vet | Guard | RG | Imperial | |||||||
| Role | Ranged Infantry, Gunpowder Trooper, Infantry | |||||||||||
| Cost | 50 Food 65 Gold | |||||||||||
| Age Available | Fortress | |||||||||||
| Hit points | 120 | 144 | ---- | 192 | 252 | |||||||
| Pop. Use | 1 | |||||||||||
| Resists | -30% vs. Ranged | |||||||||||
| Speed | 4 | |||||||||||
| LOS | 24 | |||||||||||
| Range Damage | 15 | 18 | ---- | 24 | 31 | |||||||
| Range Damage vs. Heavy Infantry | 30 | 36 | ---- | 48 | 62 | |||||||
| Range Damage vs. Heavy Cavalry / Coyote Man | 11 | 13 | ---- | 18 | 23 | |||||||
| Range Damage vs. Eagle Knight | 30 | 36 | ---- | 48 | 62 | |||||||
| Range Damage vs. Light Cavalry[5] | 27 | ---- | 36 | 46 | ||||||||
| Range | 2 to 20 | |||||||||||
| Melee Damage | 6 | 7 | ---- | 9 | 12 | |||||||
| Melee Damage vs. Heavy Infantry | 12 | 14 | ---- | 18 | 24 | |||||||
| Melee Damage vs. Heavy Cavalry / Coyote Man | 4 | 5 | ---- | 6 | 9 | |||||||
| Melee Damage vs. Eagle Knight | 14 | ---- | 18 | 24 | ||||||||
| Melee Damage vs. Light Cavalry[6] | 10 | ---- | 13 | 18 | ||||||||
| Siege Damage | 12 | 14 | ---- | 19 | 25 | |||||||
| Siege Range | 0 to 6 | |||||||||||
| Modes | Volley, Stagger, Melee, Defend, Stand Ground | |||||||||||
| Exp - Build | 12 | |||||||||||
| Exp - Kill | 12 | |||||||||||
| • Uses an imaginary colonial unit in calculation as the base value to get the correct HP and damage. | ||||||||||||
| ARTILLERY UNITS | ||||||||||||
| Falconet (Artillery Foundry) | ||||||||||||
| Statistics | ---- | Falconet | Field Gun | ---- | Imperial | |||||||
| Role | Artillery | |||||||||||
| Cost | 100 Wood 400 Gold | |||||||||||
| Age Available | Fortress | |||||||||||
| Hit points | ---- | 200 | 250 | ---- | 350 | |||||||
| Pop. Use | 5 | |||||||||||
| Resists | -75% vs. Ranged | |||||||||||
| Speed | Limber 4, Bombard 1.6 | |||||||||||
| LOS | 30 | |||||||||||
| Siege Damage (Area 3) (ROF 4) | ---- | 100 | 125 | ---- | 175 | |||||||
| Range Damage vs. Infantry / Ships | ---- | 300 | 375 | ---- | 525 | |||||||
| Range Damage vs. Buildings | ---- | 200 | 250 | ---- | 350 | |||||||
| Range Damage vs. Arrow Knight | ---- | 50 | 62 | ---- | 87 | |||||||
| Range | 0 to 26 | |||||||||||
| Modes | Limber & Bombard | |||||||||||
| Exp - Build | 50 | |||||||||||
| Exp - Kill | 50 | |||||||||||
| Culverin (Artillery Foundry) | ||||||||||||
| Statistics | ---- | Culverin | Royale | ---- | Imperial | |||||||
| Role | Artillery (Anti-Siege) | |||||||||||
| Cost | 100 Wood 400 Gold | |||||||||||
| Age Available | Fortress | |||||||||||
| Hit points | ---- | 280 | 350 | ---- | 490 | |||||||
| Pop. Use | 4 | |||||||||||
| Resists | -75% vs. Ranged | |||||||||||
| Speed | Limber 3.5, Bombard 1.4 | |||||||||||
| LOS | 36 | |||||||||||
| Siege Damage (Area 1) (ROF 6) | ---- | 40 | 50 | ---- | 70 | |||||||
| Siege Damage vs. Artillery | ---- | 160 | 200 | ---- | 280 | |||||||
| Siege Damage vs. Ships | ---- | 400 | 500 | ---- | 700 | |||||||
| Siege Damage vs. Cavalry / Abstract Infantry | ---- | 20 | 25 | ---- | 35 | |||||||
| Range | 0 to 34 | |||||||||||
| Modes | Limber & Bombard | |||||||||||
| Exp - Build | 50 | |||||||||||
