| CAVALRY UNITS | Veteran (Fortress: 200W 200G) | Effect (+HP & +Damage) | 20% | Musketeer / Strelet Veteran | 25% | |||||||||
| Guard (Industrial: 600W 600G) | Effect (+HP & +Damage) | 30% | Musketeer / Strelet Guard | 38% | ||||||||||
| Oprichnik (Stable) | Royal Guard (Industrial: 1000W 1000G)[1] | Effect (+HP & +Damage) | 10% | Musketeer / Strelet Imperial | 65% | |||||||||
| Statistics | Normal | Vet | Guard | RG | Imperial | Imperial (Imperial: 1500W 1500G) | Effect (+HP & +Damage) | 50% | Halberdier Guard | 37% | ||||
| Role | Hand Cavalry, Siege Trooper, Heavy Cavalry, Cavalry | Halberdier Imperial | 63% | |||||||||||
| Cost | 90 Food 60 Gold | *Imaginary percent increases for upgrades if calculate the upgrade from the normal unit and not the base unit (which uses the 20% invisible technology). | ||||||||||||
| Age Available | Fortress | Artillery Upgrade 1 (Industrial: 250F 250W) | Effect (+HP & +Damage) | 25% | ||||||||||
| Hit points | ---- | 250 | 325 | ---- | 450 | Artillery Upgrade 2 (Imperial: 1500W 1500G) | Effect (+HP & +Damage) | 50% | ||||||
| Pop. Use | 2 | |||||||||||||
| Resists | -20% vs. Ranged | |||||||||||||
| Speed | 6.75 / 3.38 (trample) | Russians | ||||||||||||
| LOS | 15 | Royal Guard Units | • Grenadier
(Pavlov) • Cavalry Archer (Tartar Loyalist) |
|||||||||||
| Melee Damage | ---- | 20 | 26 | ---- | 36 | |||||||||
| Melee Damage vs. Villager | ---- | 60 | 78 | ---- | 108 | Features | • Settlers & infantry train
in batches • Blockhouse combines with Outpost & Barracks (gives 5 pop space) • Infantry 20% weaker but also cheaper |
|||||||
| Melee Damage vs. Artillery & Siege Trooper | ---- | 40 | 52 | ---- | 72 | |||||||||
| Trample Damage (Area 3 / ROF 2.0) | ---- | 13 | 16 | ---- | 23 | |||||||||
| Trample Damage vs. Villagers (Area 3 / ROF 2.0) | ---- | 39 | 48 | ---- | 69 | Max Settlers | 99 | |||||||
| Siege Damage | ---- | 75 | 97 | ---- | 135 | Starting Settlers | 5 | |||||||
| Siege Range | 0 to 6 | |||||||||||||
| Modes | Melee, Trample, Defend, & Stand Ground | Miscellaneous Notes: | ||||||||||||
| Exp - Build | 15 | 1 | The rate of fire (ROF) for all melee units is 1.5 | |||||||||||
| Exp - Kill | 15 | The rate of fire for all ranged units is 3.0 unless otherwise noted | ||||||||||||
| • HP and damage is calculated from the veteran base unit. Using their formulas, cannot create an imaginary colonial oprichnik (would have lower HP as RG and imperial). | The rate of fire for all infantry or cavalry siege units is 3.0 | |||||||||||||
| 2 | Russian blockhouse units have the same base statistics as normal units except when trained an invisible technology is applied that makes them cost 25% less gold and food, but gives them 20% less hp and attack. When the veteran upgrade is researched, the 20% upgrade cancels out the "invisible" technology. Russian upgrades apply to the units base universal stats (which happens to be the veteran stats - 90 hp strelets, 150 hp muskets, 200 hp halberdiers - 20% + upgrade based on 200) and not their reduced stats. In other words, the Russian "invisible technology" does not affect base stats, it is added on top. If it did, Russian units would get worse late game with regards to population efficiency. | |||||||||||||
