CAVALRY UNITS Elite (Fortress:  200W 100G) Effect (+HP & +Damage) 25%
Champion (Industrial:  400W 200G) Effect (+HP & +Damage) 25%
Axe Rider (Coral) Legendary (Imperial:  1500W 1500G) Effect (+HP & +Damage) 50%
Statistics Normal Elite Champion Legendary
Role Cavalry, Heavy Cavalry, Hand Cavalry
Cost 160 Food 40 Gold Sioux
Age Available Colonial  Features • All Trading Posts Visible
• Starts with 200 Population Limit
• No Artillery
Hit points 250 312 375 500
Pop. Use 2
Resists -20% vs. Ranged Max Settlers 99
Speed 6.75 /  3.38 (trample) Starting Settlers 5
LOS 12
Melee Damage (ROF 1.5) 35 43 52 70
Melee Damage vs. Light Cavalry 26 32 39 53 Miscellaneous Notes:
Trample Damage (Area 3) 18 22 27 36 1 The rate of fire (ROF) for all melee units is 1.5
Siege Damage 20 25 30 40 The rate of fire for all ranged units is 3.0 unless otherwise noted
Siege Range 0 to 6 The rate of fire for all infantry or cavalry siege units is 3.0
Modes Melee, Trample, Defend, & Stand Ground
Exp - Build  20 2 For unit train time information, view the worksheet "Unit Train Times".
Exp - Kill  20
Bow Rider (Coral)
Statistics Normal Elite Champion Legendary
Role Cavalry, Archer, Light Cavalry, Ranged Cavalry
Cost 100 Food 75 Gold
Age Available Colonial
Hit points 250 312 375 500
Pop. Use 2
Resists -30% vs. Hand
Speed 6.75
LOS 14
Range Damage (ROF 1.5) 20 25 30 40
Range Damage vs. Heavy Cavalry 45 56 68 90
Range Damage vs. Artillery 40 50 60 80
Range Damage vs. Coyote Man / Disciple 30 37 45 60
Range 0 to 12
Melee Damage (ROF 1.5) 10 12 15 20
Melee Damage vs. Heavy Cavalry 45 54 67 90
Melee Damage vs. Artillery 20 24 30 40
Melee Damage vs. Coyote Man / Disciple 30 36 45 60
Siege Damage 10 12 15 20
Siege Range 0 to 6
Modes Stagger, Melee, Defend, Stand Ground
Exp - Build  18
Exp - Kill  18
Rifle Rider (Coral)
Statistics Normal Elite Champion Legendary
Role Cavalry, Light Cavalry, Ranged Cavalry, Gunpowder Cavalry, Heavy Cavalry
Cost 120 Food 100 Gold
Age Available Fortress[1]
Hit points 205 256 307 410
Pop. Use 2
Resists -30% vs. Hand
Speed 6.75
LOS 15
Range Damage (ROF 1.5) 13 16 19 26
Range Damage vs. Heavy Cavalry & Heavy Infantry 39 48 57 78
Range Damage vs. Settlers 6 8 9 13
Range Damage vs. Artillery & Ships 78 96 114 156
Range Damage vs. Coyote Man / Disciple 26 32 38 52
Range 0 to 12
Melee Damage (ROF 1.5) 11 13 16 22
Melee Damage vs. Heavy Cavalry & Heavy Infantry 33 39 48 66
Melee Damage vs. Artillery 66 78 96 132
Melee Damage vs. Coyote Man / Disciple 22 26 32 44
Siege Damage 8 10 12 16
Siege Range 0 to 6
Modes Stagger, Melee, Defend, Stand Ground
Exp - Build  22
Exp - Kill  22
• Uses colonial unit for HP and damage calculation.  Colonial HC shipment Evening Star upgrades all Axe Riders to Rifle Riders (have listed hit points in Colonial & auto upgrade in Fortress).
