| CAVALRY UNITS | Disciplined (Fortress: 200W 100G)[1] | Effect (+HP & +Damage) | 20% | |||||||||||
| Honored (Industrial: 600W 600G)[2] | Effect (+HP & +Damage) | 30% | ||||||||||||
| Sowar (Caravanserai) | Exalted (Imperial: 1500W 1500G)[3] | Effect (+HP & +Damage) | 50% | |||||||||||
| Statistics | Normal | Disciplined | Honored | Exalted | ||||||||||
| Role | Cavalry, Heavy Cavalry, Lancer, Hand Cavalry, Camel, Sowar | |||||||||||||
| Cost | 80 Food 80 Gold | Artillery Upgrade 1 (Industrial: 250F 250W) | Effect (+HP & +Damage) | 25% | ||||||||||
| Age Available | Colonial | Artillery Upgrade 2 (Imperial: 1500W 1500G) | Effect (+HP & +Damage) | 50% | ||||||||||
| Hit points | 225 | 270 | 337 | 450 | ||||||||||
| Pop. Use | 2 | |||||||||||||
| Resists | -30% vs. Ranged | India | ||||||||||||
| Speed | 7.5 / 3.75 (trample) | Features | •
Starts with two elephant-mounted Brahmin units • Villagers cost Wood instead of Food • Villagers arrive at no cost with most Home City Shipments • Livestock cannot be harvested, but can be tasked to Sacred Fields for XP • Automatically receives the Age 1 and Age 2 market wood upgrades "Water Wheel" (5%) and Regenerative Forestry (10%) in the Discovery Age. The net effect is +15% wood chopping (for a rate of 0.575) in Discovery. • India has a +50% hidden wood chopping bonus that makes trees last longer (if a tree is normally worth 300 wood, an Indian player gets 450 wood). This is also true with mango groves, so they last longer than expected. • Shipments are 8% slower. |
|||||||||||
| LOS | 20 | |||||||||||||
| Melee Damage (ROF 1.5) | 20 | 24 | 30 | 40 | ||||||||||
| Melee Damage vs. Light Infantry | 30 | 36 | 45 | 60 | ||||||||||
| Melee Damage vs. Heavy Infantry | 20 | 24 | 30 | 40 | ||||||||||
| Trample Damage (ROF 2.0 / Area 3) | 11 | 13 | 16 | 22 | ||||||||||
| Trample Damage vs. Infantry | 16 | 19 | 24 | 33 | ||||||||||
| Trample Damage vs. Heavy Infantry | 11 | 13 | 16 | 22 | ||||||||||
| Siege Damage (ROF 3.0) | 15 | 18 | 22 | 30 | ||||||||||
| Siege Range | 0 to 6 | |||||||||||||
| Autogather (if Grazing HC Shipment) | 0.05 | Food per Second | ||||||||||||
| Modes | Melee, Trample, Defend, & Stand Ground | |||||||||||||
| Exp - Build | 16 | |||||||||||||
| Exp - Kill | 16 | |||||||||||||
| Max Settlers | 99 | |||||||||||||
| Starting Settlers | 6 | |||||||||||||
| Zamburak (Caravanserai) | ||||||||||||||
| Statistics | Normal | Disciplined | Honored | Exalted | Miscellaneous Notes: | |||||||||
| Role | Zamburak, Camel, Gunpowder Cavalry, Ranged Cavalry, Cavalry, Light Cavalry | 1 | The rate of fire (ROF) for all melee units is 1.5 (except Urumi at 1.0) | |||||||||||
| The rate of fire for all ranged units is 3.0 unless otherwise noted | ||||||||||||||
| Cost | 60 Food 60 Gold | The rate of fire for all infantry or cavalry siege units is 3.0 | ||||||||||||
| Age Available | Colonial | |||||||||||||
| Hit points | 120 | 144 | 180 | 240 | 2 | Mansabdar units (elite units from Charminar Gate Wonder) upgrade when their couterpart unit is upgraded. They do not auto-upgrade. | ||||||||
| Pop. Use | 1 | |||||||||||||
