CAVALRY UNITS Veteran (Fortress:  200W 200G) Effect (+HP & +Damage) 20%
Guard (Industrial:  600W 600G) Effect (+HP & +Damage) 30%
Hussar (Stable) - Gardener Royal Guard (Industrial:  1000W 1000G)[1] Effect (+HP & +Damage) 10%
Statistics Normal Vet Guard RG Imperial Imperial (Imperial: 1500W 1500G) Effect (+HP & +Damage) 50%
Role Hand Cavalry, Heavy Cavalry, Cavalry
Cost 120 Food 80 Gold
Age Available Colonial  Artillery Upgrade 1 (Industrial:  250F 250W) Effect (+HP & +Damage) 25%
Hit points 320 384 ---- 512 672 Artillery Upgrade 2 (Imperial: 1500W 1500G)[2] Effect (+HP & +Damage) 50%
Pop. Use 2
Resists -20% vs. Ranged
Speed 6.75 /  3.38 (trample) Ottomans
LOS 15 Royal Guard Units • Grenadier (Baratcu)
• Hussar (Gardener)
Melee Damage 30 36 ---- 48 63
Trample Damage (Area 3 / ROF 2.0) 20 24 ---- 32 42 Features • TC's produce free Settlers
• Mosques improve setter production
• Mosques auto-gather XP at 0.4 XP per second (while standing)
Siege Damage 20 24 ---- 32 42
Siege Range 0 to 6
Modes Melee, Trample, Defend, & Stand Ground
Exp - Build  20 Max Settlers 25 / 45 / 70 / 99
Exp - Kill  20 Starting Settlers 6
Miscellaneous Notes:
Calvary Archer (Stable) 1 The rate of fire (ROF) for all melee units is 1.5
Statistics Normal Vet Guard RG Imperial The rate of fire for all ranged units is 3.0 unless otherwise noted
Role Cavalry, Archer, Light Cavalry, Ranged Cavalry The rate of fire for all infantry or cavalry siege units is 3.0
Cost 100 Food 60 Gold
Age Available Fortress 2 For unit train time information, view the worksheet "Unit Train Times".
Hit points 265 318 397 ---- 530
Pop. Use 2
Resists -30% vs. Hand
Speed 6.75
LOS 14
Range Damage (ROF 1.5) 13 15 19 ---- 26
Range Damage vs. Heavy Cavalry 39 45 57 ---- 78
Range Damage vs. Settlers 6 7 9 ---- 13
Range Damage vs. Artillery 26 30 38 ---- 52
Range Damage vs. Coyote Man / Disciple 22 26 33 ---- 45
Range 0 to 12
Melee Damage 6 7 9 ---- 13
Melee Damage vs. Heavy Cavalry 27 31 40 ---- 58
Melee Damage vs. Artillery 12 14 18 ---- 26
Melee Damage vs. Coyote Man / Disciple 21 24 31 ---- 45
Siege Damage 8 9 12 ---- 16
Siege Range 0 to 6
Modes Stagger, Melee, Defend, & Stand Ground
Exp - Build  16
Exp - Kill  16
• Uses an imaginary colonial unit in calculation as the base value to get the correct HP and damage.  Ranged Cavalry Caracole Arsenal technology does work with this unit.  
Spahi (Shipment / Age up politician Only)
Statistics ---- Fortress Industrial[3] Imperial[4] ----
Role Hand Cavalry, Heavy Cavalry, Cavalry
Cost 600 Food (3) / 1000 Food (5) / 800 Food (4) / 1200 Food (6)
Age Available Fortress (first 2) / Industrial (last 2)
Hit points ---- 750 975 1350 ----
Pop. Use 3
Resists -10% vs. Ranged
Speed 6.5 /  3.25 (trample)
LOS 15
Melee Damage (Area 3) ---- 35 45 63 ----
Trample Damage (Area 3 / ROF 2.0) ---- 23 29 41 ----
Siege Damage ---- 28 36 50 ----
Siege Range 0 to 6
Modes Melee, Trample, Defend, & Stand Ground
Exp - Build  N/A
Exp - Kill  28
• Unit upgrades automatically when you age up
• Idle spahis regain hit points.  So stay still to regenerate.  
Janissary (Barracks)
Statistics Normal Vet Guard RG Imperial
Role Gunpowder Trooper, Infantry, Heavy Infantry, Ranged Infantry
Cost 100 Food 25 Gold
Age Available Colonial 
Hit points 235 282 352 ---- 470
Pop. Use 1
Resists -20% vs. Hand
Speed 4
LOS 16
Range Damage 20 24 30 ---- 40
Range 0 to 12
Melee Damage 15 18 22 ---- 30
Melee Damage vs. Cavalry 30 36 44 ---- 60
Melee Damage vs. Abstract Infantry 22 27 33 ---- 45
Siege Damage 25 30 37 ---- 50
Siege Range 0 to 6
Modes Volley, Stagger, Melee, Defend, Stand Ground
Exp - Build  13
Exp - Kill  13
ARTILLERY UNITS
Abus Gun (Artillery Foundry)
Statistics Normal Vet Guard RG Imperial
Role Infantry, Ranged Infantry, Gunpowder Trooper
Cost 50 Food 100 Gold
Age Available Colonial 
Hit points 130 156 195 ---- 260
Pop. Use 2
Resists -20% vs. Range
Speed 4
LOS 22
Siege Damage 40 48 60 ---- 80
Siege Damage vs. Heavy Infantry 60 72 90 ---- 120
Siege Damage vs. Light Cavalry[5] 30 36 45 ---- 60
Siege Damage vs. Artillery / Eagle Knight[6] 30 36 45 ---- 60
Siege Damage vs. Heavy Cavalry 20 24 30 ---- 40
Siege Damage vs. Abstract Infantry 20 24 30 ---- 40
Siege Damage vs. Villagers 10 12 15 ---- 20
Range 4 to 18
Melee Damage 10 12 15 ---- 20
Melee Damage vs. Heavy Infantry 15 18 22 ---- 30
Melee Damage vs. Cavalry 5 6 7.5 ---- 10
Melee Damage vs. Abstract Infantry 5 6 7.5 ---- 10
Melee Damage vs. Artillery 7 9 11 ---- 15
Siege Damage 15 18 22 ---- 30
Siege Range 0 to 10
Modes Volley, Stagger, Melee, Defend, Stand Ground
Exp - Build  15
Exp - Kill  15
• Abus guns only get a bonus towards light cavalry and eagle knights in Volley mode.  In stagger or defend, they will lose this bonus (no multiplier).
