CAVALRY UNITS Elite (Fortress:  200W 100G) Effect (+HP & +Damage) 25%
Champion (Industrial:  400W 200G) Effect (+HP & +Damage) 25%
Kanya Horseman (Coral) Legendary (Imperial:  1500W 1500G) Effect (+HP & +Damage) 50%
Statistics Normal Elite Champion Legendary
Role Cavalry, Heavy Cavalry, Hand Cavalry
Cost 100 Food 75 Wood
Age Available Colonial  Artillery Upgrade 1 (Industrial:  250F 250W)[1] Effect (+HP & +Damage) 25%
Hit points 270 337 405 540 Artillery Upgrade 2 (Imperial:  1500W 1500G) Effect (+HP & +Damage) 50%
Pop. Use 2
Resists -30% vs. Ranged
Speed 6.75 /  3.38 (trample) Iroquois
LOS 15 Features • All Trading Posts Visible
• Travois constructs buildings free
Melee Damage 25 31 37 50
Melee Damage vs. Artillery 50 62 74 100 Max Settlers 99
Trample Damage (Area 3 / ROF 2.0) 18 22 27 36 Starting Settlers 5
Siege Damage 18 22 27 36
Siege Range 0 to 6 Miscellaneous Notes:
Modes Melee, Trample, Defend, & Stand Ground 1 The rate of fire (ROF) for all melee units is 1.5
Exp - Build  18 The rate of fire for all ranged units is 3.0 unless otherwise noted
Exp - Kill  18 The rate of fire for all infantry or cavalry siege units is 3.0
2 For unit train time information, view the worksheet "Unit Train Times".
Musket Rider (Coral)
Statistics Normal Elite Champion Legendary
Role Cavalry, Light Cavalry, Ranged Cavalry, Gunpowder Cavalry
Cost 55 Food 100 Gold
Age Available Fortress (values given as normal for calc purposes only)
Hit points 205 256 307 410
Pop. Use 2
Resists -30% vs. Ranged
Speed 7.25
LOS 15
Range Damage 20 25 30 40
Range Damage vs. Heavy Cavalry 60 75 90 120
Range Damage vs. Settlers 10 12.5 15 20
Range Damage vs. Artillery 50 62.5 75 100
Range Damage vs. Coyote Man / Disciple 40 50 60 80
Range 0 to 12
Melee Damage 9 11 13 18
Melee Damage vs. Heavy Cavalry 27 33 39 54
Melee Damage vs. Artillery 22.5 27.5 32.5 45
Melee Damage vs. Coyote Man / Disciple 18 22 26 36
Siege Damage 10 12 15 20
Siege Range 0 to 6
Modes Stagger, Melee, Defend, Stand Ground
Exp - Build  16
Exp - Kill  16
• Uses an imaginary colonial unit in calculation as the base value to get the correct HP and damage.  
INFANTRY UNITS
Aenna (War Hut)
Statistics Normal Elite Champion Legendary
Role Archer, Infantry, Ranged Infantry
Cost 100 Food
Age Available Colonial 
Hit points 110 137 165 220
Pop. Use 1
Resists -30% vs. Ranged
Speed 5
LOS 20
Range Damage (ROF 1.5) 12 15 18 24
Range Damage vs. Heavy Infantry 24 30 36 48
Range Damage vs. Heavy Cavalry / Coyote Man 9 11 13 18
Range Damage vs. Eagle Knight 24 30 36 48
Range Damage vs. Light Cavalry[2] 18 22 27 36
Range 2 to 16
Melee Damage (ROF 1.5) 8 10 12 16
Melee Damage vs. Heavy Infantry 16 20 24 32
Melee Damage vs. Heavy Cavalry / Coyote Man 6 7 9 12
Melee Damage vs. Eagle Knight 16 20 24 32
Melee Damage vs. Light Cavalry[3] 12 15 18 24
Siege Damage 10 12 15 20
Siege Range 0 to 6
Modes Volley, Stagger, Melee, Defend, Stand Ground
Exp - Build  10
Exp - Kill  16
         
Tomahawk (War Hut)
Statistics Normal Elite Champion Legendary
Role Infantry, Heavy Infantry, Ranged Infantry
Cost 75 Food 25 Wood
Age Available Colonial 
Hit points 150 187 225 300
Pop. Use 1
Resists -20% vs. Hand
Speed 4
LOS 16
Range Damage (ROF 3.0) 19 23 28 38
Range 0 to 12
Melee Damage 14 17 21 28
Melee Damage vs. Cavalry 42 51 63 84
Melee Damage vs. Abstract Infantry 35 42 52 70
Siege Damage 20 25 30 40
Siege Range 0 to 6
Modes Volley, Stagger, Melee, Defend, Stand Ground
Exp - Build  10
Exp - Kill  10
Forest Prowler (War Hut)
Statistics Normal Elite Champion Legendary
Role Ranged Infantry, Gunpowder Trooper, Infantry
Cost 50 Food 65 Gold
Age Available Fortress
Hit points 110 137 165 220
Pop. Use 1
Resists -30% vs. Ranged
Speed 4
LOS 24
Range Damage 16 20 24 32
Range Damage vs. Heavy Infantry 32 40 48 64
Range Damage vs. Heavy Cavalry / Coyote Man 12 15 18 24
Range Damage vs. Eagle Knight 32 40 48 64
Range Damage vs. Light Cavalry[4] 24 30 36 48
Range 2 to 20
Melee Damage 7 8 10 14
Melee Damage vs. Heavy Infantry 14 16 20 28
Melee Damage vs. Heavy Cavalry / Coyote Man 5 6 7 10
Melee Damage vs. Eagle Knight 14 16 20 28
Melee Damage vs. Light Cavalry[5] 10 12 15 21
Siege Damage 12 15 18 24
Siege Range 0 to 6
Modes Stealth, Volley, Stagger, Melee, Defend, Stand Ground
Exp - Build  12
Exp - Kill  12
• Uses an imaginary colonial unit in calculation as the base value to get the correct HP and damage.  If the French early skirmisher card is played, the Normal column is activated.  