Tashunke Prowler (Coral)[2]
Statistics Normal Elite Champion Legendary
Role Cavalry, Heavy Cavalry, Hand Cavalry
Cost 150 Food 75 Gold
Age Available Fortress
Hit points 170 ---- ---- ----
Pop. Use / Limit  2 / 12 (18 with Marauders HC shipment)
Resists -10% vs. Ranged
Speed 6.75 /  3.38 (Trample or Stealth)
LOS 12
Melee Damage (Area 2 / ROF 1.5) 15 ---- ---- ----
Trample Damage (Area 4 / ROF 2.0) 8 ---- ---- ----
Siege Damage 15 ---- ---- ----
Siege Range 0 to 6
Modes Stealth, Melee, Trample, Defend, & Stand Ground
Exp - Build  23
Exp - Kill  23
• Increases 5% hit points (+8.5) and 10% damage (+1.5) for each unit together in a range of 20.  Fire Pit Damage dance works on entire attack value (not base value).[3]
Number of Prowlers Melee Dam (Area 2)[4] Hit Points
12 31 263
INFANTRY UNITS
Cetan Bow (War Hut)
Statistics Normal Elite Champion Legendary
Role Archer, Infantry, Ranged Infantry
Cost 65 Food 35 Wood
Age Available Colonial 
Hit points 90 112 135 180
Pop. Use 1
Resists -30% vs. Ranged
Speed 4
LOS 22
Range Damage (ROF 1.5) 15 18 22 30
Range Damage vs. Heavy Infantry 30 36 44 60
Range Damage vs. Heavy Cavalry / Coyote Man 11 13 16 22
Range Damage vs. Eagle Knight 30 36 44 60
Range Damage vs. Light Cavalry[5] 22 27 33 45
Range 0 to 16
Melee Damage (ROF 1.5) 10 12 15 20
Melee Damage vs. Heavy Infantry 15 18 22 30
Melee Damage vs. Heavy Cavalry / Coyote Man 7 9 11 15
Melee Damage vs. Eagle Knight 20 24 30 40
Melee Damage vs. Light Cavalry[6] 15 18 22 30
Siege Damage 10 12 15 20
Siege Range 0 to 6
Modes Volley, Stagger, Melee, Defend, Stand Ground
Exp - Build  10
Exp - Kill  10
War Club (War Hut)
Statistics Normal Elite Champion Legendary
Role Heavy Infantry, Infantry, Hand Infantry
Cost 50 Food 40 Wood
Age Available Colonial Age 
Hit points 120 150 180 240
Pop. Use 1
Resists -20% vs. Hand
Speed 5
LOS 12
Melee Damage 10 12 15 20
Melee Damage vs. Cavalry 40 48 60 80
Melee Damage vs. Abstract Infantry 30 36 45 60
Melee Damage (Cover) 5 6 7 10
Siege Damage 27 33 40 54
Siege Damage (Cover) 13 16 20 27
Siege Range 0 to 6
Modes Melee, Cover, Defend, Stand Ground
Exp - Build  9
Exp - Kill  9
Wakina Rifle (War Hut)
Statistics Normal Elite Champion Legendary
Role Infantry, Gunpowder Trooper, Ranged Infantry
Cost 60 Food 30 Gold
Age Available Fortress
Hit points 85 106 127 170
Pop. Use 1
Resists -30% vs. Ranged
Speed 4
LOS 24
Range Damage 16 20 24 32
Range Damage vs. Heavy Infantry 32 40 48 64
Range Damage vs. Heavy Cavalry / Coyote Man 12 15 18 24
Range Damage vs. Eagle Knight 32 40 48 64
Range Damage vs. Light Cavalry[7] 24 30 36 48
Range 2 to 18
Melee Damage 7 8 10 14
Melee Damage vs. Heavy Infantry 14 16 20 28
Melee Damage vs. Heavy Cavalry / Coyote Man 5 6 7 10
Melee Damage vs. Eagle Knight 14 16 20 28
Melee Damage vs. Light Cavalry[8] 10 12 15 21
Siege Damage (ROF 3) 12 15 18 24
Siege Range 0 to 6
Modes Volley, Stagger, Melee, Defend, Stand Ground
Exp - Build  9
Exp - Kill  9
• Uses an imaginary colonial unit in calculation as the base value to get the correct HP and damage.  If the French early skirmisher card is played, the Normal column is activated.  
FIREPIT UNITS
Medicine Man (Fire Pit)
Role Heals wounded units
Cost Dance
Age Available Colonial
Hit points 360 ---- ---- ----
Build Limit 10
Pop. Use 1
Resists -10% Ranged Damage
Speed 4
LOS 12
Melee Damage 5 ---- ---- ----
Heal (HP / Sec) 10 ---- ---- ----
Exp - Build  20
Exp - Kill  20
Dog Solider (Fire Pit, HC Shipment, Politician)
Statistics Normal Elite Champion Legendary
Role Cavalry, Heavy Cavalry, Hand Cavalry, MercType1
Cost N/A
Age Available Colonial 
Hit points 550 687 825 1100
Pop. Use 3
Resists -30% vs. Ranged
Speed 6.75 /  3.38 (trample)
LOS 12
Melee Damage 28 35 42 56
Melee Damage vs. Infantry 42 52 63 84
Trample Damage (Area 3 / ROF 2.0) 14 17 21 28
Trample Damage vs. Infantry (Area 3 / ROF 2.0) 21 25 31 42
Siege Damage 30 37 45 60
Siege Range 0 to 6
Modes Melee, Trample, Defend, & Stand Ground
Exp - Build  N/A
Exp - Kill  30
• Upgrades automatically when advancing in age.
WAR SHIPS
Canoe (Dock)
Statistics Normal ---- ---- ----
Role Warship, Fishing Boat, Transport
Cost 100 Wood
Age Available Colonial
Hit points 220 ---- ---- ----
Pop. Use 1
Pop. Limit 20
Resists -50% vs. Ranged
Speed 8.5
LOS 24
Range Damage (ROF 2.0) 16 ---- ---- ----
Range 0 to 20
Siege Damage (Building / ROF 2.0) 40 ---- ---- ----
Siege Range 0 to 20
Gather Fish 0.22
Gather Whale  0.17
Exp - Build  10
Exp - Kill  10
War Canoe (Dock)
Statistics Normal ---- ---- ----
Role Fishing Boat, Warship