| Calvary Archer (Stable) - Tartar Loyalist | ||||||||||||||
| Statistics | Normal | Vet | Guard | RG | Imperial | |||||||||
| Role | Cavalry, Archer, Light Cavalry, Ranged Cavalry | |||||||||||||
| Cost | 100 Food 60 Gold | |||||||||||||
| Age Available | Fortress | |||||||||||||
| Hit points | 318 | ---- | 424 | 556 | 3 | For example, veteran Russian musketeers become like other European civilizations normal musketeers and a Russian guard musketeer is only a 30% increase from a standard Musketeer. Also, if you create strelets in the scenario editor they have 90 hp, but if you classify that civilization as Russia their hp decreased to 72. | ||||||||
| Pop. Use | 2 | |||||||||||||
| Resists | -30% vs. Hand | |||||||||||||
| Speed | 6.75 | |||||||||||||
| LOS | 14 | 4 | Due to the reasons above, it appears that the percent increase for upgrades from normal units on Russian blockhouse infantry is not displayed correctly. Their percent increase from normal to veteran, veteran to Guard, and Guard to Imperial is not 20%, 30%, and 50%, it is higher (if calculating hp and damage increase from the normal values and not the base values). This actually makes the Russians get more upgrade for the same price. Musketeer / Strelet to Veteran is ~25%, Musketeer / Strelet to Guard is ~38%, Musketeer / Strelet to Imperial is ~65%, Halberdier to Guard is ~37%, and Halberdier to Imperial is ~63%. The in-game UI should be altered. | |||||||||||
| Range Damage (ROF 1.5) | 15 | ---- | 20 | 27 | ||||||||||
| Range Damage vs. Heavy Cavalry | 45 | ---- | 60 | 81 | ||||||||||
| Range Damage vs. Settlers | 7 | ---- | 10 | 13 | ||||||||||
| Range Damage vs. Artillery | 30 | ---- | 40 | 54 | ||||||||||
| Range Damage vs. Coyote Man / Disciple | 26 | ---- | 35 | 47 | ||||||||||
| Range | 0 to 12 | |||||||||||||
| Melee Damage | 7 | ---- | 10 | 13 | 5 | For unit train time information, view the worksheet "Unit Train Times". | ||||||||
| Melee Damage vs. Heavy Cavalry | 31 | ---- | 45 | 58 | ||||||||||
| Melee Damage vs. Artillery | 14 | ---- | 20 | 26 | ||||||||||
| Melee Damage vs. Coyote Man / Disciple | 24 | ---- | 35 | 45 | ||||||||||
| Siege Damage | 9 | ---- | 12 | 16 | ||||||||||
| Siege Range | 0 to 6 | |||||||||||||
| Modes | Stagger, Melee, Defend, & Stand Ground | |||||||||||||
| Exp - Build | 16 | |||||||||||||
| Exp - Kill | 16 | |||||||||||||
| • Uses an imaginary colonial unit in calculation as the base value to get the correct HP and damage. | ||||||||||||||
| Cossack (Stable) | ||||||||||||||
| Statistics | Normal | Vet | Guard | RG | Imperial | |||||||||
| Role | Cavalry, Heavy Cavalry, Hand Cavalry | |||||||||||||
| Cost | 75 Food 75 Gold | |||||||||||||
| Age Available | Colonial | |||||||||||||
| Hit points | 225 | 270 | 337 | ---- | 450 | |||||||||
