CAVALRY UNITS Veteran (Fortress:  200W 200G) Effect (+HP & +Damage) 20%
Guard (Industrial:  600W 600G) Effect (+HP & +Damage) 30%
Hussar (Stable) Royal Guard (Industrial:  1000W 1000G)[1] Effect (+HP & +Damage) 10%
Statistics Normal Vet Guard RG Imperial Imperial (Imperial: 1500W 1500G) Effect (+HP & +Damage) 50%
Role Hand Cavalry, Heavy Cavalry, Cavalry
Cost 120 Food 80 Gold
Age Available Colonial  Artillery Upgrade 1 (Industrial:  250F 250W) Effect (+HP & +Damage) 25%
Hit points 320 384 480 ---- 640 Artillery Upgrade 2 (Imperial: 1500W 1500G) Effect (+HP & +Damage) 50%
Pop. Use 2
Resists -20% vs. Ranged
Speed 6.75 /  3.38 (trample) Portuguese
LOS 15 Royal Guard Units • Musketeer (Guerreiro)
• Dragoon (Jinete)
Melee Damage 30 36 45 ---- 60
Trample Damage (Area 3 / ROF 2.0) 20 24 30 ---- 40 Features • Gets a free TC Wagon with every age
Siege Damage 20 24 30 ---- 40 Max Settlers 99
Siege Range 0 to 6 Starting Settlers 7
Modes Melee, Trample, Defend, & Stand Ground
Exp - Build  20 Miscellaneous Notes:
Exp - Kill  20 1 The rate of fire (ROF) for all melee units is 1.5
The rate of fire for all ranged units is 3.0 unless otherwise noted
The rate of fire for all infantry or cavalry siege units is 3.0
Dragoon (Stable) - Jinete
Statistics Normal Vet Guard RG Imperial 2 For unit train time information, view the worksheet "Unit Train Times".
Role Gunpowder Cavalry, Ranged Cavalry, Cavalry, Light Cavalry
Cost 90 Food 90 Gold
Age Available Fortress (values given as normal for calc purposes only)
Hit points 200 240 ---- 320 420
Pop. Use 2
Resists -30% vs. Ranged
Speed 7.25
LOS 15
Range Damage 22 26 ---- 35 46
Range Damage vs. Heavy Cavalry 66 78 ---- 105 138
Range Damage vs. Settlers 11 13 ---- 17 23
Range Damage vs. Artillery 44 52 ---- 70 92
Range Damage vs. Coyote Man / Disciple 60 71 ---- 96 126
Range 0 to 12
Melee Damage 11 13 ---- 17 23
Melee Damage vs. Heavy Cavalry 33 39 ---- 51 69
Melee Damage vs. Artillery 22 26 ---- 34 46
Melee Damage vs. Coyote Man / Disciple 30 35 ---- 46 63
Siege Damage 9 10 ---- 14 18
Siege Range 0 to 6
Modes Stagger, Melee, Defend, Stand Ground
Exp - Build  18
Exp - Kill  18
• Uses an imaginary colonial unit in calculation as the base value to get the correct HP and damage.  
