| CAVALRY UNITS | Veteran (Fortress: 200W 200G) | Effect (+HP & +Damage) | 20% | ||||||||||
| Guard (Industrial: 600W 600G) | Effect (+HP & +Damage) | 30% | |||||||||||
| Hussar (Stable) - Gardener | Royal Guard (Industrial: 1000W 1000G)[1] | Effect (+HP & +Damage) | 10% | ||||||||||
| Statistics | Normal | Vet | Guard | RG | Imperial | Imperial (Imperial: 1500W 1500G) | Effect (+HP & +Damage) | 50% | |||||
| Role | Hand Cavalry, Heavy Cavalry, Cavalry | ||||||||||||
| Cost | 120 Food 80 Gold | ||||||||||||
| Age Available | Colonial | Artillery Upgrade 1 (Industrial: 250F 250W) | Effect (+HP & +Damage) | 25% | |||||||||
| Hit points | 320 | 384 | ---- | 512 | 672 | Artillery Upgrade 2 (Imperial: 1500W 1500G)[2] | Effect (+HP & +Damage) | 50% | |||||
| Pop. Use | 2 | ||||||||||||
| Resists | -20% vs. Ranged | ||||||||||||
| Speed | 6.75 / 3.38 (trample) | Ottomans | |||||||||||
| LOS | 15 | Royal Guard Units | • Grenadier
(Baratcu) • Hussar (Gardener) |
||||||||||
| Melee Damage | 30 | 36 | ---- | 48 | 63 | ||||||||
| Trample Damage (Area 3 / ROF 2.0) | 20 | 24 | ---- | 32 | 42 | Features | • TC's
produce free Settlers • Mosques improve setter production • Mosques auto-gather XP at 0.4 XP per second (while standing) |
||||||
| Siege Damage | 20 | 24 | ---- | 32 | 42 | ||||||||
| Siege Range | 0 to 6 | ||||||||||||
| Modes | Melee, Trample, Defend, & Stand Ground | ||||||||||||
| Exp - Build | 20 | Max Settlers | 25 / 45 / 70 / 99 | ||||||||||
| Exp - Kill | 20 | Starting Settlers | 6 | ||||||||||
| Miscellaneous Notes: | |||||||||||||
| Calvary Archer (Stable) | 1 | The rate of fire (ROF) for all melee units is 1.5 | |||||||||||
| Statistics | Normal | Vet | Guard | RG | Imperial | The rate of fire for all ranged units is 3.0 unless otherwise noted | |||||||
| Role | Cavalry, Archer, Light Cavalry, Ranged Cavalry | The rate of fire for all infantry or cavalry siege units is 3.0 | |||||||||||
| Cost | 100 Food 60 Gold | ||||||||||||
| Age Available | Fortress | 2 | For unit train time information, view the worksheet "Unit Train Times". | ||||||||||
| Hit points | 318 | 397 | ---- | 530 | |||||||||
| Pop. Use | 2 | ||||||||||||
| Resists | -30% vs. Hand | ||||||||||||
| Speed | 6.75 | ||||||||||||
| LOS | 14 | ||||||||||||
| Range Damage (ROF 1.5) | 15 | 19 | ---- | 26 | |||||||||
| Range Damage vs. Heavy Cavalry | 45 | 57 | ---- | 78 | |||||||||
| Range Damage vs. Settlers | 7 | 9 | ---- | 13 | |||||||||
| Range Damage vs. Artillery | 30 | 38 | ---- | 52 | |||||||||
| Range Damage vs. Coyote Man / Disciple | 26 | 33 | ---- | 45 | |||||||||
| Range | 0 to 12 | ||||||||||||
| Melee Damage | 7 | 9 | ---- | 13 | |||||||||
| Melee Damage vs. Heavy Cavalry | 31 | 40 | ---- | 58 | |||||||||
| Melee Damage vs. Artillery | 14 | 18 | ---- | 26 | |||||||||
| Melee Damage vs. Coyote Man / Disciple | 24 | 31 | ---- | 45 | |||||||||
| Siege Damage | 9 | 12 | ---- | 16 | |||||||||
| Siege Range | 0 to 6 | ||||||||||||
| Modes | Stagger, Melee, Defend, & Stand Ground | ||||||||||||
| Exp - Build | 16 | ||||||||||||
| Exp - Kill | 16 | ||||||||||||