| Resists | -30% vs. Ranged | |||||||||||||
| Speed | 7.5 | 3 | For unit train time information, view the worksheet "Unit Train Times". | |||||||||||
| LOS | 15 | |||||||||||||
| Range Damage (ROF 3.0) | 15 | 18 | 22 | 30 | ||||||||||
| Range Damage vs. Heavy Cavalry | 60 | 72 | 88 | 120 | ||||||||||
| Range Damage vs. Settlers | 7 | 9 | 11 | 15 | ||||||||||
| Range Damage vs. Coyote Man / Disciple | 45 | 54 | 66 | 90 | ||||||||||
| Range Damage vs. Artillery | 15 | 41[4] | 51[5] | 69[6] | ||||||||||
| Range | 0 to 12 | |||||||||||||
| Melee Damage (ROF 1.5) | 7 | 8 | 10 | 14 | ||||||||||
| Melee Damage vs. Heavy Cavalry | 28 | 32 | 40 | 56 | ||||||||||
| Melee Damage vs. Coyote Man / Disciple | 21 | 24 | 30 | 42 | ||||||||||
| Melee Damage vs. Artillery | 7 | 18 | 23 | 32 | ||||||||||
| Siege Damage (ROF 3.0) | 8 | 9 | 12 | 16 | ||||||||||
| Siege Range | 0 to 6 | |||||||||||||
| Autogather (if Grazing HC Shipment) | 0.05 | Food per Second | ||||||||||||
| Modes | Stagger, Melee, Defend, Stand Ground | |||||||||||||
| Exp - Build | 12 | |||||||||||||
| Exp - Kill | 12 | |||||||||||||
| Mahout (Caravanserai) | ||||||||||||||
| Statistics | Normal | Disciplined | Honored | Exalted | ||||||||||
| Role | Cavalry, Heavy Cavalry, Hand Cavalry, Elephant, Hand Elephant, Mahout | |||||||||||||
| Cost | 400 Food 250 Wood | |||||||||||||
| Age Available | Fortress | |||||||||||||
| Hit points | 1,100 | 1,375 | 1,834 | |||||||||||
| Pop. Use | 7 | |||||||||||||
| Resists | -30% vs. Ranged | |||||||||||||
| Speed | 6.0 / 3.0 (trample), 6.3 / 6.61 with speed aura | |||||||||||||
| LOS | 15 | |||||||||||||
| Melee Damage (ROF 1.5 / Area 2) | 33 | 42 | 56 | |||||||||||
| Melee Damage vs. Light Infantry | 66 | 84 | 112 | |||||||||||
| Melee Damage vs. Heavy Infantry | 33 | 42 | 56 | |||||||||||
| Melee Damage vs. Villagers | 16.5 | 21 | 28 | |||||||||||
| Siege Damage (ROF 3.0) | 120 | 150 | 200 | |||||||||||
| Siege Range | 0 | |||||||||||||
| Autogather (if Grazing HC Shipment) | 0.1 | Wood per Second | ||||||||||||
| Modes | Melee, Trample, Defend, & Stand Ground | |||||||||||||
| Exp - Build | 65 | |||||||||||||
| Exp - Kill | 65 | |||||||||||||
| • Uses an imaginary colonial unit in calculation as the base value to get the correct HP and damage. | ||||||||||||||
| Howdah (Caravanserai) | ||||||||||||||
| Statistics | Normal | Disciplined | Honored | Exalted | ||||||||||
| Role | Howdah, Elephant, Gunpowder Cavalry, Ranged Cavalry, Cavalry, Light Cavalry | |||||||||||||
| Cost | 250 Food 350 Gold | |||||||||||||
| Age Available | Fortress | |||||||||||||
| Hit points | 800 | 1000 | 1334 | |||||||||||
| Pop. Use | 6 | |||||||||||||
| Resists | -20% vs. Ranged | |||||||||||||
| Speed | 5.5 | |||||||||||||
| LOS | 20 | |||||||||||||
| Range Damage (ROF 3.0) | 72 | 90 | 120 | |||||||||||
| Range Damage vs. Heavy Cavalry | 198 | 247 | 330 | |||||||||||
| Range Damage vs. Settlers | 36 | 45 | 60 | |||||||||||
| Range Damage vs. Artillery | 162 | 202 | 270 | |||||||||||
| Range Damage vs. Coyote Man / Disciple | 162 | 202 | 270 | |||||||||||
| Range | 0 to 16 | |||||||||||||