INFANTRY UNITS
Crossbowman (Barracks)
Statistics Normal Vet Guard RG Imperial
Role Infantry, Archer, Ranged Infantry
Cost 40 Food 40 Wood
Age Available Colonial 
Hit points 100 120 ---- ---- ----
Pop. Use 1
Resists -20% vs. Ranged
Speed 4
LOS 20
Range Damage 16 19 ---- ---- ----
Range Damage vs. Heavy Infantry 20 23 ---- ---- ----
Range Damage vs. Heavy Cavalry / Coyote Man 12 14 ---- ---- ----
Range Damage vs. Eagle Knight 32 38 ---- ---- ----
Range Damage vs. Light Cavalry[2] 24 28 ---- ---- ----
Range 2 to 16
Melee Damage 7 8 ---- ---- ----
Melee Damage vs. Heavy Infantry 8 10 ---- ---- ----
Melee Damage vs. Heavy Cavalry / Coyote Man 5 6 ---- ---- ----
Melee Damage vs. Eagle Knight 14 16 ---- ---- ----
Melee Damage vs. Light Cavalry[3] 10 12 ---- ---- ----
Siege Damage 8 9 ---- ---- ----
Siege Range 0 to 6
Modes Volley, Stagger, Melee, Defend, Stand Ground
Exp - Build  8
Exp - Kill  8
Pikeman (Barracks)
Statistics Normal Vet Guard RG Imperial
Role Hand Infantry, Pikeman, Infantry, Heavy Infantry
Cost 40 Food 40 Wood
Age Available Colonial 
Hit points 120 144 ---- ---- ----
Pop. Use 1
Resists -10% vs. Hand
Speed 5
LOS 12
Melee Damage 8 9 ---- ---- ----
Melee Damage (Cover) 4 5 ---- ---- ----
Melee Damage vs. Cavalry 40 45 ---- ---- ----
Melee Damage vs. Abstract Infantry 28 31 ---- ---- ----
Siege Damage 32 38 ---- ---- ----
Siege Damage (Cover) 16 19 ---- ---- ----
Siege Range 0 to 6
Modes Melee, Cover, Defend, Stand Ground
Exp - Build  8
Exp - Kill  8
Halberdier (Barracks)
Statistics Normal Vet Guard RG Imperial
Role Hand Infantry, Infantry, Heavy Infantry
Cost 50 Food 70 Gold
Age Available Fortress
Hit points ---- 200 260 ---- 360
Pop. Use 1
Resists -10% vs. Hand
Speed 4
LOS 12
Melee Damage ---- 25 32 ---- 45
Melee Damage (Cover) ---- 13 16 ---- 23
Melee Damage vs. Cavalry ---- 50 64 ---- 90
Melee Damage vs. Abstract Infantry ---- 37 48 ---- 67
Siege Damage ---- 36 46 ---- 64
Siege Damage (Cover) ---- 18 23 ---- 32
Siege Range 0 to 6
Modes Melee, Cover, Defend, Stand Ground
Exp - Build  12
Exp - Kill  12
• HP and damage is calculated from the veteran base unit.  Using their formulas, cannot create an imaginary colonial halberdier (would have lower HP as RG and imperial).
Musketeer (Barracks) - Guerreiro
Statistics Normal Vet Guard RG Imperial
Role Gunpowder Trooper, Infantry, Heavy Infantry, Ranged Infantry
Cost 75 Food 25 Gold
Age Available Colonial 
Hit points 150 180 ---- 240 315
Pop. Use 1
Resists -20% vs. Hand
Speed 4
LOS 16
Range Damage 23 27 ---- 36 48
Range 0 to 12
Melee Damage 13 15 ---- 20 27
Melee Damage vs. Cavalry 39 45 ---- 60 81
Melee Damage vs. Abstract Infantry 29 33 ---- 45 60
Siege Damage (ROF 3) 20 24 ---- 32 42
Siege Range 0 to 6
Modes Volley, Stagger, Melee, Defend, Stand Ground
Exp - Build  10
Exp - Kill  10
Cassador (Barracks)
Statistics Normal Vet Guard RG Imperial
Role Ranged Infantry, Gunpowder Trooper, Infantry
Cost 80 Food 35 Gold
Age Available Fortress
Hit points ---- 105 136 ---- 189
Pop. Use 1
Resists -50% vs. Ranged
Speed 4.5
LOS 24
Range Damage (ROF 3.0) ---- 17 22 ---- 30
Range Damage vs. Heavy Infantry ---- 34 44 ---- 60