| • Uses an imaginary colonial unit in calculation as the base value to get the correct HP and damage. Ranged Cavalry Caracole Arsenal technology does work with this unit. | |||||||||||||
| Spahi (Shipment / Age up politician Only) | |||||||||||||
| Statistics | ---- | Fortress | Industrial[3] | Imperial[4] | ---- | ||||||||
| Role | Hand Cavalry, Heavy Cavalry, Cavalry | ||||||||||||
| Cost | 600 Food (3) / 1000 Food (5) / 800 Food (4) / 1200 Food (6) | ||||||||||||
| Age Available | Fortress (first 2) / Industrial (last 2) | ||||||||||||
| Hit points | ---- | 750 | 975 | 1350 | ---- | ||||||||
| Pop. Use | 3 | ||||||||||||
| Resists | -10% vs. Ranged | ||||||||||||
| Speed | 6.5 / 3.25 (trample) | ||||||||||||
| LOS | 15 | ||||||||||||
| Melee Damage (Area 3) | ---- | 35 | 45 | 63 | ---- | ||||||||
| Trample Damage (Area 3 / ROF 2.0) | ---- | 23 | 29 | 41 | ---- | ||||||||
| Siege Damage | ---- | 28 | 36 | 50 | ---- | ||||||||
| Siege Range | 0 to 6 | ||||||||||||
| Modes | Melee, Trample, Defend, & Stand Ground | ||||||||||||
| Exp - Build | N/A | ||||||||||||
| Exp - Kill | 28 | ||||||||||||
| • Unit upgrades automatically when you age up | |||||||||||||
| • Idle spahis regain hit points. So stay still to regenerate. | |||||||||||||
| Janissary (Barracks) | |||||||||||||
| Statistics | Normal | Vet | Guard | RG | Imperial | ||||||||
| Role | Gunpowder Trooper, Infantry, Heavy Infantry, Ranged Infantry | ||||||||||||
| Cost | 100 Food 25 Gold | ||||||||||||
| Age Available | Colonial | ||||||||||||
| Hit points | 235 | 282 | 352 | ---- | 470 | ||||||||
| Pop. Use | 1 | ||||||||||||
| Resists | -20% vs. Hand | ||||||||||||
| Speed | 4 | ||||||||||||
| LOS | 16 | ||||||||||||
| Range Damage | 20 | 24 | 30 | ---- | 40 | ||||||||
| Range | 0 to 12 | ||||||||||||
| Melee Damage | 15 | 18 | 22 | ---- | 30 | ||||||||
| Melee Damage vs. Cavalry | 30 | 36 | 44 | ---- | 60 | ||||||||
| Melee Damage vs. Abstract Infantry | 22 | 27 | 33 | ---- | 45 | ||||||||
| Siege Damage | 25 | 30 | 37 | ---- | 50 | ||||||||
| Siege Range | 0 to 6 | ||||||||||||
| Modes | Volley, Stagger, Melee, Defend, Stand Ground | ||||||||||||
| Exp - Build | 13 | ||||||||||||
| Exp - Kill | 13 | ||||||||||||
| ARTILLERY UNITS | |||||||||||||
| Abus Gun (Artillery Foundry) | |||||||||||||
| Statistics | Normal | Vet | Guard | RG | Imperial | ||||||||
| Role | Infantry, Ranged Infantry, Gunpowder Trooper | ||||||||||||
| Cost | 50 Food 100 Gold | ||||||||||||
| Age Available | Colonial | ||||||||||||
| Hit points | 130 | 156 | 195 | ---- | 260 | ||||||||
| Pop. Use | 2 | ||||||||||||
| Resists | -20% vs. Range | ||||||||||||
| Speed | 4 | ||||||||||||
| LOS | 22 | ||||||||||||
| Siege Damage | 40 | 48 | 60 | ---- | 80 | ||||||||
| Siege Damage vs. Heavy Infantry | 60 | 72 | 90 | ---- | 120 | ||||||||
| Siege Damage vs. Light Cavalry[5] | 30 | 36 | 45 | ---- | 60 | ||||||||
| Siege Damage vs. Artillery / Eagle Knight[6] | 30 | 36 | 45 | ---- | 60 | ||||||||
| Siege Damage vs. Heavy Cavalry | 20 | 24 | 30 | ---- | 40 | ||||||||
| Siege Damage vs. Abstract Infantry | 20 | 24 | 30 | ---- | 40 | ||||||||