| Melee Damage (Area 1 / ROF 1.5) | 39 | 49 | 66 | |||||||||||
| Melee Damage vs. Heavy Cavalry | 107 | 134 | 181 | |||||||||||
| Melee Damage vs. Settlers | 19 | 24 | 33 | |||||||||||
| Melee Damage vs. Artillery | 87 | 110 | 148 | |||||||||||
| Siege Damage (ROF 3.0) | 60 | 75 | 100 | |||||||||||
| Siege Range | 0 | |||||||||||||
| Autogather (if Grazing HC Shipment) | 0.1 | Wood per Second | ||||||||||||
| Modes | Stagger, Melee, Defend, Stand Ground | |||||||||||||
| Exp - Build | 60 | |||||||||||||
| Exp - Kill | 60 | |||||||||||||
| • Uses an imaginary colonial unit in calculation as the base value to get the correct HP and damage. | ||||||||||||||
| INFANTRY UNITS | ||||||||||||||
| Rajput (Barracks) | ||||||||||||||
| Statistics | Normal | Disciplined | Honored | Exalted | ||||||||||
| Role | Heavy Infantry, Infantry, Hand Infantry, Rajput | |||||||||||||
| Cost | 100 Food 35 Wood | |||||||||||||
| Age Available | Colonial | |||||||||||||
| Hit points | 150 | 180 | 225 | 300 | ||||||||||
| Pop. Use | 1 | |||||||||||||
| Resists | -20% vs. Hand | |||||||||||||
| Speed | 5 | |||||||||||||
| LOS | 12 | |||||||||||||
| Melee Damage (ROF 1.5) | 18 | 21 | 27 | 36 | ||||||||||
| Melee Damage vs. Cavalry | 54 | 63 | 81 | 108 | ||||||||||
| Melee Damage vs. Abstract Infantry | 40 | 47 | 60 | 81 | ||||||||||
| Siege Damage (ROF 3.0) | 20 | 24 | 30 | 40 | ||||||||||
| Siege Range | 0 to 6 | |||||||||||||
| Modes | Melee, Cover, Defend, Stand Ground | |||||||||||||
| Exp - Build | 14 | |||||||||||||
| Exp - Kill | 14 | |||||||||||||
| Sepoy (Barracks) | ||||||||||||||
| Statistics | Normal | Disciplined | Honored | Exalted | ||||||||||
| Role | Heavy Infantry, Infantry, Gunpowder Trooper, Ranged Infantry, Sepoy | |||||||||||||
| Cost | 90 Food 30 Gold | |||||||||||||
| Age Available | Colonial | |||||||||||||
| Hit points | 190 | 228 | 285 | 380 | ||||||||||
| Pop. Use | 1 | |||||||||||||
| Resists | -20% vs. Hand | |||||||||||||
| Speed | 4 | |||||||||||||
| LOS | 16 | |||||||||||||
| Range Damage (ROF 1.5) | 25 | 30 | 37 | 50 | ||||||||||
| Range | 0 to 12 | |||||||||||||
| Melee Damage | 15 | 18 | 22 | 30 | ||||||||||
| Melee Damage vs. Cavalry | 45 | 54 | 66 | 90 | ||||||||||
| Melee Damage vs. Abstract Infantry | 33 | 40 | 49 | 67 | ||||||||||
| Siege Damage (ROF 3.0) | 22 | 26 | 33 | 44 | ||||||||||
| Siege Range | 0 to 6 | |||||||||||||
| Modes | Volley, Stagger, Melee, Defend, Stand Ground | |||||||||||||
| Exp - Build | 12 | |||||||||||||
| Exp - Kill | 12 | |||||||||||||
| Gurkha (Barracks)[7] | ||||||||||||||
| Statistics | Normal | Disciplined | Honored | Exalted | ||||||||||
| Role | Ranged Infantry, Gunpowder Trooper, Infantry | |||||||||||||
| Cost | 70 Food 50 Gold | |||||||||||||
| Age Available | Colonial | |||||||||||||
| Hit points | 115 | 138 | 172 | 230 | ||||||||||
| Pop. Use | 1 | |||||||||||||
| Resists | -30% vs. Ranged | |||||||||||||
| Speed | 4 | |||||||||||||
| LOS | 24 (25 Disciplined, 26 Honored, 27 Exalted) | |||||||||||||
| Range Damage (ROF 3.0) | 16 | 19 | 24 | 32 | ||||||||||
| Range Damage vs. Heavy Infantry | 32 | 38 | 48 | 64 | ||||||||||
