| CAVALRY UNITS | Veteran (Fortress: 200W 200G) | Effect (+HP & +Damage) | 20% | ||||||||||
| Guard (Industrial: 600W 600G) | Effect (+HP & +Damage) | 30% | |||||||||||
| Hussar (Stable) | Royal Guard (Industrial: 1000W 1000G)[1] | Effect (+HP & +Damage) | 10% | ||||||||||
| Statistics | Normal | Vet | Guard | RG | Imperial | Imperial (Imperial: 1500W 1500G) | Effect (+HP & +Damage) | 50% | |||||
| Role | Hand Cavalry, Heavy Cavalry, Cavalry | ||||||||||||
| Cost | 120 Food 80 Gold | ||||||||||||
| Age Available | Colonial | Artillery Upgrade 1 (Industrial: 250F 250W) | Effect (+HP & +Damage) | 25% | |||||||||
| Hit points | 320 | 384 | 480 | ---- | 640 | Artillery Upgrade 2 (Imperial: 1500W 1500G) | Effect (+HP & +Damage) | 50% | |||||
| Pop. Use | 2 | ||||||||||||
| Resists | -20% vs. Ranged | ||||||||||||
| Speed | 6.75 / 3.38 (trample) | Portuguese | |||||||||||
| LOS | 15 | Royal Guard Units | • Musketeer
(Guerreiro) • Dragoon (Jinete) |
||||||||||
| Melee Damage | 30 | 36 | 45 | ---- | 60 | ||||||||
| Trample Damage (Area 3 / ROF 2.0) | 20 | 24 | 30 | ---- | 40 | Features | • Gets a free TC Wagon with every age | ||||||
| Siege Damage | 20 | 24 | 30 | ---- | 40 | Max Settlers | 99 | ||||||
| Siege Range | 0 to 6 | Starting Settlers | 7 | ||||||||||
| Modes | Melee, Trample, Defend, & Stand Ground | ||||||||||||
| Exp - Build | 20 | Miscellaneous Notes: | |||||||||||
| Exp - Kill | 20 | 1 | The rate of fire (ROF) for all melee units is 1.5 | ||||||||||
| The rate of fire for all ranged units is 3.0 unless otherwise noted | |||||||||||||
| The rate of fire for all infantry or cavalry siege units is 3.0 | |||||||||||||
| Dragoon (Stable) - Jinete | |||||||||||||
| Statistics | Normal | Vet | Guard | RG | Imperial | 2 | For unit train time information, view the worksheet "Unit Train Times". | ||||||
| Role | Gunpowder Cavalry, Ranged Cavalry, Cavalry, Light Cavalry | ||||||||||||
| Cost | 90 Food 90 Gold | ||||||||||||
| Age Available | Fortress (values given as normal for calc purposes only) | ||||||||||||
| Hit points | 240 | ---- | 320 | 420 | |||||||||
| Pop. Use | 2 | ||||||||||||
| Resists | -30% vs. Ranged | ||||||||||||
| Speed | 7.25 | ||||||||||||
| LOS | 15 | ||||||||||||
| Range Damage | 26 | ---- | 35 | 46 | |||||||||
| Range Damage vs. Heavy Cavalry | 78 | ---- | 105 | 138 | |||||||||
| Range Damage vs. Settlers | 13 | ---- | 17 | 23 | |||||||||
| Range Damage vs. Artillery | 52 | ---- | 70 | 92 | |||||||||
| Range Damage vs. Coyote Man / Disciple | 71 | ---- | 96 | 126 | |||||||||
| Range | 0 to 12 | ||||||||||||
| Melee Damage | 13 | ---- | 17 | 23 | |||||||||
| Melee Damage vs. Heavy Cavalry | 39 | ---- | 51 | 69 | |||||||||
| Melee Damage vs. Artillery | 26 | ---- | 34 | 46 | |||||||||
| Melee Damage vs. Coyote Man / Disciple | 35 | ---- | 46 | 63 | |||||||||
| Siege Damage | 10 | ---- | 14 | 18 | |||||||||
| Siege Range | 0 to 6 | ||||||||||||
| Modes | Stagger, Melee, Defend, Stand Ground | ||||||||||||
| Exp - Build | 18 | ||||||||||||
| Exp - Kill | 18 | ||||||||||||
| • Uses an imaginary colonial unit in calculation as the base value to get the correct HP and damage. | |||||||||||||
| INFANTRY UNITS | |||||||||||||
| Crossbowman (Barracks) | |||||||||||||
| Statistics | Normal | Vet | Guard | RG | Imperial | ||||||||