ARTILLERY UNITS
Ram (Siege Workshop)
Statistics Normal Elite Champion Legendary
Role Siege Trooper, Hand Siege, Infantry
Cost 80 Food 120 Wood 
Age Available Fortress Age 
Hit points ---- 200 250 350
Pop. Use 2
Resists -50% vs. Ranged
Speed 3.5 (1.75 in Cover)
LOS 15
Siege Damage (ROF 1.5) ---- 75 93 131
Siege Damage (Cover)[6] ---- 38 47 66
Range 0
Modes Melee, Cover, Defend, & Stand Ground
Exp - Build  20
Exp - Kill  20
Mantlet (Siege Workshop)
Statistics Normal Elite Champion Legendary
Role Infantry, Siege Trooper, Ranged Infantry
Cost 75 Wood 125 Gold
Age Available Fortress Age
Hit points ---- 400 500 700
Pop. Use 2
Resists -50% vs. Ranged
Speed 3.5
LOS 12
Range Damage (ROF 3.0) ---- 25 31 43
Range 0 to 10
Melee Damage (ROF 1.5) ---- 10 12 17
Siege Damage (Buildings) ---- 50 62 87
Siege Range 0 to 6
Modes Volley, Stagger, Melee, Defend, & Stand Ground
Exp - Build  20
Exp - Kill  20
Light Cannon (Siege Workshop)
Statistics ---- Normal Field[7] Legend
Role Artillery
Cost 100 Wood 300 Gold
Age Available Industrial Age
Hit points ---- 150 187 262
Pop. Use 4
Resists -75% vs. Ranged
Speed Limber 3, Bombard 3
LOS 36
Siege Damage (Area 2) (ROF 6.0) ---- 70 87 122
Range Damage vs. Infantry & Artillery ---- 140 174 244
Range Damage vs. Buildings & Ships ---- 210 261 366
Range 0 to 32
Modes Limber & Bombard
Exp - Build  40
Exp - Kill  40
FIREPIT UNITS
Medicine Man (Fire Pit)
Role Heals wounded units
Cost Dance
Age Available Colonial
Hit points 360 ---- ---- ----
Build Limit 10
Pop. Use 1
Resists -10% Ranged Damage
Speed 4
LOS 12
Melee Damage 5 ---- ----  
Heal (HP / Sec) 10 ---- ---- ----
Exp - Build  20
Exp - Kill  20
WAR SHIPS
Canoe (Dock)
Statistics Normal ---- ---- ----
Role Warship, Fishing Boat, Transport
Cost 100 Wood
Age Available Colonial
Hit points 220 ---- ---- ----
Pop. Use 1
Pop. Limit 20
Resists -50% vs. Ranged
Speed 8.5
LOS 24
Range Damage (ROF 2.0) 16 ---- ---- ----
Range 0 to 20
Siege Damage (Building / ROF 2.0) 40 ---- ---- ----
Siege Range 0 to 20
Gather Fish 0.22
Gather Whale  0.17
Exp - Build  10
Exp - Kill  10
War Canoe (Dock)
Statistics Normal ---- ---- ----
Role Fishing Boat, Warship
Cost 150 Wood 100 Gold
Age Available Fortress
Hit points 400 ---- ---- ----
Pop. Use 1
Pop. Limit 10
Resists -50% vs. Ranged
Speed 9
LOS 34
Range Damage (Area 1 / ROF 3.0) 40 ---- ---- ----
Siege Damage (Buildings/ ROF 3.0) 100 ---- ---- ----