Grenadier (Artillery Foundry) - Baratcu
Statistics Normal Vet Guard RG Imperial
Role Ranged Infantry, Heavy Infantry, Infantry, Siege Trooper
Cost 120 Food 60 Gold 
Age Available Colonial 
Hit points 200 240 ---- 320 420
Pop. Use 2
Resists -50% vs. Ranged
Speed 4
LOS 15
Siege Damage (Area 3) 16 19 ---- 25 33
Siege Damage (Area 3) vs. Cavalry  8 9 ---- 12 16
Siege Damage (Area 3) vs. Abstract Infantry  8 9 ---- 12 16
Range 0 to 12
Melee Damage 8 9 ---- 12 16
Siege Damage (Buildings) 54 64 ---- 86 113
Siege Range 0 to 12
Modes Volley, Stagger, Melee, Defend, Stand Ground
Exp - Build  18
Exp - Kill  18
Falconet (Artillery Foundry)
Statistics ---- Falconet Field Gun ---- Imperial
Role Artillery
Cost 100 Wood 400 Gold
Age Available Fortress
Hit points ---- 200 250 ---- 350
Pop. Use 5
Resists -75% vs. Ranged
Speed Limber 4, Bombard 1.6
LOS 30
Siege Damage (Area 3) (ROF 4) ---- 100 125 ---- 175
Range Damage vs. Infantry / Ships ---- 300 375 ---- 525
Range Damage vs. Buildings ---- 200 250 ---- 350
Range Damage vs. Arrow Knight ---- 50 62 ---- 87
Range 0 to 26
Modes Limber & Bombard
Exp - Build  50
Exp - Kill  50
Culverin (Artillery Foundry)
Statistics ---- Culverin Royale ---- Imperial
Role Artillery (Anti-Siege)
Cost 100 Wood 400 Gold
Age Available Fortress
Hit points ---- 280 350 ---- 490
Pop. Use 4
Resists -75% vs. Ranged
Speed Limber 3.5, Bombard 1.4 
LOS 36
Siege Damage (Area 1) (ROF 6) ---- 40 50 ---- 70
Siege Damage vs. Artillery ---- 160 200 ---- 280
Siege Damage vs. Ships ---- 400 500 ---- 700
Siege Damage vs. Cavalry / Abstract Infantry ---- 20 25 ---- 35
Range 0 to 34
Modes Limber & Bombard
Exp - Build  50
Exp - Kill  50
Mortar (Artillery Foundry)
Statistics ---- ---- Mortar Howitzer[7] Imperial
Role Artillery
Cost 100 Wood 350 Gold
Age Available Industrial
Hit points ---- ---- 300 375 525
Pop. Use 4
Resists -75% vs. Ranged
Speed Limber 3, Bombard 1.2
LOS 44
Siege Damage (Area 1) (ROF 6) ---- ---- 500 625 875
Range Damage vs. Ships ---- ---- 250 312 437
Range 4 to 40
Modes Limber, Bombard
Exp - Build  45
Exp - Kill  45
• Can only attack ships and buildings
Petard (Artillery Foundry)
Statistics Normal Fortress Industrial[8] ---- Imperial[9]
Role Siege Trooper, Hand Siege, Infantry
Cost 50 Food 100 Wood 
Age Available Fortress 
Hit points ---- 225 281 ---- 393
Pop. Use 1
Resists -40% vs. Hand
Speed 4
LOS 15
Siege Damage (ROF 3.0) ---- 1600 2000 ---- 2000
Siege Damage (Cover) ---- 800 1000 ---- 1000
Range 0
Melee Damage ---- 6 7 ---- 7
Melee Damage (Cover) ---- 3 3 ---- 3
Modes Melee, Cover, Defend, Stand Ground
Exp - Build  18
Exp - Kill  18
• No upgrade cost, upgrade upon aging up automatically.  However, only hit points, not damage increases in Imperial.
Horse Artillery (Artillery Foundry)
Statistics ---- Normal Heavy[10] ---- Imperial
Role Artillery
Cost 100 Wood 500 Gold
Age Available Industrial
Hit points ---- 200 250 ---- 350
Pop. Use 6
Resists -75% vs. Ranged
Speed Limber 6, Bombard 2.4
LOS 30
Siege Damage (Area 3) (ROF 4) ---- 125 156 ---- 218
Range Damage vs. Infantry / Ships ---- 375 468 ---- 654
Range Damage vs. Buildings ---- 250 312 ---- 436
Range Damage vs. Arrow Knight ---- 62 78 ---- 109
Range 0 to 26
Modes Limber & Bombard
Exp - Build  50
Exp - Kill