| Siege Damage vs. Villagers | 10 | 12 | 15 | ---- | 20 | ||||||||
| Range | 4 to 18 | ||||||||||||
| Melee Damage | 10 | 12 | 15 | ---- | 20 | ||||||||
| Melee Damage vs. Heavy Infantry | 15 | 18 | 22 | ---- | 30 | ||||||||
| Melee Damage vs. Cavalry | 5 | 6 | 7.5 | ---- | 10 | ||||||||
| Melee Damage vs. Abstract Infantry | 5 | 6 | 7.5 | ---- | 10 | ||||||||
| Melee Damage vs. Artillery | 7 | 9 | 11 | ---- | 15 | ||||||||
| Siege Damage | 15 | 18 | 22 | ---- | 30 | ||||||||
| Siege Range | 0 to 10 | ||||||||||||
| Modes | Volley, Stagger, Melee, Defend, Stand Ground | ||||||||||||
| Exp - Build | 15 | ||||||||||||
| Exp - Kill | 15 | ||||||||||||
| • Abus guns only get a bonus towards light cavalry and eagle knights in Volley mode. In stagger or defend, they will lose this bonus (no multiplier). | |||||||||||||
| Grenadier (Artillery Foundry) - Baratcu | |||||||||||||
| Statistics | Normal | Vet | Guard | RG | Imperial | ||||||||
| Role | Ranged Infantry, Heavy Infantry, Infantry, Siege Trooper | ||||||||||||
| Cost | 120 Food 60 Gold | ||||||||||||
| Age Available | Colonial | ||||||||||||
| Hit points | 200 | 240 | ---- | 320 | 420 | ||||||||
| Pop. Use | 2 | ||||||||||||
| Resists | -50% vs. Ranged | ||||||||||||
| Speed | 4 | ||||||||||||
| LOS | 15 | ||||||||||||
| Siege Damage (Area 3) | 16 | 19 | ---- | 25 | 33 | ||||||||
| Siege Damage (Area 3) vs. Cavalry | 8 | 9 | ---- | 12 | 16 | ||||||||
| Siege Damage (Area 3) vs. Abstract Infantry | 8 | 9 | ---- | 12 | 16 | ||||||||
| Range | 0 to 12 | ||||||||||||
| Melee Damage | 8 | 9 | ---- | 12 | 16 | ||||||||
| Siege Damage (Buildings) | 54 | 64 | ---- | 86 | 113 | ||||||||
| Siege Range | 0 to 12 | ||||||||||||
| Modes | Volley, Stagger, Melee, Defend, Stand Ground | ||||||||||||
| Exp - Build | 18 | ||||||||||||
| Exp - Kill | 18 | ||||||||||||
| Falconet (Artillery Foundry) | |||||||||||||
| Statistics | ---- | Falconet | Field Gun | ---- | Imperial | ||||||||
| Role | Artillery | ||||||||||||
| Cost | 100 Wood 400 Gold | ||||||||||||
| Age Available | Fortress | ||||||||||||
| Hit points | ---- | 200 | 250 | ---- | 350 | ||||||||
| Pop. Use | 5 | ||||||||||||
| Resists | -75% vs. Ranged | ||||||||||||
| Speed | Limber 4, Bombard 1.6 | ||||||||||||
| LOS | 30 | ||||||||||||
| Siege Damage (Area 3) (ROF 4) | ---- | 100 | 125 | ---- | 175 | ||||||||
| Range Damage vs. Infantry / Ships | ---- | 300 | 375 | ---- | 525 | ||||||||
| Range Damage vs. Buildings | ---- | 200 | 250 | ---- | 350 | ||||||||
| Range Damage vs. Arrow Knight | ---- | 50 | 62 | ---- | 87 | ||||||||
| Range | 0 to 26 | ||||||||||||
| Modes | Limber & Bombard | ||||||||||||
| Exp - Build | 50 | ||||||||||||
| Exp - Kill | 50 | ||||||||||||
| Culverin (Artillery Foundry) | |||||||||||||
| Statistics | ---- | Culverin | Royale | ---- | Imperial | ||||||||
| Role | Artillery (Anti-Siege) | ||||||||||||
| Cost | 100 Wood 400 Gold | ||||||||||||
| Age Available | Fortress | ||||||||||||
| Hit points | ---- | 280 | 350 | ---- | 490 | ||||||||
| Pop. Use | 4 | ||||||||||||
| Resists | -75% vs. Ranged | ||||||||||||
| Speed | Limber 3.5, Bombard 1.4 | ||||||||||||
