| CAVALRY UNITS | Veteran (Fortress: 200W 200G) | Effect (+HP & +Damage) | 20% | |||||||||
| Guard (Industrial: 600W 600G) | Effect (+HP & +Damage) | 30% | ||||||||||
| Hussar (Stable) | Royal Guard (Industrial: 1000W 1000G)[1] | Effect (+HP & +Damage) | 10% | |||||||||
| Statistics | Normal | Vet | Guard | RG | Imperial | Imperial (Imperial: 1500W 1500G) | Effect (+HP & +Damage) | 50% | ||||
| Role | Hand Cavalry, Heavy Cavalry, Cavalry | |||||||||||
| Cost | 120 Food 80 Gold | |||||||||||
| Age Available | Colonial | Artillery Upgrade 1 (Industrial: 250F 250W) | Effect (+HP & +Damage) | 25% | ||||||||
| Hit points | 320 | 384 | 480 | ---- | 640 | Artillery Upgrade 2 (Imperial: 1500W 1500G) | Effect (+HP & +Damage) | 50% | ||||
| Pop. Use | 2 | |||||||||||
| Resists | -20% vs. Ranged | |||||||||||
| Speed | 6.75 / 3.38 (trample) | Spanish | ||||||||||
| LOS | 15 | Royal Guard Units | • Lancer
(Garrochista) • Pikeman (Tercio) • Rodelero (Espada) |
|||||||||
| Melee Damage | 30 | 36 | 45 | ---- | 60 | |||||||
| Trample Damage (Area 3) | 20 | 24 | 30 | ---- | 40 | |||||||
| Siege Damage | 20 | 24 | 30 | ---- | 40 | Features | • Earns home
city shipments faster • Explorer can build war dogs (start with 1) |
|||||
| Siege Range | 0 to 6 | |||||||||||
| Modes | Melee, Trample, Defend, & Stand Ground | Max Settlers | 99 | |||||||||
| Exp - Build | 20 | Starting Settlers | 6 | |||||||||
| Exp - Kill | 20 | |||||||||||
| Miscellaneous Notes: | ||||||||||||
| Lancer (Stable) - Garrochistas | 1 | The rate of fire (ROF) for all melee units is 1.5 | ||||||||||
| Statistics | Normal | Vet | Guard | RG | Imperial | The rate of fire for all ranged units is 3.0 unless otherwise noted | ||||||
| Role | Cavalry, Lancer, Heavy Cavalry, Hand Cavalry | The rate of fire for all infantry or cavalry siege units is 3.0 | ||||||||||
| Cost | 110 Food 90 Gold | |||||||||||
| Age Available | Fortress | 2 | For unit train time information, view the worksheet "Unit Train Times". | |||||||||
| Hit points | ---- | 350 | ---- | 490 | 665 | |||||||
| Pop. Use | 2 | |||||||||||
| Resists | -30% vs. Ranged | |||||||||||
| Speed | 6.50 / 3.25 (trample) | |||||||||||
| LOS | 15 | |||||||||||
| Melee Damage | ---- | 20 | ---- | 28 | 38 | |||||||
| Melee Damage vs. Infantry | ---- | 60 | ---- | 84 | 114 | |||||||
| Trample Damage (Area 3) | ---- | 13 | ---- | 18 | 24 | |||||||
| Trample Damage vs. Infantry (Area 3) | ---- | 39 | ---- | 54 | 72 | |||||||
| Siege Damage | ---- | 20 | ---- | 28 | 38 | |||||||
| Siege Range | 0 to 6 | |||||||||||
| Modes | Melee, Trample, Defend, & Stand Ground | |||||||||||
| Exp - Build | 20 | |||||||||||
| Exp - Kill | 20 | |||||||||||
| • HP and damage is calculated from the veteran base unit. Using their formulas, cannot create an imaginary colonial lancer (would have lower HP as RG and imperial). | ||||||||||||
| Dragoon (Stable) | ||||||||||||
| Statistics | Normal | Vet | Guard | RG | Imperial | |||||||
| Role | Gunpowder Cavalry, Ranged Cavalry, Cavalry, Light Cavalry | |||||||||||
| Cost | 90 Food 90 Gold | |||||||||||