| Exp - Kill | 50 | |||||||||||
| Mortar (Artillery Foundry) | ||||||||||||
| Statistics | ---- | ---- | Mortar | Howitzer[7] | Imperial | |||||||
| Role | Artillery | |||||||||||
| Cost | 100 Wood 350 Gold | |||||||||||
| Age Available | Industrial | |||||||||||
| Hit points | ---- | ---- | 300 | 375 | 525 | |||||||
| Pop. Use | 4 | |||||||||||
| Resists | -75% vs. Ranged | |||||||||||
| Speed | Limber 3, Bombard 1.2 | |||||||||||
| LOS | 44 | |||||||||||
| Siege Damage (Area 1) (ROF 6) | ---- | ---- | 500 | 625 | 875 | |||||||
| Range Damage vs. Ships | ---- | ---- | 250 | 312 | 437 | |||||||
| Range | 4 to 40 | |||||||||||
| Modes | Limber, Bombard | |||||||||||
| Exp - Build | 45 | |||||||||||
| Exp - Kill | 45 | |||||||||||
| • Can only attack ships and buildings | ||||||||||||
| Petard (Artillery Foundry) | ||||||||||||
| Statistics | Normal | Fortress | Industrial[8] | ---- | Imperial[9] | |||||||
| Role | Siege Trooper, Hand Siege, Infantry | |||||||||||
| Cost | 50 Food 100 Wood | |||||||||||
| Age Available | Fortress | |||||||||||
| Hit points | ---- | 225 | 281 | ---- | 393 | |||||||
| Pop. Use | 1 | |||||||||||
| Resists | -40% vs. Hand | |||||||||||
| Speed | 4 | |||||||||||
| LOS | 15 | |||||||||||
| Siege Damage (ROF 3.0) | ---- | 1600 | 2000 | ---- | 2000 | |||||||
| Siege Damage (Cover) | ---- | 800 | 1000 | ---- | 1000 | |||||||
| Range | 0 | |||||||||||
| Melee Damage | ---- | 6 | 7 | ---- | 7 | |||||||
| Melee Damage (Cover) | ---- | 3 | 3 | ---- | 3 | |||||||
| Modes | Melee, Cover, Defend, Stand Ground | |||||||||||
| Exp - Build | 18 | |||||||||||
| Exp - Kill | 18 | |||||||||||
| • No upgrade cost, upgrade upon aging up automatically. However, only hit points, not damage increases in Imperial. | ||||||||||||
| Nitro Petard (Shipment) | ||||||||||||
| Statistics | ---- | Industrial | Guard | RG | Imperial | |||||||
| Role | Siege Trooper, Hand Siege, Infantry | |||||||||||
| Cost | N/A (50 Food 100 Wood in proto) | |||||||||||
| Age Available | Fortress | |||||||||||
| Hit points | ---- | 750 | ---- | ---- | ---- | |||||||
| Pop. Use | 1 | |||||||||||
| Resists | -40% vs. Hand | |||||||||||
| Speed | 4 | |||||||||||
| LOS | 15 | |||||||||||
| Siege Damage (ROF 3.0) | ---- | 4500 | ---- | ---- | ---- | |||||||
| Siege Damage (Cover) | ---- | 2250 | ---- | ---- | ---- | |||||||
| Range | 0 | |||||||||||
| Melee Damage | ---- | 6 | ---- | ---- | ---- | |||||||
| Melee Damage (Cover) | ---- | 3 | ---- | ---- | ---- | |||||||
| Modes | Melee, Cover, Defend, Stand Ground | |||||||||||
| Exp - Build | 18 | |||||||||||
| Exp - Kill | 18 | |||||||||||
| Horse Artillery (Artillery Foundry) | ||||||||||||
| Statistics | ---- | Normal | Heavy[10] | ---- | Imperial | |||||||
| Role | Artillery | |||||||||||
| Cost | 100 Wood 500 Gold | |||||||||||
| Age Available | Industrial | |||||||||||
| Hit points | ---- | 200 | 250 | ---- | 350 | |||||||
| Pop. Use | 6 | |||||||||||
| Resists | -75% vs. Ranged | |||||||||||
| Speed | Limber 6, Bombard 2.4 | |||||||||||
| LOS | 30 | |||||||||||
| Siege Damage (Area 3) (ROF 4) | ---- | 125 | 156 | ---- | 218 | |||||||
| Range Damage vs. Infantry / Ships | ||||||||||||