| Range Damage vs. Heavy Cavalry / Coyote Man | 12 | 14 | 18 | 24 | ||||||||||
| Range Damage vs. Eagle Knight | 32 | 38 | 48 | 64 | ||||||||||
| Range Damage vs. Light Cavalry[8] | 24 | 28 | 36 | 48 | ||||||||||
| Range | 2 to 18 (19 Disciplined, 20 Honored, 21 Exalted) | |||||||||||||
| Melee Damage (ROF 1.5) | 6 | 7 | 9 | 12 | ||||||||||
| Melee Damage vs. Heavy Infantry | 12 | 14 | 18 | 24 | ||||||||||
| Melee Damage vs. Heavy Cavalry / Coyote Man | 4 | 5 | 6 | 9 | ||||||||||
| Melee Damage vs. Eagle Knight | 12 | 14 | 18 | 24 | ||||||||||
| Melee Damage vs. Light Cavalry[9] | 9 | 10 | 13 | 18 | ||||||||||
| Siege Damage (ROF 3.0) | 12 | 14 | 18 | 24 | ||||||||||
| Siege Range | 0 to 6 | |||||||||||||
| Modes | Volley, Stagger, Melee, Defend, Stand Ground | |||||||||||||
| Exp - Build | 12 | |||||||||||||
| Exp - Kill | 12 | |||||||||||||
| Urumi (HC Shipment Only) | ||||||||||||||
| Statistics | Normal | Ankathari | Verumkai | Gurukkal | ||||||||||
| Role | Urumi, Hand Infantry, Infantry | |||||||||||||
| Cost | N/A (160 Food 60 Gold) | |||||||||||||
| Age Available | Fortress | |||||||||||||
| Hit points | 312 | 390 | 520 | |||||||||||
| Pop. Use | 2 | |||||||||||||
| Resists | -30% vs. Ranged | |||||||||||||
| Speed | 4.5 | |||||||||||||
| LOS | 16 | |||||||||||||
| Melee Damage (Area 1.0 / ROF 1.0) | 20 | 25 | 34 | |||||||||||
| Melee Damage vs. Heavy Infantry | 35 | 43 | 59 | |||||||||||
| Melee Damage vs. Light Cavalry | 30 | 37 | 51 | |||||||||||
| Melee Damage vs. Eagle Knight | 30 | 37 | 51 | |||||||||||
| Melee Range | 0 to 2 | |||||||||||||
| Siege Damage (ROF 3.0) | 33 | 42 | 56 | |||||||||||
| Siege Range | 0 to 6 | |||||||||||||
| Modes | Melee, Cover, Defend, Stand Ground | |||||||||||||
| Exp - Build | 22 | |||||||||||||
| Exp - Kill | 22 | |||||||||||||
| ARTILLERY UNITS (CASTLE) | ||||||||||||||
| Flail Elephant (Castle) | ||||||||||||||
| Statistics | Normal | Disciplined | Honored | Exalted | ||||||||||
| Role | Hand Cavalry, Hand Elephant, Merc Flailiphant, Elephant, Siege Trooper, Heavy Cavalry, Cavalry | |||||||||||||
| Cost | 125 Food 125 Gold | |||||||||||||
| Age Available | Colonial | |||||||||||||
| Hit points | 325 | 390 | 487 | 650 | ||||||||||
| Pop. Use | 4 | |||||||||||||
| Resists | -50% vs. Ranged | |||||||||||||
| Speed | 4 | |||||||||||||
| LOS | 15 | |||||||||||||
| Melee Damage (Area 2 / ROF 1.5) | 5 | 6 | 7 | 10 | ||||||||||
| Melee Damage vs. Light Infantry | 7 | 9 | 10 | 15 | ||||||||||
| Melee Damage vs. Heavy Infantry | 5 | 6 | 7 | 10 | ||||||||||
| Melee Damage vs. Artilery | 20 | 24 | 28 | 40 | ||||||||||
| Siege Damage (ROF 1.5) | 80 | 96 | 120 | 160 | ||||||||||
| Range | 0 | |||||||||||||
| Autogather (if Grazing HC Shipment) | 0.1 | Wood per Second | ||||||||||||
| Modes | Melee, Defend, & Stand Ground | |||||||||||||
| Exp - Build | 30 | |||||||||||||
| Exp - Kill | 30 | |||||||||||||
| • Does not get bonuses to infantry or artillery when attacking treasure Guardians | ||||||||||||||
| Siege Elephant (Castle) | ||||||||||||||
| Statistics | Normal | Disciplined | Honored | Exalted | ||||||||||
| Role | ||||||||||||||