| Role | Infantry, Archer, Ranged Infantry | ||||||||||||
| Cost | 40 Food 40 Wood | ||||||||||||
| Age Available | Colonial | ||||||||||||
| Hit points | 100 | 120 | ---- | ---- | ---- | ||||||||
| Pop. Use | 1 | ||||||||||||
| Resists | -20% vs. Ranged | ||||||||||||
| Speed | 4 | ||||||||||||
| LOS | 20 | ||||||||||||
| Range Damage | 16 | 19 | ---- | ---- | ---- | ||||||||
| Range Damage vs. Heavy Infantry | 20 | 23 | ---- | ---- | ---- | ||||||||
| Range Damage vs. Heavy Cavalry / Coyote Man | 12 | 14 | ---- | ---- | ---- | ||||||||
| Range Damage vs. Eagle Knight | 32 | 38 | ---- | ---- | ---- | ||||||||
| Range Damage vs. Light Cavalry[2] | 24 | 28 | ---- | ---- | ---- | ||||||||
| Range | 2 to 16 | ||||||||||||
| Melee Damage | 7 | 8 | ---- | ---- | ---- | ||||||||
| Melee Damage vs. Heavy Infantry | 8 | 10 | ---- | ---- | ---- | ||||||||
| Melee Damage vs. Heavy Cavalry / Coyote Man | 5 | 6 | ---- | ---- | ---- | ||||||||
| Melee Damage vs. Eagle Knight | 14 | 16 | ---- | ---- | ---- | ||||||||
| Melee Damage vs. Light Cavalry[3] | 10 | 12 | ---- | ---- | ---- | ||||||||
| Siege Damage | 8 | 9 | ---- | ---- | ---- | ||||||||
| Siege Range | 0 to 6 | ||||||||||||
| Modes | Volley, Stagger, Melee, Defend, Stand Ground | ||||||||||||
| Exp - Build | 8 | ||||||||||||
| Exp - Kill | 8 | ||||||||||||
| Pikeman (Barracks) | |||||||||||||
| Statistics | Normal | Vet | Guard | RG | Imperial | ||||||||
| Role | Hand Infantry, Pikeman, Infantry, Heavy Infantry | ||||||||||||
| Cost | 40 Food 40 Wood | ||||||||||||
| Age Available | Colonial | ||||||||||||
| Hit points | 120 | 144 | ---- | ---- | ---- | ||||||||
| Pop. Use | 1 | ||||||||||||
| Resists | -10% vs. Hand | ||||||||||||
| Speed | 5 | ||||||||||||
| LOS | 12 | ||||||||||||
| Melee Damage | 8 | 9 | ---- | ---- | ---- | ||||||||
| Melee Damage (Cover) | 4 | 5 | ---- | ---- | ---- | ||||||||
| Melee Damage vs. Cavalry | 40 | 45 | ---- | ---- | ---- | ||||||||
| Melee Damage vs. Abstract Infantry | 28 | 31 | ---- | ---- | ---- | ||||||||
| Siege Damage | 32 | 38 | ---- | ---- | ---- | ||||||||
| Siege Damage (Cover) | 16 | 19 | ---- | ---- | ---- | ||||||||
| Siege Range | 0 to 6 | ||||||||||||
| Modes | Melee, Cover, Defend, Stand Ground | ||||||||||||
| Exp - Build | 8 | ||||||||||||
| Exp - Kill | 8 | ||||||||||||
| Halberdier (Barracks) | |||||||||||||
| Statistics | Normal | Vet | Guard | RG | Imperial | ||||||||
| Role | Hand Infantry, Infantry, Heavy Infantry | ||||||||||||
| Cost | 50 Food 70 Gold | ||||||||||||
| Age Available | Fortress | ||||||||||||
| Hit points | ---- | 200 | 260 | ---- | 360 | ||||||||
| Pop. Use | 1 | ||||||||||||
| Resists | -10% vs. Hand | ||||||||||||
| Speed | 4 | ||||||||||||
| LOS | 12 | ||||||||||||
| Melee Damage | ---- | 25 | 32 | ---- | 45 | ||||||||
| Melee Damage (Cover) | ---- | 13 | 16 | ---- | 23 | ||||||||
| Melee Damage vs. Cavalry | ---- | 50 | 64 | ---- | 90 | ||||||||
| Melee Damage vs. Abstract Infantry | ---- | 37 | 48 | ---- | 67 | ||||||||
| Siege Damage | ---- | 36 | 46 | ---- | 64 | ||||||||
| Siege Damage (Cover) | ---- | 18 | 23 | ---- | 32 | ||||||||
| Siege Range | 0 to 6 | ||||||||||||
| Modes | Melee, Cover, Defend, Stand Ground | ||||||||||||
| Exp - Build | 12 | ||||||||||||
| Exp - Kill | 12 | ||||||||||||