| Pop. Use | 1 | |||||||||||||
| Resists | -30% vs. Ranged | |||||||||||||
| Speed | 6.75 / 3.38 (trample) | |||||||||||||
| LOS | 15 | |||||||||||||
| Melee Damage | 26 | 31 | 39 | ---- | 52 | |||||||||
| Trample Damage (Area 3 / ROF 2.0) | 18 | 21 | 27 | ---- | 36 | |||||||||
| Siege Damage | 15 | 18 | 22 | ---- | 30 | |||||||||
| Siege Range | 0 to 6 | |||||||||||||
| Modes | Melee, Trample, Defend, & Stand Ground | |||||||||||||
| Exp - Build | 20 | |||||||||||||
| Exp - Kill | 20 | |||||||||||||
| INFANTRY UNITS | ||||||||||||||
| Strelet (Barracks)[2] | ||||||||||||||
| Statistics | Normal | Vet | Guard | RG | Imperial | |||||||||
| Role | Ranged Infantry, Infantry, Gunpowder Trooper | |||||||||||||
| Cost | 375 Food 100 Wood (for 10), 38 Food 10 Wood (each from Fort) | |||||||||||||
| Age Available | Colonial | |||||||||||||
| Hit points | 72 | 90 | 117 | ---- | 162 | |||||||||
| Pop. Use | 1 | |||||||||||||
| Resists | -30% vs. Ranged | |||||||||||||
| Speed | 4.5 | |||||||||||||
| LOS | 16 | |||||||||||||
| Range Damage | 8 | 10 | 13 | ---- | 18 | |||||||||
| Range Damage vs. Heavy Infantry | 16 | 20 | 26 | ---- | 36 | |||||||||
| Range Damage vs. Heavy Cavalry / Coyote Man | 6 | 7 | 9 | ---- | 13 | |||||||||
| Range Damage vs. Eagle Knight | 16 | 20 | 26 | ---- | 36 | |||||||||
| Range Damage vs. Light Cavalry[3] | 12 | 15 | 19 | ---- | 27 | |||||||||
| Range | 2 to 14 | |||||||||||||
| Melee Damage | 4 | 5 | 6 | ---- | 9 | |||||||||
| Melee Damage vs. Heavy Infantry | 8 | 10 | 12 | ---- | 18 | |||||||||
| Melee Damage vs. Heavy Cavalry / Coyote Man | 3 | 3 | 4 | ---- | 6 | |||||||||
| Melee Damage vs. Eagle Knight | 8 | 10 | 12 | ---- | 18 | |||||||||
| Melee Damage vs. Light Cavalry[4] | 6 | 7 | 9 | ---- | 13 | |||||||||
| Siege Damage | 7 | 9 | 11 | ---- | 16 | |||||||||
| Siege Range | 0 to 6 | |||||||||||||
| Modes | Volley, Stagger, Melee, Defend, Stand Ground | |||||||||||||
| Exp - Build | 6 | |||||||||||||
| Exp - Kill | 6 | |||||||||||||
| • Slightly cheaper to train from blockhouse than individually in Fort (38*10 = 380 Food and 10*10 = 100 Wood) | ||||||||||||||
| Halberdier (Barracks)[5] | ||||||||||||||
| Statistics | Normal | Vet | Guard | RG | Imperial | |||||||||
| Role | Hand Infantry, Infantry, Heavy Infantry | |||||||||||||
| Cost | 150 Food 210 Gold (for 4), 38 Food 53 Gold (each from Fort) | |||||||||||||
| Age Available | Fortress | |||||||||||||
| Hit points | 160 | 220 | ---- | 320 | ||||||||||
| Pop. Use | 1 | |||||||||||||
| Resists | -10% vs. Hand | |||||||||||||
| Speed | 4 | |||||||||||||
| LOS | 12 | |||||||||||||
| Melee Damage | 20 | 27 | ---- | 40 | ||||||||||
| Melee Damage (Cover) | ---- | 10 | 14 | ---- | 20 | |||||||||
| Melee Damage vs. Cavalry | ---- | 40 | 54 | ---- | 80 | |||||||||
| Melee Damage vs. Abstract Infantry | ---- | 30 | 40 | ---- | 60 | |||||||||
| Siege Damage | 28 | 39 | ---- | 57 | ||||||||||
| Siege Damage (Cover) | ---- | 14 | 19 | ---- | 28 | |||||||||