| LOS | 36 | ||||||||||||
| Siege Damage (Area 1) (ROF 6) | ---- | 40 | 50 | ---- | 70 | ||||||||
| Siege Damage vs. Artillery | ---- | 160 | 200 | ---- | 280 | ||||||||
| Siege Damage vs. Ships | ---- | 400 | 500 | ---- | 700 | ||||||||
| Siege Damage vs. Cavalry / Abstract Infantry | ---- | 20 | 25 | ---- | 35 | ||||||||
| Range | 0 to 34 | ||||||||||||
| Modes | Limber & Bombard | ||||||||||||
| Exp - Build | 50 | ||||||||||||
| Exp - Kill | 50 | ||||||||||||
| Mortar (Artillery Foundry) | |||||||||||||
| Statistics | ---- | ---- | Mortar | Howitzer[7] | Imperial | ||||||||
| Role | Artillery | ||||||||||||
| Cost | 100 Wood 350 Gold | ||||||||||||
| Age Available | Industrial | ||||||||||||
| Hit points | ---- | ---- | 300 | 375 | 525 | ||||||||
| Pop. Use | 4 | ||||||||||||
| Resists | -75% vs. Ranged | ||||||||||||
| Speed | Limber 3, Bombard 1.2 | ||||||||||||
| LOS | 44 | ||||||||||||
| Siege Damage (Area 1) (ROF 6) | ---- | ---- | 500 | 625 | 875 | ||||||||
| Range Damage vs. Ships | ---- | ---- | 250 | 312 | 437 | ||||||||
| Range | 4 to 40 | ||||||||||||
| Modes | Limber, Bombard | ||||||||||||
| Exp - Build | 45 | ||||||||||||
| Exp - Kill | 45 | ||||||||||||
| • Can only attack ships and buildings | |||||||||||||
| Petard (Artillery Foundry) | |||||||||||||
| Statistics | Normal | Fortress | Industrial[8] | ---- | Imperial[9] | ||||||||
| Role | Siege Trooper, Hand Siege, Infantry | ||||||||||||
| Cost | 50 Food 100 Wood | ||||||||||||
| Age Available | Fortress | ||||||||||||
| Hit points | ---- | 225 | 281 | ---- | 393 | ||||||||
| Pop. Use | 1 | ||||||||||||
| Resists | -40% vs. Hand | ||||||||||||
| Speed | 4 | ||||||||||||
| LOS | 15 | ||||||||||||
| Siege Damage (ROF 3.0) | ---- | 1600 | 2000 | ---- | 2000 | ||||||||
| Siege Damage (Cover) | ---- | 800 | 1000 | ---- | 1000 | ||||||||
| Range | 0 | ||||||||||||
| Melee Damage | ---- | 6 | 7 | ---- | 7 | ||||||||
| Melee Damage (Cover) | ---- | 3 | 3 | ---- | 3 | ||||||||
| Modes | Melee, Cover, Defend, Stand Ground | ||||||||||||
| Exp - Build | 18 | ||||||||||||
| Exp - Kill | 18 | ||||||||||||
| • No upgrade cost, upgrade upon aging up automatically. However, only hit points, not damage increases in Imperial. | |||||||||||||
| Horse Artillery (Artillery Foundry) | |||||||||||||
| Statistics | ---- | Normal | Heavy[10] | ---- | Imperial | ||||||||
| Role | Artillery | ||||||||||||
| Cost | 100 Wood 500 Gold | ||||||||||||
| Age Available | Industrial | ||||||||||||
| Hit points | ---- | 200 | 250 | ---- | 350 | ||||||||
| Pop. Use | 6 | ||||||||||||
| Resists | -75% vs. Ranged | ||||||||||||
| Speed | Limber 6, Bombard 2.4 | ||||||||||||
| LOS | 30 | ||||||||||||
| Siege Damage (Area 3) (ROF 4) | ---- | 125 | 156 | ---- | 218 | ||||||||
| Range Damage vs. Infantry / Ships | ---- | 375 | 468 | ---- | 654 | ||||||||
| Range Damage vs. Buildings | ---- | 250 | 312 | ---- | 436 | ||||||||
| Range Damage vs. Arrow Knight | ---- | 62 | 78 | ---- | 109 | ||||||||
| Range | 0 to 26 | ||||||||||||
| Modes | Limber & Bombard | ||||||||||||
| Exp - Build | 50 | ||||||||||||
| Exp - Kill | |||||||||||||