| • HP and damage is calculated from the veteran base unit. Using their formulas, cannot create an imaginary colonial halberdier (would have lower HP as RG and imperial). | |||||||||||||
| Musketeer (Barracks) - Guerreiro | |||||||||||||
| Statistics | Normal | Vet | Guard | RG | Imperial | ||||||||
| Role | Gunpowder Trooper, Infantry, Heavy Infantry, Ranged Infantry | ||||||||||||
| Cost | 75 Food 25 Gold | ||||||||||||
| Age Available | Colonial | ||||||||||||
| Hit points | 150 | 180 | ---- | 240 | 315 | ||||||||
| Pop. Use | 1 | ||||||||||||
| Resists | -20% vs. Hand | ||||||||||||
| Speed | 4 | ||||||||||||
| LOS | 16 | ||||||||||||
| Range Damage | 23 | 27 | ---- | 36 | 48 | ||||||||
| Range | 0 to 12 | ||||||||||||
| Melee Damage | 13 | 15 | ---- | 20 | 27 | ||||||||
| Melee Damage vs. Cavalry | 39 | 45 | ---- | 60 | 81 | ||||||||
| Melee Damage vs. Abstract Infantry | 29 | 33 | ---- | 45 | 60 | ||||||||
| Siege Damage (ROF 3) | 20 | 24 | ---- | 32 | 42 | ||||||||
| Siege Range | 0 to 6 | ||||||||||||
| Modes | Volley, Stagger, Melee, Defend, Stand Ground | ||||||||||||
| Exp - Build | 10 | ||||||||||||
| Exp - Kill | 10 | ||||||||||||
| Cassador (Barracks) | |||||||||||||
| Statistics | Normal | Vet | Guard | RG | Imperial | ||||||||
| Role | Ranged Infantry, Gunpowder Trooper, Infantry | ||||||||||||
| Cost | 80 Food 35 Gold | ||||||||||||
| Age Available | Fortress | ||||||||||||
| Hit points | ---- | 105 | 136 | ---- | 189 | ||||||||
| Pop. Use | 1 | ||||||||||||
| Resists | -50% vs. Ranged | ||||||||||||
| Speed | 4.5 | ||||||||||||
| LOS | 24 | ||||||||||||
| Range Damage (ROF 3.0) | ---- | 17 | 22 | ---- | 30 | ||||||||
| Range Damage vs. Heavy Infantry | ---- | 34 | 44 | ---- | 60 | ||||||||
| Range Damage vs. Heavy Cavalry / Coyote Man | ---- | 12 | 16 | ---- | 22 | ||||||||
| Range Damage vs. Eagle Knight | ---- | 34 | 44 | ---- | 60 | ||||||||
| Range Damage vs. Light Cavalry[4] | ---- | 25 | 33 | ---- | 45 | ||||||||
| Range | 2 to 20 | ||||||||||||
| Melee Damage | ---- | 5 | 6 | ---- | 9 | ||||||||
| Melee Damage vs. Heavy Infantry | ---- | 10 | 12 | ---- | 18 | ||||||||
| Melee Damage vs. Heavy Cavalry / Coyote Man | ---- | 3 | 4 | ---- | 6 | ||||||||
| Melee Damage vs. Eagle Knight | ---- | 10 | 12 | ---- | 18 | ||||||||
| Melee Damage vs. Light Cavalry[5] | ---- | 7 | 9 | ---- | 13 | ||||||||
| Siege Damage | ---- | 12 | 15 | ---- | 21 | ||||||||
| Siege Range | 0 to 6 | ||||||||||||
| Modes | Volley, Stagger, Melee, Defend, Stand Ground | ||||||||||||
| Exp - Build | 12 | ||||||||||||
| Exp - Kill | 12 | ||||||||||||
| • HP and damage is calculated from the veteran base unit (cannot spawn a colonial Cassador) | |||||||||||||
| ARTILLERY UNITS | |||||||||||||
| Organ Gun (Artillery Foundry) | |||||||||||||
| Statistics | ---- | Organ Gun | Rebaulds | ---- | Imperial | ||||||||
| Role | Artillery (Anti-Infantry) | ||||||||||||
| Cost | 100 Wood 300 Gold | ||||||||||||
| Age Available | Fortress | ||||||||||||
| Hit points | ---- | 150 | 187 | ---- | 262 | ||||||||
| Pop. Use | 4 | ||||||||||||
| Resists | -75% vs. Ranged | ||||||||||||
| Speed | Limber 4, Bombard 1.6 | ||||||||||||
| LOS | 30 | ||||||||||||
| Siege Damage (Area 2) (ROF 4.0) | ---- | 33 | 41 | ---- | 57 | True Infantry Damage[6] | 198 | 246 | ---- | 342 | |||
| Siege Damage vs. Buildings | ---- | 25 | 31 | ---- | 43 | True Building Damage[7] | 149 | 185 | ---- | 257 | |||