| Siege Range | 0 to 6 | |||||||||||||
| Modes | Melee, Cover, Defend, Stand Ground | |||||||||||||
| Exp - Build | 12 | |||||||||||||
| Exp - Kill | 12 | |||||||||||||
| • It is slightly cheaper to train from the blockhouse than individually in the Fort (38*4 = 152 Food and 53*4 = 212 Wood) | ||||||||||||||
| Musketeer (Barracks)[6] | ||||||||||||||
| Statistics | Normal | Vet | Guard | RG | Imperial | |||||||||
| Role | Gunpowder Trooper, Infantry, Heavy Infantry, Ranged Infantry | |||||||||||||
| Cost | 281 Food 93 Gold (for 5), 57 Food 19 Gold (each from Fort) | |||||||||||||
| Age Available | Colonial | |||||||||||||
| Hit points | 120 | 150 | 195 | ---- | 270 | |||||||||
| Pop. Use | 1 | |||||||||||||
| Resists | -20% vs. Hand | |||||||||||||
| Speed | 4 | |||||||||||||
| LOS | 16 | |||||||||||||
| Range Damage | 18 | 23 | 29 | ---- | 41 | |||||||||
| Range | 0 to 12 | |||||||||||||
| Melee Damage | 10 | 13 | 16 | ---- | 23 | |||||||||
| Melee Damage vs. Cavalry | 30 | 39 | 48 | ---- | 69 | |||||||||
| Melee Damage vs. Abstract Infantry | 22 | 29 | 36 | ---- | 51 | |||||||||
| Siege Damage (ROF 3) | 16 | 20 | 26 | ---- | 36 | |||||||||
| Siege Range | 0 to 6 | |||||||||||||
| Modes | Volley, Stagger, Melee, Defend, Stand Ground | |||||||||||||
| Exp - Build | 10 | |||||||||||||
| Exp - Kill | 10 | |||||||||||||
| • It is slightly cheaper to train from the blockhouse than individually in the Fort (57*5 = 285 Food and 19*5 = 95 Wood) | ||||||||||||||
| ARTILLERY UNITS | ||||||||||||||
| Grenadier (Artillery Foundry) - Pavlov | ||||||||||||||
| Statistics | Normal | Vet | Guard | RG | Imperial | |||||||||
| Role | Ranged Infantry, Heavy Infantry, Infantry, Siege Trooper | |||||||||||||
| Cost | 120 Food 60 Gold | |||||||||||||
| Age Available | Colonial | |||||||||||||
| Hit points | 200 | 240 | ---- | 320 | 420 | |||||||||
| Pop. Use | 2 | |||||||||||||
| Resists | -50% vs. Ranged | |||||||||||||
| Speed | 4 | |||||||||||||
| LOS | 15 | |||||||||||||
| Siege Damage (Area 3) | 16 | 19 | ---- | 25 | 33 | |||||||||
| Siege Damage (Area 3) vs. Cavalry | 8 | 9 | ---- | 12 | 16 | |||||||||
| Siege Damage (Area 3) vs. Abstract Infantry | 8 | 9 | ---- | 12 | 16 | |||||||||
| Range | 0 to 12 | |||||||||||||
| Melee Damage | 8 | 9 | ---- | 12 | 16 | |||||||||
| Siege Damage (Buildings) | 54 | 64 | ---- | 86 | 113 | |||||||||
| Siege Range | 0 to 12 | |||||||||||||
| Modes | Volley, Stagger, Melee, Defend, Stand Ground | |||||||||||||
| Exp - Build | 18 | |||||||||||||
| Exp - Kill | 18 | |||||||||||||
| 54 | 64 | 86 | 113 | |||||||||||
| Falconet (Artillery Foundry) | ||||||||||||||
| Statistics | ---- | Falconet | Field Gun | ---- | Imperial | |||||||||
| Role | Artillery | |||||||||||||
| Cost | 100 Wood 400 Gold | |||||||||||||
| Age Available | Fortress | |||||||||||||
| Hit points | ---- | 200 | 250 | ---- | 350 | |||||||||
| Pop. Use | 5 | |||||||||||||
| Resists | -75% vs. Ranged | |||||||||||||
| Speed | Limber 4, Bombard 1.6 | |||||||||||||