| Age Available | Fortress (values given as normal for calc purposes only) | |||||||||||
| Hit points | 240 | 300 | ---- | 400 | ||||||||
| Pop. Use | 2 | |||||||||||
| Resists | -30% vs. Ranged | |||||||||||
| Speed | 7.25 | |||||||||||
| LOS | 15 | |||||||||||
| Range Damage | 26 | 33 | ---- | 44 | ||||||||
| Range Damage vs. Heavy Cavalry | 78 | 99 | ---- | 132 | ||||||||
| Range Damage vs. Settlers | 13 | 16 | ---- | 22 | ||||||||
| Range Damage vs. Artillery | 52 | 66 | ---- | 88 | ||||||||
| Range Damage vs. Coyote Man / Disciple | 71 | 90 | ---- | 121 | ||||||||
| Range | 0 to 12 | |||||||||||
| Melee Damage | 13 | 16 | ---- | 22 | ||||||||
| Melee Damage vs. Heavy Cavalry | 39 | 48 | ---- | 66 | ||||||||
| Melee Damage vs. Artillery | 26 | 32 | ---- | 44 | ||||||||
| Melee Damage vs. Coyote Man / Disciple | 35 | 44 | ---- | 60 | ||||||||
| Siege Damage | 10 | 13 | ---- | 18 | ||||||||
| Siege Range | 0 to 6 | |||||||||||
| Modes | Stagger, Melee, Defend, Stand Ground | |||||||||||
| Exp - Build | 18 | |||||||||||
| Exp - Kill | 18 | |||||||||||
| • Uses an imaginary colonial unit in calculation as the base value to get the correct HP and damage. | ||||||||||||
| INFANTRY UNITS | ||||||||||||
| Crossbowman (Barracks) | ||||||||||||
| Statistics | Normal | Vet | Guard | RG | Imperial | |||||||
| Role | Infantry, Archer, Ranged Infantry | |||||||||||
| Cost | 40 Food 40 Wood | |||||||||||
| Age Available | Colonial | |||||||||||
| Hit points | 100 | 120 | ---- | ---- | ---- | |||||||
| Pop. Use | 1 | |||||||||||
| Resists | -20% vs. Ranged | |||||||||||
| Speed | 4 | |||||||||||
| LOS | 20 | |||||||||||
| Range Damage | 16 | 19 | ---- | ---- | ---- | |||||||
| Range Damage vs. Heavy Infantry | 20 | 23 | ---- | ---- | ---- | |||||||
| Range Damage vs. Heavy Cavalry / Coyote Man | 12 | 14 | ---- | ---- | ---- | |||||||
| Range Damage vs. Eagle Knight | 32 | 38 | ---- | ---- | ---- | |||||||
| Range Damage vs. Light Cavalry[2] | 24 | 28 | ---- | ---- | ---- | |||||||
| Range | 2 to 16 | |||||||||||
| Melee Damage | 7 | 8 | ---- | ---- | ---- | |||||||
| Melee Damage vs. Heavy Infantry | 8 | 10 | ---- | ---- | ---- | |||||||
| Melee Damage vs. Heavy Cavalry / Coyote Man | 5 | 6 | ---- | ---- | ---- | |||||||
| Melee Damage vs. Eagle Knight | 14 | 16 | ---- | ---- | ---- | |||||||
| Melee Damage vs. Light Cavalry[3] | 10 | 12 | ---- | ---- | ---- | |||||||
| Siege Damage | 8 | 9 | ---- | ---- | ---- | |||||||
| Siege Range | 0 to 6 | |||||||||||
| Modes | Volley, Stagger, Melee, Defend, Stand Ground | |||||||||||
| Exp - Build | 8 | |||||||||||
| Exp - Kill | 8 | |||||||||||
| Pikeman (Barracks) - Tercio | ||||||||||||
| Statistics | Normal | Vet | Guard | RG | Imperial | |||||||
| Role | Hand Infantry, Pikeman, Infantry, Heavy Infantry | |||||||||||
| Cost | 40 Food 40 Wood | |||||||||||
| Age Available | Colonial | |||||||||||
| Hit points | 120 | 144 | ---- | 192 | 252 | |||||||
| Pop. Use | 1 | |||||||||||
| Resists | -10% vs. Hand | |||||||||||
| Speed | 5 | |||||||||||
| LOS | 12 | |||||||||||
| Melee Damage | 8 | 9 | ---- | 12 | 16 | |||||||