| Siege Damage vs. Artillery / Cavalry / Ships / Abstract Infantry / Arrow Knight | ---- | 17 | 21 | ---- | 29 | True "Other" Damage[8] | 99 | 123 | ---- | 171 | |||
| Range | 0 to 26 | ||||||||||||
| Modes | Limber & Bombard | ||||||||||||
| Exp - Build | 50 | ||||||||||||
| Exp - Kill | 50 | ||||||||||||
| • The organ gun fires up to 6 shots at the damage listed per burst (up to 198 damage). However, if the unit dies, the rest of the "firing cycle" damage is wasted (bad for area damage).[9] | |||||||||||||
| Culverin (Artillery Foundry) | |||||||||||||
| Statistics | ---- | Culverin | Royale | ---- | Imperial | ||||||||
| Role | Artillery (Anti-Siege) | ||||||||||||
| Cost | 100 Wood 400 Gold | ||||||||||||
| Age Available | Fortress | ||||||||||||
| Hit points | ---- | 280 | 350 | ---- | 490 | ||||||||
| Pop. Use | 4 | ||||||||||||
| Resists | -75% vs. Ranged | ||||||||||||
| Speed | Limber 3.5, Bombard 1.4 | ||||||||||||
| LOS | 36 | ||||||||||||
| Siege Damage (Area 1) (ROF 6) | ---- | 40 | 50 | ---- | 70 | ||||||||
| Siege Damage vs. Artillery | ---- | 160 | 200 | ---- | 280 | ||||||||
| Siege Damage vs. Ships | ---- | 400 | 500 | ---- | 700 | ||||||||
| Siege Damage vs. Cavalry / Abstract Infantry | ---- | 20 | 25 | ---- | 35 | ||||||||
| Range | 0 to 34 | ||||||||||||
| Modes | Limber & Bombard | ||||||||||||
| Exp - Build | 50 | ||||||||||||
| Exp - Kill | 50 | ||||||||||||
| Mortar (Artillery Foundry) | |||||||||||||
| Statistics | ---- | ---- | Mortar | Howitzer[10] | Imperial | ||||||||
| Role | Artillery | ||||||||||||
| Cost | 100 Wood 350 Gold | ||||||||||||
| Age Available | Industrial | ||||||||||||
| Hit points | ---- | ---- | 300 | 375 | 525 | ||||||||
| Pop. Use | 4 | ||||||||||||
| Resists | -75% vs. Ranged | ||||||||||||
| Speed | Limber 3, Bombard 1.2 | ||||||||||||
| LOS | 44 | ||||||||||||
| Siege Damage (Area 1) (ROF 6) | ---- | ---- | 500 | 625 | 875 | ||||||||
| Range Damage vs. Ships | ---- | ---- | 250 | 312 | 437 | ||||||||
| Range | 4 to 40 | ||||||||||||
| Modes | Limber, Bombard | ||||||||||||
| Exp - Build | 45 | ||||||||||||
| Exp - Kill | 45 | ||||||||||||
| • Can only attack ships and buildings | |||||||||||||
| Petard (Artillery Foundry) | |||||||||||||
| Statistics | Normal | Fortress | Industrial[11] | ---- | Imperial[12] | ||||||||
| Role | Siege Trooper, Hand Siege, Infantry | ||||||||||||
| Cost | 50 Food 100 Wood | ||||||||||||
| Age Available | Fortress | ||||||||||||
| Hit points | ---- | 225 | 281 | ---- | 393 | ||||||||
| Pop. Use | 1 | ||||||||||||
| Resists | -40% vs. Hand | ||||||||||||
| Speed | 4 | ||||||||||||
| LOS | 15 | ||||||||||||
| Siege Damage (ROF 3.0) | ---- | 1600 | 2000 | ---- | 2000 | ||||||||
| Siege Damage (Cover) | ---- | 800 | 1000 | ---- | 1000 | ||||||||
| Range | 0 | ||||||||||||
| Melee Damage | ---- | 6 | 7 | ---- | 7 | ||||||||
| Melee Damage (Cover) | ---- | 3 | 3 | ---- | 3 | ||||||||
| Modes | Melee, Cover, Defend, Stand Ground | ||||||||||||
| Exp - Build | 18 | ||||||||||||
| Exp - Kill | 18 | ||||||||||||
| • No upgrade cost, upgrade upon aging up automatically. However, only hit points, not damage increases in Imperial. | |||||||||||||
| Horse Artillery (Artillery Foundry) | |||||||||||||
| Statistics | ---- | Normal | Heavy[13] | ---- | |||||||||