| LOS | 30 | |||||||||||||
| Siege Damage (Area 3) (ROF 4) | ---- | 100 | 125 | ---- | 175 | |||||||||
| Range Damage vs. Infantry / Ships | ---- | 300 | 375 | ---- | 525 | |||||||||
| Range Damage vs. Buildings | ---- | 200 | 250 | ---- | 350 | |||||||||
| Range Damage vs. Arrow Knight | ---- | 50 | 62 | ---- | 87 | |||||||||
| Range | 0 to 26 | |||||||||||||
| Modes | Limber & Bombard | |||||||||||||
| Exp - Build | 50 | |||||||||||||
| Exp - Kill | 50 | |||||||||||||
| Culverin (Artillery Foundry) | ||||||||||||||
| Statistics | ---- | Culverin | Royale | ---- | Imperial | |||||||||
| Role | Artillery (Anti-Siege) | |||||||||||||
| Cost | 100 Wood 400 Gold | |||||||||||||
| Age Available | Fortress | |||||||||||||
| Hit points | ---- | 280 | 350 | ---- | 490 | |||||||||
| Pop. Use | 4 | |||||||||||||
| Resists | -75% vs. Ranged | |||||||||||||
| Speed | Limber 3.5, Bombard 1.4 | |||||||||||||
| LOS | 36 | |||||||||||||
| Siege Damage (Area 1) (ROF 6) | ---- | 40 | 50 | ---- | 70 | |||||||||
| Siege Damage vs. Artillery | ---- | 160 | 200 | ---- | 280 | |||||||||
| Siege Damage vs. Ships | ---- | 400 | 500 | ---- | 700 | |||||||||
| Siege Damage vs. Cavalry / Abstract Infantry | ---- | 20 | 25 | ---- | 35 | |||||||||
| Range | 0 to 34 | |||||||||||||
| Modes | Limber & Bombard | |||||||||||||
| Exp - Build | 50 | |||||||||||||
| Exp - Kill | 50 | |||||||||||||
| Mortar (Artillery Foundry) | ||||||||||||||
| Statistics | ---- | ---- | Mortar | Howitzer[7] | Imperial | |||||||||
| Role | Artillery | |||||||||||||
| Cost | 100 Wood 350 Gold | |||||||||||||
| Age Available | Industrial | |||||||||||||
| Hit points | ---- | ---- | 300 | 375 | 525 | |||||||||
| Pop. Use | 4 | |||||||||||||
| Resists | -75% vs. Ranged | |||||||||||||
| Speed | Limber 3, Bombard 1.2 | |||||||||||||
| LOS | 44 | |||||||||||||
| Siege Damage (Area 1) (ROF 6) | ---- | ---- | 500 | 625 | 875 | |||||||||
| Range Damage vs. Ships | ---- | ---- | 250 | 312 | 437 | |||||||||
| Range | 4 to 40 | |||||||||||||
| Modes | Limber, Bombard | |||||||||||||
| Exp - Build | 45 | |||||||||||||
| Exp - Kill | 45 | |||||||||||||
| • Can only attack ships and buildings | ||||||||||||||
| Petard (Artillery Foundry) | ||||||||||||||
| Statistics | Normal | Fortress | Industrial[8] | ---- | Imperial[9] | |||||||||
| Role | Siege Trooper, Hand Siege, Infantry | |||||||||||||
| Cost | 50 Food 100 Wood | |||||||||||||
| Age Available | Fortress | |||||||||||||
| Hit points | ---- | 225 | 281 | ---- | 393 | |||||||||
| Pop. Use | 1 | |||||||||||||
| Resists | -40% vs. Hand | |||||||||||||
| Speed | 4 | |||||||||||||
| LOS | 15 | |||||||||||||
| Siege Damage (ROF 3.0) | ---- | 1600 | 2000 | ---- | 2000 | |||||||||
| Siege Damage (Cover) | ---- | 800 | 1000 | ---- | 1000 | |||||||||
| Range | 0 | |||||||||||||
| Melee Damage | ---- | 6 | 7 | ---- | 7 | |||||||||
| Melee Damage (Cover) | ---- | 3 | 3 | ---- | 3 | |||||||||
| Modes | Melee, Cover, Defend, Stand Ground | |||||||||||||
| Exp - Build | ||||||||||||||