| Melee Damage (Cover) | 4 | 4 | ---- | 6 | 8 | |||||||
| Melee Damage vs. Cavalry | 40 | 45 | ---- | 60 | 80 | |||||||
| Melee Damage vs. Abstract Infantry | 28 | 31 | ---- | 42 | 56 | |||||||
| Siege Damage | 32 | 38 | ---- | 51 | 67 | |||||||
| Siege Damage (Cover) | 16 | 19 | ---- | 25.5 | 33.5 | |||||||
| Siege Range | 0 to 6 | |||||||||||
| Modes | Melee, Cover, Defend, Stand Ground | |||||||||||
| Exp - Build | 8 | |||||||||||
| Exp - Kill | 8 | |||||||||||
| Rodelero (Barracks) - Espada | ||||||||||||
| Statistics | Normal | Vet | Guard | RG | Imperial | |||||||
| Role | Hand Infantry, Infantry, Heavy Infantry | |||||||||||
| Cost | 65 Food 35 Gold | |||||||||||
| Age Available | Colonial | |||||||||||
| Hit points | 135 | 162 | ---- | 216 | 283 | |||||||
| Pop. Use | 1 | |||||||||||
| Resists | -40% vs. Hand | |||||||||||
| Speed | 6 | |||||||||||
| LOS | 12 | |||||||||||
| Melee Damage | 10 | 12 | ---- | 16 | 21 | |||||||
| Melee Damage (Cover) | 5 | 6 | ---- | 8 | 11 | |||||||
| Melee Damage vs. Cavalry | 35 | 42 | ---- | 56 | 73.5 | |||||||
| Melee Damage vs. Abstract Infantry | 22 | 27 | ---- | 36 | 47 | |||||||
| Siege Damage | 10 | 12 | ---- | 16 | 21 | |||||||
| Siege Damage (Cover) | 5 | 6 | ---- | 8 | 10 | |||||||
| Siege Range | 0 to 6 | |||||||||||
| Modes | Melee, Cover, Defend, Stand Ground | |||||||||||
| Exp - Build | 20 | |||||||||||
| Exp - Kill | 20 | |||||||||||
| Musketeer (Barracks) | ||||||||||||
| Statistics | Normal | Vet | Guard | RG | Imperial | |||||||
| Role | Gunpowder Trooper, Infantry, Heavy Infantry, Ranged Infantry | |||||||||||
| Cost | 75 Food 25 Gold | |||||||||||
| Age Available | Colonial | |||||||||||
| Hit points | 150 | 180 | 225 | ---- | 300 | |||||||
| Pop. Use | 1 | |||||||||||
| Resists | -20% vs. Hand | |||||||||||
| Speed | 4 | |||||||||||
| LOS | 16 | |||||||||||
| Range Damage | 23 | 27 | 34 | ---- | 46 | |||||||
| Range | 0 to 12 | |||||||||||
| Melee Damage | 13 | 15 | 19 | ---- | 26 | |||||||
| Melee Damage vs. Cavalry | 39 | 45 | 57 | ---- | 78 | |||||||
| Melee Damage vs. Abstract Infantry | 29 | 33 | 42 | ---- | 58 | |||||||
| Siege Damage (ROF 3) | 20 | 24 | 30 | ---- | 40 | |||||||
| Siege Range | 0 to 6 | |||||||||||
| Modes | Volley, Stagger, Melee, Defend, Stand Ground | |||||||||||
| Exp - Build | 10 | |||||||||||
| Exp - Kill | 10 | |||||||||||
| Skirmisher (Barracks) | ||||||||||||
| Statistics | Normal | Vet | Guard | RG | Imperial | |||||||
| Role | Ranged Infantry, Gunpowder Trooper, Infantry | |||||||||||
| Cost | 50 Food 65 Gold | |||||||||||
| Age Available | Colonial | |||||||||||
| Hit points | 144 | 180 | ---- | 240 | ||||||||
| Pop. Use | 1 | |||||||||||
| Resists | -30% vs. Ranged | |||||||||||
| Speed | 4 | |||||||||||
| LOS | 24 | |||||||||||
| Range Damage | 18 | 22 | ---- | 30 | ||||||||
| Range Damage vs. Heavy Infantry | 36 | 44 | ---- | 60 | ||||||||
| Range Damage vs. Heavy Cavalry / Coyote Man | 11 | 13 | 16 | ---- | 22 | |||||||
| Range Damage vs. Eagle Knight | 36 | 44 | ---- | 60 | ||||||||
| Range Damage vs. Light Cavalry[4] | 27 | 33 | ---- | 45 | ||||||||