Range Damage vs. Heavy Cavalry / Coyote Man ---- 12 16 ---- 22
Range Damage vs. Eagle Knight ---- 34 44 ---- 60
Range Damage vs. Light Cavalry[4] ---- 25 33 ---- 45
Range 2 to 20
Melee Damage ---- 5 6 ---- 9
Melee Damage vs. Heavy Infantry ---- 10 12 ---- 18
Melee Damage vs. Heavy Cavalry / Coyote Man ---- 3 4 ---- 6
Melee Damage vs. Eagle Knight ---- 10 12 ---- 18
Melee Damage vs. Light Cavalry[5] ---- 7 9 ---- 13
Siege Damage ---- 12 15 ---- 21
Siege Range 0 to 6
Modes Volley, Stagger, Melee, Defend, Stand Ground
Exp - Build  12
Exp - Kill  12
• HP and damage is calculated from the veteran base unit (cannot spawn a colonial Cassador)
ARTILLERY UNITS
Organ Gun (Artillery Foundry)
Statistics ---- Organ Gun Rebaulds ---- Imperial
Role Artillery (Anti-Infantry)
Cost 100 Wood 300 Gold
Age Available Fortress
Hit points ---- 150 187 ---- 262
Pop. Use 4
Resists -75% vs. Ranged
Speed Limber 4, Bombard 1.6
LOS 30
Siege Damage (Area 2) (ROF 4.0) ---- 33 41 ---- 57 True Infantry Damage[6] 198 246 ---- 342
Siege Damage vs. Buildings ---- 25 31 ---- 43 True Building Damage[7] 149 185 ---- 257
Siege Damage vs. Artillery / Cavalry / Ships / Abstract Infantry / Arrow Knight ---- 17 21 ---- 29 True "Other" Damage[8] 99 123 ---- 171
Range 0 to 26
Modes Limber & Bombard
Exp - Build  50
Exp - Kill  50
• The organ gun fires up to 6 shots at the damage listed per burst (up to 198 damage).  However, if the unit dies, the rest of the "firing cycle" damage is wasted (bad for area damage).[9]
Culverin (Artillery Foundry)
Statistics ---- Culverin Royale ---- Imperial
Role Artillery (Anti-Siege)
Cost 100 Wood 400 Gold
Age Available Fortress
Hit points ---- 280 350 ---- 490
Pop. Use 4
Resists -75% vs. Ranged
Speed Limber 3.5, Bombard 1.4 
LOS 36
Siege Damage (Area 1) (ROF 6) ---- 40 50 ---- 70
Siege Damage vs. Artillery ---- 160 200 ---- 280
Siege Damage vs. Ships ---- 400 500 ---- 700
Siege Damage vs. Cavalry / Abstract Infantry ---- 20 25 ---- 35
Range 0 to 34
Modes Limber & Bombard
Exp - Build  50
Exp - Kill  50
Mortar (Artillery Foundry)
Statistics ---- ---- Mortar Howitzer[10] Imperial
Role Artillery
Cost 100 Wood 350 Gold
Age Available Industrial
Hit points ---- ---- 300 375 525
Pop. Use 4
Resists -75% vs. Ranged
Speed Limber 3, Bombard 1.2
LOS 44
Siege Damage (Area 1) (ROF 6) ---- ---- 500 625 875
Range Damage vs. Ships ---- ---- 250 312 437
Range 4 to 40
Modes Limber, Bombard
Exp - Build  45
Exp - Kill  45
• Can only attack ships and buildings
Petard (Artillery Foundry)
Statistics Normal Fortress Industrial[11] ---- Imperial[12]
Role Siege Trooper, Hand Siege, Infantry
Cost 50 Food 100 Wood 
Age Available Fortress 
Hit points ---- 225 281 ---- 393
Pop. Use 1
Resists -40% vs. Hand
Speed 4
LOS 15
Siege Damage (ROF 3.0) ---- 1600 2000 ---- 2000
Siege Damage (Cover) ---- 800 1000 ---- 1000
Range 0
Melee Damage ---- 6 7 ---- 7
Melee Damage (Cover) ---- 3 3 ---- 3
Modes Melee, Cover, Defend, Stand Ground
Exp - Build  18
Exp - Kill  18
• No upgrade cost, upgrade upon aging up automatically.  However, only hit points, not damage increases in Imperial.
Horse Artillery (Artillery Foundry)
Statistics ---- Normal Heavy[13] ----