| Range | 2 to 20 | |||||||||||
| Melee Damage | 7 | 9 | ---- | 12 | ||||||||
| Melee Damage vs. Heavy Infantry | 14 | 18 | ---- | 24 | ||||||||
| Melee Damage vs. Heavy Cavalry / Coyote Man | 4 | 5 | 6 | ---- | 9 | |||||||
| Melee Damage vs. Eagle Knight | 14 | 18 | ---- | 24 | ||||||||
| Melee Damage vs. Light Cavalry[5] | 10 | 13 | ---- | 18 | ||||||||
| Siege Damage | 14 | 18 | ---- | 24 | ||||||||
| Siege Range | 0 to 6 | |||||||||||
| Modes | Volley, Stagger, Melee, Defend, Stand Ground | |||||||||||
| Exp - Build | 12 | |||||||||||
| Exp - Kill | 12 | |||||||||||
| ARTILLERY UNITS | ||||||||||||
| Falconet (Artillery Foundry) | ||||||||||||
| Statistics | ---- | Falconet | Field Gun | ---- | Imperial | |||||||
| Role | Artillery | |||||||||||
| Cost | 100 Wood 400 Gold | |||||||||||
| Age Available | Fortress | |||||||||||
| Hit points | ---- | 200 | 250 | ---- | 350 | |||||||
| Pop. Use | 5 | |||||||||||
| Resists | -75% vs. Ranged | |||||||||||
| Speed | Limber 4, Bombard 1.6 | |||||||||||
| LOS | 30 | |||||||||||
| Siege Damage (Area 3) (ROF 4) | ---- | 100 | 125 | ---- | 175 | |||||||
| Range Damage vs. Infantry / Ships | ---- | 300 | 375 | ---- | 525 | |||||||
| Range Damage vs. Buildings | ---- | 200 | 250 | ---- | 350 | |||||||
| Range Damage vs. Arrow Knight | ---- | 50 | 62 | ---- | 87 | |||||||
| Range | 0 to 26 | |||||||||||
| Modes | Limber & Bombard | |||||||||||
| Exp - Build | 50 | |||||||||||
| Exp - Kill | 50 | |||||||||||
| Culverin (Artillery Foundry) | ||||||||||||
| Statistics | ---- | Culverin | Royale | ---- | Imperial | |||||||
| Role | Artillery (Anti-Siege) | |||||||||||
| Cost | 100 Wood 400 Gold | |||||||||||
| Age Available | Fortress | |||||||||||
| Hit points | ---- | 280 | 350 | ---- | 490 | |||||||
| Pop. Use | 4 | |||||||||||
| Resists | -75% vs. Ranged | |||||||||||
| Speed | Limber 3.5, Bombard 1.4 | |||||||||||
| LOS | 36 | |||||||||||
| Siege Damage (Area 1) (ROF 6) | ---- | 40 | 50 | ---- | 70 | |||||||
| Siege Damage vs. Artillery | ---- | 160 | 200 | ---- | 280 | |||||||
| Siege Damage vs. Ships | ---- | 400 | 500 | ---- | 700 | |||||||
| Siege Damage vs. Cavalry / Abstract Infantry | ---- | 20 | 25 | ---- | 35 | |||||||
| Range | 0 to 34 | |||||||||||
| Modes | Limber & Bombard | |||||||||||
| Exp - Build | 50 | |||||||||||
| Exp - Kill | 50 | |||||||||||
| Mortar (Artillery Foundry) | ||||||||||||
| Statistics | ---- | ---- | Mortar | Howitzer[6] | Imperial | |||||||
| Role | Artillery | |||||||||||
| Cost | 100 Wood 350 Gold | |||||||||||
| Age Available | Industrial | |||||||||||
| Hit points | ---- | ---- | 300 | 375 | 525 | |||||||
| Pop. Use | 4 | |||||||||||
| Resists | -75% vs. Ranged | |||||||||||
| Speed | Limber 3, Bombard 1.2 | |||||||||||
| LOS | 44 | |||||||||||
| Siege Damage (Area 1) (ROF 6) | ---- | ---- | 500 | 625 | 875 | |||||||
| Range Damage vs. Ships | ---- | ---- | 250 | 312 | 437 | |||||||
| Range | 4 to 40 | |||||||||||
| Modes | Limber, Bombard | |||||||||||
| Exp - Build | 45 | |||||||||||
| Exp - Kill | 45 | |||||||||||
| • Can only attack ships and buildings | ||||||||||||